Send data whit WebSockets on C# and JS - javascript

I am trying to send data from c # to js with websockets, so they look for example send an alert when activating a function from C # but I can not make a successful connection to send and receive the data, this is my code js
var ws;
var reconnectTimer;
function connect() {
ws = new WebSocket('ws://' + host + ':' + port + '/');
ws.onopen = function() {
clearInterval(reconnectTimer);
console.log('Conexión WebSockets establecida');
};
ws.onmessage = function(e) {
if (!e.data || e.data.length === 0 || e.data === '')
return;
console.log('Recibiendo: ' + e.data);
var message = JSON.parse(e.data);
if (message.Name === undefined)
return;
if (!handlers.has(message.Name))
return;
if (message.Arguments === undefined)
message.Arguments = [];
handlers.get(message.Name)(ws, message.Arguments, message);
};
ws.onclose = function() {
console.log('Conexión WebSockets no establecida, esperando reconexión');
clearInterval(reconnectTimer);
reconnectTimer = setInterval(reconnect, 3000);
};
}
function reconnect() {
console.log('Reconectando WebSockets...');
ws.close();
ws = undefined;
connect();
}
connect();
function sendMessage(handlerName, args) {
var jsonMessage = {
Name: handlerName,
Arguments: args
};
var message = JSON.stringify(jsonMessage);
console.log('Enviando: ' + message);
ws.send(message);
}
I'm using "Fleck" in C#, but I can't get it to work.

Related

Opentok chat is running slowly according I execute session.disconnect() and session.connect()

I am new to the Opentok API and I am writing tests. In my tests I simulated disconnecting from the room and connecting again, but if I execute it at various times, the chat is runs slowly, until broken.
To init the chat I run $scope.initSession() and to disconnect I run $scope.disconnectFromSession().
I am using the Opentok.js version 2.13.2. See my following code:
var apiKey, sessionId, token;
apiKey = //my api key;
sessionId = //my sessionid;
token = //my token;
var session = null;
var publisher = null;
var stream = null;
var connectionCount = 0;
var publisherProperties = {frameRate: 7};
$scope.connected = false;
$scope.initSession = function() {
if (OT.checkSystemRequirements() == 1) {
// Initialize Session Object
session = OT.initSession(apiKey, sessionId);
createElement("publisher");
// initialize a publisher
publisher = OT.initPublisher('publisher', publisherProperties);
session.on({
streamCreated: function(event) {
console.log("EVENT streamCreated: " + event.stream.name + " - " + event.reason);
createElement("subscriber");
stream = event.stream;
session.subscribe(stream, 'subscriber');
},
streamDestroyed: function(event) {
event.preventDefault();
console.log("EVENT streamDestroyed: " + event.stream.name + " - " + event.reason);
console.log('Stream ${event.stream.name} ended because ${event.reason}.');
}
});
connectToSession();
} else {
console.log('Browser haven´t support to WebRTC');
}
}
function connectToSession() {
session.connect(token, function(err) {
if (err) {
if (err.name === "OT_NOT_CONNECTED") {
showMessage('Failed to connect. Please check your connection and try connecting again.');
} else {
showMessage('An unknown error occurred connecting. Please try again later.');
}
} else {
// publish to the session
session.publish(publisher);
$scope.connected = true;
}
});
}
function createElement(id) {
console.log(document.getElementById(id));
if (document.getElementById(id) === null) {
var divPublisher = document.createElement("div");
divPublisher.setAttribute("id", id);
document.getElementById("div-videos").appendChild(divPublisher);
}
}
$scope.disconnectFromSession = function() {
session.disconnect();
$scope.connected = false;
OT.off();
}
$scope.initSession();
I appreciate any help.

How can I check if ECC Key and Public Key are being passed through Js file?

I'm having a problem locating where my problem is. I'm using PubNub for realtime messaging and the example project is using ECC (elliptical curve cryptography) encrypted messaging.
