Drop down menu reduce global variable scope - javascript

How can the global "x" variable be reduced in scope to local variable?
Please note that simply moving the "var x" inside the "showAddress" function will not work as the keyup event listener will reset the variable to 0 evetytime. Any help is appreciated.
document.getElementById("where").addEventListener("keyup", showAddress, false);
var x = 0;
function showAddress (e) {
var search = document.getElementById("where").value;
if (search.length < 2) {
document.getElementById("addressNav").innerHTML = '';
return 0;
} else {
var hr = new XMLHttpRequest();
var url = "/handlers/suggestAddress.php";
hr.open("POST", url, true);
hr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
hr.onreadystatechange = function () {
if (hr.readyState == 4 && hr.status == 200) {
document.getElementById("addressNav").innerHTML = hr.responseText;
// click on the address
var divs = document.getElementById("addressNav").getElementsByTagName("div"), i;
for (i = 0; i < divs.length; i++) {
divs[i].onclick = function () {
document.getElementById("where").value = this.innerHTML;
document.getElementById("addressNav").innerHTML = '';
};
}
//navigate address from keyboard
if (e.keyCode == 38) {
if (x > 0) {
x -= 1;
} else {
x = divs.length - 1;
}
} else if (e.keyCode == 40) {
if (x < divs.length - 1) {
x += 1;
} else {
x = 0;
}
} else {
if (e.keyCode == 13) {
document.getElementById("where").value = divs[x].innerHTML;
document.getElementById("addressNav").innerHTML = '';
}
}
divs[x].setAttribute("class", "addressListKeyboard");
console.log(x);
}
};
hr.send("search=" + search);
}
}

Variable x should remember the last selected div and that's why it has global scope. Moving it to local scope will not work as showAddress is keyup event handler which will erase the value of x each time the keyup event occurs.

Related

clear javascript : determine which link was clicked

I have a cycle of links and I determined click event on them. And I want to define if navbar[1].clicked == true {doing something} else if navbar[2].cliked == true {doing something} etc. "By if else in " reveal functional callbackFn".
Here is the code:
var navbar = document.getElementById("navbar").getElementsByTagName("a");
for (var i = 0; i < navbar.length; i++) {
navbar[i].addEventListener('click', function() { reveal('top'); });
}
function reveal(direction) {
callbackFn = function() {
// this is the part where is running the turning of pages
classie.remove(pages[currentPage], 'page--current');
if (navbar[1].clicked == true) {
currentPage = 0;
} else if(navbar[1].clicked == true) {
currentPage = 1;
} else if(navbar[2].clicked == true) {
currentPage = 2;
} else if(navbar[3].clicked == true) {
currentPage = 3;
} else if(navbar[4].clicked == true) {
currentPage = 4;
};
classie.add(pages[currentPage], 'page--current');
};
}
This is typically a problem of closure.
You can make the following change
Here the call back function of the addEventListener is an IIFE, & in the reveal function pass the value of i
var navbar = document.getElementById("navbar").getElementsByTagName("a");
for (var i = 0; i < navbar.length; i++) {
navbar[i].addEventListener('click', (function(x) {
reveal('top',x);
}(i))};
}
In this function you will have access to
function reveal(direction,index) {
// not sure what this function is mean by, but you will have the value of `i` which is denote the clicked element
callbackFn = function() {
// this is the part where is running the turning of pages
classie.remove(pages[currentPage], 'page--current');
if (index == 1) {
currentPage = 0;
} else if (index == 1) {
currentPage = 1;
} else if (index == 2) {
currentPage = 2;
} else if (index == 3) {
currentPage = 3;
} else if (index == 4) {
currentPage = 4;
};
classie.add(pages[currentPage], 'page--current');
};
}
Here is the solution in my case.
Thank you brk for helping in any case, thanks again.
// determine clicked item
var n;
$('#navbar a').click(function(){
if($(this).attr('id') == 'a') {
n = 0;
} else if($(this).attr('id') == 'b') {
n = 1;
} else if($(this).attr('id') == 'c') {
n = 2;
} else if($(this).attr('id') == 'd') {
n = 3;
} else if($(this).attr('id') == 'e') {
n = 4;
};
});
var pages = [].slice.call(document.querySelectorAll('.pages > .page')),
currentPage = 0,
revealerOpts = {
// the layers are the elements that move from the sides
nmbLayers : 3,
// bg color of each layer
bgcolor : ['#52b7b9', '#ffffff', '#53b7eb'],
// effect classname
effect : 'anim--effect-3'
};
revealer = new Revealer(revealerOpts);
// clicking the page nav
document.querySelector("#a").addEventListener('click', function() { reveal('cornertopleft'); });
document.querySelector("#b").addEventListener('click', function() { reveal('bottom'); });
document.querySelector("#c").addEventListener('click', function() { reveal('left'); });
document.querySelector("#d").addEventListener('click', function() { reveal('right'); });
document.querySelector("#e").addEventListener('click', function() { reveal('top'); });
// moving clicked item's `n` into the function
function reveal(direction) {
var callbackTime = 750;
callbackFn = function() {
classie.remove(pages[currentPage], 'page--current');
currentPage = n;
classie.add(pages[currentPage], 'page--current');
};
revealer.reveal(direction, callbackTime, callbackFn);
}

