How to make a basic FullCalendar custom view - javascript

The code below is from FullCalendar's Custom View documentation. It seems like a great start, but it would be very helpful for someone brand new like me to have some basic code that renders the most simple custom view (with some events). They tell you to look at BasicView and AgendaView as a reference, but it's a little beyond my understanding. Are each of the functions required to be overridden in the custom class?
This Plunker has a basic FullCalendar and a button to change to a custom view. What would be very helpful is to see a working example. I have been tinkering for hours with no success for a custom view. If you know FullCalendar and would be willing to fill in some code for the functions it would be very appreciated!
https://plnkr.co/edit/gfEUCVYTWTm1md24e33m?p=preview
My goal is to build a day list that lists all events of the day in order in a scrollable div (where each entry will eventually be quite fleshed out with data and css styling--I'm not sure if listDay would allow for this type of customization??).
var FC = $.fullCalendar; // a reference to FullCalendar's root namespace
var View = FC.View; // the class that all views must inherit from
var CustomView; // our subclass
CustomView = View.extend({ // make a subclass of View
initialize: function() {
// called once when the view is instantiated, when the user switches to the view.
// initialize member variables or do other setup tasks.
},
render: function() {
// responsible for displaying the skeleton of the view within the already-defined
// this.el, a jQuery element.
},
setHeight: function(height, isAuto) {
// responsible for adjusting the pixel-height of the view. if isAuto is true, the
// view may be its natural height, and `height` becomes merely a suggestion.
},
renderEvents: function(events) {
// reponsible for rendering the given Event Objects
},
destroyEvents: function() {
// responsible for undoing everything in renderEvents
},
renderSelection: function(range) {
// accepts a {start,end} object made of Moments, and must render the selection
},
destroySelection: function() {
// responsible for undoing everything in renderSelection
}
});

I've added a few lines to your plunker to make the custom view work. You can find here the example: https://plnkr.co/edit/8iOq15CsL2x6RPt29wgE?p=preview
Just to mention the changes:
In the calendar initializer the view definition has been added
$('#calendar').fullCalendar({
...
views: {
CustomView: {
type: 'custom',
buttonText: 'my Custom View',
click: $('#calendar').fullCalendar('changeView', 'CustomView')
}
}
});
In the custom view just added this in the render
$('.fc-view').append("<div>Insert your content here</div").css("background", "red");
In the custom view you get access to the events by doing this:
var myEvents=$('#calendar').fullCalendar('clientEvents');
From there on you can do your further customizations

Related

Fail to extend a Layout view in Backbone Marionette

I created a view like this:
var MyView = Marionette.LayoutView.extend({
template: #someTemplate,
regions: function() {
return {
someRegions: '.Regions',
};
},
initialize: function(options) {
if (options) {
do stuff...
}
},
onRender: function() {
var titleBar = new Bar({ options: "options" });
this.barRegion.show(titleBar);
}
});
Which is basically a view that has a top bar with some buttons.
Now, I need to create a whole bunch of different views that have the same top bar, so I want to be able to do something like this:
var SecondView = MyView.extend({
template: #template,
onRender: function() {
create content below top bar here...
}
});
When I add breakpoints I see that MyView's initialize & render functions DO NOT get called, only my SecondView's initialize and render functions get called.
So the top bar does not show up, in fact MyView's template does not appear. Only SecondView shows up.
What am I missing here?
Thanks in advance...
The problem is that your onRender method on your second view is overriding the first one, so only your SecondView.onRender code is executed.
I think you're taking the wrong approach here. Create a Layout that includes the common topbar, and add another region for the views that go below that. If that view is another Layout is OK.
Graphically:
MainLayout
--Topbar Region
--SecondBar Region
You can make your MainLayout be the Application regions, and use your router or whatever mechanism to load the needed view into the SecondBar region.
Hope it makes sense. ;)
If you insist on using inheritance, then call a second method from your MainView onRender, something like:
onRender: function() {
var titleBar = new Bar({ options: "options" });
this.barRegion.show(titleBar);
//hook for child views
this.triggerMethod("onSecondRender");
}
And then move your onRender code to onSecondRender on your child views.
Thanks everyone who tried to help me with this...
So for whoever might be interested in what I was trying to do, this is how I got it to work:
From SecondView's initialize method I had to call MyView's initialize method:
initialize: function(options) {
MyView.prototype.initialize.call(this, options);
}
Then, from SecondView's onRender method I had to call MyView's onRender method:
onRender: function() {
MyView.prototype.onRender(this);
// extra content for my SecondView goes here...
var secondViewContent = new Content();
this.someRegionInMyView.show(secondViewContent);
}

