i don't know what should be the question title..sorry for this.
but i explain that what i want to do.
i have a div with class name "scroll-inner-container" this div height is 70vh.
when my mouse hover into this div from top to 10% (this is the mouse hover area 0% to 10% in this div) and bottom to 10% then a function will start.
How can I measure this area into this div by using js...?
My html code looks like:
<div class="scroll-inner-container">
<div class="paragraph-space content">
<h1>top position</h1>
<p>Lorem ipsum dolor...</p>
<h1>end position</h1>
</div>
my css code here for this div:
.scroll-inner-container{
height: -moz-calc(70vh + 0px);
height: -webkit-calc(70vh + 0px);
height: calc(70vh + 0px);
overflow: auto;
object-fit: cover;
background-color: yellow;
position: relative;
}
I've previously used code similar to this for a project, copied from a previous question How to get mouse position - relative to element
var x,y;
$("#div1").mousemove(function(event) {
var offset = $(this).offset();
x = event.pageX- offset.left;
y = event.pageY- offset.top;
$("#div1").html("(X: "+x+", Y: "+y+")");
});
Once the mouse goes past a specified point on the Y axis, you can execute your code.
I think this code segment will help you. It will check the mouse position with your parent container, You can call your function inside the if condition.
var obj = $('.scroll-inner-container');
var top, left, bottom, right;
var excldH,objHeight,objWidth;
getPos(obj)
//Calls fuction on mouse over
obj.mousemove(function(e) {
handleMouseMove(e)
});
//Get position of mouse pointer
function handleMouseMove(e) {
var posX = e.clientX;
var posY = e.clientY;
if(posY > top+excldH && posY < bottom - excldH){
//Here your stuffs go
console.log(posX)
console.log(posY)
}
}
// Get position of the div 'scroll-inner-container'
function getPos(obj) {
var offsets = obj.offset();
objHeight = obj.height();
objWidth = obj.width();
excldH = objHeight/10; //Caculating 10% height
top = offsets.top,
// left = offsets.left,
bottom = top+objHeight,
// right = left+objWidth
}
Here is a jsfiddle for that
I tried to add here as snippet, but didn't worked. You can inspect the result on console.
Related
I modified the code of the best answer of another question (which aimed to detect from which side the mouse entered a div) in order to make it detect from which side the mouse left a div.
Here is the my code. I changed the log to display in the console. But somehow the results are always being "right" or "bottom" and no "top" or "left".
Any advise, please?
I've been working a bit on the code and I've modified some stuff.
Since you're positioning your div with absolute position, you need to check the position on a different way.
First, I'm using getBoundingClientRect() which returns the position of the element (left, top, right and bottom).
Then I get the mouse coordinates and I calculate from which edge is closest.
You can see an example of my code here:
document.querySelector('#content').onmouseleave = function(mouse) {
var edge = closestEdge(mouse, this);
console.log(edge);
}
function closestEdge(mouse, elem) {
var elemBounding = elem.getBoundingClientRect();
var elementLeftEdge = elemBounding.left;
var elementTopEdge = elemBounding.top;
var elementRightEdge = elemBounding.right;
var elementBottomEdge = elemBounding.bottom;
var mouseX = mouse.pageX;
var mouseY = mouse.pageY;
var topEdgeDist = Math.abs(elementTopEdge - mouseY);
var bottomEdgeDist = Math.abs(elementBottomEdge - mouseY);
var leftEdgeDist = Math.abs(elementLeftEdge - mouseX);
var rightEdgeDist = Math.abs(elementRightEdge - mouseX);
var min = Math.min(topEdgeDist,bottomEdgeDist,leftEdgeDist,rightEdgeDist);
switch (min) {
case leftEdgeDist:
return "left";
case rightEdgeDist:
return "right";
case topEdgeDist:
return "top";
case bottomEdgeDist:
return "bottom";
}
}
#content {
width: 100px;
height: 100px;
background: lightblue;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
<div id="content"></div>
I hope that helps you.
Cheers!
I'm trying to position the center of a div element to the center of the mouse cursor, that will follow along its movements.
Already I came up with the code below, but the problem with this one is, that the following div is not positioned at the center of my cursor, but with some offset off the cursor.
WORKFLOW
The basic idea behind my code is, when the mouse enters the .post-entry div element, the .pointer within the current item should be displayed and follow the cursor of the mouse. When the mouse leaves the div it should be hidden.
