I am using Draft.js plugin Linkify.
I am trying to load the content from the local storage and then linkify it.
Now I have to use setTimeout to wait linkifyPlugin ready. If not, the content loaded will be pure text which is not linkified.
Is there any way like event I can use to know when plugin is ready?
class MyComponent extends Component {
constructor(props) {
super(props);
this.state = {
editorState: EditorState.createEmpty()
};
}
componentDidMount() {
// ...
if (hasDraft) this.loadEditor(draftFromLocalStorage);
}
loadEditor = rawContent => {
// here I have to use setTimeout to wait linkifyPlugin ready
setTimeout(() => {
const editorState = EditorState.push(this.state.editorState, convertFromRaw(rawContent));
this.setState({ editorState });
}, 5);
};
render() {
return (
<Editor
editorState={editorState}
plugins={[linkifyPlugin]}
onChange={this.onEditorChange} />
);
}
}
Try using a Promise
loadEditor(rawContent){
return new Promise((resolve, reject) => {
let editorState = EditorState.push(this.state.editorState, convertFromRaw(rawContent));
resolve(editorState);
});
}
//call it after component has mounted
componentDidMount(){
this.loadEditor(draftFromLocalStorage).then(data => this.setState({ editorState: data }));
}
Strange, looking at the source code there's no reason to think the plugin has async code: https://github.com/draft-js-plugins/draft-js-plugins/tree/master/draft-js-linkify-plugin.
You could try putting a breakpoint on this function: https://github.com/draft-js-plugins/draft-js-plugins/blob/master/draft-js-linkify-plugin/src/linkStrategy.js
That function is called for every block in the state, so you should be able to see whether the text is processed by Linkify or not. If you remove the timeout and the function is still being called, then the problem should be somewhere else (because it would mean that you have a problem with the rendering, and not with the actual processing).
Related
I've got a conditional that displays an editor while a certain prop remains true. The thing is, the data with which that editor is rendered with should change every time I select another object with which to populate that editor.
However, because the prop responsible for the conditional rendering doesn't change, even though the data with which the editor is rendered does, it refuses to re-render on state change.
I'm not particularly good at React, so, hopefully someone can explain how I can get around this little hiccup.
Conditional render
{this.state.showEditor ? (<BlockEditor routine={this.state.editorObject} />) : null}
Method that is being called.
handleShowEditor = routine => {
this.setState({ showEditor: true });
this.setState({ editorObject: routine });
};
The editor component
export default class BlockEditor extends React.Component {
constructor(props) {
super(props);
this.state = {
routine: this.props.routine
};
}
render() {
return (
<div>
<Editor
autofocus
holderId="editorjs-container"
onChange={data => this.handleSave(data)}
customTools={{}}
onReady={() => console.log("Start!")}
data={this.props.routine.description}
instanceRef={instance => (this.editorInstance = instance)}
/>
</div>
);
}
}
Is there a reason for setting state separately? Why not
handleShowEditor = routine => {
this.setState({
showEditor: true,
editorObject: routine
});
};
Keep in mind that setState is asynchronous and your implementation could lead to such weird behaviour.
If you are still looking for an answer i have faced the same problem working with the same [Editor.JS][1] :).
This worked for me with functional component:
// on change fires when component re-intialize
onChange={async (e) => {
const newData = await e.saver.save();
setEditorData((prevData) => {
console.log(prevData.blocks);
console.log(newData.blocks);
if (
JSON.stringify(prevData.blocks) === JSON.stringify(newData.blocks)
) {
console.log("no data changed");
return prevData;
} else {
console.log("data changed");
return newData;
}
});
}}
// setting true to re-render when currentPage data change
enableReInitialize={true}
Here we are just checking if data changes assign it to editorData component state and perform re-render else assign prevData as it is which will not cause re-render.
Hope it helps.
Edit:
i am comparing editor data blocks change which is array.
of course you need to perform comparison of blocks more deeply than what i am doing, you can use lodash for example.
[1]: https://github.com/editor-js/awesome-editorjs
As setState is asynchronous you can make another call in its callback.
Try like this
handleShowEditor = routine => {
this.setState({
showEditor: true
}, () =>{
this.setState({
editorObject: routine
)}
});
};
I have a lot of components, that require some ajax function being sent, in the componentDidMount method. I would like to create a HOC, whose sole purpose is to "apply" some animation to the component, and stop this animation once a certain promise is resolved.
Of course, i could just copy paste this code for each component, but i would like to create some abstraction that deals with it.
The problem is, that i don't know how to pass the function properly, from the child to the parent. For instance, let's assume the intended child component, has this componentDidMount:
componentDidMount() {
ajax('/costumers')
.then(({ data }) => {
this.setState(() => ({ costumers: data.content }))
})
}
Technically, i need to either pass this function as an argument to the HOC, or perhaps somehow "hijack" the child's componentDidMount(if something like that is possible...). The HOC would then apply an animation once it's loaded, then send the ajax, and only when it's solved, the animation is eliminated, and the child component gets rendered.
