React + Redux Fetch Data - Clean solution - javascript

I have a feeling there is a better / non repeatable way of fetching data from props.
Currently I'm mapping elements to props to get data like so:
#connect((store) => {
return {
listAdProductsData: store.listAdProductsData.data,
adProductsData: store.adProductsData.data,
foxFooterData: store.foxFooterData.data
}
})
To fetch data associated to the property I'm having to write a "getData" function within my container to check if the data is undefined as an array of objects to then pass down as props to my components like so:
getFoxData(){
let data;
if (this.props.foxFooterData.data === undefined) {
data = [{}];
} else {
data = this.props.foxFooterData.data[0];
}
return data
}
With this approach, I will need to write this function a further three two times to fetch data from listAdProductData and adProductsData.
Action to get data:
componentWillMount() {
//Fetch Fox Footer Data
this.props.dispatch(fetchFoxFooterData());
}
Here is what my render function looks like including passing the data down as props:
render() {
this.getFoxData();
return (
<div className="ad-products-wrap container no-padding col-xs-12">
<Footer data={this.getFoxData()} />
This seems laborious and repeating - surely there has to be a better approach to something like this?

Could you not just pass in the particular prop you want the data from as an argument, seeing as the approach seems to be the same for each type of data?
EDIT see comment:
function getData(dao){
if (dao.data === undefined) {
return [{}];
}
return dao.data;
}
It feels like a very general "null check" so to speak, so you can outsource that to another method and simply pass the object you are trying to fetch the data from. I'm sure it could be done better and more throuroughly with checking for the correct object and all that, but this is the basic idea.

Use initialState to make sure you never have undefined entries in your store:
// reducer.js
...
const initialState = {
listAdProductsData: {
data: [{}]
},
adProductsData: {
data: [{}]
},
foxFooterData: {
data: [{}]
}
}
const reducer(state = initialState, action) {
switch(action.type) {
...
An alternative approach could be to leave undefined entries in the store then use default values when you destructure props in your components:
// in a functional component
const Component = ({
listAdProductsData = [{}],
adProductsData = [{}],
foxFooterData = [{}]
}) => (
<Footer data={foxFooterData} />
)
// extending React.Component
class Component extends React.Component {
render = () => {
const {
listAdProductsData = [{}],
adProductsData = [{}],
foxFooterData = [{}]
} = this.props
return <Footer data={foxFooterData} />
}
}

Related

store data outside of a react component and derive state from it

Is it legit to store data outside of a react component and change it from inside the component and derive state from it? This could help when updating complex deep-nested states.
import React from "react";
let globalState = {
foo: { bar: { baz: { value: 0 } } },
};
const Component = () => {
const [state, setState] = React.useState(globalState);
let baz = globalState.foo.bar.baz;
const changeValue = () => {
baz.value += 1;
setState({ ...globalState });
};
return (
<div>
<label>{state.foo.bar.baz.value}</label>
<button onClick={changeValue}>change</button>
</div>
);
};
Update:
My main intention of this aproach is to get a cleaner way of updating nested state properties. In my current component I use immer-produce to update nested values of the state, but even with produce it becomes extremely nasty when coming to nested state with arrays, indices etc.
This is an actual code snippet from my application:
const changeAction = useCallback((newAttrs) => {
setState(
produce((draft) => {
draft.newOrders[draft.selectedOrderIndex].nodes[
draft.selectedNodeIndex
].actions[draft.selectedActionIndex] = {
...draft.newOrders[draft.selectedOrderIndex].nodes[draft.selectedNodeIndex]
.actions[draft.selectedActionIndex],
...newAttrs,
};
})
);
}, [setState]);
Is there any other aproach to clean this up?
This sounds like something that would ideally be handled with the use of Context.
Using context can help you manage the state globally rather than mutating objects and passing them up and down the tree all the time, making them difficult to manage.