How to use jsTree plugin within Ember

I have used jsTree plugin to render large number of tree node in my product.
Now I am in the process of moving to Ember, and need to implement jsTree plugin within Ember.
I wrote a Ember component to render my folder structure using jsTree.
My Component:
<script type="text/x-handlebars" data-template-name="components/temp-tree">
<div id="treediv">Tree Data</div>
</script>
App.TempTreeComponent = Ember.Component.extend({
didInsertElement: function(){
var self = this;
self.$().jstree({
'plugins':["contextmenu", "dnd"],
'core' : {
'data' : [
'Simple root node',
{
'text' : 'Root node 2',
'state' : {
'opened' : true,
'selected' : true
},
'children' : [
{'text' : 'Child 1'},
'Child 2'
]
}
],
'check_callback': true
}
})
.on('rename_node.jstree', function(e, data) {
alert('rename');
})
.on('delete_node.jstree', function(e, data) {
alert('delete');
});
},
actions: {}
});
JSBIN Demo
In my component for each action done on the tree, jsTree triggers an event respective to the event.
I used to listen to the events and do necessary action if required.
Basically jsTree updates the DOM and triggers the event.
But in Ember we will not update the DOM ,instead we need to update the underlying MODEL and by two way data-binding the DOM is updated by Ember.
Here I am going against the Ember Conventions.
Am I going in the right direction?
Is there any other way to use jsTree with Ember?
Or is there any jsTree like component available in Ember to render large number of tree nodes with all features like context menu, drag & drop, search, unique plugin, checkbox, lazy loading, updating nodes?
Answers to your questions.
Am I going in the right direction?. You can modularize your code better.
Is there any other way to use jsTree with Ember?. I don't know what you have in mind, but you have to wrap jQuery interface in something.
Is there any Ember extension like jsTree?. Take a look at ember-cli-jstree or ember-cli-tree.
Detailed response
We use Ember in our production app where we had to extend some jQuery plugins and I'll outline the way we did it.
There are three stages in the life cycle of a plugin, initialization with some options, user interactions triggering events and event handler manipulating states. The objective is to create a layer of abstraction over these stages following Ember conventions. The abstraction must not make the plugin documentation unusable.
App.PluginComponent = Em.Component.extend({
/***** initialization *****/
op1: null,
//default value
op2: true,
listOfAllOptions: ['op1', 'op2'],
setupOptions: function() {
//setup observers for options in `listOfAllOptions`
}.on('init'),
options: function() {
//get keys from `listOfAllOptions` and values from current object
//and translate them
//to the key value pairs as used to initialize the plugin
}.property(),
/***** event handler setup *****/
pluginEvents: ['show', 'hide', 'change'],
onShow: function() {
//callback for `show` event
},
setupEvents: function() {
//get event names from `pluginEvents`
//and setup callbacks
//we use `'on' + Em.String.capitalize(eventName)`
//as a convention for callback names
}.on('init'),
/***** initialization *****/
onHide: function() {
//change the data
//so that users of this component can add observers
//and computed properties on it
}
});

What makes a Layout render in Marionette.js?

