I have this code:
var controller = new Leap.Controller({enableGestures: true});
controller.on('gesture', function (gesture){
console.log(gesture);
if(gesture.type === 'swipe'){
handleSwipe(gesture);
}
});
function handleSwipe (swipe){
var startFrameID;
if(swipe.state === 'stop'){
if (swipe.direction[0] > 0){
//this means that the swipe is to the right direction
slideTimer = setTimeout(function(){
slidePict("sx");
},500);
}else{
//this means that the swipe is to the left direction
slideTimer = setTimeout(function(){
slidePict("dx");
},500);
}
}
}
controller.connect();
It works fine, due recognize swipe gesture, but when the gesture is performed, both to the left and towards the right, the slide seems to receive two successive input, and then taking two / three slide following...
How can I avoid this?
Swipe gestures are generated by the finger tips -- not the hand-- so you could get up to 5 swipe events per hand per frame. Then, the next frame, you will get swipe events updating the properties of each gesture.
You could modify your code as follows, so that it waits for the current swipe action to finish before allowing another action to start:
var isSwiping = false;
var controller = new Leap.Controller({enableGestures: true});
controller.on('gesture', function (gesture){
console.log(gesture);
if(gesture.type === 'swipe' && !isSwiping){
isSwiping = true;
handleSwipe(gesture);
}
});
function handleSwipe (swipe){
var startFrameID;
if (swipe.direction[0] > 0){
//this means that the swipe is to the right direction
slideTimer = setTimeout(function(){
slidePict("sx");
isSwiping = false;
},500);
}else{
//this means that the swipe is to the left direction
slideTimer = setTimeout(function(){
slidePict("dx");
isSwiping = false;
},500);
}
}
controller.connect();
[edit] removed if(swipe.state == "stop"){} clause from handleSwipe() function.
Related
I am working on a pure JavaScript game I have a plane that shoots missiles so the idea is when i click it shoots a missile and after a few seconds the missile is back to its position and displayed again its working fine but when i click multiple times it is stack so what is happening is there are many clicks in which the missile is not back to it's position how can i solve this ?? how can i allow only one click for example in a period on 3 seconds ? or allow clicking only when the missile is ready !!!
here is my code !
window.onclick = function()
{
var $ball1 = document.getElementById("ball1");
// shooting the missile using css transition to get some delay
$ball1.style.top = "-12000px";
// hide missile and get it back to it's position
setTimeout(function(){
$ball1.style = "display:none; top:71px";
}, 500);
// show missile again on plane
setTimeout(function(){
$ball1.style = "display:block;";
}, 1000);
}
A simple way would be to use a variable to store the last time when a click was handled, then check for the time that has passed. In my example, I use lastTime to store the time and I implement a gap of 3000ms (3 seconds) between clicks. The output of this example is simple logging to the console, but you can change it to whatever you wish.
var lastTime = -1;
window.onclick = function() {
if (lastTime < 0 || (new Date().getTime() - lastTime >= 3000)) {
lastTime = new Date().getTime();
console.log("firing missile");
} else {
console.log("too soon");
}
}
To solve the issue you're facing you need to store a state allowNextClick, based on which you'll decide whether to execute the further code or not.
var allowNextClick = true;
window.onclick = function()
{
if(!allowNextClick) {
return;
}
allowNextClick = false;
// allow every 3 seconds
setTimeout(function() {
allowNextClick = true;
}, 3000);
var $ball1 = document.getElementById("ball1");
// shooting the missile using css transition to get some delay
$ball1.style.top = "-12000px";
// hide missile and get it back to it's position
setTimeout(function(){
$ball1.style = "display:none; top:71px";
}, 500);
// show missile again on plane
setTimeout(function(){
$ball1.style = "display:block;";
// allow next click after missile is back
allowNextClick = true;
}, 1000);
}
// define a Boolean to check if ball is just shoot
var canShot = true;
window.onclick = function() {
if (canShoot) {
var $ball1 = document.getElementById("ball1");
// shooting the missile using css transition to get some delay
$ball1.style.top = "-12000px";
// turn the Boolean canShot to false to prevent multiple trigger
canShot = false;
// hide missile and get it back to it's position
setTimeout(function(){
$ball1.style = "display:none; top:71px";
}, 500);
// show missile again on plane
setTimeout(function(){
$ball1.style = "display:block;";
// turn the Boolean canShot to true to make the ball can be shoot
canShot = true;
}, 1000);
}
}
I am trying to have an element move on the left when the mouse if on the left side of the screen, right when on the other side. I want to activate a function that makes the element move when the mouse enter a zone, and stop that function when it exits.
