ReactJs how to know when a component is removed from DOM - javascript

I'm currently facing a problem with React. I need to know when a component is removed from DOM.
All I find in component lifecycle is componentWillUnmount which gets called before the component is removed from DOM.
Is there any way to achieve this with React ?
In plain javascript ?
Thanks.
[EDIT]
#jpdelatorre
"Plain javascript" === Not using a library ;-)
My use case is the use of jsPlumb within a react component.
Basically jsPlumb is a library that draws svg in the DOM with position calculation.
In my main component there is a list of items.
Each item is a component.
On each rendered item I use JsPlumb to draw on it.
But... When I remove an item of the list the items are changing there positions in the DOM so I need to ask to jsPlumb to redraw things based on new positions. So that's why I need to know when component is fully removed from DOM.

componentWillUnmount is the correct lifecycle method. As you say, it is triggered prior to the component being removed. If you have something you need to wait to to until after it's been removed, you can use setTimeout with a short timeout value to schedule a callback once the current task completes.

componentWillUnmount is the life cycle method which can be hooked.
But as mentioned if you want to know in component1 about unmounting of component2 then you need to trigger an action in component2 in its lifecycle method, which should be subscribed in component1 and do some action in component1 listener.

As other already mentioned you need componentWillUnmount.
Here is a simple example in React(I added there some comment to get what is going one):
var Button = React.createClass({
componentWillUnmount: function(){
// console will show this message when compoent is being Unmounted("removed")
console.log('Button removed');
},
render() {
return <h1 ref='button_node'>
<ReactBootstrap.Button bsStyle="success">Red</ReactBootstrap.Button>
</h1>;
}
});
var RemoveButton = React.createClass({
getInitialState: function() {
// this state keep tracks if Button removed or not
//(you can use it for some redrawing or anything else in your code)
return {buttonMounted: true}
},
mountRedButton: function(){
ReactDOM.render(<Button/>, document.getElementById('button'));
this.setState({buttonMounted: true});
},
unmountRedButton: function(){
ReactDOM.unmountComponentAtNode(document.getElementById('button'));
this.setState({buttonMounted: false});
},
render() {
return <h1>
//based on condition if Button compoennt removed or not we show/hide different buttons
{ this.state.buttonMounted ? <ReactBootstrap.Button onClick={this.unmountRedButton } bsStyle="danger">Remove Red Button!</ReactBootstrap.Button> : null}
{ this.state.buttonMounted ? null :<ReactBootstrap.Button onClick={this.mountRedButton } bsStyle="success">Add Red Button!</ReactBootstrap.Button> }
</h1>;
}
});
// mount components
ReactDOM.render(<Button/>, document.getElementById('button'));
ReactDOM.render(<RemoveButton/>, document.getElementById('remove'));
Here is a full working example on JSFiddle
As about "plain javascript" - you are already using React JS,my example is based on React and ReactDom, nothing more(actually there is also react-bootstrap, I added it only for pretty buttons, it is not required at all)
Update:
What about use of MutationObserver? If you need a time when Node in DOM is removed but componentWillUnmount is fired before node removal(which seems unsutable for you) you can use it. Following my example with buttons:
var removalWatcher = new MutationObserver(function (e) {
var removalTimeStamp = '[' + Date.now() + '] ';
if (e[0].removedNodes.length) {
console.log('Node was removed', e[0].removedNodes, 'timestamp:', removalTimeStamp)
};
});
here is a JsFiddle with updated example. You can compare timestamps that are printed into console both for MutationObserver and React ComponentWillUnmount.

Ok thanks to all ! I found a solution that fits my needs and is (IMHO) clean...
In my parent component I handle componentDidUpdate lifecycle event and in there I can know (with prevProps and props) if the changes that are made need to fire my action...
class MyComponent extends Component {
// this one is called each time any props is changed
componentDidUpdate(prevProps, prevState) {
// if condition is matched then do something
}
}

Related

Entire NextPage from NextJs is executed after Button Change. It should only executed the change. What am I doing wrong? [duplicate]