Every thing in the file works(animation, channel presence, etc.) except for sending the message. Every time I hit send I get this message:
Here is my chat-app.js file:
(function() {
if (typeof(user) === 'undefined') {
return;
}
var output = document.getElementById('output'),
input = document.getElementById('input'),
picture = document.getElementById('picture'),
presence = document.getElementById('presence'),
action = document.getElementById('action'),
send = document.getElementById('send');
var channel = 'fun';
var keysCache = {};
var pubnub = PUBNUB.init({
subscribe_key: 'sub-c-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
publish_key: 'pub-c-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx',
uuid: user.name,
auth_key: user.gtoken,
ssl: true
});
function displayOutput(message) {
if(!message) return;
if(typeof(message.text) === 'undefined') return;
var html = '';
if ('userid' in message && message.userid in keysCache) {
var signature = message.signature;
delete message.signature;
var result = ecc.verify(keysCache[message.userid].publicKey, signature, JSON.stringify(message));
if(result) {
html = '<p><img src="'+ keysCache[message.userid].picture +'" class="avatar"><strong>' + keysCache[message.userid].name + '</strong><br><span>' + message.text + '</span></p>';
} else {
html = '<p><img src="images/troll.png" class="avatar"><strong></strong><br><em>A troll tried to spoof '+ keysCache[message.userid].name +' (but failed).</em></p>';
}
output.innerHTML = html + output.innerHTML;
} else {
var xhr = new XMLHttpRequest();
xhr.open('GET', '/user/' + message.userid, true);
xhr.onreadystatechange = function() {
if (xhr.readyState === 4) {
var res = JSON.parse(xhr.responseText);
keysCache[message.userid] = {
'publicKey': res.publicKey,
'name': res.name,
'artist': res.artist,
'picture': res.picture,
'id': res.id
}
displayOutput(message);
}
};
xhr.send(null);
}
}
function getHistory() {
pubnub.history({
channel: channel,
count: 30,
callback: function(messages) {
messages[0].forEach(function(m){
displayOutput(m);
});
}
});
}
pubnub.subscribe({
channel: channel,
restore: true,
connect: getHistory,
disconnect: function(res){
console.log('disconnect called');
},
reconnect: function(res){
console.log('reconnecting to pubnub');
},
callback: function(m) {
displayOutput(m);
},
presence: function(m){
if(m.occupancy === 1) {
presence.textContent = m.occupancy + ' person online';
} else {
presence.textContent = m.occupancy + ' people online';
}
if((m.action === 'join') || (m.action === 'timeout') || (m.action === 'leave')){
var status = (m.action === 'join') ? 'joined' : 'left';
action.textContent = m.uuid + ' ' + status +' room';
action.classList.add(m.action);
action.classList.add('poof');
action.addEventListener('animationend', function(){action.className='';}, false);
}
}
});
function post() {
var safeText = input.value.replace(/\&/g, '&').replace( /</g, '<').replace(/>/g, '>');
var message = { text: safeText, userid: user.id };
var signature = ecc.sign(user.eccKey, JSON.stringify(message));
message['signature'] = signature;
pubnub.publish({
channel: channel,
message: message
});
input.value = '';
}
input.addEventListener('keyup', function(e) {
if(input.value === '') return;
(e.keyCode || e.charCode) === 13 && post();
}, false);
send.addEventListener('click', function(e) {
if(input.value === '') return;
post();
}, false);
})();
This error is coming from my ecc.js file
Uncaught TypeError: Cannot read property 'r' of undefined
However, I'm assuming the error is in the chat-app.js file because I didn't touch the ecc.js file. I got it from the project -- https://github.com/pubnub/auth-chat-demo
More info on ECC can be found here: https://github.com/jpillora/eccjs
According to your description, it looks like this line is giving you the error:
var signature = ecc.sign(user.eccKey, JSON.stringify(message));
So I am guessing you are not properly passing user.eccKey?
Do you have all the user data from oAuth (or any login auth)? or is the eccKey generated correctly upon the user sign-up?
Also, try include the non-minified version of ecc.js so you can track where the error is coming from more easily.
https://raw.githubusercontent.com/jpillora/eccjs/gh-pages/dist/0.3/ecc.js

WebRTC Between two pages in the same machine

I'm trying to implement a mechanism to send textual data (JSON for instance) in from page to page, using javascript at the same machine.
I found some code and wrapped it but it only works at the same page.
At the moment I don't want to use a WwebRTC framework, only adapter.js.
//Must include adapter.js before
var WebRTCManager = (function () {
'use strict';
//Ctor
function WebRTCManagerFn() {
console.log('WebRTCManagerFn ctor reached');
this._events = {};
this._localConnection = null
this._remoteConnection = null;
this._sendChannel = null;
this._receiveChannel = null;
}
WebRTCManagerFn.prototype.addEventListener = function (name, handler) {
if (this._events.hasOwnProperty(name))
this._events[name].push(handler);
else
this._events[name] = [handler];
};
WebRTCManagerFn.prototype._fireEvent = function (name, event) {
if (!this._events.hasOwnProperty(name))
return;
if (!event)
event = {};
var listeners = this._events[name], l = listeners.length;
for (var i = 0; i < l; i++) {
listeners[i].call(null, event);
}
};
WebRTCManagerFn.prototype.createConnection = function () {
var servers = null;
var pcConstraint = null;
var dataConstraint = null;
console.log('Using SCTP based data channels');
// SCTP is supported from Chrome 31 and is supported in FF.
// No need to pass DTLS constraint as it is on by default in Chrome 31.
// For SCTP, reliable and ordered is true by default.
