I am embedding about 10 YouTube iframes in my page, all with their own custom play/pause buttons. I have used this solution to begin http://jsfiddle.net/buuuue/dzroqgj0/ but I'm not sure how to tweak this piece of the code to stop ANY other video that is playing if another one begins...
function stopVideo(player_id) {
if (player_id == "player1") {
player2.stopVideo();
} else if (player_id == "player2") {
player1.stopVideo();
}
}
For example, if player 1 is currently playing, and player 3 is played, I'd want player 1 to stop playing. I've also looked into this solution https://stackoverflow.com/a/38405859/1798756, but I think I need to create the players via JS so that I can also create the custom play/pause buttons.
Thanks in advance for any help!
After creating players push them onto an array.
var vids =[];
player1 = new YT.Player('player1', {
//stuff
});
vids.push(player1);
player2 = new YT.Player('player2', {
// stuff
});
vids.push(player2);
....
..
playerN = new YT.Player('playerN', {
// stuff
});
vids.push(playerN);
Every player object's id can be accessed by its a.id property(a is itself an object , id is a property(string) )
Now when user plays a given player you have to just pause all other except the one being played(id of which you get in stopVideo).Since you have id it's easy
function stopVideo(player_id) {
for(var i=0;i<vids.length;i++){
if (player_id !=vids[i].a.id)
vids[i].stopVideo();
}
}
Example : - http://jsfiddle.net/4t9ah1La/
If you are not creating player through scripts but rather just embedding iframes then this answer mentioned by vbence is enough , below is a demo of that with improvements suggested by Jennie
Example : - http://jsfiddle.net/fyb7fyw1/
All credits to respective original authors
Related
I am creating a playlist of songs for a website that looks like this:
However, I am struggling to figure out the proper way to implement all of the possible case statements that a user may go through while toggling the buttons such as:
toggling one play button on and off
toggling one play button on, and then clicking another play button so that the previous has to toggle off
and so on.
Right now my code (below) works for every case EXCEPT for when a user toggles a play button on and off, and then clicks a different play button. This specific case causes both of the icons to toggle to the pause button instead of just the most recently clicked. I know why this happens, it is because an ID of lastPlayed is left on the old play button, thus triggering the toggle if statment.
My question is, is there an easier way to set up play button toggling that covers all of these cases without having to make a specific if statement for every possible outcome?
Either finding a better solution or fixing my one bug works, but cleaner code is always preferred, thanks for any help!
var playCounter = 0;
function clickSongPlay(artist, title, url, imageURL, element) {
//debugger;
player.playlist.push(
{
title: title,
artist: artist,
file: url,
imageURL: imageURL,
howl: null
}
);
//check to see if we need to resume the song
if ($(element).hasClass("resumeSong") && $(".music-control").hasClass("ion-ios-play")) {
console.log("resuming");
/////////LINE BELOW RESUMES THE TRACK FROM CURRENT POSITION////////
player.play();
$(element).toggleClass("ion-ios-play ion-ios-pause");
$(".resumeSong").removeClass("resumeSong");
return;
}
//if a song is playing and the pause button is clicked, pause the track
if ($(element).hasClass("ion-ios-pause")) {
console.log("pausing");
player.pause();
$(element).toggleClass("ion-ios-pause ion-ios-play");
$(element).addClass("resumeSong");
return;
}
//start playing a new song
if ($(element).hasClass("ion-ios-play") && !$(element).hasClass("resumeSong")) {
if ($("#lastPlayed") && !playCounter == 0) {
console.log("here is a new song");
$("#lastPlayed").toggleClass("ion-ios-pause ion-ios-play")
$(".music-control").removeAttr("id", "lastPlayed");
}
console.log("new song");
///////LINE BELOW LOADS THE NEW SONG//////////////
player.skipTo(player.playlist.length - 1);
$(element).toggleClass("ion-ios-play ion-ios-pause");
$(element).attr("id", "lastPlayed");
playCounter += 1;
return;
}
}
Here is the HTML for a specific song div:
<div><i class="icon ion-ios-play music-control" onclick="clickSongPlay('#song.Artist','#song.Title','#song.URL','#song.Album.ImageURL', this);"></i></div>
Well, as I can see it, there are two problems here.
One, you need to pause any song that is currently playing, whenever an element is clicked. The step that is missing from your code is the position at which we the playing song is advanced so far. I'd record this into a data-offset property of the element itself. So later, we can continue playback from where it left...
Two, find out if the clicked element is on pause or not. If it is - resume, else play from the beginning.