CODE
HTML post item:
<article class="col-md-4 col-sm-6 post-entry">
<a href="#" title="">
<figure class="post-thumb">
<img src="http://placehold.it/300x300" alt="">
<div class="pointer" style="background: red;"></div>
</figure><!-- End figure.post-thumb -->
</a>
</article><!-- End article.col-md-4 post-entry -->
JS:
$('.entry .post-entry').each(function() {
$(this).on("mouseenter", mouseEnter);
$(this).on("mousemove", mouseMove);
$(this).on("mouseleave", mouseLeave);
});
function mouseEnter(event) {
console.log('enter');
var target = $(this);
var dot = target.find('.pointer');
var mX = (event.clientX);
var mY = (event.clientY);
set(
dot, {
x: mX,
y: mY,
force3D: !0
}
);
};
function mouseMove(event) {
console.log('move');
var target = $(this);
var dot = target.find('.pointer');
// var offset = target.offset();
// var width = target.width();
// var height = target.height();
// var top = offset.top;
// var left = offset.left;
var mX = (event.clientX);
var mY = (event.clientY);
$(dot).css('-webkit-transform', 'translate3d(' + mX + 'px, ' + mY + 'px, 0)');
};
function mouseLeave(event) {
console.log('leave');
var target = $(this);
var dot = target.find('.pointer');
$(dot).css('-webkit-transform', 'translate3d(0, 0, 0) scale(0, 0)');
};
function onClick(event) {
event.preventDefault();
console.log('click');
};
function set(el, obj) {
var dot = $(el).css('-webkit-transform', 'translate3d(' + obj.x + 'px, ' + obj.y + 'px, 0px)');
return dot;
};
PROBLEM / DEMO
As mentioned before, the span is following the mouse cursor, only the span is not positioned to the center of the cursor. It will be offset the mouse. See live demo here
I tried already something like this for the mX and mY variables, but with no succes:
var mX = (event.clientX - $(this).offset().left) / $(this).width() * $(this).width() - .125 * $(this).width();
var mY = (event.clientY - $(this).offsetTop) / $(this).height() * $(this).height() - .125 * $(this).width();
Also the answer from #hiEven doesn't work and will let me with the same issue:
transform: calc(mX - 50%, mY - 50%)
I know I should do something with dividing the .pointer by half, but how I should implement that in the code is a big question mark for me.
UPDATE
I created two new Codepen projects:
Use without images: http://codepen.io/anon/pen/GqGOLv. When you hover over the first item you will see that the brown pointer is correctly following your mouse cursor - what I am looking for. But when hovering over the second one, you will see the red pointer, only when you are at the very left side of the item.
When I use images: http://codepen.io/anon/pen/QExOkx. The problem by this example is that when you at the very top of the first column, you will see the brown pointer. When hover at the top left corner of the second item you will see a little piece of the red pointer, the same as the example without images.
Both pointer should follow the mouse cursor correctly. And I am searching for a solution that works with the use of an image.
Beside these two examples, when I add to the first one, an extra margin-left to the first item, the brown pointer will not be in the center of the mouse cursor, only when it's set to margin-left zero.
So I don't know what's missing and why it only works with the first example (without images) and only for the first item?
Try the code below
<html>
<head>
<style>
#mouse_div{
position: absolute;
background-color: black;
}
</style>
<script>
var div_width = 100;
var div_height = 100;
var div_x, div_y;
function mouse_position(event){
var mouse_x = event.clientX;
var mouse_y = event.clientY;
document.getElementById("mouse_div").style.width = div_width + "px";
document.getElementById("mouse_div").style.height = div_height + "px";
div_x = mouse_x - (div_width / 2);
div_y = mouse_y - (div_height / 2);
document.getElementById("mouse_div").style.left = div_x + "px";
document.getElementById("mouse_div").style.top = div_y + "px";
}
</script>
</head>
<body onmousemove="mouse_position(event)" onload="mouse_position(event)">
<div id="mouse_div"></div>
</body>
</html>
This program gets the position of your mouse, the width, and the height of the div. Then, it takes the x and subtracts the div's width divided by two from it (this centres the div's x position on your mouse). The program then does the same thing for the mouse y. Once all of the variables are defined, I use JavaScript to access the CSS of the div to place the div where it needs to be.
