html2canvas not work in ie9 - javascript

I want to convert div to canvas and in chrome it works good but in IE9 it convert it but not good- its cut the div content and change the order of div elements.
witch js should i download that work well in IE9 too?
Someone have any idea how can I resolve this resolution problem?
my js code:
$scope.canvastoimage = function () {
html2canvas($("#mytryapp"), {
proxy: "server.js",
useCORS: true,
onrendered: function(canvas) {
document.body.appendChild(canvas);
$("#img-out").append(canvas);
$("#mytryapp").hide();
printthispage();
}
});
}
The result is attached:
Thanks!

This code works well in all browsers
html2canvas([document.getElementById(mytryapp)], {
onrendered: function (canvas) {
var imageData = canvas.toDataURL('image/png',1.0);
document.getElementById('img-out')[0].innerHTML = imageData;
}
});
Test it and see how it goes. The index 0 is used with jQuery objects to get "real" document element so if you are not using jquery change to this:
html2canvas([document.getElementById(mytryapp)], {
onrendered: function (canvas) {
var imageData = canvas.toDataURL('image/png',1.0);
document.getElementById('img-out').innerHTML = imageData;
}
});

Related

How do you concatenate two or images in pdf using Html2Canvas & JsPDF?

I am trying to wrap my head around HTML2Canvas' API but the documentation is extremely limited. The situation is that I am putting 2 or more div's (thier content) into a single PDF where each div represents a different page. Sounds easy right ? Not really. I have tried everything to make this work, but the asynchournous nature of JS is making this way harder than it has to be.
Here is what I have
html2canvas($("#monthly_agg_report_container"), {
onrendered: function(canvas)
{
var doc = new jsPDF('landscape', 'pt','a2');
var imgData = canvas.toDataURL("image/png");
doc.addImage(imgData,'PNG',0,0,canvas.width*1.33,canvas.height*1.33);
doc.save('report.pdf') ;
}
}).then(function(){
//another html2canvas doesnt work. PDF comes with a empty page. Because `doc` is out of scope
alert('done')
})
This is the code that worked for me:
function generatePDF() {
var doc = new jsPDF('landscape', 'pt','a2');
console.log(doc);
html2canvas($("#monthly_agg_report_container"), {
onrendered: function(canvas)
{
var imgData = canvas.toDataURL("image/png");
doc.addImage(imgData,'PNG',0,0,canvas.width*1.33,canvas.height*1.33);
// doc.save('report.pdf') ;
}
}).then(function(){
html2canvas($("#descriptor_stats_container"), {
onrendered: function(canvas)
{
console.log('2nd doc '+doc);
doc.addPage();
var imgData = canvas.toDataURL("image/png", 1.0);
doc.addImage(imgData,'PNG',0,0,canvas.width*1.33,canvas.height*1.33);
//doc.save('report.pdf') ;
}
}).then(function(){
alert('done')
html2canvas($("#alerts_stats_container"), {
onrendered: function(canvas)
{
console.log('2nd doc '+doc);
doc.addPage();
var imgData = canvas.toDataURL("image/png");
doc.addImage(imgData,'PNG',0,0,canvas.width*1.33,canvas.height*1.33);
doc.save('report.pdf') ;
}
})
})
})
}

converting svg graphic into image causing problems

I need to convert amChart into an image using canvas. By using the following code:
$(function() {
$("#btnSave").click(function() {
html2canvas($("#widget"), {
onrendered: function(canvas) {
theCanvas = canvas;
document.body.appendChild(canvas);
// Convert and download as image
Canvas2Image.saveAsPNG(canvas);
$("#img-out").append(canvas);
// Clean up
//document.body.removeChild(canvas);
}
});
});
});
But there is problem in the generated image, see the following svg chart in html page
while the generated image:

How to generate "screenshot" of html div with external images?

