I need a survey to auto progress to the next block when a specified time limit has been reached for the previous block. Currently I am using the below script to display the timer but need the script to execute the action when time has elapsed. Any assistance is greatly appreciated.
Javascript in timing question.
Qualtrics.SurveyEngine.addOnload(function()
{
var headerCont = document.createElement("div");
headerCont.className = "header-cont";
headerCont.id = "header_container";
var header = document.createElement("div");
header.className = "header"
header.id = "header_1";
var timer = document.createElement("div");
timer.className = "timer";
timer.id = "timer_1";
timer.innerHTML = "Time Remaining: <span id='time'>00:10</span>";
headerCont.appendChild(header);
header.appendChild(timer);
document.body.insertBefore(headerCont, document.body.firstChild);
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
var myTimer = setInterval(function() {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
var text = ('innerText' in display)? 'innerText' : 'textContent';
display[text] = minutes + ":" + seconds;
if (--timer < 0) {
clearInterval(myTimer);
timeOver();
}
}, 1000);
}
var timerSeconds = 10,
display = document.querySelector('#time');
startTimer(timerSeconds, display);
var timeOver = function() {
document.getElementById("timer_1").innerHTML = "Time is up.";}
});
CSS
.header-cont {
width:100%;
position:fixed;
top:0px;
z-index:1000;
}
.header {
height:75px;
background:#FFFFFF;
width:100%;
margin:0px auto;
}
.timer{
margin: auto;
text-align: center;
vertical-align: middle;
font-size: 200%;
font-family: Arial;
}
EDITED ANSWER BASED ON COMMENT:
Initialize an embedded data field in the survey flow before block:
blockTimeFlag = 0
Add the following lines to the timeOver function:
Qualtrics.SurveyEngine.setEmbeddedData("blockTimeFlag", "1");
$('NextButton').click();
However, this means that none of your questions can be forced response.
Add display logic to your questions:
if blockTimeFlag = 0
Related
I have developed the below code, which creates a div pop up box for 1 minute and disappears for 9 minutes. The div pop up box appears every 10 minutes on the hour based on the time on your device and it continuous.
function showPopup() {
var now = new Date();
if ((now.getMinutes() % 10) == 0) {
document.getElementById("popup").style.display = "block";
setTimeout(function() {
document.getElementById("popup").style.display = "none";
}, 60 * 1000); // Display for 1 minute
} else {
document.getElementById("popup").style.display = "none";
setTimeout(showPopup, 30 * 1000); // Rteyr every 30 seconds
}
}
showPopup();
.outer {
width: 500px;
height: 500px;
margin: auto;
background-color: red;
}
.inner {
width: 200px;
height: 100px;
margin: auto;
padding: auto;
color: red;
background-color: white;
display: none;
}
<div class="outer">
<div id="popup" class="inner">
This is the pop-up.
</div>
</div>
I am looking to create a piece of text to show the time in minutes the length to wait, when the div pop up box is not appearing, until the div pop up box appears, so:
“9 minutes to wait”
“8 minutes to wait”
“7 minutes to wait”
“6 minutes to wait”
“5 minutes to wait”
“4 minutes to wait”
“3 minutes to wait“
“2 minutes to wait”
“1 minute to wait”
With only the minutes counting down and with the “1 minute” without an “s” at the end. Would this be possible using the same code?
I think this should work for you. Feel free to ask if in case of having any doubt :)
function showPopup() {
var now = new Date();
if ((now.getMinutes() % 10) == 0) {
document.getElementById("popup").style.display = "block";
document.getElementById("popup").innerHTML = 'This is the pop-up.'
setTimeout(function() {
//document.getElementById("popup").style.display = "none";
document.getElementById("popup").innerHTML = '9 Minutes to wait.'
}, 60 * 1000); // Display for 1 minute
} else {
var x = 10 - now.getMinutes()%10
document.getElementById("popup").style.display = "block";
if (x == 1){
document.getElementById("popup").innerHTML = x + ' '+ 'Minute to wait.'
