A better way to create a heap of empty Objects - javascript

So I can create a whole bunch of empty objects that are independent with my code below. Is there a better way to do this? Or is this the only method?
var array = [];
for (let i = 0; i < 5; i++)
{
array.push("temp" + i);
}
for (let item of array)
{
eval(`${item} = new Object();`);
}
temp0.first = 1;
temp4.last = "last";
for (let item of array)
{
console.log(eval(item));
}

Simply use an object:
var objects = {};
for (let i = 0; i < 5; i++)
{
objects["temp" + i] = {};
}
Accessing with:
objects["temp0"]
or:
objects.temp0
Or if you want to pollute the global namespace you can use:
for (let i = 0; i < 5; i++)
{
window["temp" + i] = {};
}
And access using:
temp0
temp1 //etc.
or:
window["temp0"] //just like above

Array(5).fill({})
// [{},{},{},{},{}]
Array(5).fill("temp").map((x, i) => x + i)
// ["temp0", "temp1", "temp2", "temp3", "temp4"]
Array.from({length: 5}, (_, i) => "temp" + i)
// ["temp0", "temp1", "temp2", "temp3", "temp4"]
[...Array(5).keys()]
// [0, 1, 2, 3, 4]

It's like this:
function makeMadObjects(num){
var a = [];
for(var i=0; i<num; i++){
a.push({});
}
return a;
}
var arrayOfObjects = makeMadObjects(27);
arrayOfObjects[4].someProperty = 'some value';
console.log(arrayOfObjects);

You can use destructuring assignment to assign variable names to objects within an array, or set property names to objects within an array having dynamic .length, then retrieve specific object from array using index of object within array and property name of object where property is a plain object
let n = 5; // `n`: dynamic; e.g.; Math.floor(Math.random() * 100);
let temps = Array.from({length: n}, (_, i) => ({}));
let len = temps.length;
let [temp0, temp1, temp2, temp3, temp4 /* , ..tempN < len */ ] = temps;
console.log(temp0, temp4);
let n = 5 // Math.floor(Math.random() * 100);
let temps = Array.from({length:n}, (_, i) => ({[`temp${i}`]:{}}));
// set, get `temp0` through `tempN`, when needed for application,
// where `N` is less than `n`, e.g.; set, get `temp0`, `temp4`
let {0:{temp0}, 4:{temp4}} = temps;
console.log(temp0, temp4);

Related

Javascript function multiply calling

Here is code
function CreateArray(length) {
var array1 = [];
for (var k = 0, t = length; k < t; k++) {
array1.push(Math.round(Math.random() * 3000000))
};
return array1;
}
var array = CreateArray(100,500,1000) // works only for 100
It looks like i think a stupid question, but i'm stuck at calling of a function. How to call this function with different lengths?
Use rest parameters in the argument, and map each length to a new array of randoms:
const CreateArray = (...lengths) => lengths.map(length => (
Array.from({ length }, () => Math.floor(Math.random() * 3000000))
));
const [arr1, arr2, arr3] = CreateArray(100, 500, 1000);
console.log(arr2.length);
console.log(arr2[10]);
Return multiply arrays with one calling :
Solutions :
function CreateArray(length) {
var array1 = [];
for (var k = 0, t = length; k < t; k++) {
array1.push(Math.round(Math.random() * 3000000))
};
return array1;
}
//var array = CreateArray(100,500,1000);
var arrayArguments= [100, 500, 1000],
resultArray = arrayArguments.map(function(num) {
return CreateArray(num);
});
console.log(resultArray);
Hope it's helpful :)

Array of objects contains same object over and over again

I create multiple objects and push them to the array objArr:
var objArr = [];
var obj = {};
var height = [9,8,7,3,6,5,2,4];
for (var i = 0; i < 8; i++) {
debugger;
var mountainH = height[i];
obj.h = mountainH;
obj.index = i;
objArr.push(obj);
}
for (var i = 0; i < objArr.length; i++) {
alert(objArr[i].h);
}
But as you can see, each object has the same values. Why?
Put the initialization of obj within your for-loop.
You were re-assigning new values to a global variable obj.
var objArr = [];
var height = [9,8,7,3,6,5,2,4];
for (var i = 0; i < 8; i++) {
debugger;
var obj = {};
var mountainH = height[i];
obj.h = mountainH;
obj.index = i;
objArr.push(obj);
}
for (var i = 0; i < objArr.length; i++) {
console.log(objArr[i].h);
}
Because the scope of obj in your code is global and it should rather be contained in the for loop.
If you will not declare it inside the loop then the value will get overwritten of the same obj on each iteration instead of a new memory allocation.
var objArr = [];
var height = [9, 8, 7, 3, 6, 5, 2, 4];
for (var i = 0; i < 8; i++) {
debugger;
var mountainH = height[i];
var obj = {};
obj.h = mountainH;
obj.index = i;
objArr.push(obj);
}
console.log(obj);
As noted, you need to initialize a new object in each iteration of the loop, otherwise all your array members simply share the same object reference.
Additionally, your code can be greatly reduced by building the array using .map(), and fully using the object literal initializer to declare the properties.
var height = [9,8,7,3,6,5,2,4];
var objArr = height.map((n, i) => ({h: n, index: i}));
console.log(objArr);
This is shorter and clearer. For every number in height, it creates a new object and adds it to a new array, which is returned from .map().
It can be even a little shorter with the newer features for object literals.
var height = [9,8,7,3,6,5,2,4];
var objArr = height.map((h, index) => ({h, index}));
console.log(objArr);

How do I build an object counting occurrences in an Array in JavaScript?