Does React re-render all components and sub components every time setState() is called?
If so, why? I thought the idea was that React only rendered as little as needed - when state changed.
In the following simple example, both classes render again when the text is clicked, despite the fact that the state doesn't change on subsequent clicks, as the onClick handler always sets the state to the same value:
this.setState({'test':'me'});
I would've expected that renders would only happen if state data had changed.
Here's the code of the example, as a JS Fiddle, and embedded snippet:
var TimeInChild = React.createClass({
render: function() {
var t = new Date().getTime();
return (
<p>Time in child:{t}</p>
);
}
});
var Main = React.createClass({
onTest: function() {
this.setState({'test':'me'});
},
render: function() {
var currentTime = new Date().getTime();
return (
<div onClick={this.onTest}>
<p>Time in main:{currentTime}</p>
<p>Click me to update time</p>
<TimeInChild/>
</div>
);
}
});
ReactDOM.render(<Main/>, document.body);
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react-dom.min.js"></script>
Does React re-render all components and sub-components every time setState is called?
By default - yes.
There is a method boolean shouldComponentUpdate(object nextProps, object nextState), each component has this method and it's responsible to determine "should component update (run render function)?" every time you change state or pass new props from parent component.
You can write your own implementation of shouldComponentUpdate method for your component, but default implementation always returns true - meaning always re-run render function.
Quote from official docs http://facebook.github.io/react/docs/component-specs.html#updating-shouldcomponentupdate
By default, shouldComponentUpdate always returns true to prevent
subtle bugs when the state is mutated in place, but if you are careful to
always treat the state as immutable and to read-only from props and state
in render() then you can override shouldComponentUpdate with an
implementation that compares the old props and state to their
replacements.
Next part of your question:
If so, why? I thought the idea was that React only rendered as little as needed - when the state changed.
There are two steps of what we may call "render":
Virtual DOM renders: when render method is called it returns a new virtual dom structure of the component. As I mentioned before, this render method is called always when you call setState(), because shouldComponentUpdate always returns true by default. So, by default, there is no optimization here in React.
Native DOM renders: React changes real DOM nodes in your browser only if they were changed in the Virtual DOM and as little as needed - this is that great React's feature which optimizes real DOM mutation and makes React fast.
No, React doesn't render everything when the state changes.
Whenever a component is dirty (its state changed), that component and its children are re-rendered. This, to some extent, is to re-render as little as possible. The only time when render isn't called is when some branch is moved to another root, where theoretically we don't need to re-render anything. In your example, TimeInChild is a child component of Main, so it also gets re-rendered when the state of Main changes.
React doesn't compare state data. When setState is called, it marks the component as dirty (which means it needs to be re-rendered). The important thing to note is that although render method of the component is called, the real DOM is only updated if the output is different from the current DOM tree (a.k.a diffing between the Virtual DOM tree and document's DOM tree). In your example, even though the state data hasn't changed, the time of last change did, making Virtual DOM different from the document's DOM, hence why the HTML is updated.
Yes. It calls the render() method every time we call setState only except when shouldComponentUpdate returns false.
Even though it's stated in many of the other answers here, the component should either:
implement shouldComponentUpdate to render only when state or properties change
switch to extending a PureComponent, which already implements a shouldComponentUpdate method internally for shallow comparisons.
Here's an example that uses shouldComponentUpdate, which works only for this simple use case and demonstration purposes. When this is used, the component no longer re-renders itself on each click, and is rendered when first displayed, and after it's been clicked once.
var TimeInChild = React.createClass({
render: function() {
var t = new Date().getTime();
return (
<p>Time in child:{t}</p>
);
}
});
var Main = React.createClass({
onTest: function() {
this.setState({'test':'me'});
},
shouldComponentUpdate: function(nextProps, nextState) {
if (this.state == null)
return true;
if (this.state.test == nextState.test)
return false;
return true;
},
render: function() {
var currentTime = new Date().getTime();
return (
<div onClick={this.onTest}>
<p>Time in main:{currentTime}</p>
<p>Click me to update time</p>
<TimeInChild/>
</div>
);
}
});
ReactDOM.render(<Main/>, document.body);
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react-dom.min.js"></script>
It seems that the accepted answers are no longer the case when using React hooks (with primitive values, see comments on this answer for details). You can see in this code sandbox that the class component is rerendered when the state is set to the same value, while in the function component, setting the state to the same value doesn't cause a rerender.
https://codesandbox.io/s/still-wave-wouk2?file=/src/App.js
React 18 and beyond
Starting from React 18 all state updates are automatically batched. In this way, React groups multiple state updates into a single re-render for better performance.
So when you update your state, React always try to batch these updates in a group update, causing fewer render than setState calls. The behaviour is the same when using hooks.
You can read the very long explanation in the Automatic batching for React 18 announcement.
React 17 and below
In React 17 and below, only updates inside React event handlers are batched. Updates triggered from promises, setTimeout, native event handlers, or other events are not batched in React by default.
Another reason for "lost update" can be the next:
If the static getDerivedStateFromProps is defined then it is rerun in every update process according to official documentation https://reactjs.org/docs/react-component.html#updating.
so if that state value comes from props at the beginning it is overwrite in every update.
If it is the problem then U can avoid setting the state during update, you should check the state parameter value like this
static getDerivedStateFromProps(props: TimeCorrectionProps, state: TimeCorrectionState): TimeCorrectionState {
return state ? state : {disable: false, timeCorrection: props.timeCorrection};
}
Another solution is add a initialized property to state, and set it up in the first time (if the state is initialized to non null value.)
Not All Components.
the state in component looks like the source of the waterfall of state of the whole APP.
So the change happens from where the setState called. The tree of renders then get called from there. If you've used pure component, the render will be skipped.
Regardless of the well explained answers here, there may be other reasons why you don't see the change you expect post changing the props or state:
Watch out for any event.preventDefault(); in the code where you want to re-render by a state \ props change, as it will cancel any cancelable event following this statement.
You could use setState() only after comparing the current state value and the new one and they are different.