Consider the following JS:
var ChildLayout = Marionette.Layout.extend({
template: "... let's not go here ...",
initialize: function() {
console.log('Child Layout Initialized'); // registers once
},
onRender: function() {
console.log('Rendered'); // registers 2 times
},
});
var ParentLayout = Marionette.Layout.extend({
template: "<div class='child-region'></div>",
regions: { childRegion: '.child-region' },
onRender: function() {
console.log('About to initialize ChildLayout'); // registers once
this.childRegion.show(new ChildLayout());
},
});
In the above, I use the ParentLayout to render the ChildLayout in one of its Regions. Notice that I do not pass any sort of model to the ChildLayout.
The show function, a property of Marionette, should logically initialize and then render the model once. A Marionette View should not re-render itself unless there is some change in its model, from what I understand.
In my application, the onRender of ChildLayout is triggering in my code several times, though its initialize only triggers once.
I cannot see what is causing Marionette to render the ChildLayout multiple times - this does not make sense.
Any insight?
edit
On inspecting the source code of Marionette.js, the show function clearly only renders the passed view once, right after initializing. So the re-renders could only occur from the Layout deciding autonomously to re-render. Interesting.
This turned out to be my own problem with a Zombie View, which I since handled.

Multiple pages with Backbone.js

I am using the Backbone Boilerplate https://github.com/tbranyen/backbone-boilerplate and don't know what's the best way to handle more than one page. I cannot find answer that helps me understand easily. Basically, I am thinking of those options:
Should each page has a different config.js? Like config-userpage.js, config-homepage.js...?
Should I have different router.js for different page instead? Like router-userpage.js or router-homepage.js,...?
Should I just try a different boilerplate like https://github.com/hbarroso/backbone-boilerplate?
You can definitely try a different boilerplate, but I'm not sure that will
help. Multiple pages can be achieved in many different ways.
A good reference example for the Backbone Boilerplate is:
http://githubviewer.org/. I have released the entire thing as open source and
you can View how basic pages are added there.
You may want to get creative and make a Page model that handles what page
you're on and inside of each route set the new page title and which layouts to
use.
A very basic, proof-of-concept, implementation inside of app/router.js might
look something like this:
define([
// Application.
"app",
// Create modules to break out Views used in your pages. An example here
// might be auth.
"modules/auth"
],
function(app, Auth) {
// Make something more applicable to your needs.
var DefaultPageView = Backbone.View.extend({
template: _.template("No page content")
});
// Create a Model to represent and facilitate Page transitions.
var Page = Backbone.Model.extend({
defaults: function() {
return {
// Default title to use.
title: "Unset Page",
// The default View could be a no content found page or something?
view: new DefaultPageView();
};
},
setTitle: function() {
document.title = this.escape("title");
},
setView: function() {
this.layout.setView(".content", this.get("view")).render();
},
initialize: function() {
// Create a layout. For this example there is an element with a
// `content` class that all page Views are inserted into.
this.layout = app.useLayout("my-layout").render();
// Wait for title and view changes and update automatically.
this.on({
"change:title": this.setTitle,
"change:view": this.setView
}, this);
// Set the initial title.
this.setTitle();
// Set the initial default View.
this.setView();
}
});
// Defining the application router, you can attach sub routers here.
var Router = Backbone.Router.extend({
routes: {
"": "index"
},
index: function() {
// Set the login page as the default for example...
this.page.set({
title: "My Login Screen!",
// Put the login page into the layout.
view: new Auth.Views.Login()
});
},
initialize: function() {
// Create a blank new Page.
this.page = new Page();
}
});
return Router;
});
As you can see, this is an opinionated way of creating "pages" and I'm sure
other's have better implementations. At Matchbox, I have a very robust Page
model that does breadcrumbs and figures out which navigation buttons to
highlight based on the state. You can also create Routers inside your modules
to encapsulate functionality and expose the Page model on the app object so
that it's available throughout your application.
Hope this helps!

