Cannot rotate stroke in HTML Canvas - javascript

I am trying to create a partial annulus and rotate it.
var c = document.getElementById("c");
var x = c.getContext("2d");
var w = c.width;
var h = c.height;
var cx = w/2;
var cy = h/2;
var sw = 20;
var pi = Math.PI;
var r = Math.min(w, h)/2 - sw/2;
var k = 0;
var i = pi*1/30;
x.lineWidth = sw;
x.lineCap = "butt";
x.beginPath();
x.arc(cx, cy, r, -pi*2, -pi/16);
x.rotate(pi*1/3); // IS NOT TAKING EFFECT
x.stroke();
<canvas id="c" width="100px" height="100px"></canvas>
As you can see, in the last part, before calling stroke(), I perform:
x.rotate(pi*1/3);
However I cannot see the rotation in the final rendering. What am I doing wrong?

When adding paths the current state of the transform will be used at the point it is added. The path will not change afterwards.
So here, simply do the rotate before adding more path data (in this case you also need to use translate to draw the arc from pivot/rotation point).
var c = document.getElementById("c");
var x = c.getContext("2d");
var w = c.width;
var h = c.height;
var cx = w/2;
var cy = h/2;
var sw = 20;
var pi = Math.PI;
var r = Math.min(w, h)/2 - sw/2;
var k = 0;
var i = pi*1/30;
x.lineWidth = sw;
x.lineCap = "butt";
x.beginPath();
x.translate(cx, cy); // update matrix
x.rotate(pi*1/3);
x.arc(0, 0, r, -pi*2, -pi/16); // uses current matrix
x.stroke();
<canvas id="c" width="100px" height="100px"></canvas>

Related

Progressive line-width

I'm learning how to use canvas and I wanted to make a painting app. I can easily draw lines and shapes, but I can't understand how to change the width of a line from a specified size to one another with the same line.
I would like to do something like:
Draw a line from point (0, 1) to point (10, 10) and size from 10 to 5
Is it possible?
try this, the idea is to draw several lines
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
function drawline(xo,yo,xf,yf,wo,wf, parts){
var stepX = (xf-xo)/parts;
var stepY = (yf-yo)/parts;
var stepW = (wf-wo)/parts;
for(var i=1; i<=parts; ++i){
ctx.beginPath();
ctx.lineWidth = wo + stepW*i;
ctx.moveTo(xo+stepX*(i-1), yo+stepY*(i-1));
ctx.lineTo(xo+stepX*i, yo+stepY*i);
ctx.stroke();
}
}
drawline(10,10,150,150,1,10, 100);
drawline(10,10,150,300,1,10, 100);
<canvas id="canvas1" width="500" height="500">
</canvas>
or, a solution better, using trapezoids (no general solution shows)
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
function drawline(xo,yo,xf,yf,wo,wf){
//if xf == xo vertical line, failure ;)
var m = (yf-yo)/(xf-xo);
//if m==0, horizontal line, failure
var mp = -1 / m;
var angle = Math.atan(mp);
var dy1 = Math.sin(angle) * wo/2;
var dx1 = Math.cos(angle) * wo/2;
var dy2 = Math.sin(angle) * wf/2;
var dx2 = Math.cos(angle) * wf/2;
//depending on the positions of xo,yo,xf and yf change signs
//this isn't a general solution
//solution for xo<xf and yo<yf
var x1 = xo + dx1;
var y1 = yo + dy1;
var x2 = xo - dx1;
var y2 = yo - dy1;
var x3 = xf - dx2;
var y3 = yf - dy2;
var x4 = xf + dx2;
var y4 = yf + dy2;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.lineTo(x3, y3);
ctx.lineTo(x4, y4);
ctx.fill();
}
drawline(10,10,150,150,1,10);
drawline(10,10,150,300,1,10);
<canvas id="canvas1" width="500" height="500">
</canvas>