// Add localConnection to global scope to make it visible
// from the browser console.
window.localConnection = this._localConnection =
new RTCPeerConnection(servers, pcConstraint);
console.log('Created local peer connection object localConnection');
this._sendChannel = this._localConnection.createDataChannel('sendDataChannel',
dataConstraint);
console.log('Created send data channel');
this._localConnection.onicecandidate = this._localIceCallback.bind(this);
this._sendChannel.onopen = this._onSendChannelStateChange.bind(this);
this._sendChannel.onclose = this._onSendChannelStateChange.bind(this);
// Add remoteConnection to global scope to make it visible
// from the browser console.
window.remoteConnection = this._remoteConnection =
new RTCPeerConnection(servers, pcConstraint);
console.log('Created remote peer connection object remoteConnection');
this._remoteConnection.onicecandidate = this._remoteIceCallback.bind(this);
this._remoteConnection.ondatachannel = this._receiveChannelCallback.bind(this);
this._localConnection.createOffer(this._gotOfferFromLocalConnection.bind(this), this._onCreateSessionDescriptionError.bind(this));
}
WebRTCManagerFn.prototype._onCreateSessionDescriptionError = function (error) {
console.log('Failed to create session description: ' + error.toString());
}
WebRTCManagerFn.prototype.sendMessage = function (msgText) {
var msg = new Message(msgText);
// Send the msg object as a JSON-formatted string.
var data = JSON.stringify(msg);
this._sendChannel.send(data);
console.log('Sent Data: ' + data);
}
WebRTCManagerFn.prototype.closeDataChannels = function () {
console.log('Closing data channels');
this._sendChannel.close();
console.log('Closed data channel with label: ' + this._sendChannel.label);
this._receiveChannel.close();
console.log('Closed data channel with label: ' + this._receiveChannel.label);
this._localConnection.close();
this._remoteConnection.close();
this._localConnection = null;
this._remoteConnection = null;
console.log('Closed peer connections');
}
WebRTCManagerFn.prototype._gotOfferFromLocalConnection = function (desc) {
console.log('reached _gotOfferFromLocalConnection');
if (this && this._localConnection != 'undefined' && this._remoteConnection != 'undefined') {
this._localConnection.setLocalDescription(desc);
console.log('Offer from localConnection \n' + desc.sdp);
this._remoteConnection.setRemoteDescription(desc);
this._remoteConnection.createAnswer(this._gotAnswerFromRemoteConnection.bind(this),
this._onCreateSessionDescriptionError.bind(this));
}
}
WebRTCManagerFn.prototype._gotAnswerFromRemoteConnection = function (desc) {
console.log('reached _gotAnswerFromRemoteConnection');
if (this && this._localConnection != 'undefined' && this._remoteConnection != 'undefined') {
this._remoteConnection.setLocalDescription(desc);
console.log('Answer from remoteConnection \n' + desc.sdp);
this._localConnection.setRemoteDescription(desc);
}
}
WebRTCManagerFn.prototype._localIceCallback = function (event) {
console.log('local ice callback');
if (event.candidate) {
this._remoteConnection.addIceCandidate(event.candidate,
this._onAddIceCandidateSuccess.bind(this), this._onAddIceCandidateError.bind(this));
console.log('Local ICE candidate: \n' + event.candidate.candidate);
}
}
WebRTCManagerFn.prototype._remoteIceCallback = function (event) {
console.log('remote ice callback');
if (event.candidate) {
this._localConnection.addIceCandidate(event.candidate,
this._onAddIceCandidateSuccess.bind(this), this._onAddIceCandidateError.bind(this));
console.log('Remote ICE candidate: \n ' + event.candidate.candidate);
}
}
WebRTCManagerFn.prototype._onAddIceCandidateSuccess = function (evt) {
debugger;
console.log('AddIceCandidate success. evt: '+ evt);
}
WebRTCManagerFn.prototype._onAddIceCandidateError = function (error) {
console.log('Failed to add Ice Candidate: ' + error.toString());
}
WebRTCManagerFn.prototype._receiveChannelCallback = function (event) {
console.log('Receive Channel Callback');
this._receiveChannel = event.channel;
this._receiveChannel.onmessage = this._onReceiveMessageCallback.bind(this);
this._receiveChannel.onopen = this._onReceiveChannelStateChange.bind(this);
this._receiveChannel.onclose = this._onReceiveChannelStateChange.bind(this);
}
WebRTCManagerFn.prototype._onReceiveMessageCallback = function (event) {
console.log('Received Message: ' + event.data);
console.log('Received Message this is: ' + this);
var msgObj = JSON.parse(event.data);
this._fireEvent("messageRecieved", {
details: {
msg: msgObj
}
});
}
WebRTCManagerFn.prototype._onSendChannelStateChange = function () {
console.log('_onSendChannelStateChange');
var readyState = this._sendChannel.readyState;
console.log('Send channel state is: ' + readyState);
}
WebRTCManagerFn.prototype._onReceiveChannelStateChange = function () {
var readyState = this._receiveChannel.readyState;
console.log('Receive channel state is: ' + readyState);
}
return WebRTCManagerFn;
})();
My question is how to pass data between two pages on the same machine using WebRTC?