BackboneJS Rendering Problems

For the last six months I've been working with Backbone. The first two months were messing around, learning and figuring out how I want to structure my code around it. The next 4 months were pounding away a production-fit application. Don't get me wrong, Backbone has saved me from the thousands-lines mess of client side code that were the standard before, but it enabled me to do more grandiose things in less time, opening up a complete new stack of problems. For all the questions I raise here there are simple solutions that feels like hacks or just feel wrong. I promise a 300 points bounty for an awesome solution. Here goes:
Loading - For our use case (an admin panel) pessimistic syncing is bad. For some things I need to validate things on the server before accepting them. We started out before the 'sync' event was merged into Backbone,
and we used this little code for mimicking the loading event:
window.old_sync = Backbone.sync
# Add a loading event to backbone.sync
Backbone.sync = (method, model, options) ->
old_sync(method, model, options)
model.trigger("loading")
Great. It works as expected but it doesn't feel correct. We bind this event to all the relevant views and display a loading icon until we receive a success or error event from that model. Is there a better, saner, way to do this?
Now for the hard ones:
Too many things render themselves too much - Let's say our application have tabs. Every tab controls a collection. On the left side you get the collection. You click a model to start editing it at the center. You change its name and press tab to get to the next form item. Now, your app is a "real time something something" that notices the difference, runs validations, and automatically sync the change to the server, no save button required! Great, but the H2 at the start of the form is the same name as in the input - you need to update it. Oh, and you need to update the name on the list to the side. OH, and the list sorts itself by names!
Here's another example: You want to create a new item in the collection. You press the "new" button and you start filling out the form. Do you immediately add the item to the collection? But what happens if you decided to discard it? Or if you save the entire collection on another tab? And, there's a file upload - You need to save and sync the model before you can start uploading the file (so you can attach the file to the model). So everything starts rendering in tremors: You save the model and the list and the form renders themselves again - it's synced now, so you get a new delete button, and it shows in the list - but now the file upload finished uploading, so everything starts rendering again.
Add subviews to the mix and everything starts looking like a Fellini movie.
It's subviews all the way down - Here's a good article about this stuff. I could not, for the love of everything that is holy, find a correct way to attach jQuery plugins or DOM events to any view that has subviews. Hell ensues promptly. Tooltips hear a render coming a long and start freaking around, subviews become zombie-like or do not respond. This is the main pain points as here actual bugs stand, but I still don't have an all encompassing solution.
Flickering - Rendering is fast. In fact, it is so fast that my screen looks like it had a seizure. Sometimes it's images that has to load again (with another server call!), so the html minimizes and then maximizes again abruptly - a css width+height for that element will fix that. sometimes we can solve this with a fadeIn and a fadeOut - which are a pain in the ass to write, since sometimes we're reusing a view and sometimes creating it anew.
TL;DR - I'm having problems with views and subviews in Backbone - It renders too many times, it flickers when it renders, subviews detach my DOM events and eat my brains.
Thank you!
More details: BackboneJS with the Ruby on Rails Gem. Templates using UnderscoreJS templates.
Partial rendering of views
In order to minimize the full rendering of your DOM hierarchy, you can set up special nodes in your DOM that will reflect updates on a given property.
Let's use this simple Underscore template, a list of names:
<ul>
<% _(children).each(function(model) { %>
<li>
<span class='model-<%= model.cid %>-name'><%= model.name %></span> :
<span class='model-<%= model.cid %>-name'><%= model.name %></span>
</li>
<% }); %>
</ul>
Notice the class model-<%= model.cid %>-name, this will be our point of injection.
We can then define a base view (or modify Backbone.View) to fill these nodes with the appropriate values when they are updated:
var V = Backbone.View.extend({
initialize: function () {
// bind all changes to the models in the collection
this.collection.on('change', this.autoupdate, this);
},
// grab the changes and fill any zone set to receive the values
autoupdate: function (model) {
var _this = this,
changes = model.changedAttributes(),
attrs = _.keys(changes);
_.each(attrs, function (attr) {
_this.$('.model-' + model.cid + '-' + attr).html(model.get(attr));
});
},
// render the complete template