}
else{
document.getElementById("popup").innerHTML = x + ' '+ 'Minutes to wait.'
}
setTimeout(showPopup, 30 * 1000); // Rteyr every 30 seconds
}}
showPopup();
I looked at some other similar problems on this site and could not fix this problem. Below is part of a pomodoro clock program that I'm making. The problem is that I'm unable to make this set interval method stop when the clock reaches 00:00.
here is my code:
var break_minutes = 0;
var ses_minutes = 0;
var ses_minutes_sec;
var display = document.querySelector('#time');
function increment_ses (id) {
ses_minutes = ses_minutes + 1;
document.getElementById("ses_value").innerHTML = ses_minutes ;
document.getElementById("timmer_circle").innerHTML = ses_minutes;
}
function decrement_ses (id) {
if (ses_minutes > 0) {
ses_minutes = ses_minutes - 10;
} if (ses_minutes < 0) {
ses_minutes = 0;
}
document.getElementById("ses_value").innerHTML = ses_minutes ;
document.getElementById("timmer_circle").innerHTML = ses_minutes;
}
function runTimer () {
var minutes = ses_minutes-1;
var seconds = 10;
var interval = setInterval(function () {
seconds = seconds -1;
if (seconds == 0) {
minutes --;
seconds = 10 -1;
}
function str_pad_left(string,pad,length) {
return (new Array(length+1).join(pad)+string).slice(-length);
}
var finalTime = str_pad_left(minutes,'0',2)+':'+str_pad_left(seconds,'0',2);
document.getElementById("timmer_circle").innerHTML= finalTime;
if (minutes == 0) {
if (seconds == 0) {
return clearInterval(interval);
}
}
},1000);
}
the HTML
<html>
<head>
<title>Pomodoro</title>
<script src="pomodoro.js"></script>
</head>
<body>
<style>
.timmer_circle
{
width: 300px;
height: 300px;
border-radius: 50%;
font-size: 50px;
color: #fff;
line-height: 300px;
text-align: center;
background: #000;
}
.break_length{width:100%;}
#decrement{float:left;width:100px;}
#break_value{text-align: center;padding-left: 100px;}
#increment{margin:0 auto;width:100px;}
.session_length{width:100%; margin-top: 10px;}
#decrement_ses{float:left;width:100px;}
#ses_value{padding-left: 100px;}
#increment_ses{margin:0 auto;width:100px;}
#start_but{margin-top: 20px;}
#pause_but{margin-top: 20px; margin-left: 2px;}
</style>
<table>
<tr>
<td>
<div class = "timmer_circle" id ="timmer_circle" value = ""> <span id = "time">Session</span> </div>
</td>
</tr>
</table>
<div class="session_length">
<button type="button" id = "decrement_ses" onClick = "decrement_ses(this.id);">ses/dec</button>
<button type="button" id = "ses_value" >0</button>
<button type="button" id = "increment_ses" onClick = "increment_ses(this.id);">ses/inc</button>
</div>
<div class="break_length">
<button type="button" id = "decrement" onClick = "decrement_break(this.id);">brk/dec</button>
<button type="button" id = "break_value" value = "" >0</button>
<button type="button" id = "increment" onClick = "increment_break(this.id);">brk/inc</button>
</div>
<button id ="start_but" onClick="runTimer();">START</button>
<button id ="pause_but">PAUSE</button>
</body>
</html>
So, there's a number of issues with your code, specifically how you're calculating seconds and minutes. Seconds are never zero when you hit your case statement the way you're doing it, because you test for zero at the start of your function and then reset them to 10-1.