This WebRTC tab chat demo works across tabs or windows in the same browser without a server: https://jsfiddle.net/f5y48hcd/ (I gave up making it work in a code snippet due to a SecurityError.)
Open the fiddle in two windows and try it out. For reference, here's the WebRTC code:
var pc = new RTCPeerConnection(), dc, enterPressed = e => e.keyCode == 13;
var connect = () => init(dc = pc.createDataChannel("chat"));
pc.ondatachannel = e => init(dc = e.channel);
var init = dc => {
dc.onopen = e => (dc.send("Hi!"), chat.select());
dc.onclose = e => log("Bye!");
dc.onmessage = e => log(e.data);
};
chat.onkeypress = e => {
if (!enterPressed(e)) return;
dc.send(chat.value);
log("> " + chat.value);
chat.value = "";
};
var sc = new localSocket(), send = obj => sc.send(JSON.stringify(obj));
var incoming = msg => msg.sdp &&
pc.setRemoteDescription(new RTCSessionDescription(msg.sdp))
.then(() => pc.signalingState == "stable" || pc.createAnswer()
.then(answer => pc.setLocalDescription(answer))
.then(() => send({ sdp: pc.localDescription })))
.catch(log) || msg.candidate &&
pc.addIceCandidate(new RTCIceCandidate(msg.candidate)).catch(log);
sc.onmessage = e => incoming(JSON.parse(e.data));
pc.oniceconnectionstatechange = e => log(pc.iceConnectionState);
pc.onicecandidate = e => send({ candidate: e.candidate });
pc.onnegotiationneeded = e => pc.createOffer()
.then(offer => pc.setLocalDescription(offer))
.then(() => send({ sdp: pc.localDescription }))
.catch(log);
var log = msg => div.innerHTML += "<br>" + msg;
I use this for demoing WebRTC data channels. Note that the secret sauce is the localSocket.js that I wrote for this, which looks like this:
function localSocket() {
localStorage.a = localStorage.b = JSON.stringify([]);
this.index = 0;
this.interval = setInterval(() => {
if (!this.in) {
if (!JSON.parse(localStorage.a).length) return;
this.in = "a"; this.out = "b";
}
var arr = JSON.parse(localStorage[this.in]);
if (arr.length <= this.index) return;
if (this.onmessage) this.onmessage({ data: arr[this.index] });
this.index++;
}, 200);
setTimeout(() => this.onopen && this.onopen({}));
}
localSocket.prototype = {
send: function(msg) {
if (!this.out) {
this.out = "a"; this.in = "b";
}
var arr = JSON.parse(localStorage[this.out]);
arr.push(msg);
localStorage[this.out] = JSON.stringify(arr);
},
close: function() {
clearInterval(this.interval);
}
};
It basically uses localStorage to simulate web sockets locally between two tabs. If this is all you want to do, then you don't even need WebRTC data channels.
Disclaimer: It's not very robust, and relies on two pages being ready to communicate, so not production-ready by any means.

Use TripleSec encryption with Node.js Socket.io Chat

I am new to Node.js and I've created a simple chat application using Socket.io. I am trying to encrypt the messages using the triplesec library but I am having some issues. What would be the best approach to add this encryption/decryption:
var triplesec = require('triplesec');
// Encrypt Function
triplesec.encrypt({
key: new triplesec.Buffer('secretkey'),
data: new triplesec.Buffer('secretthings'),
}, function (err, buff) {
if(!err) {
var ciphertext = buff.toString('hex')
console.log(buff.toString('hex'))
}
// Decrypt Function
triplesec.decrypt({
data: new triplesec.Buffer(ciphertext, "hex"),
key: new triplesec.Buffer('secretkey')
}, function (err, buff) {
if(!err) {
console.log(buff.toString());
}
});
});
To this client: (All encryption on the messages coming in and going out will be handled client side, assuming this is the best approach?)
