I would like to know the best web technology/js library to achieve this functionality. I need to change the colors of specific objects inside an image. I need to develop a tool where they can choose a color and the objects inside the image will turn into that color.
This is a very close example of what I need. I've been reading about canvas but I haven't been able to find anything close.
www.msistone.com/virtual-kitchen-designer
Thanks in advance!
There are no magic or elaborated algorithm on it. They simply are using some PNG images and then they put the style tiles images before, so it looks like a texture changed or like if they uses a filter. You can realize of how it works watching the source code
The simplest way to target specific objects ( wall tiles, tables, floors, etc. ) within an image is in post production with an image editing application such as Photoshop, Artweaver, Paint.net, Inkscape, etc. and switch out images upon user selection using CSS or JavaScript. You replace the entire image this way and the minor changes show through when the image is switched.
If you don't want to do this manually there is no easy programmatic approach. For more information on coding applications to recognize objects look into machine learning and shape recognition algorithms but I suspect that is beyond the scope of a simple web app.
Related
i want to program a 2D-sqare Gamefield. The gamefield shall consits of 9 subfields. The Gamefield shall be an Image, like an Spacefield or so. Here you can see the concept, and how it shall later look like (just a mockup :P)
Within this field i want to move a Object from one field to the other (vertical /horizontal) . But i don't know how i can realize that. I had think of an multidimensional array, but i don't know if this is the right way to do this. I need to know, at which pixel in the image the new field begins. But i think its no good idea to code that hard. I want to do this with Jquery, CSS and HTML. It shall become a very simple online game.
Qapla'
In game development these fields are usually called tiles.
It's perfectly fine to create a multidimensional array of Tiles.
Whether they hold their own position or if it's up to a separate renderer is up to your design.
Some links you might be interested in:
Tiles and tilemaps overview (though this uses a Canvas-element)
Using CSS transitions for smoothly moving from one Tile to the next (not as useful when using a Canvas)
jQuery animate if you don't like CSS transitions, you can make use of jQuery as well.
I'd recommend reading up on Tiles in game development first, there are tons of example implementations.
How does one implement functionality similar to the one shown in this gif in a website?
Specifically, the part where the user clicks on a (non-rectangular) area of the image and that area then changes colour.
A long, long time ago when the internet was still young, there was something called image maps. Is that still the preferred approach? I heard about svg, does that provide this type of functionality? What about canvas?
I don't know about image maps to get them in this shape of hit areas.
But I recommend using canvas for these type of applications.
You have multiple options for doing that, being image maps one of them. However, I wouldn't do it with it, nowadays, there are better solutions.
You can either use canvas, as suggested before, for example using a canvas library like http://fabricjs.com/ or, maybe a bit easier, using SVG elements.
The benefit of SVG is that they render as normal DOM elements in a website, so you can debug then in the inspector, attach normal click events to them, style them using CSS, etc.
multiple options for this.
SVGs + CSS
CANVAS animations
FLASH( wouldn't recommend this option.,Pretty outdated)
Plain html css (But this wont be customisable in future for different shapes, a lot of time consuming when compared to other ways and confusing unless written with good documentation.)
html+css way: you can always make most of the geometrical shapes with css and html. But, curves we have svgs to go for and use css/svg transitions for visuals
I need a javascript library for manipulating/processing images. Not inside DOM, but similar like GDI+ where I can pick an image from file system and manipulate it programatically (get pixel color, change pixel color, add shapes and text , etc..).
I searched goolge but couldn't find such library. So far the best thing I could only find is a library called jimp, but it seems very basic and high level.
Does Javascript have such capability? reading an image and extracting information from it?
I found a lot of resources about my question, but I'd just like opinions based off of a high level overview of what I'm trying to do.
Basically, I'm using a combination of Javascript, and HTML to build a customizer for a friends' website. I should start by saying that I have some HTML experience but this is the first time I'm using Javascript (I am experienced with Java). The ultimate goal will be something like a customizer to allow users to select the parts of a bicycle and change their colors to place custom orders.