So here is UNTESTED code sample, which might set you on the right track:
function clickSongPlay(artist, title, url, imageURL, element) {
var nowPlaying = $(element).siblings(".ion-ios-pause")
if (nowPlaying) {
player.pause();
nowPlaying.data("offset") = player.seek();
nowPlaying.toggleClass("ion-ios-pause ion-ios-play");
nowPlaying.addClass("resumeSong");
}
player.src(url);
player.seek($(element).data("offset"));
if ($(element).hasClass("resumeSong")) {
console.log("resuming");
$(element).removeData("offset");
$(element).toggleClass("ion-ios-play ion-ios-pause");
$(element).removeClass("resumeSong");
}
player.play();
}
On the page a have a flowplayer which play videos by provided tag (just a name of video category) using playlist plugin. And I have section “Suggested videos”. When I click on suggested video, I want to reload playlist using newly selected video tag. I tried use setPlaylist(array) as described in documentation https://flowplayer.org/docs/playlist.html#methods:
var player = flowplayer();
player.setPlaylist(this.playlist);
but it's not working.
Full player method code:
updatePlayer() {
if(document.getElementById('flow').innerHTML === "") {
var player = flowplayer(document.getElementById("flow"), {
autoplay: true,
playlist: this.playlist,
loop: true
});
// here I add all player events what I need
} else {
console.log('player updated');
var player = flowplayer();
player.unload();
//update flowplayer playlist
player.setPlaylist(this.playlist);
}
}
When the player is initialized and I click to suggested videos console.log() shows me message and player.unload() works, but setPlaylist() doesn't.
The only solution what can help its to use shutdown() method, which destroys all player instances, events and so on. But it is an ugly solution I think, previous I used JW player where you can easily update playlist dynamically.
Can anyone help me? Thanks!
Solution is player.setPlaylist(this.playlist).play(0);
What I'm trying to do: Create a list of items which contains a link to play audio from a youtube video beside each item
What I'm currently doing: I'm able to do this for a single item using the below:
<div data-video="VIDEO_ID"
data-autoplay="0"
data-loop="1"
id="youtube-audio">
</div>
<script src="https://www.youtube.com/iframe_api"></script>
<script src="https://cdn.rawgit.com/labnol/files/master/yt.js"></script>
This creates a play button and works perfectly on a single item, however will not work with multiple items on the same page presumably since they all use the same ID. Creating a different ID causes the player to not function. Creating two different data-video's with the same ID will only allow the first one to play, the other will appear correctly but not operate when pressing play.
Looking for solution: Preferably how to use the existing script for multiple videos on the same page. Otherwise an alternative solution for playing audio only on youtube videos with a custom play button would be great.
Thanks!
If you want you can just copy paste your code like this
https://jsfiddle.net/8wkjqf3m/
and it works, I'm not sure if you were having a problem doing that or if your problem was elsewhere. It is of course very sloppy looking and the code should be reworked so that you don't have to hard code every function for every video.
I tried to do everything dynamically and failed. I'm not sure if it is possible to dynamically make a function that makes a "new YT.player" for every video id you have and also have the onPlayerReady and onPlayerStateChange functions dynamically made to go with it. I'm sure there is some way but I couldn't figure it out.
The idea though is to make multiple "youtube-audio" divs with different ids for however many youtube players you want to have and have matching multiple "youtube-player" divs for the iframe to function. You can generate that part with javascript if you want so that you don't have to pollute your code with a bunch of repetitive html.
You can make all of your ids dynamically too.
var array = ['put a video id here','put a video id here','put a video id here'];
array = array.map(function(element,index) {
var div = document.createElement('div');
div.setAttribute('id', 'youtube-audio-' + index);
return {'videoId': element, 'div': div };
}
You can just have an array holding the youtube video ids and then initialize all of the divs data-video attributes using
document.getElementById("youtube-audio-1").dataset.video = //youtube video id
I don't see the point in doing all of that dynamically though if there is no way to get around copy pasting x number of "new YT.player"s and "onPlayerReady"s etc...
Good Luck, let me know if I was in the right area or if that was not what you wanted
I have modified the second script so it works as you (or I) want.