// imports
var readline = require('readline');
var socketio = require('socket.io-client');
var util = require('util');
var clc = require("cli-color");
var async = require("async");
// globals
var nick;
var serverAddress;
var serverPort;
var socket;
var rl = readline.createInterface(process.stdin, process.stdout);
// message types
var chat = clc.green;
var pm = clc.yellow;
var notice = clc.cyan;
var emote = clc.blue;
var error = clc.red;
// function definitions
function consoleOut (msg) {
process.stdout.clearLine();
process.stdout.cursorTo(0);
console.log(msg);
rl.prompt(true);
}
// handle a command that the user has entered
function handleCommand (commandType, arg) {
switch (commandType) {
case 'nick': // set the nickname and send a message with the updated nickname
var notice = nick + " changed their name to " + arg;
nick = arg;
socket.emit('send', { type: 'notice', message: notice });
break;
case 'pm': // private message another user
var to = arg.match(/[a-z]+\b/)[0];
var message = arg.substr(to.length, arg.length);
socket.emit('send', { type: 'pm', message: message, to: to, from: nick });
break;
case 'me': // the user performs some emote
var emote = nick + " " + arg;
socket.emit('send', { type: 'emote', message: emote });
break;
default: // invalid command type
consoleOut(error("That is not a valid command."));
}
}
// start of execution
async.series([
function(callback) {
// get the address
rl.question("Please enter the address of the server, such as 192.168.0.10: ", function(address) {
serverAddress = address;
callback();
});
},
function(callback) {
// get the port
rl.question("Please enter the port the server is listening on, such as 8080: ", function(port) {
serverPort = port;
socket = socketio.connect('http://' + serverAddress + ':' + serverPort);
// register the sockets on message event handler
socket.on('message', function (data) {
var leader;
// process message, these are pretty self explainitory
if (data.type == 'chat' && data.nick != nick) {
leader = chat("<" + data.nick + "> ");
consoleOut(leader + data.message);
}
else if (data.type == "notice") {
consoleOut(notice(data.message));
}
else if (data.type == "pm" && data.to == nick) {
leader = pm("["+data.from+"->"+data.to+"]");
consoleOut(leader + data.message);
}
else if (data.type == "emote") {
consoleOut(emote(data.message));
}
});
callback();
});
},
function(callback) {
// get the users nickname
rl.question("Please enter a nickname: ", function(name) {
nick = name;
var msg = nick + " has joined the chat";
socket.emit('send', { type: 'notice', message: msg });
rl.prompt(true);
callback();
});
}
]);
// called when the user hits enter on the command line
// parses what ever they typed into either a command or a chat message
rl.on('line', function (line) {
if (line[0] == "/" && line.length > 1) {
var cmd = line.match(/[a-z]+\b/)[0];
var arg = line.substr(cmd.length+2, line.length);
handleCommand(cmd, arg);
rl.prompt(true);
} else {
// send chat message
socket.emit('send', { type: 'chat', message: line, nick: nick });
rl.prompt(true);
}
});

Can't use WebRTC DataChannels with Chrome when Firefox initiates the connection

I am trying to create a simple webpage using WebRTC DataChannels that sends pings/pongs between browsers.
When Chrome initiates the connection and then Chrome connects, it works.
When Firefox initiates the connection and then Firefox connects, it works.
When Chrome initiates the connection and then Firefox connects, it works.
But when Firefox initiates the connection and then Chrome connects, it doesn't work. Chrome never receives data sent by Firefox.
I'm using Firefox 26 and Chromium 32, on Archlinux.
Here is my JavaScript code:
<!DOCTYPE html>
<html>
<head>
<title>WebRTC test</title>
<meta charset="utf-8">
</head>
<body>
<button id="create" disabled>Create data channel</button>
<script type="text/javascript">
// DOM
var create = document.getElementById('create');
// Compatibility
window.RTCPeerConnection = window.RTCPeerConnection || window.mozRTCPeerConnection || window.webkitRTCPeerConnection;
window.RTCSessionDescription = window.RTCSessionDescription || window.mozRTCSessionDescription || window.webkitRTCSessionDescription;
window.RTCIceCandidate = window.RTCIceCandidate || window.mozRTCIceCandidate || window.webkitRTCIceCandidate;
// Create a WebRTC object
var rtc = new RTCPeerConnection(null);
// Create a data channel
var sendChannel = rtc.createDataChannel('pingtest', {reliable: false});
var myMsg = 'ping';
function setRecvChannel(recvChannel) {
recvChannel.onmessage = function(event) {
if(event.data.indexOf('\x03\x00\x00\x00\x00\x00\x00\x00\x00') === 0) {
console.log('-> ' + window.btoa(event.data));
return; // Received channel's name, ignore
}
console.log('-> ' + event.data);
window.setTimeout(function() {
console.log('<- ' + myMsg);
sendChannel.send(myMsg);
}, 500);
};
}
// Chrome and Firefox
sendChannel.onopen = function(event) {
setRecvChannel(sendChannel);