// should only happen when there really is a dramatic change to the view
render: function () {
var data, html;
// build the data to render the template
// this.collection.toJSON() with the cid added, in fact
data = this.collection.map(function (model) {
return _.extend(model.toJSON(), {cid: model.cid});
});
html = template({children: data});
this.$el.html(html);
return this;
}
});
The code would vary a bit to accommodate a model instead of a collection.
A Fiddle to play with http://jsfiddle.net/nikoshr/cfcDX/
Limiting the DOM manipulations
Delegating the rendering to the subviews can be costly, their HTML fragments have to be inserted into the DOM of the parent.
Have a look at this jsperf test comparing different methods of rendering
The gist of it is that generating the complete HTML structure and then applying views is much faster than building views and subviews and then cascading the rendering. For example,
<script id="tpl-table" type="text/template">
<table>
<thead>
<tr>
<th>Row</th>
<th>Name</th>
</tr>
</thead>
<tbody>
<% _(children).each(function(model) { %>
<tr id='<%= model.cid %>'>
<td><%= model.row %></td>
<td><%= model.name %></td>
</tr>
<% }); %>
</tbody>
</table>
</script>
var ItemView = Backbone.View.extend({
});
var ListView = Backbone.View.extend({
render: function () {
var data, html, $table, template = this.options.template;
data = this.collection.map(function (model) {
return _.extend(model.toJSON(), {
cid: model.cid
});
});
html = this.options.template({
children: data
});
$table = $(html);
this.collection.each(function (model) {
var subview = new ItemView({
el: $table.find("#" + model.cid),
model: model
});
});
this.$el.empty();
this.$el.append($table);
return this;
}
});
var view = new ListView({
template: _.template($('#tpl-table').html()),
collection: new Backbone.Collection(data)
});
http://jsfiddle.net/nikoshr/UeefE/
Note that the jsperf shows that the template can be be split into subtemplates without too much penalty, which would allow you to provide a partial rendering for the rows.
On a related note, don't work on nodes attached to the DOM, this will cause unnecessary reflows. Either create a new DOM or detach the node before manipulating it.
Squashing zombies
Derick Bailey wrote an excellent article on the subject of eradicating zombie views
Basically, you have to remember that when you discard a view, you must unbind all listeners and perform any additional cleanup like destroying the jQuery plugin instances. What I use is a combination of methods similar to what Derick uses in Backbone.Marionette:
var BaseView = Backbone.View.extend({
initialize: function () {
// list of subviews
this.views = [];
},
// handle the subviews
// override to destroy jQuery plugin instances
unstage: function () {
if (!this.views) {
return;
}
var i, l = this.views.length;
for (i = 0; i < l; i = i + 1) {
this.views[i].destroy();
}
this.views = [];
},
// override to setup jQuery plugin instances
stage: function () {
},
// destroy the view
destroy: function () {
this.unstage();
this.remove();
this.off();
if (this.collection) {
this.collection.off(null, null, this);
}
if (this.model) {
this.model.off(null, null, this);
}
}
});
Updating my previous example to give the rows a draggable behavior would look like this:
var ItemView = BaseView.extend({
stage: function () {
this.$el.draggable({
revert: "invalid",
helper: "clone"
});
},
unstage: function () {
this.$el.draggable('destroy');
BaseView.prototype.unstage.call(this);
}
});
var ListView = BaseView.extend({
render: function () {
//same as before
this.unstage();
this.collection.each(function (model) {
var subview = new ItemView({
el: $table.find("#" + model.cid),
model: model
});
subview.stage();
this.views.push(subview);
}, this);
this.stage();
this.$el.empty();
this.$el.append($table);
return this;
}
});
http://jsfiddle.net/nikoshr/yL7g6/
Destroying the root view will traverse the hierarchy of views and perform the necessary cleanups.
NB: sorry about the JS code, I'm not familiar enough with Coffeescript to provide accurate snippets.
Ok, in order.. :)
Loading...
In case you want to validate data which stored on server, good practice do it on server-side. If validation on server will be unsuccessful, server should send not 200 HTTP code, therefore save metod of Backbone.Model will trigger error.
Other side, for validation data backbone has unimplemented validate method. I guess that right choise to implement and use it. But keep in mind that validate is called before set and save, and if validate returns an error, set and save will not continue, and the model attributes will not be modified. Failed validations trigger an "error" event.
Another way, when we call silent set(with {silent: true} param), we should call isValid method manually to validate data.
Too many things render themselves too much..
You have to separate your Views under their logic. Good practice for collection is separate view for each model. In this case you could render each element independently. And even more - when you initalizing your container view for collection, you could bind any event from each model in the collection to appropriate view, and they will render automatically.