How to efficiently update state/component in React on state change [duplicate]

Does React re-render all components and sub components every time setState() is called?
If so, why? I thought the idea was that React only rendered as little as needed - when state changed.
In the following simple example, both classes render again when the text is clicked, despite the fact that the state doesn't change on subsequent clicks, as the onClick handler always sets the state to the same value:
this.setState({'test':'me'});
I would've expected that renders would only happen if state data had changed.
Here's the code of the example, as a JS Fiddle, and embedded snippet:
var TimeInChild = React.createClass({
render: function() {
var t = new Date().getTime();
return (
<p>Time in child:{t}</p>
);
}
});
var Main = React.createClass({
onTest: function() {
this.setState({'test':'me'});
},
render: function() {
var currentTime = new Date().getTime();
return (
<div onClick={this.onTest}>
<p>Time in main:{currentTime}</p>
<p>Click me to update time</p>
<TimeInChild/>
</div>
);
}
});
ReactDOM.render(<Main/>, document.body);
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react-dom.min.js"></script>
Does React re-render all components and sub-components every time setState is called?
By default - yes.
There is a method boolean shouldComponentUpdate(object nextProps, object nextState), each component has this method and it's responsible to determine "should component update (run render function)?" every time you change state or pass new props from parent component.
You can write your own implementation of shouldComponentUpdate method for your component, but default implementation always returns true - meaning always re-run render function.
Quote from official docs http://facebook.github.io/react/docs/component-specs.html#updating-shouldcomponentupdate
By default, shouldComponentUpdate always returns true to prevent
subtle bugs when the state is mutated in place, but if you are careful to
always treat the state as immutable and to read-only from props and state
in render() then you can override shouldComponentUpdate with an
implementation that compares the old props and state to their
replacements.
Next part of your question:
If so, why? I thought the idea was that React only rendered as little as needed - when the state changed.
There are two steps of what we may call "render":
Virtual DOM renders: when render method is called it returns a new virtual dom structure of the component. As I mentioned before, this render method is called always when you call setState(), because shouldComponentUpdate always returns true by default. So, by default, there is no optimization here in React.
Native DOM renders: React changes real DOM nodes in your browser only if they were changed in the Virtual DOM and as little as needed - this is that great React's feature which optimizes real DOM mutation and makes React fast.
No, React doesn't render everything when the state changes.
Whenever a component is dirty (its state changed), that component and its children are re-rendered. This, to some extent, is to re-render as little as possible. The only time when render isn't called is when some branch is moved to another root, where theoretically we don't need to re-render anything. In your example, TimeInChild is a child component of Main, so it also gets re-rendered when the state of Main changes.
React doesn't compare state data. When setState is called, it marks the component as dirty (which means it needs to be re-rendered). The important thing to note is that although render method of the component is called, the real DOM is only updated if the output is different from the current DOM tree (a.k.a diffing between the Virtual DOM tree and document's DOM tree). In your example, even though the state data hasn't changed, the time of last change did, making Virtual DOM different from the document's DOM, hence why the HTML is updated.
