Prevent 'wheel' event scrolling if element has basic scroll - javascript

I've built custom scrolling on my page through wheel event on window. However it shoots even when I want to scroll the element with basic scrollbar. How to disable wheel event on this element, but be able to scroll?

You can check in the event handler if the element is scrollable
window.addEventListener('wheel', function(event) {
if ( event.target.scrollHeight < event.target.clientHeight ) {
// scollheight less than clientheight, means it doesn't have scrollbars ...
// do stuff
}
})

Related

pass mouse wheel event from parent to child

I have big parent div and narrow child div in the center of it.
When I scroll mouse wheel over child, it scrolls as it should,
but I want to be able to scroll that child element even if mouse is not on it, but somewhere on parent, and mouse wheel is scrolled.
I'm passing event from parent to child like this:
parent.addEventListener('mousewheel', parentMouseWheel);
function parentMouseWheel(e) {
if (e.target.id === 'parentId') { //to prevent double events when mouse is over child
if (e.wheelDelta > 0) child.scrollTop = child.scrollTop - 120;
else child.scrollTop = child.scrollTop + 120;
}
}
this works, but the problem is, there is no smooth scrolling like there is when I scroll mouse wheel over child (probably because of forcing/passing like this).
So, is there any other way to pass mouse wheel event to child, that will also trigger smooth scrolling?
I'm styling my extension options page, if that means anything...

Any options for position during webkit-overflow-scrolling: touch event

I have a div with webkit-overflow-scrolling set to touch. On iOS this then gives me an updated position during the touchmove event, but once the user lets go this event ends and a final call to touchend is made before events all stop, but the div continues to momentum scroll.
This is the behaviour I want, but I also want to update the page during this momentum scrolling.
I trigger a call to requestAnimationFrame when the touchend event happens, and I can loop this while the momentum scroll occurs. But when I get DOM information, it's frozen until after the mometnum scroll ends.
I've tried using both the scroll position of the scrolling element and elementFromPoint, but both just have the position the scrolled div was in at the time touchend was triggered, and don't update until the momentum scroll ends.
Does anyone know of any way to get real time DOM information on iOS (6+, not worried about 5)
Here's some code I'm using:
var glideStart;
var bird_scanner = document.getElementById('bird-scanner');
bird_scanner.addEventListener('touchend',function()
{
glideStart = null;
requestAnimationFrame(glide);
});
function glide(timestamp)
{
// if we need to reset the timestamp
if( glideStart === null )
{
glideStart = timestamp;
}
// determine if we've moved
var bird_scanner = document.getElementById('bird-scanner');
console.log( document.elementFromPoint(337,568) );
// calculate progress (keep running for a very long time so we see what happens when momentum ends)
var progress = timestamp - glideStart;
if( progress < 10000 )
{
requestAnimationFrame(App.Controller.bird.glide);
}
}
Update
After a lot of attempts at this, I think it really is impossible without using some library to try and mimic the momentum scroll instead of using the built in option (something I find never really gives as smooth results). Apple are clearly very worried about things interfering with their momentum scroll animation and preventing it rendering properly.
I ended up removing the momentum scroll and just detecting swipes and moving through a bunch of elements at once when that's triggered.
I did notice some particularly strange behaviour. When I had webkit-overflow-scrolling: touch set on an element that was scrolling the page up/down and added a setTimeout(some_func,0) to the touchend event, the function wasn't triggered until the momentum scroll ended. When I tried the same thing on a scroll going left/right it triggered the function straight away. No clue why this happens, decided it must just be some strange webkit quirk.