I would move that check to the start of the function, as part of your initial conditional. There are still other issues, but this is to answer your specific question about the interval. The below code will exit as expected:
var ses_minutes = 1;
var minutes = ses_minutes-1;
var seconds = 10;
var interval = setInterval(function () {
seconds = seconds -1;
if (seconds == 0) {
if(minutes === 0){
return clearInterval(interval);
}
minutes --;
seconds = 10 - 1;
}
function str_pad_left(string,pad,length) {
return (new Array(length+1).join(pad)+string).slice(-length);
}
var finalTime = str_pad_left(minutes,'0',2)+':'+str_pad_left(seconds,'0',2);
document.getElementById("timmer_circle").innerHTML= finalTime;
},1000);
/* EDIT */
So taking a few minutes to think about how I'd do this if it were me, I'd break things up into functions a little differently, and I'd also use setTimeout. I'd also calculate based on elapsed time rather than assuming the interval or timeout tick will happen at exactly 1000ms, since that's not always reliable. The below is probably still not perfect (I've only done cursory testing) but closer to what I'd do if I were tasked with this:
const display = document.getElementById('timer');
const countDownFrom = 15000; // time in milliseconds to count from
let startTime = new Date().getTime();
function padNumber(num){
let str = num.toString();
return str.length > 1 ? str : '0' + str;
}
function getDisplay(milliseconds){
const seconds = milliseconds / 1000;
const displayMinutes = padNumber(Math.floor(seconds / 60));
const displaySeconds = padNumber(Math.floor(seconds % 60));
return displayMinutes + ':' + displaySeconds;
}
function tick(){
const currentTime = new Date().getTime();
const elapsedTime = currentTime - startTime;
// test to see if the timer has expired
if(countDownFrom - elapsedTime <= 0){
display.innerHTML = '00:00';
return;
}
display.innerHTML = getDisplay(countDownFrom - elapsedTime);
setTimeout(tick,1000);
}
display.innerHTML = getDisplay(countDownFrom);
setTimeout(tick, 1000);
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Im trying to make a countdown timer that would change the color when reaches two different points, it supposed to go orange when reaches "00:59" and then change to red when reaches " 00:00 " How do I do that with javascript.
<html>
<head>
<title>Countdown</title>
<script type="text/javascript">
// set minutes
var mins = 1;
// calculate the seconds (don't change this! unless time progresses at a different speed for you...)
var secs = mins * 60;
var timeout;
function countdown() {
timeout = setTimeout('Decrement()', 1000);
}
function Decrement() {
if (document.getElementById) {
minutes = document.getElementById("minutes");
seconds = document.getElementById("seconds");
// if less than a minute remaining
if (seconds < 59) {
seconds.value = secs;
} else {
minutes.value = getminutes();
seconds.value = getseconds();
}
secs--;
if (secs < 0) {
clearTimeout(timeout);
return;
}
countdown();
}
}
function getminutes() {
// minutes is seconds divided by 60, rounded down
mins = Math.floor(secs / 60);
return ("0" + mins).substr(-2);
}
function getseconds() {
// take mins remaining (as seconds) away from total seconds remaining
return ("0" + (secs - Math.round(mins * 60))).substr(-2);
}
</script>
</head>
<body>
<div id="timer">
This is only valid for the next <input id="minutes" type="text" style="width: 60px; border: none; background-color:none; font-size: 50px; font-weight: bold;"> : <input id="seconds" type="text" style="width: 60px; border: none; background-color:none; font-size: 50px; font-weight: bold;">
</div>
<script>
countdown();
</script>
It's very easy, you just need to add a condition before inserting value in both div or minutes/seconds.
<html>
<head>
<title>Countdown</title>
<script type="text/javascript">
// set minutes
var mins = 1;
// calculate the seconds (don't change this! unless time progresses at a different speed for you...)