Yes. It calls the render() method every time we call setState only except when shouldComponentUpdate returns false.
Even though it's stated in many of the other answers here, the component should either:
implement shouldComponentUpdate to render only when state or properties change
switch to extending a PureComponent, which already implements a shouldComponentUpdate method internally for shallow comparisons.
Here's an example that uses shouldComponentUpdate, which works only for this simple use case and demonstration purposes. When this is used, the component no longer re-renders itself on each click, and is rendered when first displayed, and after it's been clicked once.
var TimeInChild = React.createClass({
render: function() {
var t = new Date().getTime();
return (
<p>Time in child:{t}</p>
);
}
});
var Main = React.createClass({
onTest: function() {
this.setState({'test':'me'});
},
shouldComponentUpdate: function(nextProps, nextState) {
if (this.state == null)
return true;
if (this.state.test == nextState.test)
return false;
return true;
},
render: function() {
var currentTime = new Date().getTime();
return (
<div onClick={this.onTest}>
<p>Time in main:{currentTime}</p>
<p>Click me to update time</p>
<TimeInChild/>
</div>
);
}
});
ReactDOM.render(<Main/>, document.body);
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react-dom.min.js"></script>
It seems that the accepted answers are no longer the case when using React hooks (with primitive values, see comments on this answer for details). You can see in this code sandbox that the class component is rerendered when the state is set to the same value, while in the function component, setting the state to the same value doesn't cause a rerender.
https://codesandbox.io/s/still-wave-wouk2?file=/src/App.js
React 18 and beyond
Starting from React 18 all state updates are automatically batched. In this way, React groups multiple state updates into a single re-render for better performance.
So when you update your state, React always try to batch these updates in a group update, causing fewer render than setState calls. The behaviour is the same when using hooks.
You can read the very long explanation in the Automatic batching for React 18 announcement.
React 17 and below
In React 17 and below, only updates inside React event handlers are batched. Updates triggered from promises, setTimeout, native event handlers, or other events are not batched in React by default.
Another reason for "lost update" can be the next:
If the static getDerivedStateFromProps is defined then it is rerun in every update process according to official documentation https://reactjs.org/docs/react-component.html#updating.
so if that state value comes from props at the beginning it is overwrite in every update.
If it is the problem then U can avoid setting the state during update, you should check the state parameter value like this
static getDerivedStateFromProps(props: TimeCorrectionProps, state: TimeCorrectionState): TimeCorrectionState {
return state ? state : {disable: false, timeCorrection: props.timeCorrection};
}
Another solution is add a initialized property to state, and set it up in the first time (if the state is initialized to non null value.)
Not All Components.
the state in component looks like the source of the waterfall of state of the whole APP.
So the change happens from where the setState called. The tree of renders then get called from there. If you've used pure component, the render will be skipped.
Regardless of the well explained answers here, there may be other reasons why you don't see the change you expect post changing the props or state:
Watch out for any event.preventDefault(); in the code where you want to re-render by a state \ props change, as it will cancel any cancelable event following this statement.
You could use setState() only after comparing the current state value and the new one and they are different.