Note: you must make sure that the position of the div is set to absolute or the program will not work.
I assume you want the circle being center of your mouse, right?
try do this
transform: `translate(calc(${mx}px - 50%), calc(${my}px - 50%))
here is the demo
Based on my latest update, I did not conform to the correct formula that is needed to center the element .pointer to the mouse.
In order to use the following calculation within mouseMove:
var mX = (event.clientX);
var mY = (event.clientY);
Should be changed to this:
var height = dot.height();
var width = dot.width();
var offset = target.offset();
var w = target.width();
var h = target.height();
var top = offset.top;
var left = offset.left;
var mX = (event.clientX - left) - width / 2 - 15; // 15 = padding
var mY = (event.clientY - top) - height / 2;
So this formule is considering that the following DOM element .pointer will follow the mouse movements of the user. I don't know exactly why this working, but the offset from the previous item will be decreased from the current clientX coordinates, so the position of the second item is reset to zero, so the pointer will start at the left side of each item.
Here is a working demo of above code: http://codepen.io/anon/pen/AXdxZO?editors=0110
I'm trying to rotate a container with javascript and css property transform and transform-origin, the idea is to rotate it around certain coordinates (For example a pinch gesture center between the two fingers), I'm using this simple code (snippet attached) right now to rotate the container and using the onclick event to capture the anchor point. It is working properly as long as you keep clicking without moving the cursor to a different position on the container. There's an issue when you change the click position once the container has been rotated, the expected behavior is to keep track of the transformation and start rotating for that new point, however right now the container is doing an odd jump. I think that some x,y translation need to be added to the container, but i can figure out what's the correct factor to add to the container.
I'm not sure if I've illustrated well the expected behavior, to make sure here's and example: Imagine you pin a note to a surface at certain position, then, you start rotating the note, having the pin as anchor point. Now, after rotating the note a little, you put out the pin (Keeping the note at the same place), then you place the pin on a different position on the note and rotate again with that new anchor point. That's the expected behavior, hope i have explained myself well.
Here's a snippet to show it better, also available on codepen, cheers.
http://codepen.io/vasilycrespo/pen/GZeYpB
var angle = 15,
scale = 1,
origin = { x: 0, y: 0};
var transform = function (e) {
var map = document.getElementById("map");
angle += 15;
map.style.transformOrigin = e.pageX + "px " + e.pageY + "px";
map.style.transform = "rotate("+angle+"deg) scale("+ scale +")";
};
.content{
position: fixed;
top: 0px;
left: 0px;
margin-top:0;
margin-left:0;
background-color: #ccc;
width: 100%;
height: 100%;
}
.square{
position: absolute;
width: 400px;
height: 400px;
background-image: url(http://www.pnas.org/site/misc/images/15-02545.500.jpg);
background-size: cover;
}
<div class="content" onclick="transform(event)">
<div class="square" id="map"></div>
</div>
The problem is that every time you click, the div changes position based on where you click. After the first click, you should save e.pageX and e.pageY, and in the next clicks you should use the saved values. You can change your transform function to this:
var transform = (function () {
var pageX, pageY;
return function(e) {
if (typeof pageX === "undefined") {
pageX = e.pageX
pageY = e.pageY
}
var map = document.getElementById("map"), xr;
angle += 15;
map.style.transformOrigin = pageX + "px " + pageY + "px";
map.style.transform = "rotate("+angle+"deg) scale("+ scale +")";
}
}())
See updated Code Pen.
Let's say on a web page there's a black and white background that is a picture of a landscape or city. Now, in a div (whose location does not have to be fixed) on the page, you see the background in color, but only the portion of the background that is the size of the div, i.e. the div serves as a "window" into a colored view of the otherwise black and white background.
Is this possible using just basic web technologies (e.g. HTML, CSS, JS)? I gave some thought to just making the background of the div the colored portion of the background that the div is covering, but assuming the site is screen size responsive, this would not look too great when the site shifts to a smaller screen size - the colored image would not be aligned with the image any longer.
Any ideas? I appreciate any and all!
Edit - an idea: Is there a CSS property that I can use to blur/darken the entire area of the background except for that which is covered by/contained in the div?
The image is offset using negative margins equal to the absolute top and left position of the parent div with overflow: hidden;.