With javascript / query, is there a way to just "nudge" or "flick" the scroll so it's interruptible by the user (better description within)

I want some js to automatically scroll just a slight bit down the page, however I also want this scroll to be interruptible by the user.
When using jquery to auto scroll, when you animate the scroll with .animate and then the user starts scrolling while the animation scroll is still going they interact with each other and create a strange jumping effect.
Is there a way to make so when the user scroll during a javascript scroll it just stop the javascript scroll?
It can't be done since you can't know if the end-user scrolled or you scrolled the page via javascript.
A scroll event is sent whenever the element's scroll position changes, regardless of the cause. A mouse click or drag on the scroll bar, dragging inside the element, pressing the arrow keys, or using the mouse's scroll wheel could cause this event.
Docs
What I tried to do but failed because the above:
// callback for the scroll event
$(document.body).scroll(function(){
// Stop the scrolling!
$('html, body').stop();
});
A not working demo...
The other users answer is actually incorrect, it is possible and has been answered before:
How can I differentiate a manual scroll (via mousewheel/scrollbar) from a Javascript/jQuery scroll?
Check the answer
"$('body,html').bind('scroll mousedown wheel DOMMouseScroll mousewheel keyup', function(e){
if ( e.which > 0 || e.type == "mousedown" || e.type == "mousewheel"){
$("html,body").stop();
}
})"
I've updated the previous users JS Fiddle to work with the proposed solution and it works perfectly.
http://jsfiddle.net/Lwvba/7/

How to disable smooth scrolling in Chrome

I'm creating a web app (that's mostly focused on usage in Chrome), but the 'smooth scrolling' (I guess that's what it's called, the 'extra' scrolling like on IOS) of Chrome (when on mac) gets in the way.
Is there any way to disable this via javascript?
I was able to mitigate some rendering issues I was having with smooth scrolling by intercepting wheel events and moving the scrollTop/scrollLeft pixel positions "by hand":
function wheeled(event) {
event.preventDefault()
container.scrollTop += event.deltaY
container.scrollLeft += event.deltaX
}
container.addEventListener('wheel', wheeled, { passive: false, capture: true })
// actual render code is in the `scrolled` handler because
// there are other wheel events in the code that adjust the scroll position
container.addEventListener('scroll', scrolled, { passive: true })
What you're referring to as smooth scrolling is called overscroll bounce or rubber-band scrolling.
Disable iOS Overscroll but allow body scrolling
Use Javascript to set the CSS style of the HTML and BODY tags.
Set their "overflow" property to "hidden".

How can I make page scrolling trigger mouseover events?

When the mouse starts hovering over an element because of scrolling (either by wheel, or by keyboard scrolling), it does not trigger a mouseover event on the elements it is hovering (Chrome 6 on OSX). What would be an elegant way to trigger the mouseover event for the correct elements when scrolling?
Honestly, this is gonna be a pain. You'll have to
determine the size and position of every element that should get a mouseover handler.
add a scroll listener to the window.
In the handler, get the mouse cursor position and pageOffset.
Find out which element(s) the cursor is in.
manually call the actual mouseover handler
(Find out which elements the cursor has left, if you want some mouseout behaviour too)
You may need to re-calculate the elements' positions and sizes if they are dynamic. (move 1. beneath 3.)
While this should work fine with block-level elements, I have absolutely no idea on a solution for inline elements.
This is much more simple in the modern day web using document.elementsFromPoint:
Add a scroll listener to the window.
In the handler, call document.elementsFromPoint.
Manually call the actual pointerover handler for those elements. Keep track of these elements.
(optionally) Manually call the actual pointermove handler for those elements.
Check the list of elements from the previous time around. Manually call the actual pointerleave handler for elements no longer being hovered.
Here's some psuedo-code:
let prevHoveredEls = [];
document.addEventListener("scroll", (e) => {
let hoveredEls = document.elementsFromPoint(e.pageX, e.pageY);
hoveredEls = hoveredEls.filter(
(el) => el.classList.contains("elements-cared-about")
);
const notHoveredEls = prevHoveredEls.filter(
(el) => !prevHoveredEls.includes(el)
);
hoveredEls.forEach((el) => {
const bcr = el.getBoundingClientRect();
el.handlePointerEnter({
layerX: e.pageX - bcr.left,
layerY: e.pageY - bcr.top,
});
});
notHoveredEls.forEach((el) => {
const bcr = el.getBoundingClientRect();
el.handlePointerLeave({
layerX: e.pageX - bcr.left,
layerY: e.pageY - bcr.top,
});
});
prevHoveredEls = hoveredEls;
});
Try some hack like myDiv.style.opacity = 1+Math.random(); on scroll ;)

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