Alter react component state properly

I'm working at a project in which I have to display graphs.
For displaying graphs I'm using vis.js in particular react-vis-network a implementation for using parts of vis.js in React with its stateful approaches.
Initial nodes and edges are loaded before my component is mounted and are passed as props for an initial state.
I attached two eventHandler one direct to a vis.js (the underlying DOM library) and the other at a decorator (button).
The desired/expected behaviour:
A node is removed by clicking either the node or the corresponding button.
Observed behavior:
Sometimes a node is removed and sometimes a node just disappears for a few ms and is reattached but without a decorator/button.
I already tried to start with an empty state and attaching the nodes,edges in componentDidMount() but I got the same result. I hope you can give me a hint.
BTW: Is the way I use to attach components a/the right way?
Every other help to improve my class is appreciated also
class MyNetwork extends Component {
constructor(props){
super(props);
let componentNodes = [];
for (let node of props.nodes){
componentNodes.push(this.createNode(node));
}
let componentEdges = [];
for (let edge of props.edges){
componentEdges.push(this.createEdge(edge));
}
this.state = {nodes:componentNodes,edges:componentEdges};
["_handleButtonClick"].forEach(name => {
this[name] = this[name].bind(this);
});
}
createNode(node){
const Decorator = props => {
return (
<button
onClick={() =>{this._handleButtonClick(props);}}
>
Click Me
</button>
);
};
node.decorator = Decorator;
return React.createElement(Node,{...node})
}
createEdge(edge){
return React.createElement(Edge,{...edge})
}
addNode(node){
this.setState({
nodes: [...this.state.nodes, this.createNode(node)]
})
}
_handleButtonClick(e) {
if(e){
console.log("clicked node has id:" +e.id);
this.removeNode(e.id);
}
}
onSelectNode(params){
console.log(params);
window.myApp.removeNode(params[0]);
}
removeNode(id) {
let array = [...this.state.nodes]; // make a separate copy of the array
let index = array.findIndex(i => i.props.id === id );
array.splice(index, 1);
this.setState({nodes: array});
}
render() {
return (
<div id='network'>
<Network options={this.props.options} onSelectNode={this.onSelectNode}>
{[this.state.nodes]}
{[this.state.edges]}
</Network>
</div>
);
}
}
export default MyNetwork
Before clicking node 2
After clicking node 2
Update 1
I created a live example at stackblitz which isn't working yet caused by other failures I make and can't find.
The components I use are:
Network
Node
Edge
Edge and Node are extending Module
I reworked my MyNetwork component according to some mistakes xadm mentioned.
Components (espacially dynamic) shouldn't be stored in state.
I implemented two new functions nodes() and edges() // line 15-41*
key prop should be used, too.
key is used now // line 18 + 32*
Passed props cannot be modified, you still have to copy initial data
into state. State is required for updates/rerendering.
line 9*
*line numbers in live example I mentioned above
Update 2
I reworked my code and now the life sample is working.
My hope is that I could use the native vis.js events and use them in MyNetwork or other Components I will write.
I read about using 3rd Party DOM event in this question can't figure out to adapt it for my particular case. Because I don't know how to attach the event handler to . Is this possible to do so I can use the event in other components?
Or should I open another question for this topic?
I see several possibilities of problems here.
<Decorator/> should be defined outside of <MyNetwork /> class. Click handler should be passed as prop.
Components (espacially dynamic) shouldn't be stored in state. Just render them in render or by rendering method (called from render). Use <Node/> components with decorator prop, key prop should be used, too.
Passed props cannot be modified, you still have to copy initial data into state. State is required for updates/rerendering. You probably need to remove edge(-es) while removing node.
Create a working example (on stackblitz?) if a problem won't be resolved.
It sounds like React is re-initializing your component when you are clicking a button. Maybe someone smarter than I am can figure out why that is happening...
But since no one has commented on this yet, one way I have handled these sorts of issues is to take the state management out of the display component. You say you are passing the nodes and edges via props from a parent component. You might consider moving the addNode, removeNode, createEdge, and other methods up to the parent component so that it is maintaining the state of the node/edge structure and your display component <MyNetwork/> is only displaying what it receives as props.
Perhaps this isn't an option in your app, but I generally use Redux to remove the state management from the components all together. I find it reduces situations like this where "who should own the state" isn't always clear.

How to allow child component to react to a routing event before the parent component?

