I have created a graph like below using chart.js
The above graph the texts like (Bare, Mounted) I creates this in oncomplete function like
onComplete: function () {
// render the value of the chart above the bar
var ctx = this.chart.ctx;
ctx.font = Chart.helpers.fontString(Chart.defaults.global.defaultFontSize, 'normal', Chart.defaults.global.defaultFontFamily);
ctx.fillStyle = this.chart.config.options.defaultFontColor;
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
this.data.datasets.forEach(function (dataset) {
for (var i = 0; i < dataset.data.length; i++) {
var model = dataset._meta[Object.keys(dataset._meta)[0]].data[i]._model;
if(dataset._meta[0].controller.index==1){
ctx.fillText(dataset.data[i], model.x-10, model.y+8);
ctx.fillText('Mounted', model.x-25, model.y+38);
ctx.fillText('360 (Available)', model.x-42, model.y-25);
}else{
ctx.fillText(dataset.data[i], 10, model.y+8);
ctx.fillText('Bare', 12, model.y+38);
ctx.fillText($scope.labels[i], 12, model.y-25);
}
}
});
}}
But these values are rendered above the tooltip. How can I avoid this??
Your problem is that onComplete will be called at the end of the animation. That is how onComplete is supposed to work. If there is a tooltip to be drawn, onComplete will be called after the tooltip has been drawn, since drawing the tooltip is part of the animation. This is the reason that your texts are drawn above everything else. What you could do is create (and register) a plugin to draw your texts (ditch the onComplete approach). Look at the docs about creating a plugin. You will have to override one method only (play around to find out which method to override, see some plugin examples, also pay attention to how easing is used) where you should be able to use your current code with just a few changes.
Related
Question
Is there any way to add labels to the individual bubbles in a Chart.js bubble chart without resorting to displaying tooltips at all times?
Background
The chart data is for visualizing our project backlog. Additional details, i.e. Project Name, about each project are in a table.
We previously used google charts, and just included the row number from the table on the bubble so you could match things up.
With Chart.js I only get the bubbles and tooltips.
I've reviewed the following related questions, but the solution they suggested requires having tooltips display at all times. I've got a lot more information in the tooltips and displaying them all the time would significantly clutter the chart.
Can individual bubbles in a chartjs bubble chart have labels?
How to show tooltips always on Chart.js 2
Chart.js doesn't support this directly, but Evert Timberg was very helpful in providing an example Chart.js plugin does exactly this.
From Chart.js Data Labeling Example
// Define a plugin to provide data labels
Chart.plugins.register({
afterDatasetsDraw: function(chartInstance, easing) {
// To only draw at the end of animation, check for easing === 1
var ctx = chartInstance.chart.ctx;
chartInstance.data.datasets.forEach(function (dataset, i) {
var meta = chartInstance.getDatasetMeta(i);
if (!meta.hidden) {
meta.data.forEach(function(element, index) {
// Draw the text in black, with the specified font
ctx.fillStyle = 'rgb(0, 0, 0)';
var fontSize = 16;
var fontStyle = 'normal';
var fontFamily = 'Helvetica Neue';
ctx.font = Chart.helpers.fontString(fontSize, fontStyle, fontFamily);
// Just naively convert to string for now
// <---- ADJUST TO DESIRED TEXT --->
var dataString = dataset.data[index].toString();
// Make sure alignment settings are correct
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
var padding = 5;
var position = element.tooltipPosition();
ctx.fillText(dataString, position.x, position.y - (fontSize / 2) - padding);
});
}
});
}
});
For example, if i just passed in "#22" as the text to render, we get this.
I need to place a vertical line with a label on my dygraph like the National holiday line in this example - http://www.fusioncharts.com/dev/chart-attributes.html?chart=msline
I have searched google for about 2 hours and can't find any examples. Can someone shoot me an example or put me on the right track? Thanks.
Best practice today is to add highlighted region using underlay callback (example).
try specifying the "underlayCallback" option within your "new Dygraph()" call. Use HTML Canvas context to draw the line.