React hook, wired issue when use useState, while if use setState work perfectly, how to solve it

dear community, I am facing a wired issue, and I don't know how to summary my situation in the question title, so I wonder if the question title is accurate enough.
I was trying to convert a class component to a hook component.
The class version code like this
async componentDidMount() {
const { dispatch, itemId } = this.props;
try {
if (itemId) {
await dispatch({
type: 'assignment/fetchSubmissionsByAssignment', //here to fetch submissions in props
payload: {
id: itemId
}
});
}
const { submissions } = this.props;
this.setState({
studentSubmissions: submissions,
});
} catch (error) {
throw error.message;
}
}
render() {
const { studentSubmissions } = this.state;
return (
<Table dataSource={studentSubmissions} />
)
}
export default SubmissionsDetail;
and in hook, it look like this
const [studentSubmissions, setStudentSubmissions] = useState([]);
useEffect(() => {
async function fetchSubmissions() {
const { dispatch, itemId } = props;
try {
if (itemId) {
await dispatch({
type: 'assignment/fetchSubmissionsByAssignment',
payload: {
id: itemId
}
});
}
const { submissions } = props;
setStudentSubmissions(submissions)
} catch (error) {
throw error.message;
}
};
fetchSubmissions()
}, []);
return (
<Table dataSource={studentSubmissions} />
)
export default SubmissionsDetail;
I omitted some code for better reading, like connect to redux store or others.
and the component is import in the parent file like this
import SubmissionsDetail from './SubmissionsDetail'
{assignmentIds.map((itemId) => {
<SubmissionsDetail itemId={itemId}/>
})}
it work perfect in class component, the expected result should return tables like this
However, when I change to use hook, the result return like this
or sometimes all data in tables become submissions3
I try to console.log(submissions) inside the try{...} block, when in class, the result is
which is correct, there have two assignments, the one have 4 submissions, another one have zero submission.
But the output in hook is different, the result is like this
either both have 4 submissions, either both have zero. That means one obj affect all other obj.
It seems like if useState change, it would influence other objs, that make me really confused. I think in the map method, each item is independent, right? If so, and how to explain why it work perfectly in class setState, but failed in hook useState?
I hope my question is clear enough, If you know how to describe my question in short, plz let me know, I would update the title, to help locate experts to answer.
Please don't hesitate to share your opinions, I really appreciate and need your help, many thanks!
Edit: You are probably going to want to rework the way you store the submission inside of the redux store if you really want to use the Hook Component. It seems like right now, submissions is just an array that gets overwritten whenever a new API call is made, and for some reason, the Class Component doesn't update (and it's suppose to update).
Sorry it's hard to make suggestions, your setup looks very different than the Redux environments I used. But here's how I would store the submissions:
// no submissions loaded
submissions: {}
// loading new submission into a state
state: {
...state,
sessions: {
...state.session,
[itemId]: data
}
}
// Setting the state inside the component
setStudentSubmissions(props.submissions[itemId])
And I think you will want to change
yield put({
type: 'getSubmissions',
payload: response.data.collections
});
to something like
yield put({
type: 'getSubmissions',
payload: {
data: response.data.collections,
itemId: id
});
If you want to try a "hack" you can maybe get a useMemo to avoid updating? But again, you're doing something React is not suppose to do and this might not work:
// remove the useEffect and useState, and import useMemo
const studentSubmissions = useMemo(async () => {
try {
if (itemId) {
await dispatch({
type: "assignment/fetchSubmissionsByAssignment", //here to fetch submissions in props
payload: {
id: itemId,
},
});
return this.props.submissions;
}
return this.props.submissions;
} catch (error) {
throw error.message;
}
}, []);
return (
<Table dataSource={studentSubmissions} />
)
export default SubmissionsDetail;
There is no reason to use a local component state in either the class or the function component versions. All that the local state is doing is copying the value of this.props.submissions which came from Redux. There's a whole section in the React docs about why copying props to state is bad. To summarize, it's bad because you get stale, outdated values.
Ironically, those stale values were allowing it to "work" before by covering up problems in your reducer. Your reducer is resetting the value of state.submissions every time you change the itemId, but your components are holding on to an old value (which I suspect is actually the value for the previous component? componentDidMount will not reflect a change in props).
You want your components to select a current value from Redux based on their itemId, so your reducer needs to store the submissions for every itemId separately. #Michael Hoobler's answer is correct in how to do this.
There's no problem if you want to keep using redux-saga and keep using connect but I wanted to give you a complete code so I am doing it my way which is with redux-toolkit, thunks, and react-redux hooks. The component code becomes very simple.
Component:
import React, { useEffect } from "react";
import { fetchSubmissionsByAssignment } from "../store/slice";
import { useSelector, useDispatch } from "../store";
const SubmissionsDetail = ({ itemId }) => {
const dispatch = useDispatch();
const submissions = useSelector(
(state) => state.assignment.submissionsByItem[itemId]
);
useEffect(() => {
dispatch(fetchSubmissionsByAssignment(itemId));
}, [dispatch, itemId]);
return submissions === undefined ? (
<div>Loading</div>
) : (
<div>
<div>Assignment {itemId}</div>
<div>Submissions {submissions.length}</div>
</div>
);
};
export default SubmissionsDetail;
Actions / Reducer:
import { createAsyncThunk, createReducer } from "#reduxjs/toolkit";
export const fetchSubmissionsByAssignment = createAsyncThunk(
"assignment/fetchSubmissionsByAssignment",
async (id) => {
const response = await getSubmissionsByAssignment(id);
// can you handle this in getSubmissionsByAssignment instead?
if (response.status !== 200) {
throw new Error("invalid response");
}
return {
itemId: id,
submissions: response.data.collections
};
}
);
const initialState = {
submissionsByItem: {}
};
export default createReducer(initialState, (builder) =>
builder.addCase(fetchSubmissionsByAssignment.fulfilled, (state, action) => {
const { itemId, submissions } = action.payload;
state.submissionsByItem[itemId] = submissions;
})
// could also respond to pending and rejected actions
);
if you have an object as state, and want to merge a key to the previous state - do it like this
const [myState, setMyState] = useState({key1: 'a', key2: 'b'});
setMyState(prev => {...prev, key2: 'c'});
the setter of the state hook accepts a callback that must return new state, and this callback recieves the previous state as a parameter.
Since you did not include large part of the codes, and I assume everything works in class component (including your actions and reducers). I'm just making a guess that it may be due to the omission of key.
{assignmentIds.map((itemId) => {
<SubmissionsDetail itemId={itemId} key={itemId} />
})}
OR it can be due to the other parts of our codes which were omitted.

