Gulp Watch Not calling associated gulp task - javascript

So I'm coming back to a personal project after a (prolonged) break, and I'm getting back into the flow of things. One thing that smacks me in the face is that my watchers aren't working. If, for example, I call gulp watch-for-jshint, I expect JSHint to be changed anytime I modify a JS file -- either a root one (gulp.js) or one of my client-app ones (./client-app/js/controllers/register.js). That's not happening. I can see watch is starting, but it never calls JSHint when I change my files!
Anyone have any ideas what is going wrong or how to diagnose? As far as I can tell, I have the syntax right... And because (for testing purposes) I'm directly calling watch-for-jshint, I should be avoiding the usual pitfall of never actually calling my watcher.
Simplified gulp file:
var gulp = require('gulp'),
clean = require('gulp-clean'),
jshint = require('gulp-jshint'),
notify = require('gulp-notify'),
watch = require('gulp-watch'),
gulp.task('jshint', function(){
console.log("Running JSHint");
return gulp.src(['*.js', 'client-app/**/*.js'], ['jshint'])
.pipe(jshint({"moz":true}))
.pipe(jshint.reporter('default'))
.pipe(jshint.reporter('fail'))
.on('error', notify.onError({ sound: "Funk" }));
});
gulp.task('watch-for-jshint', function(){
return watch(['*.js', './client-app/**/*.js'], ['jshint']);
});
I've truncated a lot of extraneous tasks, but what's above should be everything relevant.

And naturally, 5 minutes after posting I notice one difference between my syntax and what a lot of questions are using. Most people are using gulp.watch, I was just following the syntax found at the gulp-watch NPM module page of using just watch.
Not... entirely sure why one works and the other doesn't; odd. Seems like the new version shouldn't work, since it's not referencing the gulp-watch module.

Remove the following line in gulp task, if it is not necessary.
.on('error', notify.onError({ sound: "Funk" }))
This makes the gulp task stop and show error. Hence watch is also stopped.
Replace
return watch(['*.js', './client-app/**/*.js'], ['jshint']);
with
gulp.watch(['*.js', './client-app/**/*.js'], ['jshint']);

Related

Notify If the Stream Continued Pass a Pipe or Instead Ended at Pipe - Node - Gulp - JS

Update - The more I dig into this... the more I think it has to do with node.
I using gulp-newer and gulp-notify, which includes node-notifier. When I run a tasks that doesn't produce any new files, because newer doesn't see any changes and jumps out of the task. I would like to have a notification saying Done - no new files. All it does now is end without notification.
Quick code Example:
gulp.task('copy', function(){
return gulp.src('/app')
.pipe(newer('/dist'))
- insert code to notify if all the files are the same or if stream ends before next pipe...
.pipe(gulp.dest('/dist'))
.pipe(notify({message: 'Copy task done', onLast: true}));
});
Here is an example of code I've tried -
.pipe($.newer(path.distBase).on('end',function(){ $.nodeNotifier.notify({message:'No Files'})}))
The issue being that newer always ends. I need to know if the stream ends or continues on, I think.

RequireJS main require call back never invoked

I've tried this post's advice to no avail. No matter what I do, RequireJS's primary callback is never fired. Here's my dependency graph:
/module/main.js
-- /module/mainController.js
--/vendor/preloadjs
--/module/itemController.js
--/module/router.js
--/vendor/crossroads.js
--/vendor/signals.js
--/vendor/hasher.js
--/vendor/signals.js
require.config({
baseUrl: "script/module",
paths: {
signals: "vendor/signals"
}
});
require(["main", function(){
console.log("main function!");
}]);
The "main" module makes use of js-signals, and actually gets invoked. In fact the entire dependency tree is loaded (confirmed via the web inspector). I have a single entry point for the application. All modules start up and actually run fine. You'd think that if the main application callback doesn't run that one or all of its dependencies would have failed.
I'm sure there is some stupid reason I'm not kicking off the primary require's callback. For the record I've tried using the requirejs() method and get the same results.
No files have code in them except for dependencies and console.logs.
Does anyone have any ideas for what I'm doing wrong?
I'll answer my own silliness. The problem is right there in the source. I'm using Angular module injection syntax, and passing the callback as part of the dependency array. Oops. It needs to be the second argument!
Long story short, the code is right, but this is the change:
require.config({
baseUrl: "script/module",
paths: {
signals: "vendor/signals"
}
});
require(["main"], function(){
console.log("main function!");
});

Make Gulp task synchronous without creating a bunch of other tasks

So I am writing up my gulpfile.js and I have come to a point where I need to avoid JavaScript's asynchronous behavior. In short, this is for file-system read/write.
The problem is that all the solutions I have found online thus far create several sub-tasks; which is something I want to avoid so that I don't have to write any confusing documentation about what tasks should and shouldn't be used in the command line, and what order they need to be run in, etc.
My Question: How can I make the below script run each part synchronously, without creating sub-tasks?
gulp.task('rebuild', function(){
// Remove old build
gulp.src('build/', {read: false}).
pipe(rimraf());
// Copy all of the non generated files
gulp.src('src/**/*').
pipe(gulp.dest('build/'));
// Parse SASS/LESS and minify JS
build_styles();
build_scripts();
});
Well if all else fail, you can always fall back to the callback hell:
gulp.task('rebuild', function(){
// Remove old build
gulp.src('build/', {read: false}).
pipe(rimraf())
.on('end', function () {
// Copy all of the non generated files
gulp.src('src/**/*').
pipe(gulp.dest('build/'))
.on('end', function () {
// Parse SASS/LESS and minify JS
build_styles();
build_scripts();
});
});
});