I've been trying to use setInterval and clearInterval but impossible to make it work. The setInterval works, and the function starts, but I can't make it stop.
Here is the code, declared in an init function:
var intervalLeft;
var intervalRight;
var currentMousePos = { x: -1, y: -1 };
$(document).mousemove(function(event) {
currentMousePos.x = event.pageX;
if (currentMousePos.x < 200) {
console.log('LEFT');
intervalLeft = setInterval(goleft, 500);
} else if (currentMousePos.x > $width-200) {
console.log('RIGHT');
intervalRight = setInterval(goright, 500);
} else {
console.log('STOP');
clearInterval(intervalRight);
clearInterval(intervalLeft);
}
});
You are creating a new interval on every mousemove event so you clear only the last started one. You should check if you've already started an interval and only start a new one if you haven't/it's cleared
I have a click event that has a Jquery animation in it.
How can i guarantee that the animation has finished when multiple click events are being fired.
$(this._ScrollBarTrack).click(function(e) {
if(e.target === this && _self._horizontalClickScrollingFlag === false){
_self._horizontalClickScrollingFlag = true;
if(_self._isVertical){
} else{ //horizontal
if(e.offsetX > (this.firstChild.offsetWidth + this.firstChild.offsetLeft)){ // Moving Towards Right
var scrollableAmountToMove = _self._arrayOfCellSizes[_self._scrollBarCurrentStep + 1]; // additional amount to move
var scrollableCurrentPosition = -($(_self._bodyScrollable).position().left);
var scrollBarCurrentPosition = $(_self._ScrollBarTrackPiece).position().left;
var scrollBarAmountToMove = _self.getScrollBarTrackPiecePositionBasedOnScrollablePosition(scrollableAmountToMove);
$(".event-scroll-horizontally").animate({left:-(scrollableCurrentPosition+ scrollableAmountToMove)});
$(_self._ScrollBarTrackPiece).animate({left: (scrollBarCurrentPosition + scrollBarAmountToMove)});
_self._scrollBarCurrentStep += 1;
} else{
var scrollableAmountToMove = _self._arrayOfCellSizes[_self._scrollBarCurrentStep - 1]; // additional amount to move
var scrollableCurrentPosition = -($(_self._bodyScrollable).position().left);
var scrollBarCurrentPosition = $(_self._ScrollBarTrackPiece).position().left;
var scrollBarAmountToMove = _self.getScrollBarTrackPiecePositionBasedOnScrollablePosition(scrollableAmountToMove);
$(".event-scroll-horizontally").animate({left:-(scrollableCurrentPosition - scrollableAmountToMove)});
$(_self._ScrollBarTrackPiece).animate({left: (scrollBarCurrentPosition - scrollBarAmountToMove)});
_self._scrollBarCurrentStep -= 1;
}
}
_self._horizontalClickScrollingFlag = false;
}
});
jQuery has a hidden (I'm not sure why it's not in the docs someplace) variable $.timers that you can test against.
I made this function a long time ago to handle situations like this. Mind you, this will test to make sure there are NO animations currently being executed.
function animationsTest (callback) {
var testAnimationInterval = setInterval(function () {
if ($.timers.length === 0) { // any page animations finished
clearInterval(testAnimationInterval);
callback(); // callback function
}
}, 25);
};
Useage: jsFiddle DEMO
animationsTest(function () {
/* your code here will run when no animations are occuring */
});
If you want to test against one individually you could do a class/data route.