if(myMsg === 'ping') {
console.log('<- ' + myMsg);
sendChannel.send(myMsg);
}
};
// Firefox
rtc.ondatachannel = function(event) {
setRecvChannel(event.channel);
};
// ICE
rtc.onicecandidate = function(event) {
if(event.candidate) {
console.log('<- ' + JSON.stringify(event.candidate));
ws.send(JSON.stringify(event.candidate));
}
};
// Signaling channel
var ws = new WebSocket('ws://127.0.0.1:49300/');
ws.onopen = function() {
create.disabled = false;
};
ws.onmessage = function(event) {
console.log('-> ' + event.data);
var data = JSON.parse(event.data);
if(data.sdp) {
rtc.setRemoteDescription(new RTCSessionDescription(data));
if(data.type === 'offer') {
myMsg = 'pong';
rtc.createAnswer(function(anwser) {
rtc.setLocalDescription(anwser, function () {
console.log('<- ' + JSON.stringify(anwser));
ws.send(JSON.stringify(anwser));
});
}, console.error);
}
}
else {
rtc.addIceCandidate(new RTCIceCandidate(data));
}
};
ws.onclose = function() {
create.disabled = true;
};
// Create an offer
create.onclick = function() {
rtc.createOffer(function(offer) {
rtc.setLocalDescription(offer, function () {
offer.sdp = offer.sdp;
console.log(offer.sdp);
console.log('<- ' + JSON.stringify(offer));
ws.send(JSON.stringify(offer));
});
}, console.error);
};
</script>
</body>
</html>
Here is the WebSocket-based signaling server I've created only for test purposes, it simply listens on port 49300 and broadcasts data received from clients to other clients:
#!/usr/bin/python
#-*- encoding: Utf-8 -*-
from socket import socket, AF_INET, SOCK_STREAM, SOL_SOCKET, SO_REUSEADDR
from string import printable
from threading import Thread
from base64 import b64encode
from struct import unpack
from hashlib import sha1
PORT = 49300
activeSocks = []
def SignalingChannel(ip, port, sock):
print 'Connection from %s:%s' % (ip, port)
# Handling the HTTP request
try:
headers = sock.recv(8184)
assert headers.upper().startswith('GET')
assert headers.endswith('\r\n\r\n')
data = headers.strip().replace('\r', '').split('\n')[1:]
headers = {}
for header in data:
name, value = header.split(':', 1)
headers[name.strip().lower()] = value.strip()
assert headers['host']
assert 'upgrade' in headers['connection'].lower()
assert 'websocket' in headers['upgrade'].lower()
assert headers['sec-websocket-version'] == '13'
assert len(headers['sec-websocket-key']) == 24
guid = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'
accept = b64encode(sha1(headers['sec-websocket-key'] + guid).digest())
sock.send('HTTP/1.1 101 Switching Protocols\r\n' +
'Connection: Upgrade\r\n' +
'Upgrade: websocket\r\n' +
'Sec-WebSocket-Accept: %s\r\n' % accept +
'\r\n')
except:
try:
msg = 'This is a RFC 6455 WebSocket server.\n'
sock.send('HTTP/1.1 400 Bad Request\r\n' +
'Connection: Close\r\n' +
'Content-Length: %d\r\n' % len(msg) +
'Content-Type: text/plain; charset=us-ascii\r\n' +
'Sec-WebSocket-Version: 13\r\n' +
'\r\n' +
msg)
except:
pass
sock.close()
print 'Disconnection from %s:%s' % (ip, port)
return
activeSocks.append(sock)
try:
data = sock.recv(2)
while len(data) == 2:
frame = data[0] + chr(ord(data[1]) & 0b01111111)
opcode = ord(data[0]) & 0b00001111
mask = ord(data[1]) & 0b10000000
paylen = ord(data[1]) & 0b01111111
if paylen == 126:
data = sock.recv(2)
frame += data
paylen = unpack('>H', data)[0]
elif paylen == 127:
data = sock.recv(8)
frame += data
paylen = unpack('>Q', data)[0]
if mask:
mask = sock.recv(4)
data = ''
received = True
while received and len(data) < paylen:
received = sock.recv(paylen - len(data))
data += received
if mask:
unmasked = ''
for i in xrange(len(data)):
unmasked += chr(ord(data[i]) ^ ord(mask[i % 4]))
else:
unmasked = data
frame += unmasked
if opcode != 8:
print '-- From port %d --' % port
if all(ord(c) < 127 and c in printable for c in unmasked):
print unmasked
else:
print repr(unmasked)
for destSock in activeSocks:
if destSock != sock:
destSock.send(frame)
else:
break
data = sock.recv(2)
except:
pass
activeSocks.remove(sock)
sock.close()
print 'Disconnection from %s:%s' % (ip, port)
listenSock = socket(AF_INET, SOCK_STREAM)
listenSock.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
listenSock.bind(('0.0.0.0', PORT))
listenSock.listen(20)
print 'Listening on port 49300...'
while True:
clientSock, (ip, port) = listenSock.accept()
Thread(target=SignalingChannel, args=(ip, port, clientSock)).start()
To run the code, launch the signaling server, open the webpage in two browser tabs, click the "Create data channel" button and look at the web console.
Any idea?
Looking through the Chrome/Firefox bug trackers it looks like this issue has been identified and resolved, but only in Chrome Canary 33.0.1715.0 or higher.
If you're unwilling to require the Chrome Canary build mentioned above, you can detect the bad peer combination, and have your 'offer' button signal the other client to make an offer.
Pseudocode:
socket.onMessage(msg) {
if(msg == "request-offer"){
doOffer();
}
...