I have a HTML div with external images. (The following is an example, but in the actual case I am using Amazon S3, so downloading and storing the image on the same server is not an option) Currently I am using html2canvas to convert the div to image. However, the external image is always replaced by a blank space.
The code I use to capture the image:
$(function() {
$("#btnSave").click(function() {
html2canvas($("#widget"), {
onrendered: function(canvas) {
theCanvas = canvas;
document.body.appendChild(canvas);
// Convert and download as image
Canvas2Image.saveAsPNG(canvas);
$("#img-out").append(canvas);
}
});
});
});
Edited: jsfiddle: https://jsfiddle.net/0y2zxxL8/3/
I may use other library. I may also do that in backend. (I am using PHP + laravel 5 for backend) Is there a way I can generate a "screenshot" of the HTML div with external images?
Update The current answer are working after editing. Yet, for my actual use, there will be multiple image with their position set by the user by drag and drop. I can still get the position, but it would be better for me if it is possible to not set the position specifically.
Your JSFiddle given ReferenceError: Canvas2Image is not defined while hit on 'Save PNG' button. So check your code(not fiddle) for same error.
UPDATE
See this JSFiddle example as reference. May this one will help you.
UPDATE 2
I place some code into your one, check it out. Hope this will be your solution..!
Working result with FF v44 and its working. Taken snap with JSFiddle code
$(function() {
$("#btnSave").click(function() {
html2canvas($("#widget"), {
onrendered: function(canvas) {
var context=canvas.getContext("2d"); // returns the 2d context object
var img=new Image() //creates a variable for a new image
img.src= "http://lorempixel.com/400/200/"; // specifies the location of the image
context.drawImage(img,0,50); // draws the image at the specified x and y location
// Convert and download as image
theCanvas = canvas;
document.body.appendChild(canvas);
// Convert and download as image
Canvas2Image.saveAsPNG(canvas);
$("#img-out").append(canvas);
}
});
});
});
UPDATE 3 (12/29/2016) JSFiddle
After research, found that the problem is because we are only assigning the image source which is only pass message to the browser to retrieve the data.
Further image element is may be not really accessible with the browser when click to draw canvas from it. We are just tell code to load it and it's done.
Change code to solve OP's facing chrome issue like below:
img.onload = function() {
context.drawImage(img, 0, 50);// draws the image at the specified x and y location
}
UPDATE 4 JSFiddle
Make image position dynamic based on OP requirement.
onrendered is no longer working..
i solved this problem by adding "allowTaint" option
{ allowTaint: true }
2018 solution:
html2canvas(document.getElementById('result'), { allowTaint: true }).then(function (canvas) {
document.body.appendChild(canvas);
});
You may try to scan the image source for external urls and change them to your website and load them with php.
Something like
$(function() {
var imageproxy = "http://example.com/imageproxy.php"; //Change this
var mydomain = new RegExp(location.host);
$("#btnSave").click(function() {
$("#widget").find('img').each(function(){
var img_src = $(this).attr('src');
if(!mydomain.test(img_src)){
$(this).attr('src', imageproxy + "?url=" + encodeURIComponent(img_src));
}
});
html2canvas($("#widget"), {
onrendered: function(canvas) {
var link = $('<a target="_blank">Download</a>');
link.attr('download', 'test.png');
link.attr('href', canvas.toDataURL());
$("#btnSave").after(link);
}
});
});
});
imageproxy.php
<?php
if(!empty($_GET['url'])){
$url = urldecode($_GET['url']);
$img_type = "image/jpeg";
$chunks = explode('.', $url);
if(is_array($chunks) && count($chunks) > 1){
$ext = end($chunks);
switch ($ext){
case 'jpg':
case 'jpeg':
$img_type = "image/jpeg";
break;
case 'png':
$img_type = "image/png";
break;
case 'gif':
$img_type = "image/gif";
break;
}
}
$img = file_get_contents($url);
header ("Content-Type: $img_type");
echo $img;
}
note: php script is very simple, image detection is not working 100%, this is just ti give you an idea. If you use some php image libs to load and get image type you can do this just with few lines of code. you may also try with "php readfile".

Duplicate text in svg with html2canvas

I have the plunkr http://plnkr.co/edit/jdAYlcfO5GDru0MMa2fM?p=preview
$.fn.canvas = function(options){
var hids = $(this).find(':hidden');
source = $(this).get(0);
html2canvas(source, {
onrendered: function(canvas) {
document.body.appendChild(canvas);
}
});
};
After click on save, text inside svg get printed twice.
Thats not what desired.
How to fix it?
Use
document.body.replaceChild(document.body,canvas);

changing div element to canvas issue in html2canvas

Using html2Canvas , I can change body element to canvas in this fiddle ,
html2canvas(document.body, {
onrendered: function(canvas) {
document.body.appendChild(canvas);
}
});
but when I get div element by ID using this code ,
html2canvas($('#mainDiv'), {
onrendered: function(canvas) {
document.body.appendChild(canvas);
}
});
I can't change this div to canvas . How can I fix it ?
Once you ensure that jQuery is included in your jsFiddle, rendering the element works as intended. Here's a demo.

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