Panolens - where to get right mouse coordinates? - javascript

I'm trying to create panoramas with panolens.js and link them together. The link supposed to be in a certain position on the screen. I was trying to use provided panorama_linking as an example but in firefox I get completely different mouse coordinates from the coordinates in example's html. In example's html the coordinates of infospot (link position) is ( -74.56, -58.83, 31.10 ), but firefox for the same infospot gives me these coordinates - { 3690.64, -2912.02, 1539.42 }. What I'm doing wrong? How to get the right coordinates?
Thanks,
Alex

A bit late, but you have to add the following option when you declare your viewer :
viewer = new PANOLENS.Viewer({output: 'console'});

Related

Google Streetview API Indoor panorama.setPosition() redirects to start position

I am working on a Google Streetview indoor application using the Google Maps JS API. I am using panorama pictures that are available on Google Streetview. I sometimes want to programatically change the position, for instance when somebody clicks on a position in a small map. However, when I call panorama.getPosition() I automatically get redirected to a different position. I can actually see the position_changed event being triggered twice.
I already sort of found the cause of this issue. It has something to do with the starting/entrance positions Google maps uses for Streetview Indoor.
The two orange circles depict the two possible starting/entrance points into the building. When dropping the pegman over these circles you will enter the building in Streetview Indoor.
It looks like when these starting points exist, the Google Maps API does not let you programatically set the position to some position other then any of the starting points. It will always redirect you to one of the starting points. This is obviously not what I want.
//The starting/entrance position is lat: 52.089988, lng: 5.178041
//The position I want to go to
var goToPosition = {lat: 52.0898852, lng: 5.1780344};
//Position changed EventListener
google.maps.event.addListener(panorama, 'position_changed', function() {
var newPosition = panorama.getPosition();
console.log('changed position to:', newPosition.lat(), newPosition.lng());
});
//Calling setPosition with goToPosition
panorama.setPosition(goToPosition);
//Will result in two console.logs directly printed after another:
changed position to: 52.0898852 5.1780344 //goToPosition
changed position to: 52.089988 5.178041 //starting position
The console.logs show that it looks like the position is being changed twice directly after each other, ending the position at the starting position.
I'm wondering if any body else has encountered this problem and if there is a known workaround for this. I am in contact with the photographer that uploaded the panorama pictures to Google. Maybe there's something in the way these pictures are uploaded to Google and configured. I wonder if this can even be fixed in my application code, or if it's an API problem or even expected behavior.
Thanks!
I found the solution for my problem, partly thanks to #LilDevil's answer.
Each panorama for a position has a panorama ID. If you know the panorama ID in advance, it can be used to move to that position using setPano().
I store panorama ID together with the lat,lng of a position. When clicking on the map I calculate the known position that is nearest to the clicked position. I can then look up the panorama ID that belongs to this position and use it to move to that panorama using setPano().
This doesn't seem to be a very clean way to solve the problem, because the panorama ID might change over time (for instance when new panorama pictures are uploaded to Google Streetview). However, I couldn't find anything in the documentation that says this method shouldn't be used. The documentation says that this method should be used when dealing with custom panorama pictures, which is not the case in my situation. Also, in this specific situation we are in control of when new panorama pictures will be uploaded (because it's for Google Indoor) so I can change the stored panorama ID's if that happens.
You can't just set the panorama to any coords. You need to use getPanorama() with your start coords and a radius, to find the coords to the nearest panorama, then set the pano to those coords. Some examples on https://developers.google.com/maps/documentation/javascript/streetview?hl=en