How can this be achieved?
Any idea will be appreciated
Here is how you can write a HOC for such a case, refer to React docs for more info on the subject.
const withLoader = (loader, Component) =>
class WithLoader extends React.Component {
state = { ready: false, data: null };
async componentDidMount() {
const data = await loader();
this.setState({ ready: true, data });
}
render() {
if (!this.state.ready) return <div>LOADING</div>; // or <ComponentWithAnimation />
return <Component data={this.state.data} />;
}
};
const Test = props => <div>DATA: {props.data}</div>;
const fakeLoader = () =>
new Promise(res => setTimeout(() => res("My data"), 1000));
const TestWithLoader = withLoader(fakeLoader, Test);
I need to test the fetchData() function. I have been trying to follow this (and many other) tutorials and trying to get it to work with my function for the past 3 hours but no luck so far. I'd preferably want to do it another way anyway because I don't think jQuery and React should be used together.
I essentially want to check if 1) the function is called when the search form has been submitted (button within SearchForm clicked) and 2) check if the data comes back.
Does anyone have any suggestions on how to get started please?
Thanks
Home
export default class Home extends Component {
constructor() {
super();
this.state = {
value: '',
loading: false,
dataError: false
}
this.nodes = [];
this.fetchData = this.fetchData.bind(this);
}
fetchData(e) {
e.preventDefault();
this.setState({loading: true});
axios.get(`https://api.github.com/search/repositories?q=${this.state.value}`)
.then(res => {
this.nodes = res.data.items.map((d, k) => <RepoItem {...d} key={k}/>);
this.setState({loading: false});
})
.catch(err => {
this.setState({dataError: true});
});
}
render() {
return (
<div className="home-wrapper">
<SearchForm value={this.state.value}
onSubmit={this.fetchData}
onChange={(e) => this.setState({value: e.target.value})}/>
{this.state.loading ?
<Spinner/>:
!this.state.dataError ? this.nodes :
<h1>Oops! Something went wrong, please try again!</h1>}
</div>
);
}
}
RepoItem
export const RepoItem = props => (
<div className="repo-item">
<h1>{props.full_name}</h1>
</div>);
To check if the function is called upon form submission, you can shallow-render the <SearchForm> component with the spy function passed as a onSubmit prop. Simulate the submit event and check if the spy function is called.
To check if the data comes back, mock the axios service. You can use this library to mock axios calls. Call the fetchData() and see if the this.nodes and state updated correctly.
const wrapper = shallow(<Home />);
wrapper.instance().fetchData().then(() => {
... your assertions go here ...
})
I think it's always the best practice to return a Promise object or any chainable object from a method where asynchronous action takes place.
I have a usecase where i need to unmount my react component. But in some cases, the particular react component is unmounted by a different function.
Hence, I need to check if the component is mounted before unmounting it.
Since isMounted() is being officially deprecated, you can do this in your component:
componentDidMount() {
this._ismounted = true;
}
componentWillUnmount() {
this._ismounted = false;
}
This pattern of maintaining your own state variable is detailed in the ReactJS documentation: isMounted is an Antipattern.
I'll be recommended you to use the useRef hook for keeping track of component is mounted or not because whenever you update the state then react will re-render the whole component and also it will trigger the execution of useEffect or other hooks.
function MyComponent(props: Props) {
const isMounted = useRef(false)
useEffect(() => {
isMounted.current = true;
return () => { isMounted.current = false }
}, []);
return (...);
}
export default MyComponent;
and you check if the component is mounted with if (isMounted.current) ...
I think that Shubham answer is a workaround suggested by react for people that need to transition their code to stop using the isMounted anti-pattern.
This is not necessarily bad, but It's worth listing the real solutions to this problem.
The article linked by Shubham offers 2 suggestions to avoid this anti pattern. The one you need depends on why you are calling setState when the component is unmounted.
if you are using a Flux store in your component, you must unsubscribe in componentWillUnmount
class MyComponent extends React.Component {
componentDidMount() {
mydatastore.subscribe(this);
}
render() {
...
}
componentWillUnmount() {
mydatastore.unsubscribe(this);
}
}
If you use ES6 promises, you may need to wrap your promise in order to make it cancelable.
const cancelablePromise = makeCancelable(
new Promise(r => component.setState({...}}))
);
cancelablePromise
.promise
.then(() => console.log('resolved'))
.catch((reason) => console.log('isCanceled', reason.isCanceled));
cancelablePromise.cancel(); // Cancel the promise
Read more about makeCancelable in the linked article.