}
createDataChannelButton.onClick() {
if(!canCreateChannelBasedOnBrowser){
socket.send("request-offer");
}
else {
doOffer();
}
}
With your example code:
<!DOCTYPE html>
<html>
<head>
<title>WebRTC test</title>
<meta charset="utf-8">
</head>
<body>
<button id="create" disabled>Create data channel</button>
<script type="text/javascript">
// DOM
// CHANGE: Add basic browser detection based on google's adapter.js file.
var rtcBrowserVersion = 0;
var rtcCanInitiateDataOffer = false;
if (navigator.mozGetUserMedia) {
rtcBrowserVersion = parseInt(navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1], 10);
rtcCanInitiateDataOffer = true;
} else if (navigator.webkitGetUserMedia) {
// Chrome Canary reports major version 35 for me. Can't find a reliable resource to confirm
// canary versions.
rtcBrowserVersion = parseInt(navigator.userAgent.match(/Chrom(e|ium)\/([0-9]+)\./)[2], 10);
rtcCanInitiateDataOffer = rtcBrowserVersion >= 35;
}
var create = document.getElementById('create');
// Compatibility
window.RTCPeerConnection = window.RTCPeerConnection || window.mozRTCPeerConnection || window.webkitRTCPeerConnection;
window.RTCSessionDescription = window.RTCSessionDescription || window.mozRTCSessionDescription || window.webkitRTCSessionDescription;
window.RTCIceCandidate = window.RTCIceCandidate || window.mozRTCIceCandidate || window.webkitRTCIceCandidate;
// Create a WebRTC object
var rtc = new RTCPeerConnection(null);
// Create a data channel
var sendChannel = rtc.createDataChannel('pingtest', {reliable: false});
var myMsg = 'ping';
function setRecvChannel(recvChannel) {
recvChannel.onmessage = function(event) {
if(event.data.indexOf('\x03\x00\x00\x00\x00\x00\x00\x00\x00') === 0) {
console.log('-> ' + window.btoa(event.data));
return; // Received channel's name, ignore
}
console.log('-> ' + event.data);
window.setTimeout(function() {
console.log('<- ' + myMsg);
sendChannel.send(myMsg);
}, 500);
};
}
// Chrome and Firefox
sendChannel.onopen = function(event) {
setRecvChannel(sendChannel);
if(myMsg === 'ping') {
console.log('<- ' + myMsg);
sendChannel.send(myMsg);
}
};
// Firefox
rtc.ondatachannel = function(event) {
setRecvChannel(event.channel);
};
// ICE
rtc.onicecandidate = function(event) {
if(event.candidate) {
console.log('<- ' + JSON.stringify(event.candidate));
ws.send(JSON.stringify(event.candidate));
}
};
// Signaling channel
var ws = new WebSocket('ws://127.0.0.1:49300/');
ws.onopen = function() {
create.disabled = false;
};
ws.onmessage = function(event) {
console.log('-> ' + event.data);
var data = JSON.parse(event.data);
if(data.sdp) {
rtc.setRemoteDescription(new RTCSessionDescription(data));
if(data.type === 'offer') {
myMsg = 'pong';
rtc.createAnswer(function(anwser) {
rtc.setLocalDescription(anwser, function () {
console.log('<- ' + JSON.stringify(anwser));
ws.send(JSON.stringify(anwser));
});
}, console.error);
}
}
// CHANGE: Chrome with offer bug asked to initiate the offer.
else if(data.initiate === true){
doOffer();
}
else {
rtc.addIceCandidate(new RTCIceCandidate(data));
}
};
ws.onclose = function() {
create.disabled = true;
};
// Create an offer
// CHANGE: Create function for offer, so that it may be called from ws.onmessage
function doOffer(){
rtc.createOffer(function(offer) {
rtc.setLocalDescription(offer, function () {
offer.sdp = offer.sdp;
console.log(offer.sdp);
console.log('<- ' + JSON.stringify(offer));
ws.send(JSON.stringify(offer));
});
}, console.error);
}
create.onclick = function() {
// CHANGE: If this client is not able to negotiate a data channel, send a
// message to the peer asking them to offer the channel.
if(rtcCanInitiateDataOffer){
doOffer();
}
else {
ws.send(JSON.stringify({initiate:true}));
}
};
Related Issues:
WebRTC - Test SCTP data channel interop with Firefox Closed as Fixed 11/25/13
Chromium - SCTP Data Channel fails to connect if Chrome offers and FF answers - Closed as Fixed 11/4/13
It is also worth noting that there is currently a max message buffer size of 16KB when sending data to a Chrome peer. If you are sending large data messages, you will need to break them into 16KB chunks before transmitting them over the data channel.
FYI, I revised the HTML further to try and troubleshoot a problem I'm having talking to the C++ libjingle (neither Chrome, nor Firefox) ;)
This version shows on-page status. Not pretty, but useful.