I am using react, react-router & redux. The structure of my app is such:
CoreLayout
-> <MaterialToolbar /> (contains back button)
-> {children} (react-router)
When the user presses the back button, which is normally handled by the CoreLayout, I would like the current child component to handle the back button instead of the parent. (In my case, I would like the current view to check if its data has been modified, and pop up an 'Are you sure you wish to cancel?' box before actually going back.) If the child does not wish to handle this, the parent will do it's thing.
Another example would be allowing a childview to set the title in the toolbar.
My reading has told me that accessing a component through a ref and calling a method on it is not the react way -- this is also made a bit more difficult since I am using redux-connect. What is the correct way to implement this behavior?
This is how I would do it, assuming you mean your navigation back button (and not the browser back button):
class CoreLayout extends Component {
handleBack () {
//... use router to go back
}
render () {
return <div>
<MaterialToolbar />
{React.children.map(this.props.children, child => React.cloneElement(child, { onBack: this.handleBack }))}
</div>
}
}
class Child extends Component {
handleBackButtonClick () {
// Here perform the logic to decide what to do
if (dataHasBeenModifiedAndConfirmed) {
// Yes, user wants to go back, call function passed by the parent
this.props.onBack()
} else {
// User didn't confirm, decide what to do
}
}
render () {
return <div onClick={this.handleBackButtonClick.bind(this)}>
Go Back
</div>
}
}
You simply pass a function from the parent to the child via props. Then in the child you can implement the logic to check if you really want to delegate the work to the parent component.
Since you use react-router and your children are passed to your parent component through this.props.children, to pass the onBack function you need to map the children and use React.cloneElement to pass your props (see this answer if you need more details on that: React.cloneElement: pass new children or copy props.children?).
Edit:
Since it seems you want to let the children decide, you can do it this way (using refs):
class CoreLayout extends Component {
constructor () {
super()
this.childRefs = {};
}
handleBack () {
for (let refKey in Object.keys(this.childRefs) {
const refCmp = this.childRefs[refKey];
// You can also pass extra args to refCmp.shouldGoBack if you need to
if (typeof refCmp.shouldGoBack === 'function' && !refCmp.shouldGoBack()) {
return false;
}
}
// No child requested to handle the back button, continue here...
}
render () {
return <div>
<MaterialToolbar />
{React.children.map(this.props.children, (child, n) => React.cloneElement(child, {
ref: cmp => { this.childRefs[n] = cmp; }
}))}
</div>
}
}
class Child extends Component {
shouldGoBack () {
// Return true/false if you do/don't want to actually go back
return true
}
render () {
return <div>
Some content here
</div>
}
}
This is a bit more convoluted as normally with React it's easier/more idiomatic to have a "smart" parent that decides based on the state, but given your specific case (back button in the parent and the logic in the children) and without reimplementing a few other things, I think using refs this way is fine.
Alternatively (with Redux) as the other answer suggested, you would need to set something in the Redux state from the children that you can use in the parent to decide what to do.
Hope it's helpful.
I don't think there is a correct way to solve this problem, but there are many ways. If I understand your problem correctly, most of the time the back button onClick handler will be handled within CoreLayout, but when a particular child is rendered that child will handle the onClick event. This is an interesting problem, because the ability to change the functionality of the back button needs to be globally available, or at very least available in CoreLayout and the particular child component.
I have not used redux, but I have used Fluxible and am familar with the Flux architecture and the pub/sub pattern.
Perhaps you can utilize your redux store to determine the functionality of your back button. And your CoreLayout component would handle rendering the prompt. There is a bug with the following code, but I thought I would not delete my answer for the sake of giving you an idea of what I am talking about and hopefully the following code does that. You would need to think through the logic to get this working correctly, but the idea is there. Use the store to determine what the back button will do.
//Core Layout
componentDidMount() {
store.subscribe(() => {
const state = store.getState();
// backFunction is a string correlating to name of function in Core Layout Component
if(state.backFunction) {
// lets assume backFunction is 'showModal'. Execute this.showModal()
// and let it handle the rest.
this[state.backFunction]();
// set function to false so its not called everytime the store updates.
store.dispatch({ type: 'UPDATE_BACK_FUNCTION', data: false})
}
})
}
showModal() {
// update state, show modal in Core Layout
if(userWantsToGoBack) {
this.onBack();
// update store backFunction to be the default onBack
store.dispatch({ type: 'UPDATE_BACK_FUNCTION', data: 'onBack'})
// if they don't want to go back, hide the modal
} else {
// hide modal
}
}
onBack() {
// handle going back when modal doesn't need to be shown
}
The next step is to update your store when the child component mounts
// Child component
componentDidMount(){
// update backFunction so when back button is clicked the appropriate function will be called from CoreLayout
store.dispatch({ type: 'UPDATE_BACK_FUNCTION', data: 'showModal'});
}
This way you don't need to worry about passing any function to your child component you let the state of the store determine which function CoreLayout will call.