I've got the various parts of the bike as images files, and I'm using this jscolor color picker found at: http://jscolor.com/examples/#example-showing-hiding to allow the user to select a color from the color map. My plan is to layer a given part (photo) on top of a copy of the same photo, and fill only one of them, like layering in Photoshop. This way, the part fills in the correct shape, instead of filling as an entire square of the image file. As the cursor moves, the color should change in realtime. Once done, they can save the part and the color record will be kept on the back-end.
As I'm new to Javascript and not that experienced with HTML, I'm finding it a bit challenging to get this on the right track. So I'm hoping for some advice from some people who are experienced with HTML/Javascript/CSS to point me in the right direction to get this going along a better track than it is currently. I wasn't sure how to "phrase" what I'm trying to do.
The three main parts I'm addressing:
Using HTML buttons to load a different bike part (essentially load a separate image file).
Adding the color from the jscolor picker to the image of the selected part.
Saving the state of the part when the user clicks a Save button.
I will continue to search the forums as I already saw a few leads similar to what I want to do, but I mostly want to know if my approach seems feasible for what I'm attempting to do.
Thanks in advance!
Using normal HTML buttons will make things complex for you.
I think leveraging HTML5 Canvas API is a better way to approach this problem. Canvas is the HTML5 element for helping out you do the graphics manipulations using JavaScript. Learn more about canvas here.
You can make use of a library such as Fabric.js to make things easier.
i am building a workout website that tracks exercises. Each exercise has a mapping to a certain part of the body (bench press --> Chest)
I am trying to figure out a way to visualize this and i thought of the idea of putting an image of a person "highlighting" the affected muscles. Sort of like This:
(source: aquaviews.net)
Assuming i have found a good picture without any areas highlighted, is there anyway to dynamically "highlight" areas in a picture (the red section) with javascript (client side) or C# (server side) or do i need a seperate picture for every exercise?
You COULD overlay the the base image with SVG or a <canvas> element.
But then you have cross-browser issues, possible alignment problems, and probably a cheesy look.
I'd have an artistically inclined person do the highlights as a separate graphic for each exercise.
But rather than have these as separate images, keep/combine them in a single file -- as a CSS Sprite. Then you get a professional appearance, great cross-browser support and easy, minimal coding.
You can use css to position your links over said muscle group and use a rollover to show the highlighed part...
Edit:
Sorry I guess I should have elaborated. You can absolutely position the elements with CSS and use an image rollover to swap out that section of the image to the highlighted section of that image. You can either do this by putting each muscle group into it's own div and putting an image of the corresponding muscle group into the background image. Then swap it out on rollow over. or you can use z-index and absolutely position the rollover elements where they need to be and change the z-index when needed.
Interestingly enough, I used to be a personal trainer and I did this same thing but did it in flash. That's my recommendation.
However, if you want to do it with JS and CSS, Brock's suggestion of the sprites is likely the way to go.
What you could do, very simply, would be to have an image map that for certain areas called a js function to swap about the background image with the same version of that image with the highlighted sections. Rather than several small images, you have the same image but with one part highlighted.
One question though, will you be doing compound exercises that would require you to have two sections highlighted? For instance, an incline press would highlight part of the chest and part of the delts. This makes the whole proposition more complicated due to the specificity of your roll overs.
i think you seeking a way to do this without requiring separate images, and if so - the answer is No - you are going to need to create separate images for at least the highlighted areas. Short of perhaps using a CANVAS element which has cross-browser issues, I don't believe there is any way to impose a filter to an arbitrary region of an image element.
And even if you Could apply an alpha filter, you would still need the geometry of every shape, so the effort/work is perhaps the same...
Once you have the various images there are sundry ways to approach the problem after that...
This is a simple implementation as i have done this highlighting with a county map. Use an image map. Then find a highlighting script like (mapper.netzgesta.de) mapper.js. All you need to do is have a properly set up image map (image must be suuounded by a div) and a link to this script. The highlighting starts immediately. Please check the license. Ther are several other that scripts that use javascript css and jquery to achieve this same effect. Just research highlight image map in google. Sorry i cant give you a link to my implementation of this as it is on a secure site for work. Good Luck.