Great, but the H2 at the start of the form is the same name as in the
input - you need to update it. Oh, and you need to update the name on
the list to the side.
you could use JQuery on method to implement callback which send value to display. Example:
//Container view
init: function() {
this.collection = new Backbone.Collection({
url: 'http://mybestpage.com/collection'
});
this.collection.bind('change', this.render, this);
this.collection.fetch();
},
render: function() {
_.each(this.collection.models, function(model) {
var newView = new myItemView({
model: model,
name: 'view' + model.id
});
this.$('#my-collection').append(newView.render().$el);
view.on('viewEdit', this.displayValue);
}, this);
},
...
displayValue: function(value) {
//method 1
this.displayView.setText(value); //we can create little inner view before,
//for text displaying. Сonvenient at times.
this.displayView.render();
//method 2
$(this.el).find('#display').html(value);
}
//View from collection
myItemView = Backbone.View.extend({
events: {
'click #edit': 'edit'
},
init: function(options) {
this.name = options.name;
},
...
edit: function() {
this.trigger('viewEdit', this.name, this);
}
OH, and the list sorts itself by names!
You can use sort method for backbone collections. But (!) Calling sort triggers the collection's "reset" event. Pass {silent: true} to avoid this. How to
Here's another example: You want to create a new item in the
collection...
When we press a "New" button we need to create a new model, but only when .save() method will trigger success, we should push this model to collection. In another case we should display error message. Of course we have no reasons to add a new model to our collection until it has been validated and saved on server.
It's subviews all the way down... subviews become zombie-like or do not respond.
when you (or any model) calling render method, all elements inside it will be recreated. So in case when you have subviews, you should call subView.delegateEvents(subView.events); for all of subviews; Probably this method is little trick, but it works.
Flickering..
Using thumbnails for big and medium images will minimize flickering in lot of cases. Other way, you could separate rendering of view to images and other content.
Example:
var smartView = Backbone.View.extend({
initialize: function(){
this.model.on( "imageUpdate", this.imageUpdate, this );
this.model.on( "contentUpdate", this.contentUpdate, this );
},
render: function(){
this.$el.html(this.template(this.model.toJSON()));
},
imageUpdate: function(){
this.$el.find('#image').attr('src', this.model.get('imageUrl'));
},
contentUpdate: function(){
this.$el.find('#content').html(this.model.get('content'));
}
})
I hope this helps anyone. Sorry for grammar mistakes, if any :)
Loading...
I'm a huge fan of eager loading. All my server calls are JSON responses, so it isn't a huge deal to make them more often than not. I usually refresh a collection every time it's needed by a view.
My favorite way to eager load is by using Backbone-relational. If I organize my app in a hierarchical manner. Consider this:
Organization model
|--> Event model
|--> News model
|--> Comment model
So when a user is viewing an organization I can eager load that organization's events and news. And when a user is viewing a news article, I eager load that article's comments.
Backbone-relational provides a great interface for querying related records from the server.
Too many things render themselves too much...
Backbone-relational helps here too! Backbone-relational provides a global record store that proves to be very useful. This way, you can pass around IDs and retrieve the same model elsewhere. If you update it in one place, its available in another.
a_model_instance = Model.findOrCreate({id: 1})
Another tool here is Backbone.ModelBinder. Backbone.ModelBinder lets you build your templates and forget about attaching to view changes. So in your example of collecting information and showing it in the header, just tell Backbone.ModelBinder to watch BOTH of those elements, and on input change, your model will be updated and on model change you view will be updated, so now the header will be updated.
It's subviews all the way down... subviews become zombie-like or do not respond...
I really like Backbone.Marionette. It handles a lot of the cleanup for you and adds an onShow callback that can be useful when temporarily removing views from the DOM.
This also helps to facilitate attaching jQuery plugins. The onShow method is called after the view is rendered and added to the DOM so that jQuery plugin code can function properly.
It also provides some cool view templates like CollectionView that does a great job of managing a collection and its subviews.
Flickering
Unfortunately I don't have much experience with this, but you could try pre-loading the images as well. Render them in a hidden view and then bring them forward.

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