I want to count how often a number in an Array occurs. For example, in Python I can use Collections.Counter to create a dictionary of how frequently an item occurs in a list.
This is as far as I've gotten in JavaScript:
var array = [1,4,4,5,5,7];
var obj = {};
for (var i=0; i < array.length; i++) {
/* obj[array[i]] = +=1 */ <= pseudo code
}
How can I create this frequency counter object?
Close but you can't increment undefined so you need to set initial value if it doesn't exist
var array = [1,4,4,5,5,7];
var obj = {};
for (var i=0; i < array.length; i++) {
obj[array[i]] = (obj[array[i]] || 0) +1 ;
}
You were almost there. See below code:
var array = [1,4,4,5,5,7];
var obj = {};
for (var i=0; i < array.length; i++) {
obj[array[i]] = (obj[array[i]] || 0 ) +1;
}
console.log(obj);
Create an object and check if that specific key exist.If exist then increase it's value by 1
var array = [1, 4, 4, 5, 5, 7];
var obj = {};
for (var i = 0; i < array.length; i++) {
if (obj.hasOwnProperty(array[i])) {
obj[array[i]] += 1;
} else {
obj[array[i]] = 1;
}
}
console.log(obj)
You can use the ? : ternary operator to set initial value as 1 and then increment it on subsequent matches.
var array = [1,4,4,5,5,7];
var obj = {};
for (var i=0; i < array.length; i++) {
obj[array[i]] = obj[array[i]]?obj[array[i]]+1:1;
}
console.log(obj);
If the array is always going to be same, and you are going to check frequency of multiple items in the same array without it it being modified, #JohanP's answer is good.
But if you are only going to check frequency of only one item, or the array can change, creating the object is nothing but extra overhead.
In that case, you can do something like this:
const getItemFrequency = function(array, item) {
return array.filter(i => i === item).length;
}
var array = [1,4,4,5,5,7];
console.log(getItemFrequency(array, 4));
Concise logic written as proper function:
function countArrayItemFrequecy(array) {
const length = array.length;
const map = {};
for ( let i = 0; i < length; i++ ) {
let currentItem = array[i];
if (typeof map[currentItem] !== 'undefined' ) {
map[currentItem]++
} else {
map[currentItem] = 1
}
}
return map;
}
You need to make sure to assign default value to your frequency object for the first occurrence of the item. As a shortcut you can use ternary operator
var array = [1,4,4,5,5,7];
var obj = {};
for (var i=0; i < array.length; i++) {
obj[array[i]] = obj[array[i]] ? obj[array[i]]++ : 1;
}
which is the same as:
var array = [1,4,4,5,5,7];
var obj = {};
for (var i=0; i < array.length; i++) {
if (obj[array[i]]) {
obj[array[i]]++;
} else {
obj[array[i]] = 1;
}
}
You can use Object.assign: below clones map and then increments/adds the counter. These are pure (no side effects/param reassignment), single-purpose functions.
addToMap does the same thing as { ...map, map[e]: [e]: (map[e] || 0) + 1 }, but that requires babel.
const addToMap = (map, e) => Object.assign({}, map, { [e]: (map[e] || 0) + 1 });
const buildMap = a => a.reduce(addToMap, {});
Using Array.reduce:
arr.reduce(function (acc, item) {
acc[item] = (acc[item] || 0) + 1;
return acc;
}, {});
Example:
var arr = [1,1,2,4,1,4];
var counts = arr.reduce(function (acc, item) {
acc[item] = (acc[item] || 0) + 1;
return acc;
}, {});
console.log(counts);

Javascript: Given an array, return a number of arrays with different ordered combinations of elements