In conclusion, do not try to patch this issue by setting variables and checking if the component is mounted, go to the root of the problem. Please comment with other common cases if you can come up with any.
Another solution would be using Refs . If you are using React 16.3+, make a ref to your top level item in the render function.
Then simply check if ref.current is null or not.
Example:
class MyClass extends React.Component {
constructor(props) {
super(props);
this.elementRef = React.createRef();
}
checkIfMounted() {
return this.elementRef.current != null;
}
render() {
return (
<div ref={this.elementRef} />
);
}
}
Using #DerekSoike answer, however in my case using useState to control the mounted state didn't work since the state resurrected when it didn't have to
What worked for me was using a single variable
myFunct was called in a setTimeout, and my guess is that when the same component initialized the hook in another page it resurrected the state causing the memory leak to appear again
So this didn't work for me
const [isMounted, setIsMounted] = useState(false)
useEffect(() => {
setIsMounted(true)
return () => setIsMounted(false)
}, [])
const myFunct = () => {
console.log(isMounted) // not always false
if (!isMounted) return
// change a state
}
And this did work for me
let stillMounted = { value: false }
useEffect(() => {
stillMounted.value = true
return () => (stillMounted.value = false)
}, [])
const myFunct = () => {
if (!stillMounted.value) return
// change a state
}
I got here because I was looking for a way to stop polling the API.
The react docs does cover the websocket case, but not the polling one.
The way I worked around it
// React component
React.createClass({
poll () {
if (this.unmounted) {
return
}
// otherwise, call the api
}
componentWillUnmount () {
this.unmounted = true
}
})
it works. Hope it helps
Please, let me know if you guys know any failing test case for this =]
If you're using hooks:
function MyComponent(props: Props) {
const [isMounted, setIsMounted] = useState<boolean>(false);
useEffect(() => {
setIsMounted(true);
}, []);
useEffect(() => {
return () => {
setIsMounted(false);
}
}, []);
return (...);
}
export default MyComponent;
The same idea but enother implementation
/**
* component with async action within
*
* #public
*/
class MyComponent extends Component {
constructor ( ...args ) {
// do not forget about super =)
super(...args);
// NOTE correct store "setState"
let originSetState = this.setState.bind(this);
// NOTE override
this.setState = ( ...args ) => !this.isUnmounted&&originSetState(...args);
}
/**
* no necessary setup flag on component mount
* #public
*/
componentWillUnmount() {
// NOTE setup flag
this.isUnmounted = true;
}
/**
*
* #public
*/
myCustomAsyncAction () {
// ... code
this.setState({any: 'data'}); // do not care about component status
// ... code
}
render () { /* ... */ }
}
I have solve with hot reload and react to different it events ✅
const {checkIsMounted} = useIsMounted(); //hook from above
useEffect(() => {
//here run code
return () => {
//hot reload fix
setTimeout(() => {
if (!checkIsMounted()) {
//here we do unmount action
}
}, 100);
};
}, []);
Pproblem
There is a problem when using the useState() hook. If you are also trying to do something else in a useEffect function (like fetching some data when the component is mounted) at the same time with setting the new value for the hook,
const [isMounted, setIsMounted] = useState(false)
useEffect(() =>
{
setIsMounted(true) //should be true
const value = await fetch(...)
if (isMounted) //false still
{
setValue(value)
}
return () =>
{
setIsMounted(false)
}
}, [])
the value of the hook will remain the same as the initial value (false), even if you have changed it in the beggining. It will remain unchanged for that first render, a new re-render being required for the new value to be applied.
For some reason #GWorking solution did not work too. The gap appears to happen while fetching, so when data arrives the component is already unmounted.
Solution
You can just combine both and and check if the component is unmounted during any re-render and just use a separate variable that will keep track to see if the component is still mounted during that render time period
const [isMounted, setIsMounted] = useState(false)
let stillMounted = { value: false }
useEffect(() =>
{
setIsMounted(true)
stillMounted.value = true
const value = await fetch(...)
if (isMounted || stillMounted.value) //isMounted or stillMounted
{
setValue(value)
}
return () =>
{
(stillMounted.value = false)
setIsMounted(false)
}
}, [isMounted]) //you need to also include Mounted values
Hope that helps someone!
There's a simple way to avoid warning
Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in the componentWillUnmount method.
You can redefine setState method inside your class component using this pattern:
componentWillUnmount() {
this._unmounted = true;
}
setState(params, callback) {
this._unmounted || super.setState(params, callback);
}
i found that the component will be unmounted, generate fill this var
if(!this._calledComponentWillUnmount)this.setState({vars});
You can use:
myComponent.updater.isMounted(myComponent)
"myComponent" is instance of your react component.
this will return 'true' if component is mounted and 'false' if its not..