aligning n-circels on a circle > no overlapping

for a data visualization im aligning n-circels on a circle.
That just works fine - but i dont't know how to stop the circles
overlapping each other. Anybody here knows howto?
The result should work like this sketch:
Link: http://www.xup.to/dl,79345003/sketch.jpg
So i dont know how to calculate the angle for the second node
- based on the radius an position of the first node - and the
radius of the second ...
JSFIDDLE to show what i mean: http://jsfiddle.net/0z9hyvxk/
var canvas = document.getElementById("canvas");
var stage = new createjs.Stage(canvas);
canvas.width = 500;
canvas.height = 500;
var midx = 250;
var midy = 250;
var radius = 200;
var angle = 0;
var count = 30;
var step = 2 * Math.PI / count;
var xpos;
var ypos;
var nodeSize;
var node = function(size){
var dot = new createjs.Shape();
dot.graphics.beginFill("#000").drawCircle(0, 0, size);
dot.x = dot.y = -5;
dot.alpha = .25;
return dot
};
for(var i = 0; i<count; i++)
{
xpos = radius * Math.cos(angle) + midx;
ypos = radius * Math.sin(angle) + midx;
nodeSize = i;
var n = new node(nodeSize);
n.x = xpos;
n.y = ypos;
stage.addChild(n)
angle += step;
}
stage.update();
thanks in advance
simon
Your program does not make corrections based on circle sizes and angle. Smaller circles are too far from each other, bigger ones are too close.
r1 = radius of the n-th small circle
r2 = radius of the (n+1)-th small circle.
r3 = radius of the (n+2)-th small circle
r1<r2<3, so angle between 1 and 2 is smaller than between 2 and 3.
Try to tangentially increase angle correction. I can't test code at work :(

Issues with drawing reading values in javascript array - drawing in HTML5 canvas

I'm relatively new to all this and am trying to draw a basic shape on the html5-canvas. I think an option is to use 3.js for this but I was wondering if it's possible to do it without? The x,y values for each point are in arrays... Please help! Code and fiddle link below:
http://jsfiddle.net/mewchew/wJwL8/8/
var canvas = document.getElementById("myCanvas");
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
var width = canvas.width
var height = canvas.height
var xProp = 0.28
var yProp = 0.43
//Find canvas centerpoint - may need to change to global variable?
function centerPoint(width, height) {
x = Number(width) / 2;
y = Number(height) / 2;
return [x, y];
}
//Define diamond points
xy = centerPoint(width,height);
var pTx = newArray();
pTx[0] = x;
pTy[1] = x + xProp*x;
pTy[2] = x;
pTy[3] = x - xProp*x;
pTy[4] = x;
var pTy = newArray();
pTy[0] = y;
pTy[1] = y;
pTy[2] = y - yProp*y;
pTy[3] = y;
pTy[4] = y + yProp*y;
alert(String(pTx[1])+String(pTy[1]));
//Draw diamond
ctx.beginPath();
ctx.moveTo(pTx[0], pTy[0]);
ctx.lineTo(pTx[1],pTy[1]);
ctx.lineTo(pTx[2],pTy[2]);
ctx.lineTo(pTx[3],pTy[3]);
ctx.lineTo(pTx[4],pTy[4]);
ctx.closePath();
ctx.fillstyle() = "#FFFFFF"
ctx.fill();
} else {
// canvas-unsupported code here
log('Fail');
}
You had couple of errors in your script
First:
newArray() should be new Array()
new Array()
^-------- see space
Second:
var pTx = newArray();
pTx[0] = x; // ---> ptx ok
pTy[1] = x + xProp*x; // ---> its pty? why? change all to ptx
pTy[2] = x; // ---> change to ptx
pTy[3] = x - xProp*x; // ---> change to ptx
pTy[4] = x; // ---> change to ptx
It should be
var pTx = new Array();
pTx[0] = x;
pTx[1] = x + xProp*x;
pTx[2] = x;
pTx[3] = x - xProp*x;
pTx[4] = x;
Third
fillStyle is not a method its a property
ctx.fillstyle() = "#FFFFFF"
It should be
ctx.fillstyle = "#FFFFFF"
Demo

What am I doing wrong in the canvas drawing?