<!DOCTYPE html>
<html>
<head>
<title>WebRTC test</title>
<meta charset="utf-8">
</head>
<body>
<button id="create" disabled>Create data channel</button>
<div id="output1">output1</div>
<div id="output2">output2</div>
<div id="output3">output3</div>
<div id="output4">output4</div>
<div id="output5">output5</div>
<div id="output6">output6</div>
<div id="output7">output7</div>
<div id="output8">output8</div>
<script type="text/javascript">
var myCounts = {
output1: 0,
output2: 0
};
var server1 = 'ws://127.0.0.1:49300/';
// CHANGE: Add basic browser detection based on google's adapter.js file.
var rtcBrowserVersion = 0;
var rtcCanInitiateDataOffer = false;
if (navigator.mozGetUserMedia) {
rtcBrowserVersion = parseInt(navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1], 10);
rtcCanInitiateDataOffer = true;
} else if (navigator.webkitGetUserMedia) {
// Chrome Canary reports major version 35 for me. Can't find a reliable resource to confirm
// canary versions.
rtcBrowserVersion = parseInt(navigator.userAgent.match(/Chrom(e|ium)\/([0-9]+)\./)[2], 10);
rtcCanInitiateDataOffer = rtcBrowserVersion >= 35;
}
// DOM
var create = document.getElementById('create');
// Compatibility
window.RTCPeerConnection = window.RTCPeerConnection || window.mozRTCPeerConnection || window.webkitRTCPeerConnection;
window.RTCSessionDescription = window.RTCSessionDescription || window.mozRTCSessionDescription || window.webkitRTCSessionDescription;
window.RTCIceCandidate = window.RTCIceCandidate || window.mozRTCIceCandidate || window.webkitRTCIceCandidate;
// Create a WebRTC object
var rtc = new RTCPeerConnection(null);
// Create a data channel
var sendChannel = rtc.createDataChannel('PingTest', {reliable: false});
var myMsg = 'ping';
function setRecvChannel(recvChannel) {
recvChannel.onmessage = function(event) {
myCounts.output1++;
document.getElementById("output1").innerHTML = myCounts.output1 + ": " + event.data;
if(event.data.indexOf('\x03\x00\x00\x00\x00\x00\x00\x00\x00') === 0) {
console.log('-> ' + window.btoa(event.data));
return; // Received channel's name, ignore
};
console.log('-> ' + event.data);
window.setTimeout(function() {
console.log('<- ' + myMsg);
sendChannel.send(myMsg);
}, 500);
};
}
// Chrome and Firefox
sendChannel.onopen = function(event) {
setRecvChannel(sendChannel);
if(myMsg === 'ping') {
console.log('<- ' + myMsg);
sendChannel.send(myMsg);
}
};
// Firefox
rtc.ondatachannel = function(event) {
myCounts.output2++;
document.getElementById("output2").innerHTML = myCounts.output2 + " channel: " + event.channel.label;
setRecvChannel(event.channel);
};
// ICE
rtc.onicecandidate = function(event) {
if(event.candidate) {
console.log('<- ' + JSON.stringify(event.candidate));
ws.send(JSON.stringify(event.candidate));
}
};
// Signaling channel
var ws = new WebSocket(server1);
document.getElementById("output3").innerHTML="created WebSocket (not connected) " + server1;
ws.onopen = function() {
create.disabled = false;
document.getElementById("output3").innerHTML="onOpen WebSocket " + server1;
};
ws.onmessage = function(event) {
document.getElementById("output3").innerHTML="onMessage WebSocket " + event.data;
console.log('-> ' + event.data);
var data = JSON.parse(event.data);
if (data.sdp) {
rtc.setRemoteDescription(new RTCSessionDescription(data));
if (data.type === 'offer') {
document.getElementById("output4").innerHTML="received SessiionDescription offer";
myMsg = 'pong';
rtc.createAnswer(function(anwser) {
rtc.setLocalDescription(anwser, function () {
console.log('<- ' + JSON.stringify(anwser));
ws.send(JSON.stringify(anwser));
});
}, console.error);
}
else if (data.type == 'answer') {
document.getElementById("output6").innerHTML="received SessiionDescription answer";
};
}
// CHANGE: Chrome with offer bug asked to initiate the offer.
else if (data.reverseInitiate === true) {
document.getElementById("output8").innerHTML="was asked to reverseInitiate, I doOffer";
doOffer();
}
else {
rtc.addIceCandidate(new RTCIceCandidate(data));
}
};
ws.onclose = function() {
create.disabled = true;
};
// Create an offer
// CHANGE: Create function for offer, so that it may be called from ws.onmessage
function doOffer(){
rtc.createOffer(function(offer) {
rtc.setLocalDescription(offer, function () {
offer.sdp = offer.sdp;
console.log(offer.sdp);
console.log('<- ' + JSON.stringify(offer));
ws.send(JSON.stringify(offer));
});
}, console.error);
}
create.onclick = function() {
// CHANGE: If this client is not able to negotiate a data channel, send a
// message to the peer asking them to offer the channel.
if (rtcCanInitiateDataOffer){
doOffer();
}
else {
document.getElementById("output7").innerHTML="sending reverseInitiate";
ws.send(JSON.stringify( {reverseInitiate:true} ));
};
};
</script>
</body>
</html>

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