On creating your graph:
// Graph range on X axis:
var xMin=0, xMax=1;
// horizontal line Y value:
var yValue = 0.5;
new Dygraph(document.getElementById('garph'), data, {
// Graph options
underlayCallback: function(ctx, area, dygraph) {
var xLeft = dygraph.toDomCoords(Min, yValue);
var xRight = dygraph.toDomCoords(Max, yValue);
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(xLeft[0], xLeft[1] );
ctx.lineTo(xRight[0], xRight[1]);
ctx.closePath();
ctx.stroke();
}
});
Note this is a very general example, as you haven't shown your own code.
Lets say I have a Line chart with mon-fri for 4 weeks.
I want that these 4 weeks are diveded in sections. I want the first monday to friday have a white background color.
The second monday to friday a gray background.
The thirth a white bg again.
And the fourth weeks with monday to friday to have a gray background color.
What Im talking about is the background of the graph.
Is there a way to do this?
Chart.js clears the canvas before drawing (or redrawing) a chart.
We can jump in on this and draw our background once the chart is cleared. Just extend the Line chart and override the clear function in the initialize override.
Preview
Script
Chart.types.Line.extend({
name: "LineAlt",
initialize: function(data){
Chart.types.Line.prototype.initialize.apply(this, arguments);
// keep a reference to the original clear
this.originalClear = this.clear;
this.clear = function () {
this.originalClear();
// 1 x scale unit
var unitX = this.datasets[0].points[1].x - this.datasets[0].points[0].x;
var yTop = this.scale.startPoint;
var yHeight = this.scale.endPoint - this.scale.startPoint;
// change your color here
this.chart.ctx.fillStyle = 'rgba(100,100,100,0.8)';
// we shift it by half a x scale unit to the left because the space between gridline is actually a shared space
this.chart.ctx.fillRect(this.datasets[0].points[5].x - 0.5 * unitX, yTop, unitX * 5, yHeight);
this.chart.ctx.fillRect(this.datasets[0].points[15].x - 0.5 * unitX, yTop, unitX * 5, yHeight);
}
}
});
Then just use LineAlt instead of Line
var myNewChart = new Chart(ctx).LineAlt(data);
Fiddle - http://jsfiddle.net/oe2606ww/
Some people here have requested something that works for later versions, here's my hacked together solution that works on ChartJS 2.7.2 (EDIT: Apr 2020: Also 2.9.3) and could probably be adapted. Chart.types.Line.extend used in the answer above, doesn't seem to be valid in v2.
I managed to figure this out with help from this thread to get the plugin code, and also found this thread useful for gathering co-ordinates of the data points.
With some work this fiddle should allow you to pass the label array keys as start/stop positions via the following code (where 0 and 1 are the keys):
var start = meta.data[0]._model.x;
var stop = meta.data[1]._model.x;
You could loop this, along with the ctx.fillRect function to draw multiple rectangles.
Here's the working fiddle: http://jsfiddle.net/oe2606ww/436/
I combined #potatopeelings's and #v25's solutions for a chart.js v2 solution. It utilizes the format of #potatopeelings's solution, allowing to use an alternate chart type (LineAlt), and the updated implementation from #v25's solution.
Chart.controllers.LineAlt = Chart.controllers.line.extend({
draw: function (ease) {
if (this.chart.config.options.chartArea && this.chart.config.options.chartArea.backgroundColor) {
var ctx = this.chart.chart.ctx;
var chartArea = this.chart.chartArea;
var meta = this.chart.getDatasetMeta(0);
var start = meta.data[1]._model.x;
var stop = meta.data[2]._model.x;
ctx.save();
ctx.fillStyle = this.chart.config.options.chartArea.backgroundColor;
ctx.fillRect(start, chartArea.top, stop - start, chartArea.bottom - chartArea.top);
ctx.restore();
}
// Perform regular chart draw
Chart.controllers.line.prototype.draw.call(this, ease);
}
});
Then you can use the custom chart type just as in #potatopeelings's solution:
var myNewChart = new Chart(ctx, {type: 'LineAlt', data: data});
I'd try a little work around,I'd draw an image with four line each one with width 1px and a different color; then in a CSS sheet define:
canvas {
background-image: url(backgroundimage.jpg);
background-size: contain;
}
I am using html5 and javascript for rendering a text. I want to update content of text drawn in canvas. I use the following code
var drawArea = document.getElementById('drawingPlane');
var ctx = drawArea.getContext("2d");
ctx.font = "60px Arial";
var counter = 0;
function update() {
counter++;
ctx.strokeText(counter , 50 , 30);
}
setInterval(update , 1000);
The problem is text is not cleared before writing the next value of counter. It is rendering above the previous value of counter. How can I solve this??