To use it use classes instead of IDs. Like the following:
<div data-video="NQKC24th90U" data-autoplay="0" data-loop="1" class="youtube-audio"></div>
<div data-video="KK2smasHg6w" data-autoplay="0" data-loop="1" class="youtube-audio"></div>
Here is the script:
/*
YouTube Audio Embed
--------------------
Author: Amit Agarwal
Web: http://www.labnol.org/?p=26740
edited by Anton Chinaev
*/
function onYouTubeIframeAPIReady()
{
var o= function(e, t)
// This function switches the imgs, you may want to change it
{
var a=e?"IDzX9gL.png":"quyUPXN.png";
//IDzX9gL is the stopped img and quyUPXN the playing img
t.setAttribute("src","https://i.imgur.com/"+a)
// folder or web direction the img is in. it can be "./"+a
};
var counter = 0;
var bigE = document.querySelectorAll(".youtube-audio");
bigE.forEach(function(e)
{
var t=document.createElement("img");
t.setAttribute("id","youtube-icon-"+counter),
t.style.cssText="cursor:pointer;cursor:hand",
e.appendChild(t);
var a=document.createElement("div");
a.setAttribute("id","youtube-player-"+counter),
e.appendChild(a);
t.setAttribute("src","https://i.imgur.com/quyUPXN.png");
e.onclick=function()
{
r.getPlayerState()===YT.PlayerState.PLAYING||r.getPlayerState()===YT.PlayerState.BUFFERING?(r.pauseVideo(),
o(!1, t)):(r.playVideo(),
o(!0, t))
};
var r= new YT.Player("youtube-player-"+counter,
{
height:"0",
width:"0",
videoId:e.dataset.video,
playerVars:
{
autoplay:e.dataset.autoplay,loop:e.dataset.loop
},
events:
{
onReady:function(e)
{
r.setPlaybackQuality("small"),
o(r.getPlayerState()!==YT.PlayerState.CUED, t)
},
onStateChange:function(e)
{
e.data===YT.PlayerState.ENDED&&o(!1, t)
}
}
})
counter++;
});
}
I'm currently working on my music blog, and I'm trying to make the widgets start when previous one finishes. I have both soundcloud and youtube widgets, but the priority is to implement this functionality for the soundcloud ones.
Each iframe has 2 class .widget &.soundcloud_widget for soundcloud and .widget & .youtube_widget for youtube. Finally, each widget gets an id "widget1", "widget2", etc... in the order of apparition.
The idea would be to get the event "SC.Widget.Events.FINISH" , to get the id of the corresponding widget, "increment" it, and then make the next one play.
Unfortunately, I'm struggling with javascript & the documentation of soundcloud, and I would really appreciate some help !
Thanks in advance
PS : here is the code that does the above, I have nothing else that is usable...
<script type="text/javascript">
function autoPlayInitiate () {
var i=1;
$("iframe[src^='https://w.soundcloud.com/']").addClass("widget soundcloud_widget");
$("iframe[src^='//www.youtube.com']").addClass("widget youtube_widget");
$('.widget').each(function(){
$(this).attr('id','widget'+i);
i++;
});
}
window.onload = autoPlayInitiate;
$(document).ready(function () {
var ScWidget = $('.soundcloud_widget');
}
</script>
So first off I think the simplest way for you to solve this problem is to pick one of the players (either youtube or soundcloud) and use there playlist features to showcase your sounds.
here is a live example of using a playlist in Sound Cloud you can play with
http://runnable.com/UuhEs3Yq2_8hAACT/embbed-soundcloud-widget-using-javascript
relevant code:
function embed (id) {
SC.oEmbed("http://soundcloud.com/" + id // user or playlist to embed
, { color: "ff0066"
, auto_play: true
, maxwidth: 500
, maxheight: 1000
, show_comments: true } // options
, document.getElementById("scWidget") // what element to attach player to
);
}
$(document).ready(
function () {
embed("dj-faze");
}
);
however if you wish to go the long route you will want to familiarize yourself with the widget API:
http://developers.soundcloud.com/docs/api/html5-widget#
the bind(eventName, listener) is what you would be most interested in
var iframeElement = document.querySelector('iframe');
var iframeElementID = iframeElement.id;
var widget = SC.Widget(iframeElement);
widget.bind(SC.Widget.Events.FINISH, function () {
alert('add code to play next song here')
});
I will try to put up a new example on runnable once the site has finished its maintenance
I've got this plugin which applies different style to html5 <audio> element and provides flash fallback to browsers that don't support .mp3 file format. Problem I encountered is that once you start playing one song, and then click play on any other song, all of them will play at the same time, which is bad user experience.
I was trying to figure out how to edit plugin to make it only play one song at a time, so say if user listens to one song and then click play on other, first one should pause, and so on.
I'm not entirely sure, but I think something need's to be edited along these lines:
playPause: function() {
if (this.playing) this.pause();
else this.play();
},
However, there are various places in the plugin which seem to deal with playing and pausing song, so I'm not sure that this is exact correct line for this. I'm still very new to jQuery, and can't entirely figure out how this big audio library works, I've been reading through code comment's , but still am unable to figure this out.
Full code of the plugin is available here: http://freshbeer.lv/mg/js/audio.min.js Official plugin website: http://kolber.github.io/audiojs/
You can visit my demo page to see the issue, just click play on several players and you will see that they all play at the same time: http://freshbeer.lv/mg/index.html
Use the addEventListener and the play event. This pauses all players except the one that the play button has been pressed on.
audiojs.events.ready(function () {
var as = audiojs.createAll();
$('audio').each(function () {
var myAudio = this;
this.addEventListener('play', function () {
$('audio').each(function () {
if (!(this === myAudio)) {
this.pause();
}
});
});
});
});