Get notification when my app server port down - javascript

I have an app server running on port :4567/. Frequently my server gets down and unable to monitor this. Is there a way to notify me a email are message to show that my server gets down.

You can use an external service such as https://cronitor.io/ to do this. Another one is https://uptimerobot.com/

Related

Listening on running server

How to listen on server which is running on port 3000? I want to show an notification when my server is switch off to the client but i don't know how to check if server is running. Can somebody tell me how to listen on server events?
I read about socket.io, it is a solution?
thanks for any help!
Do you have control of the server as in are you the one in control of the infrastructure the server is running on and responsible for turning it off and on again. If so separate socket based server can be setup that connects with client to let it know if the server is on or off. You can program a notification using this socket based server to let the client know.
If you dont have control of the server at all you can use polling on client side to know if the server is available. You can also just wrap all your client calls with prerequisite if the server is available and if the request times out then just set the notification accordingly.
Please note that without either having server send notifications via sockets there is no clean way for client to instantly know that server is down without very quick regular polling to the server which in turn may add a lot of extra load on the server.

How do I catch ping/pong frames sent to my ws listener from the server?

The ws package for nodeJS hides incoming ping frames by default and silently responds to them with pong frames.
How can I catch these incoming ping frames and take note of them?
You just listen for a ping event: https://github.com/websockets/ws/blob/master/doc/ws.md#event-ping
The real answer here is RTFM.
You need a Node app for that. The app and your front-end (FE) will have open websockets via which they will communicate.
Conceptually, you run a node server and open a web-socket on it. Then you serve your FE to users. The FE in user's browser opens connection back to the server via the websocket. The server sends/pushes some messages to FE via this open channel, and also the client can send some messages to the app.
The websockets differ from a simple requests in that you can PUSH data to the FE. With simple requests, the FE can only PULL data from the server.

Host Socket.IO Offline

Im making a private network Chat.
I need to have my server and clients not connected to the internet. but the socket io grabs the javascript from the internet when it loads the page client side.
Whats the best way to fix this? can i push the socket io javascript to the client from the server?
AKA go:
http://SERVER/socket.io-1.2.0.js
instead of:
https://cdn.socket.io/socket.io-1.2.0.js
socket.io will automatically expose the client library through the HTTP/Express server it is attached to, as /socket.io/socket.io.js (so the full URL in your case would be http://SERVER/socket.io/socket.io.js)

Keep a web app running in the background

I'm developing a web app using Intel XDK. The web app shall get receive data from a server. I want to keep the app running always in the background and connected to a server listening for messages. On receiving a message from the server, it shall send a notification. Can I even keep a web app running like that? If yes, how?
To be clear, I don't want to know how to get the data, but instead I want to know how to constantly keep it checking for data from server.
Websockets or Socket.io library. You don't need keep checking new data from server, a server will tell you when a new data arrives