Creating a var referencing a store from redux

I am currently working on creating a var that references a store from redux. I created one but within the render(). I want to avoid that and have it called outside of the render. Here is an example of it. I was recommended on using componentWillMount(), but I am not sure how to use it. Here is a snippet of the code I implemented. Note: It works, but only when I render the data. I am using double JSON.parse since they are strings with \
render() {
var busData= store.getState().bus.bus;
var driverData= store.getState().driver.gdriveras;
var dataReady = false;
if (busData&& driverData) {
dataReady = true;
console.log("========Parsing bus data waterout========");
var bus_data_json = JSON.parse(JSON.parse(busData));
console.log(bus_data_json);
console.log("========Parsing driver data waterout========");
var driver_data_json = JSON.parse(JSON.parse(driverData));
console.log(driver_datat_json);
busDatajson.forEach(elem => {
elem.time = getFormattedDate(elem.time)
});
driverDatajson.forEach(elem => {
elem.time = getFormattedDate(elem.time)
});
...
}
}
Here is an example of react-redux usage that will probably help you.
Don't forget to add StoreProvider to your top three component (often named App).
I warned you about the fact that React and Redux are not meant to be used by beginner javascript developer. You should consider learn about immutability and functional programming.
// ----
const driverReducer = (state, action) => {
switch (action.type) {
// ...
case 'SET_BUS': // I assume the action type
return {
...state,
gdriveras: JSON.parse(action.gdriveras) // parse your data here or even better: when you get the response
}
// ...
}
}
// same for busReducer (or where you get the bus HTTP response)
// you can also format your time properties when you get the HTTP response
// In some other file (YourComponent.js)
class YourComponent extends Component {
render() {
const {
bus,
drivers
} = this.props
if (!bus || !drivers) {
return 'loading...'
}
const formatedBus = bus.map(item => ({
...item,
time: getFormattedDate(item.time)
}))
const formatedDrivers = drivers.map(item => ({
...item,
time: getFormattedDate(item.time)
}))
// return children
}
}
// this add bus & drivers as props to your component
const mapStateToProps = state => ({
bus: state.bus.bus,
drivers: state.driver.gdriveras
})
export default connect(mapStateToProps)(YourComponent)
// you have to add StoreProvider from react-redux, otherwise connect will not be aware of your store

Add logic to the store?