Q.js and order of execution confusion within ASP.NET MVC

I have adopted the library Q.js into my program to try and solve some problems with the order of execution in my code, I am new to promises and deferred in general, so this is a pretty difficult step for me.
At this point in time, I am using Q v1 within ASP.NET MVC, and therefore I am using Visual Studio 2013.
Now, the actual code for what I am doing is a great deal longer than this, but I'll attempt to be concise, as I often get told my questions are too long and verbose.
I start by including q.js and require.js normally, nothing special is going on here. It works fine, it compiles, it runs, all is happy and well.
#Scripts.Render("~/scripts/q")
#Scripts.Render("~/scripts/require")
<script type="text/javascript">
Q().then(function(){
// some code executes here.
$.blockUI(); // the whole page is blocked while loading.
console.log("[1] first step. blocking the page.");
}).then(function() {
console.log("[2.1] starting the second step.");
require(['home/app/init'], function(app) {
console.log("[2.2] within the require function.");
new app.init().wiring(); // this does some preliminary stuff for the app
});
console.log("[2.3] outside of the require function.");
}).then(function() {
console.log("[3.1] made it to the third step. stuff happens.");
});
</script>
Now, running this code, the console output for 2.1 and 2.3 are visible before 2.2 - which is the crux of the problem. I want it to run in order. So I dug a bit more, and found this suggestion; changing my require call to look more like this was suggested to me ..
// ....
.then(function(){
var promise = Q.when(require['home/app/init'], function(app) {
console.log("[2.2.1] within the require");
new app.init().wiring();
}).then(function() {
console.log("[2.2.2] I expect to see this after 2.2.1");
});
console.log("[2.3] outside of the require function.");
});
Now I get that 2.3 will still run before 2.2.1, but I'm still seeing 2.2.2 running before 2.2.1 - and I thought that wrapping the behavior in the Q.when(fn) was supposed to fix that?
Can someone help me understand why these are not running in the order I am asking them to?
For a bit more information, the file home/app/init is actually a Typescript file that looks a bit like this;
home/app/init.ts
export class init {
public function wiring() {
// some simple things happening here, nothing special.
}
}
I am not sure if this question qualifies to have the ASP.NET MVC tag, but the fact that I am using that framework is paramount to the tooling I use, which does have influence over what I can do (for instance, I'm having a hard time with things involving node.js because of Visual Studio) - so I am tagging it explicitly to be sure people realize the kind of development environment I am in.
Update
I have made a bit of progress on this, though I am still a bit uncertain. At the moment, the following code seems to run more in the order I am expecting.
// .....
.then(function(){
console.log("[2.1]");
// create a deferred promise
var deferred = Q.defer();
require(['home/app/init'], function(app) {
// we are inside the require function
console.log("[2.2]");
// run the actual method
new app.init().wiring();
// report back to the console.
console.log("[2.3]");
// resolve the promise
deferred.resolve();
});
console.log("[2.4]");
Q.when(deferred.promise).then(function() {
console.log("[2.5]");
}).then(function(){
// ... continue
});
This at least seems to cause the code to pause and wait for the require to finish before it goes on to 2.5, but I'm not sure if this is the correct way to do this with Q.js.
2.1 will run before 2.2 because that's the order you are running the code but the 2.2 code runs asynchronously so gets run once require has got everything in order which will take more time than it takes the 2.3 code to execute
I think in your second block of code you want to move the 2.2.2 block inside the when see the documentation for when at the bottom of this page
https://github.com/kriskowal/q

"namespace is undefined" problem when using jsTestDriver, Idea 9 and testing 3 test cases. Sometimes it just outright hangs

I just started using jsTestDriver and I really like it, but all of a sudden, I just started getting a very weird error and I'm not sure what the heck I did to create it. Actually, if I try and run a basic Greeter test, the same problem happens.
Here's an example of one of my javascript files/classes under test:
myapp = myapp || {};
myapp.Module = function() {
...
};
All of the classes follow this pattern.
My test classes generally look like this (I'll give a really simple one):
ModuleTest = TestCase("ModuleTest");
ModuleTest.prototype.testInit = function() {
var module = new myapp.Module(); // <---- it bombs here, on every test!
assertFalse(module.isStarted);
module.init();
assertTrue(module.isStarted);
};
It bombs when it gets to "new myapp.Module()". Here is the error message that is given about 30 times for all my tests:
myapp is not defined
/src/test/webapp/js/ModuleTest.js:4
Here is my configuration file:
server: http://localhost:9876
load:
- src/main/webapp/js/jquery/*.js
- src/main/webapp/js/*.js
- src/test/webapp/js/*.js
Does anyone have any idea what the heck is wrong? Sometimes when I run all the tests in IDEA, my IDE just hangs altogether or takes like many minutes for jsTestDriver to finally report the above results...
:(
I faced the same issue after I moved to v.1.3.1. In my case the problem was with file encoding. I use Visual Studio for the development, it adds byte order mark (3 extra bytes) in the beginning of the file. It's possible to see these bytes in Far manager. If you use VS try to save the file as the following: "File->Advanced save options->" Encoding: Unicode (UTF-8 without signature) - Codepage 65001.
It should fix your problem.

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