ReactJs: change state in response to state change

I've got a React component with an input, and an optional "advanced input":
[ basic ]
Hide Advanced...
[ advanced ]
The advanced on the bottom goes away if you click "Hide Advanced", which changes to "Show Advanced". That's straightforward and working fine, there's a showAdvanced key in the state that controls the text and whether the advanced input is rendered.
External JS code, however, might change the value of advanced, in which case I want to show the [advanced] input if it's currently hidden and the value is different than the default. The user should be able to click "Hide Advanced" to close it again, however.
So, someone external calls cmp.setState({advanced: "20"}), and I want to then show advanced; The most straightforward thing to do would just be to update showAdvanced in my state. However, there doesn't seem to be a way to update some state in response to other state changes in React. I can think of a number of workarounds with slightly different behavior, but I really want to have this specific behavior.
Should I move showAdvanced to props, would that make sense? Can you change props in response to state changes? Thanks.
Okay first up, you mention that a third party outside of your component might call cmp.setState()? This is a huge react no-no. A component should only ever call it's own setState function - nothing outside should access it.
Also another thing to remember is that if you're trying change state again in response to a state change - that means you're doing something wrong.
When you build things in this way it makes your problem much harder than it needs to be. The reason being that if you accept that nothing external can set the state of your component - then basically the only option you have is to allow external things to update your component's props - and then react to them inside your component. This simplifies the problem.
So for example you should look at having whatever external things that used to be calling cmp.setState() instead call React.renderComponent on your component again, giving a new prop or prop value, such as showAdvanced set to true. Your component can then react to this in componentWillReceiveProps and set it's state accordingly. Here's an example bit of code:
var MyComponent = React.createClass({
getInitialState: function() {
return {
showAdvanced: this.props.showAdvanced || false
}
},
componentWillReceiveProps: function(nextProps) {
if (typeof nextProps.showAdvanced === 'boolean') {
this.setState({
showAdvanced: nextProps.showAdvanced
})
}
},
toggleAdvancedClickHandler: function(e) {
this.setState({
showAdvanced: !this.state.showAdvanced
})
},
render: function() {
return (
<div>
<div>Basic stuff</div>
<div>
<button onClick={this.toggleAdvancedClickHandler}>
{(this.state.showAdvanced ? 'Hide' : 'Show') + ' Advanced'}
</button>
</div>
<div style={{display: this.state.showAdvanced ? 'block' : 'none'}}>
Advanced Stuff
</div>
</div>
);
}
});
So the first time you call React.renderComponent(MyComponent({}), elem) the component will mount and the advanced div will be hidden. If you click on the button inside the component, it will toggle and show. If you need to force the component to show the advanced div from outside the component simply call render again like so: React.renderComponent(MyComponent({showAdvanced: true}), elem) and it will show it, regardless of internal state. Likewise if you wanted to hide it from outside, simply call it with showAdvanced: false.
Added bonus to the above code example is that calling setState inside of componentWillReceiveProps does not cause another render cycle, as it catches and changes the state BEFORE render is called. Have a look at the docs here for more info: http://facebook.github.io/react/docs/component-specs.html#updating-componentwillreceiveprops
Don't forget that calling renderComponent again on an already mounted component doesn't mount it again, it just tells react to update the component's props and react will then make the changes, run the lifecycle and render functions of the component and do it's dom diffing magic.
Revised answer in comment below.
My initial wrong answer:
The lifecycle function componentWillUpdate will be ran when new state or props are received. You can find documentation on it here: http://facebook.github.io/react/docs/component-specs.html#updating-componentwillupdate
If, when the external setState is called, you then set showAdvanced to true in componentWillUpdate, you should get the desired result.
EDIT: Another option would be to have the external call to setState include showAdvanced: true in its new state.

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