I need code that takes an array, counts the number of elements in it and returns a set of arrays, each displaying a different combination of elements. However, the starting element should be the same for each array. Better to explain with a few examples:
var OriginalArray = ['a','b','c']
should return
results: [['a','b','c'], ['a','c','b']]
or for example:
var originalArray = ['a','b','c','d']
should return
[['a','b','c','d'], ['a','b','d', 'c'], ['acbd', 'acdb', 'adbc', 'adcb']]
Again note how the starting element, in this case 'a' should always be the starting element.
You can use Heap's algorithm for permutations and modify it a bit to add to result only if first element is equal to first element of original array.
var arr = ['a', 'b', 'c', 'd']
function generate(data) {
var r = [];
var first = data[0];
function swap(x, y) {
var tmp = data[x];
data[x] = data[y];
data[y] = tmp;
}
function permute(n) {
if (n == 1 && data[0] == first) r.push([].concat(data));
else {
for (var i = 0; i < n; i++) {
permute(n - 1);
swap(n % 2 ? 0 : i, n - 1);
}
}
}
permute(data.length);
return r;
}
console.log(generate(arr))
You have to do a .slice(1) to feed the rest of the array to a permutations function. Then you can use .map() to stick the first item to the front of each array in the result of permutations function.
If you will do this job on large sets and frequently then the performance of the permutations function is important. The following uses a dynamical programming approach and to my knowledge it's the fastest.
function perm(a){
var r = [[a[0]]],
t = [],
s = [];
if (a.length <= 1) return a;
for (var i = 1, la = a.length; i < la; i++){
for (var j = 0, lr = r.length; j < lr; j++){
r[j].push(a[i]);
t.push(r[j]);
for(var k = 1, lrj = r[j].length; k < lrj; k++){
for (var l = 0; l < lrj; l++) s[l] = r[j][(k+l)%lrj];
t[t.length] = s;
s = [];
}
}
r = t;
t = [];
}
return r;
}
var arr = ['a','b','c','d'],
result = perm(arr.slice(1)).map(e => [arr[0]].concat(e));
console.log(JSON.stringify(result));

javascript/jquery build array from counted array

Hey i have a simple question i cant find an answer,
i´m trying to generate some raw-data for a chart
lets say i have an array like :
[1,0,0,1,2,0]
is there a way to make an array out of it that has nested arrays that represent the count of duplicate entrys ?
[[0,3],[1,2],[2,1]]
here is some code that does the trick, but saves the count as objects
var array = [1,0,0,1,2,0];
var length = array.length;
var objectCounter = {};
for (i = 0; i < length; i++) {
var currentMemboerOfArrayKey = JSON.stringify(array[i]);
var currentMemboerOfArrayValue = array[i];
if (objectCounter[currentMemboerOfArrayKey] === undefined){
objectCounter[currentMemboerOfArrayKey] = 1;
}else{
objectCounter[currentMemboerOfArrayKey]++;
}
}
but objectCounter returns them like
{0:3,1:2,2:1}
but i need it as an array i specified above ?
for any help, thanks in advance
Try
var array = [1, 0, 0, 1, 2, 0];
function counter(array) {
var counter = [],
map = {}, length = array.length;
$.each(array, function (i, val) {
var arr = map[val];
if (!arr) {
map[val] = arr = [val, 0];
counter.push(arr);
}
arr[1] += 1;
})
return counter;
}
console.log(JSON.stringify(counter(array)))
Demo: Fiddle
You can turn your object into an array easily:
var obj = {0:3,1:2,2:1};
var arr = [];
for (var key in obj) {
// optional check against Object.prototype changes
if (obj.hasOwnProperty(key)) {
arr.push([+key, obj[key]]);
}
}
Note: The object keys are strings, so i converted them back to numbers when placed in the array.
Functional way of doing this, with Array.reduce and Array.map
var data = [1,0,0,1,2,0];
var result = data.reduce(function(counts, current) {
counts[current] = current in counts ? counts[current] + 1: 1;
return counts;
}, {});
result = Object.keys(result).map(function(current){
return [parseInt(current), result[current]];
});
console.log(result);
Output
[ [ 0, 3 ], [ 1, 2 ], [ 2, 1 ] ]
Try:
var data = [1,0,0,1,2,0];
var len = data.length;
var ndata = [];
for(var i=0;i<len;i++){
var count = 0;
for(var j=i+1;j<len;j++){
if(data[i] == data[i]){
count ++;
}
}
var a = [];
a.push(data[i]);
a.push(count);
ndata.push(a);
}
console.log(ndata)
DEMO here.
First you need to map the array to an associative object
var arr = [1,0,0,1,2,0];
var obj = {};
for (var i = 0; i < arr.length; i++) {
if (obj[arr[i]] == undefined) {
obj[arr[i]] = 0;
}
obj[arr[i]] += 1;
}
Then you can easily turn that object into a 2d matrix like so:
arr = [];
for (var k in obj) {
arr.push([k, obj[k]]);
}
alert(JSON.stringify(arr));
Your existing object can be turned into an array with a simple for..in loop. Also your existing code that produces that object can be simplified. Encapsulate both parts in a function and you get something like this:
function countArrayValues(array) {
var counter = {},
result = [];
for (var i = 0, len = array.length; i < len; i++)
if (array[i] in counter)
counter[array[i]]++;
else
counter[array[i]] = 1;
for (i in counter)
result.push([+i, counter[i]]);
return result;
}
console.log( countArrayValues([1,0,0,1,2,0]) );
Demo: http://jsfiddle.net/hxRz2/

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