Cytoscape.js - positioning multiple layouts - javascript

I am currently using Cytoscape.js to display a variable amount of nodes using the circle layout. I now want/need to add additional groups of nodes around the original circle, with each group also represented in a circle layout.
The resulting visualization would look something like this:
(where each circle is a circle layout of nodes)
The additional groups don't necessarily need to be directly around the original layout, as the amount of circles also varies. I mostly just need to position the layouts such that they don't overlap each other.
I was able to add the additional groups as individual layouts, but I am unsure how to go about positioning them. I checked the docs and unless I missed something obvious, I didn't see how to accomplish what I need. Any pointers in the right direction would be appreciated!

Specify the boundingBox of each layout to tell it where the bounds of the nodes in the layout should be. Specifying a boundingBox tells the layout to put the nodes within the box. Make sure to specify adequate space and set your overlap-avoidance options appropriately. Overlap avoidance can make a layout need to use more room than it has allotted to it.

Related

How to draw a bezier line between two DOM elements

How can I draw a Bezier Line between two non-static DOM elements, like this:
The two lines should be drawn between the
<div class="brick small">Line starts here</div>
and the
<div class="brick small">Line ends here</div>
of this CodePen: https://codepen.io/anon/pen/XeamWe
Note that the boxes can be dragged. If one of the elements changes its position, the line should be updated accordingly.
If I'm not wrong I can't use a canvas, right? What can I use instead?
Let me point you toward the answer I beleve you're looking for, it's a dom element type called 'SVG' which is supported by most if not all web browsers of today (so you won't need to plug in anything external), in which you can draw lines, shapes, apply graphical filters much like in Photoshop and many other useful things, but the one to be pointed out here is the so called 'path', a shape that can consist of both straight lines with sharp corners, or curved lines (bezier) or both combined.
The easiest way to create such paths is to first draw them in for example Illustrator, save the shape in the SVG format, open that file in a text editor and pretty much just copy the generated markup code and paste it into your html, as it is supported there. This will result in the drawn shape to be displayed on your site. But in your case, you won't come around the a little bit complex structuring of the paths, because you wish to have control of it using javascript, so I would suggest first making a few simple paths in this way by exporting from Illustrator, study these in code, then manipulate their bezier values in javascript until you get the hang of how they work, once you've done that you will be able to create the accurate bezier shape you have in mind and (knowing the positions of the elements you want to connect) position them so that they connect your boxes.
Paths can even be decorated with markers, like an arrowhead in the end or beginning of the path, you can even design your own markers as you like them to look and much more if you would dig deeper into it.
Good luck! :)

How do I adjust the "depth" of graphics in d3?

I am writing an animation using d3, and I cannot seem to find a way to easily ensure that a graphic always appears "behind" other graphics.
Specifically, I am dealing with lines and circles (imagine a directed graph), and it sort of looks bad to have some of the lines on top of the circles, and others underneath. Is there a way to set the z/depth of certain graphics, in this case my lines, manually? I apologize if this seems google-able, but I attempted typing "graphic depth d3" and other variations and got nothing.
EDIT : Accepted answer works, a more detailed description of the problem can be found here.
SVG doesn't have a z-index property or similar, the elements are drawn in the order in which they appear in the DOM -- elements higher up are drawn behind elements that have been added afterwards.
The easiest way to group elements into layers is to use g elements. So in your example, I would use two g groups, one for the lines and one for the circles. Add the g for the lines first and then all of the lines underneath it. If you then add the circles to the second g that you added afterwards, all circles will always be on top of all lines.

Updating node labels to avoid clutter in JavaScript InfoVis Toolkit (JIT)

I am doing visualization with the JavaScript InfoVis Toolkit, in particular the hypertree. I am loading data dynamically and sometimes the labels around the nodes overlap and clutter. I would like to avoid this clutter by altering the label positions.
Here is an example of cluttering (the top and bottom nodes):
I imagine that I would loop through each x,y coordinate, give it some bounding box and do basic collision detection, and update positions accordingly.
For this library, I see the demo shows a onPlaceLabel() function, but (if I understand correctly) at that moment I wouldn't know the position of every other node's label. So, I am looking at onComplete(), where I see I can access each node as follows:
onComplete: function(){
ht.graph.eachNode(function(n) {
console.log(n);
}
}
But the node information does not include its label positions, only their positions relative to the center node. Is there a way to access the labels in this way and be able to update their positions?

How can one draw thumbnails as children in D3 Zoomable Icicle Layout?

I need to use the D3 Zoomable Icicle example (http://bl.ocks.org/mbostock/1005873) to view a file hierarchy.
I would like to have thumbnails to visualize the "leaf nodes" or "files".
I am not sure if this is possible using the example, and then if it is, how to go about having a different visualization of the folders and files within this layout? I have no idea how to attempt this.
Thanks.
If you implement your nodes as <g> elements, then you can use an .each() call to add either a rectangle or an <image> element and set it's size based on the data.
However, if you have lots of leaf nodes in a partition layout, the partitions tend to end up quite narrow, so the size of your image might be uselessly small. I see from your mock-up that you're hoping to tile the thumbnails in a multi-line grid. You're going to need to create some custom layout code, that identifies all the files (leaf nodes) within a given parent folder and calculates the amount of horizontal space which they collectively take up, then assigns the thumbnail positions into a grid no wider than that space.
You'll also need to make sure that your partition layout is sorting the partitions so that all the leaves are together, separate from any subfolders. I think the default sort should work this way, but it's something to keep in mind.
To make your updating and layout code straightforward, once you calculate the new positions for these leaves, make sure you save the x,y, dx (width) and dy (height) values in their respective data objects, over-writing the position and size created by the partition layout.

d3.js tree layout need to expand as nodes open, not compress

I'm using the tree layout and code similar to http://mbostock.github.io/d3/talk/20111018/tree.html
I modified it for a top down orientation.
As each node is opened/expanded, the other open nodes compress to fit everything within the SVG element. Is it possible to prevent that? I would think modifying the x component of each node would be the approach but have not been able to accomplish that. The nodes move over, but are still compressed together.
Also wondering how to change the linking lines from a bezier to right angles/straight lines. Perhaps a separate question is needed.
The compression is automatic in the tree layout (and part of its point). There's no way to turn that off. However, you can simply make your SVG large enough to contain the entire expanded tree without compression. Note that this means that unless your screen is large enough scroll bars will be displayed even when everything that is visible fits onto the screen.
The links connecting the nodes are generated using the diagonal line generator in the example. In principle, you can replace this with any other line generator (e.g. d3.svg.line), but in practice some changes will be necessary because the diagonal line generator accesses source and target nodes in a special way. For a normal line generator, you would need to convert this structure to a two-element array and for each element specify how to access x/y coordinates. Then you can use any of the interpolations to get the curve you want.

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