$('#thing').addClass('animating').animate({ left: '+=100px' }, function () {
// your callback when the animation is finished
$(this).removeClass('animating');
});
You could declare a global boolean called isAnimating and set it to true right when you begin the animation. Then add a done or complete function to the animation that sets it back to false. Then set your click event to only begin the animation if isAnimating is false.
Fiddle: http://jsfiddle.net/RJShm/
I have a jScrollPane that currently scroll from left, to right, then back left, and stops. What I'd like is for this to continually scroll from left to right, the right to left, then repeat. I have this fairly close to working by using pane.bind('jsp-scroll-x'..., but I can't seem to get it to scroll back to the right after one cycle. Current code for that:
pane.bind('jsp-scroll-x', function (event, pos_x, at_left, at_right) {
if (at_right)
{
api.scrollToX(0);
$(this).unbind(event);
}
});
I would also like for this to stop autoscrolling when anything in the pane is clicked (scroll bar, arrows, content, anything), and it would preferably restart after a few seconds of no clicks.
So, in short, how do I:
Make the jScrollPane scroll left/right automatically
Stop autoscrolling when clicked
Restart autoscrolling after a few seconds of no clicks inside the pane
Thanks
EDIT: jScrollPane Settings, and api for your convenience.
I have updated the handler for toggling the infinite scroll and also implemented click handler to pause the scroll and resume after a timeout (5 seconds). See draft code below and check the DEMO: http://jsfiddle.net/p6jLt/
var defaultSettings = {
showArrows: true,
animateScroll: true,
animateDuration: 5000
},
pauseSettings = {
showArrows: true,
animateScroll: false
};
var pane = $('.scroll-pane').jScrollPane(defaultSettings);
var api = pane.data('jsp');
var isFirst = true,
posX = 0,
isLeft = false,
timer;
pane.bind('jsp-scroll-x', scrollFx)
.mousedown(function () {
//lets make sure the below is
//executed only once after automatic croll
if (posX != -1) {
$(this).unbind('jsp-scroll-x');
api.scrollToX(posX);
api.reinitialise(pauseSettings); //no animation
posX = -1;
}
}).mouseup(function () {
clearTimeout(timer); //clear any previous timer
timer = setTimeout(function () {
isFirst = true;
posX = 0; //reset the killer switch
api.reinitialise(defaultSettings); //animateed scroll
pane.bind('jsp-scroll-x', scrollFx); //rebind
api.scrollToX(isLeft ? 0 : api.getContentWidth()); //resume scroll
}, 5000);
});
var scroll = api.scrollToX(api.getContentWidth());
function scrollFx(event, pos_x, at_left, at_right) {
if (posX == -1) { //kill scroll
$(this).unbind(event);
return false;
}
if (at_right) {
api.scrollToX(0);
isLeft = true; //used for restart
} else if (at_left && !isFirst) {
api.scrollToX(api.getContentWidth());
isLeft = false; //used for restart
}
isFirst = false;
posX = pos_x;
}
Issues: The plugin is little buggy with scroll sometimes, but it doesn't break the infinite scroll. You may find the little hicks on scroll, but it works for the most part. Test it out thoroughly and see how it goes.
I'd like to set something up on my site where when you scroll within 15% of the bottom of the page an element flyouts from the side... I'm not sure how to get started here... should I add a listener for a scroll function or something?
I'm trying to recreate the effect at the bottom of this page: http://www.nytimes.com/2011/01/25/world/europe/25moscow.html?_r=1
update
I have this code....
console.log(document.body.scrollTop); //shows 0
console.log(document.body.scrollHeight * 0.85); //shows 1038.7
if (document.body.scrollTop > document.body.scrollHeight * 0.85) {
console.log();
$('#flyout').animate({
right: '0'
},
5000,
function() {
});
}
the console.log() values aren't changing when I scroll to the bottom of the page. The page is twice as long as my viewport.