This is not supported way to do it. you better unsubscribe any async/events
on componentWillUnmount.
I'm trying to load a splash screen for an iOS app built in React Native. I'm trying to accomplish this through class states and then a setTimeout function as follows:
class CowtanApp extends Component {
constructor(props){
super(props);
this.state = {
timePassed: false
};
}
render() {
setTimeout(function(){this.setState({timePassed: true})}, 1000);
if (!this.state.timePassed){
return <LoadingPage/>;
}else{
return (
<NavigatorIOS
style = {styles.container}
initialRoute = {{
component: LoginPage,
title: 'Sign In',
}}/>
);
}
}
}
The loading page works for a second, and then I guess when setTimeout tries to change the state to true, my program crashes: 'undefined is not an object (evaluating this.setState)'. I've been going at this for a couple of hours, any ideas on how to fix it?
Classic javascript mistake.
setTimeout(function(){this.setState({timePassed: true})}, 1000)
When setTimeout runs this.setState, this is no longer CowtanApp, but window. If you define the function with the => notation, es6 will auto-bind this.
setTimeout(() => {this.setState({timePassed: true})}, 1000)
Alternatively, you could use a let that = this; at the top of your render, then switch your references to use the local variable.
render() {
let that = this;
setTimeout(function(){that.setState({timePassed: true})}, 1000);
If not working, use bind.
setTimeout(
function() {
this.setState({timePassed: true});
}
.bind(this),
1000
);
Write a new function for settimeout. Pls try this.
class CowtanApp extends Component {
constructor(props){
super(props);
this.state = {
timePassed: false
};
}
componentDidMount() {
this.setTimeout( () => {
this.setTimePassed();
},1000);
}
setTimePassed() {
this.setState({timePassed: true});
}
render() {
if (!this.state.timePassed){
return <LoadingPage/>;
}else{
return (
<NavigatorIOS
style = {styles.container}
initialRoute = {{
component: LoginPage,
title: 'Sign In',
}}/>
);
}
}
}
const getData = () => {
// some functionality
}
const that = this;
setTimeout(() => {
// write your functions
that.getData()
},6000);
Simple, Settimout function get triggered after 6000 milliseonds
In case anyone wants it, you can also make the timer async and await it:
export const delay = (ms) => new Promise((res) => setTimeout(res, ms));
Usage:
// do something
await delay(500); // wait 0.5 seconds
// do something else
Change this code:
setTimeout(function(){this.setState({timePassed: true})}, 1000);
to the following:
setTimeout(()=>{this.setState({timePassed: true})}, 1000);
On ReactNative .53, the following works for me:
this.timeoutCheck = setTimeout(() => {
this.setTimePassed();
}, 400);
'setTimeout' is the ReactNative library function.
'this.timeoutCheck' is my variable to hold the time out object.
'this.setTimePassed' is my function to invoke at the time out.
You can bind this to your function by adding .bind(this) directly to the end of your function definition. You would rewrite your code block as:
setTimeout(function () {
this.setState({ timePassed: true });
}.bind(this), 1000);
Never call setState inside render method
You should never ever call setState inside the render method. Why? calling setState eventually fires the render method again. That means you are calling setState (mentioned in your render block) in a loop that would never end. The correct way to do that is by using componentDidMount hook in React, like so:
class CowtanApp extends Component {
state = {
timePassed: false
}
componentDidMount () {
setTimeout(() => this.setState({timePassed: true}), 1000)
}
render () {
return this.state.timePassed ? (
<NavigatorIOS
style = {styles.container}
initialRoute = {{
component: LoginPage,
title: 'Sign In',
}}/>
) : <LoadingPage/>
}
}
PS Use ternary operators for cleaner, shorter and readable code.
import React, {Component} from 'react';
import {StyleSheet, View, Text} from 'react-native';
class App extends Component {
componentDidMount() {
setTimeout(() => {
this.props.navigation.replace('LoginScreen');
}, 2000);
}
render() {
return (
<View style={styles.MainView}>
<Text>React Native</Text>
</View>
);
}
}
const styles = StyleSheet.create({
MainView: {
flex: 1,
alignItems: 'center',
justifyContent: 'center',
},
});
export default App;
There looks to be an issue when the time of the phone/emulator is different to the one of the server (where react-native packager is running). In my case there was a 1 minute difference between the time of the phone and the computer. After synchronizing them (didn't do anything fancy, the phone was set on manual time, and I just set it to use the network(sim) provided time), everything worked fine. This github issue helped me find the problem.
Same as above, might help some people.
setTimeout(() => {
if (pushToken!=null && deviceId!=null) {
console.log("pushToken & OS ");
this.setState({ pushToken: pushToken});
this.setState({ deviceId: deviceId });
console.log("pushToken & OS "+pushToken+"\n"+deviceId);
}
}, 1000);