Send message from Node.js Server to Client via function call

I want to send messages from my server to my client when a function is called. Using the code from this answer messages can be successfully sent from Server to Client every second.
I am building an application that runs node in the background, ideally I would like to be able to click a button that will call a function in the node server.js file which takes a parameter and sends that message to the client. The function in question would look like this
function sendToClient(message) {
clients[0].emit('foo', msg);
}
This would send the passed in message to the first client. How can I go about this?
In terminal, after you run node server.js is there a way to call a function from the server file using terminal, this could be a possible solution if so.
The best way to send messages from server to client right now is using webSockets. The basic concept is this:
Client A loads web page from server B.
Client A runs some javascript that creates a webSocket connection to server B.
Server B accepts that webSocket connection and the socket stays open for the duration of the life of the web page.
Server B registers event handlers to handle incoming messages from the web page.
Client A registers event handlers to handle incoming messages from the server.
At any point in time, the server can proactively send data to the client page and it will receive that data.
At any point in time, the client may sent data to the server and it will receive that data.
A popular node.js library that makes webSocket support pretty easy is socket.io. It has both client and server support so you can use the same library for both ends of the connection. The socket.io library supports the .emit() method mentioned in your question for sending a message over an active webSocket connection.
You don't directly call functions from client to server. Instead, you send a message that triggers the server to run some particular code or vice versa. This is cooperative programming where the remote end has to be coded to support what you're asking it to do so you can send it a message and some optional data to go with the message and then it can receive that message and data and execute some code with that.
So, suppose you wanted the server to tell the client anytime a temperature changed so that the client could display in their web page the updated temperature (I actually have a Raspberry Pi node.js server that does exactly this). In this case, the client web page establishes a webSocket connection to the server when the page loads. Meanwhile, the server has its own process that is monitoring temperature changes. When it sees that the temperature has changed some meaningful amount, it sends a temperature change message to each connected client with the new temperature data. The client receives that message and data and then uses that to update it's UI to show the new temperature value.
The transaction could go the other way too. The client could have a matrix of information that it wants the server to carry out some complicated calculation on. It would send a message to the server with the type of calculation indicated in the message type and then send the matrix as the data for the message. The server would receive that message, see that this is a request to do a particular type of calculation on some data, it would then call the appropriate server-side function and pass it the client data. When the result was finished on the server, it would send a message back to the client with the result. The client would receive that result and then do whatever it needed to with the calculated result.
Note, if the transactions are only from client to server with a response then coming back from the server, a webSocket is not needed for that type of transaction. That can be done with just an Ajax call. Client makes ajax call to the server, server formulates a response and returns the response. Where webSockets are most uniquely useful is if you want to initiate the communication from the server and send unsolicited data to the client at a time that the server decides. For that, you need some continuous connection between client and server which is what a webSocket is designed to be.
It appears there may be more to your question about how to communicate from a C# server to your node.js server so it can then notify the client. If this is the case, then since the node.js server is already a web server, I'd just add a route to the node.js server so you can simply do an http request from the C# server to the node.js server to pass some data to the node.js server which it can then use to notify the appropriate client via the above-described webSocket connection. Depending upon your security needs, you may want to implement some level of security so that the http request can only be sent locally from your C# server, not from the outside world to your node.js server.
In order to send a command to a client via the console there are two options, single process or multiprocess:
Single Process
When the command is run from console, temporary socket.io server starts listening on a port.
Once the client connects, send the message to the client.
Disconnect and stop the console app.
The reason this works is that socket.io clients are always trying to connect to the server. As long as the browser is open, they will try to connect. So even if the server only comes on for a few seconds, it should connect and receive messages. If the client is not running then simply create a timeout that will stop the console app and inform the user that it failed to broadcast the command.
While this approach is very easy, it's not robust nor efficient. For small projects this would work, but you'll have better luck with the next approach:
Multi-Process
This approach is much more reliable, expandable, and just better looking when you are talking about architecture. Here's the basic summary:
Spin up a stand-alone server that connects with clients.
Create a very similar console node app that will send a message to the server to forward on to clients.
Console app completes but the main server stays up and running.
This technique is just interprocess communication. Luckily you already have Socket.IO on the primary server, so your console app just needs to be another socket.io client. Check out this answer on how to implement that.
The downside to this is that you must secure that socket communication. Maybe you can enforce it to just allow localhost connections, that way you need access to the server to send the run command message (you absolutely don't want web clients executing code on other web clients).
Overall it comes down to the needs of your project. If this is a quick little experiment you want to try out, then just do it single process. But if will be hosting an express server (other webservers are available) and need to be running anyways, then multi-process is the way to go!
Example
I've created a simple example of this process using only Socket.io. Instructions to run it all are in the readme.
Implementations
In order to have C# (app) -> Node.js (server) -> Browser (client) communication then I would do one of the following:
Use redis as a message queue (add items to the queue with the app, consume with the server, which sends commands to client).
Live on the wild side and merge your NodeJS and C# runtimes with Edge.js. If you can run NodeJS from C# you will be able to send messages from your app to the server (messages are then handled by the server, just like any other socket.io client-server model).
Easier, but still kinda hacky, use System.Diagnostics.Process to start a console tool explained in the Multi-Process section. This would simply run the process with arbitrary parameters. Not very robust but worth considering, simple means harder to break (And again, messages are then handled by the server, just like any other socket.io client-server model).
I would create a route for sending the message and send message from post parameter. From CLI you can use curl or from anywhere really:
app.get('/create', function(req, res) {
if( data.type && data.content && data.listeners){
notify( data );
}
});
var notify = function( notification ){
ns_mynamespace.in(notification.listeners.users)
.emit("notification", {
id: notification.id,
title: 'hello', text: notification.content });
}
}

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