I have a redux application with a "campaign" reducer/store.
Currently I have repeated code to check if a specific campaign is loaded or needs an API call to fetch details from the DB. Much simplified it looks like this:
// Reducer ----------
export default campaignReducer => (state, action) {
const campaignList = action.payload
return {
items: {... campaignList}
}
}
// Component ----------
const mapStateToProps = (state, ownProps) => {
const campaignId = ownProps.params.campaignId;
const campaign = state.campaign.items[campaignId] || {};
return {
needFetch: campaign.id
&& campaign.meta
&& (campaign.meta.loaded || campaign.meta.loading),
campaign,
};
}
export default connect(mapStateToProps)(TheComponent);
Now I don't like to repeat the complex condition for needFetch. I also don't like to have this complex code in the mapStateToProps function at all, I want to have a simple check. So I came up with this solution:
// Reducer NEW ----------
const needFetch = (items) => (id) => { // <-- Added this function.
if (!items[id]) return true;
if (!items[id].meta) return true;
if (!items[id].meta.loaded && !items[id].meta.loading) return true;
return false;
}
export default campaignReducer => (state, action) {
const campaignList = action.payload
return {
needFetch: needFetch(campaignList), // <-- Added public access to the new function.
items: {... campaignList}
}
}
// Component NEW ----------
const mapStateToProps = (state, ownProps) => {
const campaignId = ownProps.params.campaignId;
const campaign = state.campaign.items[campaignId] || {};
return {
needFetch: state.campaign.needFetch(campaignId), // <-- Much simpler!
campaign,
};
}
export default connect(mapStateToProps)(TheComponent);
Question: Is this a good solution, or does the redux-structure expect a different pattern to solve this?
Question 2: Should we add getter methods to the store, like store.campaign.getItem(myId) to add sanitation (make sure myId exists and is loaded, ..) or is there a different approach for this in redux?
Usually computational components should be responsible for doing this type of logic. Sure your function has a complex conditional check, it belongs exactly inside your computational component (just like the way you currently have it).
Also, redux is only for maintaining state. There's no reason to add methods to query values of the current state inside your reducers. A better way would be having a module specifically for parsing your state. You can then pass state to the module and it would extract the relevant info. Keep your redux/store code focused on computing a state only.
Your approach is somewhat against the idiomatic understanding of state in redux. You should keep only serializable data in the state, not functions. Otherwise you loose many of the benefits of redux, e.g. that you can very easily stash your application's state into the local storage or hydrate it from the server to resume previous sessions.
Instead, I would extract the condition into a separate library file and import it into the container component where necessary:
// needsFetch.js
export default function needsFetch(campaign) {
return campaign.id
&& campaign.meta
&& (campaign.meta.loaded || campaign.meta.loading);
}
// Component ----------
import needsFetch from './needsFetch';
const mapStateToProps = (state, ownProps) => {
const campaignId = ownProps.params.campaignId;
const campaign = state.campaign.items[campaignId] || {};
return {
needFetch: needsFetch(campaign),
campaign,
};
}
export default connect(mapStateToProps)(TheComponent);

How do I share readonly state between two or more reducers

I need access to user editable state from two or more reducers. Is there a way to access state controlled by another reducer without passing it to the reducer through the action's payload? I want to avoid having every action send user settings to reducers.
State
{
userSettings: {
someSetting: 5
},
reducer1State: {
someValue: 10 // computed with userSettings.someSetting
},
reducer2State: {
someOtherValue: 20 // computed with userSettings.someSetting
}
}
From the reducer1 I would like to get at userSettings.someSetting using something like the following:
function update(state={}, action) {
if (action.type === constants.REDUCER_1.CALCULATE) {
return _.assign({}, state, {
someValue: 2 * GETSTATE().userSettings.someSetting
});
}
...
I do not want to have to send userSettings from the action like this:
export function calculate(userSettings) {
return {
type: constants.REDUCER_1.CALCULATE,
userSettings: userSettings
};
}
One of the golden rules of Redux is that you should try to avoid putting data into state if it can be calculated from other state, as it increases likelihood of getting data that is out-of-sync, e.g. the infamous unread-messages counter that tells you that you have unread messages when you really don't.
Instead of having that logic in your reducer, you can use Reselect to create memoized selectors that you use in your connectStateToProps function, to get your derived data, e.g. something along the line of this:
const getSomeSettings = state => state.userSettings.someSetting;
const getMultiplier = state => state.reducer1.multiplier;
const getSomeValue = createSelector([getSomeSettings, getMultiplier],
(someSetting, multiplier) => {
});
const mapStateToProps(state) => {
return {
someValue: getSomeValue(state)
}
}
const MyConnectedComponent = connect(mapStateToProps)(MyComponent);

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