Thanks in advance.
You can use the clearRect method to clear the canvas like this:
<script>
var drawArea = document.getElementById('drawingPlane');
var ctx = drawArea.getContext("2d");
ctx.font = "60px Arial";
var counter = 0;
function update() {
ctx.clearRect ( 0 , 0 , drawArea.width, drawArea.height ); // clear canvas
counter++;
ctx.strokeText(counter , 50 , 30);
}
setInterval(update , 1000);
</script>
In HTML5 Canvas shapes (including text) are immediately pixelated (rasterized) and cannot be edited once drawn. The only way to get rid of something you've drawn is clearing the area where it was drawn as suggested by MUG4N. If you want to edit shaped later you need to either use a HTML5 library such as KineticJS which has built a workaround for retaining shapes, or use SVG.
I have a problem with the click function in javascript. This is my code:
var canvas = document.getElementsByTagName("canvas")[0];
var ctx = canvas.getContext('2d');
BigCircle = function(x, y, color, circleSize) {
ctx.shadowBlur = 10;
ctx.shadowColor = color;
ctx.beginPath();
ctx.arc(x, y, circleSize, 0, Math.PI * 2, true);
ctx.fill();
ctx.closePath();
};
var bigGreen = new BigCircle(1580, 800, '#5eb62b', 180);
function init() {
$("#bigGreen").click(function(e){
alert("test");
});
}
$(document).ready(function() {
init();
});
But the click event is not working! Does anybody know why? Thank you so much in advance!
You can now use hit regions in Chrome and Firefox:
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Hit_regions_and_accessibility#Hit_regions
(Edit: Hit regions are now obsolete)
or just use one of the many canvas APIs:
http://www.fabricjs.com/
http://www.createjs.com/easeljs
http://www.paperjs.org
etc...
without seeing your html this question is a little bit unclear, it seems you would like to draw something on a canvas and use jquery to add click events for the circle, this isn't possible.
you can use jquery to get the click event ON the canvas and from the cursor position you can calculate if the user clicked the circle or not, but jquery won't help you here you have to do the math yourself.
jquery does only work for dom elements.
BigCircle = function(ctx,x, y, color, circleSize) {
ctx.beginPath();
ctx.arc(x, y, circleSize, 0, Math.PI * 2, true);
ctx.fillStyle=color
ctx.fill();
ctx.closePath();
this.clicked=function(){
ctx.fillStyle='#ff0000'
ctx.fill();
}
};
function init() {
var canvas = document.getElementsByTagName("canvas")[0];
var ctx = canvas.getContext('2d');
var bigGreen = new BigCircle(ctx,50, 50, '#5eb62b', 50);
$('#canvas').click(function(e){
var x = e.clientX
, y = e.clientY
if(Math.pow(x-50,2)+Math.pow(y-50,2) < Math.pow(50,2))
bigGreen.clicked()
})
}
$(document).ready(function() {
init();
});
jsfiddle is here
http://jsfiddle.net/yXVrk/1/
Canvas API function isPointInPath() can be used to assist with hit detection. This function can at least tell if mouse coordinates are within a complex shape without doing sophisticated math yourself. May work for simple shapes as well but my use case was for on a bezier curve path. However, you need to either incorporate this function in your drawing logic to test while paths are open or keep an array of Path2d objects to test against. I redraw on onClick handler and pass in mouse coords from event args, but I think I could have kept an array of Path2d objects instead.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/isPointInPath
bigGreen is not in the HTML, so $("#bigGreen") selects nothing. You can't put a click function on things like JavaScript functions; since they don't exist in the DOM, how could you click one? You should replace #bigGreen with #canvas, since "canvas" is your HTML element.
I forked your fiddle to show this here.
Edit: If you want to see that the user clicked on a particular circle, you use the canvas click event, and then, you determine which circle was clicked by the coordinates passed into the click event.