I am new to javascript so sorry if my mistake is obvious! I am trying to draw an ellipse using the canonical form equation.
<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid #000000;">
</canvas>
<script language="javaScript">
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var HEIGHT = ctx.height;
var WIDTH = ctx.width;
function transform(p){
return [ WIDTH/2 + p[0], HEIGHT/2 - p[1]];
}
var a = 70; //length parallel to x axis
var b = 30; //length parallel to y axis
var h = 150 - WIDTH/2; //when tranformed this gives the pixel 150
var k = -HEIGHT/2 - 100; //when transformed this gives pixel 100
function y(x){
return b*Math.sqrt(1 - Math.pow((x - h)/a, 2)) + k;
}
var dx = a/2/100 ; //each quadrant is broken into 100 segments
var pOld = [h - a/2, k]; //starting point
var pNew = [0,0];
var x1 = 0;
var x2 = 0;
var y1 = 0;
var y2 = 0;
var temp = [0,0];
for (var i = 0; i < 100; ++i){
pNew[0] = pOld[0] + dx;
pNew[1] = y(pNew[0]);
temp = transform(pOld);
x1 = temp[0]; y1 = temp[1];
temp = transform(pNew);
x2 = temp[0]; y2 = temp[1];
ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); //x1, y1 -> x2, y2
ctx.moveTo(x1, -y1); ctx.lineTo(x2, -y2); //x1,-y1 -> x2,-y2
ctx.moveTo(-x1, y1); ctx.lineTo(-x2, y2); //-x1,y1 -> -x2, y2
ctx.moveTo(-x1, -y1); ctx.lineTo(-x2, -y2); //-x1,-y1 -> -x2,-y2
pOld = pNew;
}
ctx.lineWidth = 2;
ctx.strokeStyle = "#232323";
ctx.stroke();
</script>
</body>
</html>
You values are NaN (Not-a-Number). Change these lines:
var HEIGHT = ctx.height;
var WIDTH = ctx.width;
to
var HEIGHT = c.height;
var WIDTH = c.width;
and you get proper Numbers. However, your y value is outside the canvas area - you will see this if you console.log the values. There seem to be some issues with the math in general which I don't address here, but in relation to canvas you should be one step further.

Javascript Image Transform? [scale and rotate]

I'm looking to build an image transform tool with Javascript. Something that utilizes handles around the image similar to Photoshop and allows the user to scale and rotate. I'm looking to make this work in IE 6 and up and Firefox 3+ and Safari 3+.
Does anyone know of a library or tool that could help with this? I've seen a lot of tools that utilize the Canvas element but that leaves out IT. I've also seen the Raphael library which might work. Any other options out there?
Have a look at this rotorzoom.
It rotates it zooms it's fast and i can do with a few more hits.
http://codepen.io/hex2bin/pen/tHwhF
var requestId = 0;
var animationStartTime = 0;
var img = new Image();
initimg(img);
dst = document.getElementById("dst").getContext("2d");
dst.drawImage(img, 0, 0, 256, 256);
// read the width and height of the canvas
i = 0;
var imageDataDst = dst.getImageData(0, 0, 1024, 512);
var bufDst = new ArrayBuffer(imageDataDst.data.length);
var buf8Dst = new Uint8ClampedArray(bufDst);
var data32Dst = new Uint32Array(bufDst);
var data32Src = new Uint32Array(256*256);
var scan1=0;
var scan4=0
// fill the source array with the image
for (var y = 0; y < 256; ++y) {
scan4=y*1024*4;
for (var x = 0; x < 256; ++x) {
data32Src[scan1++] =
(255 << 24) + // alpha
(imageDataDst.data[scan4+2] << 16) + // blue
(imageDataDst.data[scan4+1] << 8) + // green
imageDataDst.data[scan4]; // red
scan4=scan4+4;
}
}
animationStartTime = window.performance.now();
requestId = window.requestAnimationFrame(animate);
var j=0;
function animate(time) {
var height=512;
var width=1024;
j=j+1;
var timestamp = j / 100;
var pos;
var startY = 128;
var startX = 128;
var i=0;
var scaledHeight = 512 + Math.sin(timestamp*1.4) * 500;
var scaledWidth = 512 + Math.sin(timestamp*1.4) * 500
var angleRadians = timestamp;
var deltaX1 = Math.cos(angleRadians) * scaledHeight / 256;
var deltaY1 = Math.sin(angleRadians) * scaledHeight / 256;
var deltaY1x256=deltaY1*256;
var deltaX2 =Math.sin(angleRadians ) * scaledWidth / 256;
var deltaY2 =- Math.cos(angleRadians ) * scaledWidth / 256;
var h = height;
while (h--) {
var x =262144+ startX+deltaX1*-512+deltaX2*-256;
var y =262144+ startY+deltaY1*-512+deltaY2*-256;
var y256=y*256;
var w = width;
while (w--) {
//Optimised inner loop. Can it be done better?
pos =(y256>>0&0xff00)+(x>>0&0xff);
data32Dst[i++] =data32Src[pos];
x += deltaX1;
y256 += deltaY1x256;
//end of inner loop
}
startX += deltaX2
startY += deltaY2;
}
imageDataDst.data.set(buf8Dst);
dst.putImageData(imageDataDst, 0, 0);
requestId = window.requestAnimationFrame(animate);
}
function initimg(image1)
{
image1.src = 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';
}
<body>
<canvas id="dst" width="1024", height="512">
Random Canvas
</canvas>
</body>
Check out Raphael library on Github: https://github.com/DmitryBaranovskiy/raphael

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