JavaScript drop-down menu issues

My menu is sliding down into the page as I want but it does not go up to a "0px" i marginTop when I click the image again. The image has a onclick="meny()" event.
var menu;
var x = 0;
function meny() {
menu = document.getElementById('menu-slider');
if(x = 1) {
menu.style.marginTop = "0px";
x = 0;
} else if(x = 0) {
menu.style.marginTop = "-300px";
x = 1;
}
};
You might want to get rid of the quotes here: x='0' and try x=1 instead of x=x+1 same goes for the else if
It should be
if(x == 1) {
...
} else if (x == 0) {
...
}
rather than
if (x = 1) {
...
} else if (x = 0) {
...
}

Change this a function so I can pass a id into it- javascript

At the moment I am creating a Hangman Game and I have 26 different functions for each button on the web page. When a button is clicked its function works. What I want to do is change this so all I need is one function for all 26 buttons. Here is my HTML at the moment:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Here is my Javascript:
function A(event) {
if (event.target.classList.contains("disabled")) {
event.preventDefault();
}
document.getElementById("A").style.opacity = "0.5";
event.target.classList.add("disabled");
for (var letter = 0; letter <= randomWord.length - 1; letter++) {
if (randomWord[letter] === "a") {
document.getElementById("letter_" + letter).innerHTML = "A";
if (oneClick === true) {
score = score + 1;
oneClick = false;
}
document.getElementById("Score").innerHTML = score;
} else if (randomWord.indexOf("a") == -1 && hasLooped === true) {
if (oneClick === true) {
score = score + 1;
oneClick = false;
}
document.getElementById("Score").innerHTML = score;
hasLooped = false;
mistakesLeft = mistakesLeft - 1;
document.getElementById("attempsLeft").innerHTML = mistakesLeft;
console.log(mistakesLeft);
if (mistakesLeft == 7) {
document.getElementById("part-1").style.display = "block";
}
else if (mistakesLeft == 6) {
document.getElementById("part-2").style.display = "block";
} else if (mistakesLeft == 5) {
document.getElementById("part-3").style.display = "block";
} else if (mistakesLeft == 4) {
document.getElementById("part-4").style.display = "block";
} else if (mistakesLeft == 3) {
document.getElementById("part-5").style.display = "block";
} else if (mistakesLeft == 2) {
document.getElementById("part-6").style.display = "block";
} else if (mistakesLeft == 1) {
document.getElementById("part-7").style.display = "block";
} else {
document.getElementById("part-8").style.display = "block";
}
}
}
}
What changes will I need to make to my HTML and Javascript so I no longer need to have 26 different functions? The stuff with in my javascript will also need to change.
Thanks
Change this a function so I can pass a id into it
Like you said, "pass an id into it"
onclick="oneFunction(event, this.id)"
function oneFunction(event, id){
// one code
}
You don't even need id. Just pass in this and you've got your element.
You can also attach the function by addEventListener something like
HTML
A
B
C
JS
var allButtons = document.getElementsByClassName('gamebutton');
//-------------as given in a tag as class----------^^^^
for(var i=0; i<allButtons.length; i++;){
allButtons[i].addEventListener('click', function (event){
//the single function by which your game would be executed
executeFunction(event, this.id);
//the id(eg:- A, B, C)----^^^-- depends
// on click is passing
})
}

How to move an element in javascript automatically with while loop?