var secs = mins * 60;
var timeout;
function countdown() {
timeout = setTimeout('Decrement()', 1000);
}
function colorchange(minutes, seconds)
{
if(minutes.value =="00" && seconds.value =="59")
{
minutes.style.color="orange";
seconds.style.color="orange";
}
else if(minutes.value =="00" && seconds.value =="00")
{
minutes.style.color="red";
seconds.style.color="red";
}
}
function Decrement() {
if (document.getElementById) {
minutes = document.getElementById("minutes");
seconds = document.getElementById("seconds");
// if less than a minute remaining
if (seconds < 59) {
seconds.value = secs;
} else {
minutes.value = getminutes();
seconds.value = getseconds();
}
colorchange(minutes,seconds);
secs--;
if (secs < 0) {
clearTimeout(timeout);
return;
}
countdown();
}
}
function getminutes() {
// minutes is seconds divided by 60, rounded down
mins = Math.floor(secs / 60);
return ("0" + mins).substr(-2);
}
function getseconds() {
// take mins remaining (as seconds) away from total seconds remaining
return ("0" + (secs - Math.round(mins * 60))).substr(-2);
}
</script>
</head>
<body>
<div id="timer">
This is only valid for the next <input id="minutes" type="text" style="width: 60px; border: none; background-color:none; font-size: 50px; font-weight: bold;"> :
<input id="seconds" type="text" style="width: 60px; border: none; background-color:none; font-size: 50px; font-weight: bold;">
</div>
<script>
countdown();
</script>
Here you are. I use a colors array, store currentColorIndex, then reset index if it > colors.length. You can improve this by create random number for currentColorIndex, avoid my boring loop.
var mins = 1;
var secs = mins * 60;
var timeout;
function countdown() {
timeout = setTimeout('Decrement()', 1000);
}
// THE MAGIC BEGIN HERE
var colors = ["red", "green", "blue", "cyan", "magenta", "yellow", "black"];
var currentColorIndex = 0;
function Decrement() {
if (document.getElementById) {
minutes = document.getElementById("minutes");
seconds = document.getElementById("seconds");
// if less than a minute remaining
if (seconds < 59) {
seconds.value = secs;
} else {
minutes.style.color = colors[currentColorIndex];
seconds.style.color = colors[currentColorIndex];
minutes.value = getminutes();
seconds.value = getseconds();
if (++currentColorIndex > colors.length) currentColorIndex = 0;
}
secs--;
if (secs < 0) {
clearTimeout(timeout);
return;
}
countdown();
}
}
function getminutes() {
// minutes is seconds divided by 60, rounded down
mins = Math.floor(secs / 60);
return ("0" + mins).substr(-2);
}
function getseconds() {
// take mins remaining (as seconds) away from total seconds remaining
return ("0" + (secs - Math.round(mins * 60))).substr(-2);
}
countdown();
This is only valid for the next
<input id="minutes" type="text" style="width: 60px; border: none; background-color:none; font-size: 50px; font-weight: bold;">:
<input id="seconds" type="text" style="width: 60px; border: none; background-color:none; font-size: 50px; font-weight: bold;">
Hope this helps.
// if less than a minute remaining
if (seconds < 59) {
seconds.value = secs;
document.getElementById('timer').style.backgroundColor = '#f08000';
} else {
minutes.value = getminutes();
seconds.value = getseconds();
}
secs--;
if (secs < 0) {
document.getElementById('timer').style.backgroundColor = '#ff0000';
clearTimeout(timeout);
return;
}
countdown();
When the timer reaches a certain point (as already in the if statements), change the color of the timer div using the DOM.
I was trying to make a countdown timer that once it reaches " 00:00 " it should go up again without limit.
I can't figure it out how to make my countdown go up once it reaches " 00:00 " maybe you can help me.
<html>
<head>
<title>Countdown</title>
<script type="text/javascript">
// set minutes
var mins = 1;
// calculate the seconds (don't change this! unless time progresses at a different speed for you...)