Masked element in Snap SVG doesn't come into view when translated

I have a group of elements that are masked by a rect in SnapSVG and I want to translate the elements, bringing new ones into view (and hiding ones that are currently in view). The code is really simple - here's a codepen: http://codepen.io/austinclemens/pen/ZbpVmX
As you can see from the pen, box1, which starts outside the mask element (clip) should cross through it when animated, but it never appears. Moreover, box2, which should move out of the clipping area, remains visible.
This example seems to do a similar thing and has no problems: http://svg.dabbles.info/snaptut-masks2
Here's the code from codepen:
var t = Snap('#target')
var clip=t.rect(200,200,200,200).attr({fill:'#fff'})
var box1=t.rect(300,100,50,50).attr({fill:'#000'})
var box2=t.rect(300,300,50,50).attr({fill:'#000'})
var boxgroup=t.group(box1,box2)
boxgroup.attr({mask:clip})
boxgroup.animate({transform:'t100,300'},2000)
I notice that the svg.dabbles examples translates the clip region by 0,0 at one point, but adding something like that doesn't seem to get me anywhere.
Ok, I figured this out thanks in part to this really great article about SVG transforms: http://sarasoueidan.com/blog/svg-transformations/
The upshot is that when I translate the box group, it takes the mask with it. This is a little confusing to me still - I guess the mask attribute is causing this somehow? Anyways, the solution is to apply an opposite translation to the mask to keep it in place. Check the pen to see it in action but basically I just had to add:
clip.animate({transform:'t-100,-300'},2000)
The tricky part of this is that you now need to synchronize the movement of the mask and the movement of the box group.
edit - I now demonstrate how synchronization can be achieved using snap's set.animate method on the codepen.

Move image to pre-defined x,y position

I'm building a custom location selector for the user, which is essentially a map (image) and a text input where the user enters his country. The custom map is about 1500x1000px. The final goal is to slowly auto-scroll the map to a certain pre-defined x,y of the selected country. How can I define, lets say, that Germany is located at 700x800, and center the map image around that point when the user selects that country from the drop down list?
Here's my fiddle, which includes the move-able map (I'm not adding any code in here because it is long, please excuse me and use the fiddle to browse the code)
Use the Position object for this. Let's say
var germany = new Position(-700,-800);
You can set the position by using the rest of your code:
germany.Apply(document.getElementById('draggableElement'));
Although I guess that it will set the position of the top left corner and not the center, so you'd need to keep that in mind.
EDIT: Changed the numbers to negative numbers because this will actually move the picture up and left which I assume is the behaviour you want.
For presentation purposes I have added a button to your Fiddle. Although this is definitely not germany ;)
EDIT2:
To animate the position change with jQuery's animate just use this syntax:
$('#draggableElement').animate({
left: germany.X,
top: germany.Y
});
Also see the updated JSFiddle.

How to make area of image clickable

This is not a: "Do all the work for me!" kind of question. I just wanna know which approach you think would be suitable for this challenge.
I have this map:
As you can see by the blue marker, I've roughly drawned some selections/areas of the map. Theese areas I want to serve as links.
But I don't quite know how to grasp this challenge, since all of the areas have quite odd shapes.
I have looked at cords, but it seems like a huge job with all of the twists and turns that I would need to do.
I would be awesome if I could just slice up the areas in Photoshop and save each of them as .png and just tell my page to ignore the transparent area! But that's just wishfull thinking I suppose.
I hope that one of you have a suggestion that I've overlooked.
Give a try to these -
http://polymaps.org/
http://www.amcharts.com/javascript-maps/
Raphael JS
You can try making an SVG version of your map and then implement it's clickiness with one of these libraries depending on which one you choose.
Here's one tutorial to do this with Raphael JS - http://parall.ax/blog/view/2985/tutorial-creating-an-interactive-svg-map
Make an image for each clickeable zone, like this:
Register to the click event of the img element from the page, this way:
var getAreaFromXY = function(x,y) {
// for each section colored map
// get pixel color on x,y (see http://stackoverflow.com/questions/8751020/how-to-get-a-pixels-x-y-coordinate-color-from-an-image)
// if the color is red, that is the zone
};
$(".post-text img").click(function(e) {
var area = getAreaFromXY(e.offsetX, e.offsetY);
});

How to get complete image inside the circle in Raphael js

I am able to fill the image inside the circle. But the problem is image getting zoomed inside the circle, i want image to be less zoomed or fit into circle.
<div class="disp"></div>
JavaScript
var r = Raphael("disp");
var cir=r.circle(100, 100,33).attr({fill:"url(image.jpg)"});
// image get zoomed, how to make image fit into circle or less zoomed
Please help me! Thanks
You will need to do some mathematics. Don't use attr(fill) - create an image-object and fit it in your circle.
Here is a great example of such behaviour.
BTW, you wrote class="disp" and var r = Raphael("disp"); won't work - this function waits for id.
Here's a solution you can put directly into your code, assuming you're using jQuery as well as Raphael

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