[Working Demo]
$(document).ready(function () {
var ROOT = (function () {
var html = document.documentElement;
var htmlScrollTop = html.scrollTop++;
var root = html.scrollTop == htmlScrollTop + 1 ? html : document.body;
html.scrollTop = htmlScrollTop;
return root;
})();
// may be recalculated on resize
var limit = (document.body.scrollHeight - $(window).height()) * 0.85;
var visible = false;
var last = +new Date;
$(window).scroll(function () {
if (+new Date - last > 30) { // more than 30 ms elapsed
if (visible && ROOT.scrollTop < limit) {
setTimeout(function () { hide(); visible = false; }, 1);
} else if (!visible && ROOT.scrollTop > limit) {
setTimeout(function () { show(); visible = true; }, 1);
}
last = +new Date;
}
});
});
I know this is an old topic, but the above code that received the check mark was also triggering the $(window).scroll() event listener too many times.
I guess twitter had this same issue at one point. John Resig blogged about it here: http://ejohn.org/blog/learning-from-twitter/
$(document).ready(function(){
var ROOT = (function () {
var html = document.documentElement;
var htmlScrollTop = html.scrollTop++;
var root = html.scrollTop == htmlScrollTop + 1 ? html : document.body;
html.scrollTop = htmlScrollTop;
return root;
})();
// may be recalculated on resize
var limit = (document.body.scrollHeight - $(window).height()) * 0.85;
var visible = false;
var last = +new Date;
var didScroll = false;
$(window).scroll(function(){
didScroll = true;
})
setInterval(function(){
if(didScroll){
didScroll = false;
if (visible && ROOT.scrollTop < limit) {
hideCredit();
visible = false;
} else if (!visible && ROOT.scrollTop > limit) {
showCredit();
visible = true;
}
}
}, 30);
function hideCredit(){
console.log('The hideCredit function has been called.');
}
function showCredit(){
console.log('The showCredit function has been called.');
}
});
So the difference between the two blocks of code is when and how the timer is called. In this code the timer is called off the bat. So every 30 millaseconds, it checks to see if the page has been scrolled. if it's been scrolled, then it checks to see if we've passed the point on the page where we want to show the hidden content. Then, if that checks true, the actual function then gets called to show the content. (In my case I've just got a console.log print out in there right now.
This seems to be better to me than the other solution because the final function only gets called once per iteration. With the other solution, the final function was being called between 4 and 5 times. That's got to be saving resources. But maybe I'm missing something.
bad idea to capture the scroll event, best to use a timer and every few milliseconds check the scroll position and if in the range you need then execute the necessary code for what you need
Update: in the past few years the best practice is to subscribe to the event and use a throttle avoiding excessive processing https://lodash.com/docs#throttle
Something like this should work:
$(window).scroll(function() {
if (document.body.scrollTop > document.body.scrollHeight * 0.85) {
// flyout
}
});
document.body.scrollTop may not work equally well on all browsers (it actually depends on browser and doctype); so we need to abstract that in a function.
Also, we need to flyout only one time. So we can unbind the event handler after having flyed out.
And we don't want the flyout effect to slow down scrolling, so we will run our flytout function out of the event loop (by using setTimeout()).
Here is the final code:
// we bind the scroll event, with the 'flyout' namespace
// so we can unbind easily
$(window).bind('scroll.flyout', (function() {
// this function is defined only once
// it is private to our event handler
function getScrollTop() {
// if one of these values evaluates to false, this picks the other
return (document.documentElement.scrollTop||document.body.scrollTop);
}
// this is the actual event handler
// it has the getScrollTop() in its scope
return function() {
if (getScrollTop() > (document.body.scrollHeight-$(window).height()) * 0.85) {
// flyout
// out of the event loop
setTimeout(function() {
alert('flyout!');
}, 1);
// unbind the event handler
// so that it's not call anymore
$(this).unbind('scroll.flyout');
}
};
})());
So in the end, only getScrollTop() > document.body.scrollHeight * 0.85 is executed at each scroll event, which is acceptable.
The flyout effect is ran only one time, and after the event has returned, so it won't affect scrolling.