var secs = mins * 60;
var timeout;
function countdown() {
timeout = setTimeout('Decrement()', 1000);
}
function colorchange(minutes, seconds)
{
if(minutes.value =="00" && seconds.value =="59")
{
minutes.style.color="orange";
seconds.style.color="orange";
}
else if(minutes.value =="00" && seconds.value =="30")
{
minutes.style.color="red";
seconds.style.color="red";
}
}
function Decrement() {
if (document.getElementById) {
minutes = document.getElementById("minutes");
seconds = document.getElementById("seconds");
// if less than a minute remaining
if (seconds < 59) {
seconds.value = secs;
} else {
minutes.value = getminutes();
seconds.value = getseconds();
}
colorchange(minutes,seconds);
secs--;
if (secs < 0) {
clearTimeout(timeout);
return;
}
countdown();
}
}
function getminutes() {
// minutes is seconds divided by 60, rounded down
mins = Math.floor(secs / 60);
return ("0" + mins).substr(-2);
}
function getseconds() {
// take mins remaining (as seconds) away from total seconds remaining
return ("0" + (secs - Math.round(mins * 60))).substr(-2);
}
</script>
</head>
<body>
<div id="timer">
This is only valid for the next <input id="minutes" type="text" style="width: 110px; border: none; background-color:none; font-size: 100px; font-weight: bold;"> :
<input id="seconds" type="text" style="width: 110px; border: none; background-color:none; font-size: 100px; font-weight: bold;">
</div>
<script>
countdown();
</script>
I think your current solution is a little overcomplicated. You have a function that sets a timeout that calls another function which does the work and then re-calls the function that sets the timeout again.
Instead of doing that, just use the setInterval method instead.
Similarly to what #JoColina suggested, set a direction variable that indicates which direction to count, and then set up different behavior for counting up vs. counting down.
var direction = 'down';
var mins = 1.1;
var secs = mins * 60;
function colorchange() {
var className;
if (direction == 'up') {
className = 'success';
} else if (secs <= 30) {
className = 'danger';
} else if (secs <= 59) {
className = 'warning';
}
document.getElementById('timeText').className = className;
}
function getminutes() {
// minutes is seconds divided by 60, rounded down
mins = Math.floor(secs / 60);
return ("0" + mins).substr(-2);
}
function getseconds() {
// take mins remaining (as seconds) away from total seconds remaining
return ("0" + (secs - Math.round(mins * 60))).substr(-2);
}
function countdown() {
setInterval(function() {
var minutes = document.getElementById('minutes');
var seconds = document.getElementById('seconds');
minutes.value = getminutes();
seconds.value = getseconds();
colorchange();
if (direction == 'down') {
secs--;
if (secs <= 0) {
direction = 'up';
}
} else if (direction == 'up') {
secs++;
}
}, 1000);
}
countdown();
.success,
.success input {
color: green;
}
.warning,
.warning input {
color: orange;
}
.danger,
.danger input {
color: red;
}
<div id="timer">
This is only valid for the next
<span id="timeText">
<input id="minutes" type="text" style="width: 110px; border: none; background-color:none; font-size: 100px; font-weight: bold;">:
<input id="seconds" type="text" style="width: 110px; border: none; background-color:none; font-size: 100px; font-weight: bold;">
</span>
</div>
tl;dr, however you could declare a global boolean like var down = true;, and once your timer reaches 00:00, you just change down = true to down = false.
Then, on the function that changes the counter you add:
if(down){
Decrement();
}else{
Increment():
}
And if, for example, you want to decrement again once it reaches 13:54 you once more add a down = true.
Hope this helps!
I need a progress that works with time ... for example: If I give start time and end time, then progress bar works with that time.
Example:
start_time = 3:30 pm
end_time = 4:10 pm
total_time = end_time - start_time
And progress bar should complete with respect to total_time and also total time is must in minutes. I have trying this plugin.
But its not work much for me...
This is what I would give to you as a direction, it updates only once a minute so if you don't see the progressbar moving wait for it :) Fiddle
HTML
<div id="prbar"><span id="fill"></span>
</div><span id="showleftmin"></span>
CSS
#prbar {
width:100px;
border:1px solid black;
height: 10px;
}
#fill {
width:0px;
background: red;
height: 10px;
display:block;
}
Javascript
var start = parseInt("2325", 0); //start time
var end = parseInt("2350", 0); //end time
var totalminutes = end - start;
var incrementer = 100/totalminutes;
var lengthprbar = 0;
var minutesleft = totalminutes;
var fill = document.getElementById('fill');
setInterval(function () {
if (minutesleft === 0) {
return;
}
lengthprbar += incrementer;
fill.style.width = lengthprbar + 'px';
document.getElementById('showleftmin').innerHTML = minutesleft - 1;
minutesleft--;
}, 60000);