I think this is what you want.
http://jsfiddle.net/w17x32dg/2/
var selected = null, // Object of the element to be moved
x_pos = 0,
y_pos = 0, // Stores x & y coordinates of the mouse pointer
x_elem = 0,
y_elem = 0; // Stores top, left values (edge) of the element
var image;
// Will be called when user starts dragging an element
function _drag_init(elem) {
// Store the object of the element which needs to be moved
selected = elem;
image = document.getElementById('image');
x_elem = x_pos - selected.offsetLeft;
y_elem = y_pos - selected.offsetTop;
}
// Will be called when user dragging an element
function _move_elem(e) {
x_pos = document.all ? window.event.clientX : e.pageX;
y_pos = document.all ? window.event.clientY : e.pageY;
if (selected !== null) {
selected.style.left = (x_pos - x_elem) + 'px';
selected.style.top = (y_pos - y_elem) + 'px';
image.style.marginLeft = -(x_pos - x_elem) + 'px';
image.style.marginTop = -(y_pos - y_elem) + 'px';
}
}
// Destroy the object when we are done
function _destroy() {
selected = null;
}
// Bind the functions...
document.getElementById('color').onmousedown = function () {
_drag_init(this);
return false;
};
document.onmousemove = _move_elem;
document.onmouseup = _destroy;
body {
margin: 0;
}
img {
position: absolute;
}
#color {
cursor: move;
position: absolute;
border: 2px solid red;
width: 200px;
height: 200px;
overflow: hidden;
box-sizing: border-box;
}
<img src="http://i.imgur.com/BgewSni.jpg" />
<div id="color">
<img src="http://i.imgur.com/3Ec3jhz.jpg" id="image" />
</div>
I have two divs serving as two panels one to the left and one to the right.
They take 70% and 30% of the area.
I have a separator between them.
When I drag the separator to the left or right, I want that to remain as the position of the separator. i.e., I should be able to dynamically resize the left and right divs by dragging.
Here is the code I have:
http://jsbin.com/witicozi/1/edit
HTML:
<!DOCTYPE html>
<html>
<head>
<body>
<div style='height: 100px'>
<div id='left'>...</div>
<div id='separator'></div>
<div id='right'>...</div>
</div>
</body>
</html>
CSS:
#left {
float: left;
width: 70%;
height: 100%;
overflow: auto;
}
#separator {
float: left;
width: 3px;
height: 100%;
background-color: gray;
cursor: col-resize;
}
#right {
height: 100%;
overflow: auto;
}
JavaScript:
document.querySelector('#separator').addEventListener('drag', function (event) {
var newX = event.clientX;
var totalWidth = document.querySelector('#left').offsetWidth;
document.querySelector('#left').style.width = ((newX / totalWidth) * 100) + '%';
});
The problems:
The resizing happens, but the separator jumps around randomly. It even falls down many times. I have no idea what's happening.
The mouse cursor changes to a hand when the dragging begins. I want it to remain a col-resize.
It is very hard to drag.
No JQuery please.
If you use console.log(event), it shows that event.clientX doesn't return exactly what you are looking for. The following JavaScript worked for me in chrome.
document.getElementById('separator').addEventListener('drag', function(event) {
var left = document.getElementById('left');
var newX = event.offsetX + left.offsetWidth;
left.style.width = newX + 'px';
});
The event.offsetX value that it is returning is the location (in px) of the upper left hand corner of the left div. This will give you the same result but using percentages so that when the resize the window the columns adjust:
document.getElementById('separator').addEventListener('drag', function(event) {
var left = document.getElementById('left');
var newX = event.offsetX + left.offsetWidth;
left.style.width = (newX / window.innerWidth * 100) + '%';
});
Taking a bit of a different approach: rather than using the drag and drop functionality, I used some coupled mouse down and mouse up listeners. This has better cross-browser compatibility (at least as far as my testing goes) and it has the added benefit of being able to easily control the cursor.
var resize = function(event) {
var newX = event.clientX;
document.getElementById('left').style.width = (newX / window.innerWidth * 100) + '%';
};
document.getElementById('separator').addEventListener('mousedown', function(event) {
document.addEventListener('mousemove', resize);
document.body.style.cursor = 'col-resize';
});
document.addEventListener('mouseup', function(event) {
document.removeEventListener('mousemove', resize);
document.body.style.cursor = '';
});