I am making a Snake game so I'm trying to move my snake. It is moving with keys but it should move automatically on the screen. I tried doing that with while loops like in the code below but because of break; I have to press a key every time I want it to move. How can I make it move automatically? I tried removing break; an using an if statement but I didn't succeed.
Any other solutions or something else?
I'm new to programming so any advices would be helpful.
var main = function() {
var i = 0;
var j = 0;
$(document).keyup(function(event) {
var e = event.which;
while(i == 1) {
$('.snake').animate({left: '+=10px'}, 10);
break;
}
while(i == 2) {
$('.snake').animate({left: '-=10px'}, 10);
break;
}
while(i == 3) {
$('.snake').animate({top: '-=10px'}, 10);
break;
}
while(i == 4) {
$('.snake').animate({top: '+=10px'}, 10);
break;
}
//Which key is preesed
//D
if(e == 68) {
i = 1;
}
//A
else if(e == 65) {
i = 2;
}
//W
else if(e == 87) {
i = 3;
}
//S
else if(e == 83) {
i = 4;
}
//Any other key
else {
i = 0;
}
});
};
$(document).ready(main);
I think you just have to organize a little bit your code.
First. You must put your code inside a function. You really don't need a while. You can use a simple if.
function move(i) {
if(i == 1) {
$('.snake').animate({left: '+=10px'}, 10);
break;
}
if(i == 2) {
$('.snake').animate({left: '-=10px'}, 10);
break;
}
if(i == 3) {
$('.snake').animate({top: '-=10px'}, 10);
break;
}
if(i == 4) {
$('.snake').animate({top: '+=10px'}, 10);
break;
}
}
Now you have to change the event, using keydown instead of keyup
function main() {
var interval;
$(document).keydown(function(event) {
if(interval) clearInterval(interval); // Clear the previous interval
var e = event.which;
var i;
//Which key is pressed
//D
if(e == 68) {
i = 1;
}
//A
else if(e == 65) {
i = 2;
}
//W
else if(e == 87) {
i = 3;
}
//S
else if(e == 83) {
i = 4;
}
//Any other key
else {
i = 0;
}
interval = setInterval(function() {
move(i)
},1000); // repeat every 1 second
});
}
$(document).ready(main);

Checkboxes and trying to save the state of all checkboxes for the user when they return

function getFormState() {
var fields = document.getElementsByTagName('form')[0].elements;
if (fields.length === 0) {
return;
};
for (var i = 0; i <= fields.length - 1; i++) {
var name = fields[i].getAttribute('name');
if (document.getElementByTagName('name').checked === true) {
localStorage.setItem('name', "true");
} else {
localStorage.setItem('name', "false");
}
}
}
function fillFormState() {
var fields = document.getElementsByTagName('form')[0].elements;
if (fields.length === 0) {
return;
};
for (var i = 0; i <= fields.length - 1; i++) {
var name = fields[i].getAttribute('name');
getStatus = localStorage.getItem('name'); {
if (getStatus === "true") {
console.log("its checked");
document.getElementByTagName("name").setAttribute('checked', 'checked');
} else {
console.log("its not checked");
}
}
}
} // run the below functions when the web page is loadedwindow.onload = function () {
// check if HTML5 localStorage is supported by the browser
if ('localStorage' in window && window['localStorage'] !== null) {
// get the form state
getFormState();
// save the state of the form each X seconds (customizable)
setInterval('fillFormState()', 1 * 1000);
}
};
But it doesn't seem to work. And Im trying to figure out why. Im not very experienced with javascript so it might be quite obvious. Sorry for that. Im trying.
I'm guessing your localStorage is never being set because of this loop:
for (var i = 0; i <= fields.length - 1; i++) {
var name = fields[i].getAttribute('name');
if (document.getElementByTagName('name').checked === true) {
localStorage.setItem('name', "true");
} else {
localStorage.setItem('name', "false");
}
}
There is no document.getElementByTagName, and you are also searching for "name" instead of your variable name.
for (var i = 0; i <= fields.length - 1; i++) {
var name = fields[i].getAttribute('name');
if (fields[i].checked === true) { //Check the current field
localStorage.setItem(name, "true"); //Set the actual name, not "name"
} else {
localStorage.setItem(name, "false");
}
}

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