I'm just wrapping my head around Redux and I just wanted to run a question by on how state is passed to reducers:
I understand that the structure of state is dictated by the combineReducers() function and that the keys that you define within this function will become the various properties of state.
Am I correct in saying that only the subset of state that is associated with a particular reducer is passed to the reducer? Or is the entire state object passed?
Having lots of 'ahahhh' moments with Redux...!
combineReducers takes a number of reducers as parameters and returns a reducer. The particular reducer created by combineReducers only passes the part of the state assigned to a particular reducer. This way each reducer is completely in charge of its own part of the state and nothing more.
But you can write your own kind of combineReducers that could work differently. This is just to say that there is nothing special about combineReducers.
A reducer is just a function that takes a state and an action and returns the state with the action applied in some way. Or not, at its discretion.
For instance, in Redux it is common for separate branches of the state to handle the same (set of) actions but handle them in different ways that make sense for that part of the state. Each action is passed to all sub-reducers by combineReducers, giving each branch's reducers a chance to either do something, or nothing.
So in most common usage, a reducer is solely responsible for a slice of the state and sub-reducers, such as those passed to combineReducers, or reducers called by your own reducers, are solely responsible for their sub-state/branch.
But your own reducers may call a sub-reducer and pass it anything you like, such as the same state that was already passed to some other reducer, or even some data it created without it ever having been available in the global state.
These things are not common, but if you see a need, and feel confident to go forward with it, you are encouraged to use what you believe works best. Great power comes with great responsibility.
combineReducers is just a helper function for a common use case. It's probably cleanest to make a single reducer responsible for a particular branch of the state, but there may be situations where you find it beneficial to do things differently. A single reducer can manage a complex object with nesting without calling any other reducer, but a common pattern is to make smaller reducers to handle parts, if the parent is getting unwieldy.
The main point is to realize that a reducer is always a pure function that takes state and an action and returns a state. How you make this happen is entirely up to you. Most developers choose to follow common patterns seen in other's code, such as Dan's Redux examples or the videos he has on egghead.io.
Treading on the beaten path is often a good way to start out because it has already been vetted.
By the same token, however, it is always important to know why something is done. Developers sometimes make things more complex than it needs to be because of following an example that either was meant for something else or wasn't thought through very well to begin with.
Also read this article by Dan.
Related
If I have a class with a bunch of properties, it seems like a hassle to put the properties that I modify inside (for example) this.state.myProp1 instead of this.myProp1. and then I need to make a copy of whatever property it is before I send it off to setState (because I can't mutate it directly). Like an array of objects for example.
At some point I display some of these properties so that means that I need to hold all my class properties inside this state, and then keep track of what I need to refresh, instead of refreshing the whole thing.
I almost prefer to use this.forceUpdate() instead and have my render() refer to class properties directly. Why does react "make" people use this.state and setState. Is it for performance reasons?
setState() enqueues changes to the component state and tells React that this component and its children need to be re-rendered with the updated state. This is the primary method you use to update the user interface in response to event handlers and server responses.
So basically setState is there to tell react when to re-render. Also setState behaves asynchronously, and updates the state only when necessary. So if you call setState multiple times immediately it will update only on the last one so as to minimize the number of re-renders and be less taxing on the browser. If there was no setState and react re-rendered every time the data changed, the browser experience would be terrible.
You don't have to use React this.state and setState if you don't want to. You can always use redux or mobx to manage the state.
Never mutate this.state directly, as calling setState() afterwards may replace the mutation you made.
And yeah, that's why you've to make a copy of whatever property it is before I send it off to setState
IMHO, component state is an elegant concept for some special case. for example when you want to monitor the content change of a text input on live, that is, not after hit save or submit button. under such situation, a component state would be ideal place to store the temporary input and you will not get overhead to use redux action to respond on the every incomplete input. it is just like a buffer to provide performance improvement.
1. Reasons behind setState
The main reason for having to use setState is its asynchronous execution, from the react docs:
React intentionally “waits” until all components call setState() in their event handlers before starting to re-render. This boosts performance by avoiding unnecessary re-renders.
If the state object was updated synchronously it would cause consistency issues, since props are not updated until the parent component is re-rendered, so, mutating this.state directly would lead to inconsistency between props and state.
For further reference, you can check this this Github thread.
2. Reasons behind this.state
The main advantage of the state object is its immutability which couldn't be accomplished with component properties, also there is the separation of responsibility between props and state, which is way easier to handle and update individually.
Why does react "make" people use this.state and setState. Is it for performance reasons?
That's a good question - the existing answer from J. Pichardo is quite correct but I wanted to address the why in a little more depth - as opposed to what or how.
Really a better question is - why does React exist? According to this article
React’s one-way data flow makes things much simpler, more predictable, and less bug-prone. One way data flow greatly simplifies your thinking about state because no view can ever mutate the state directly. Views can only send actions up to the global state store.
Really theres a whole bunch of reasons why React has it's place as a useful UI library. But in regards to your question - uni-directional data flow - this is the main reason.
relational UIs get complex. When an app has to consume, display and update even just a modest amount of relational data and have that information displayed across multiple elements, things can get messy fast.
Using state and props the way that React does allows one to differentiate and guarantee whether a piece of the UI will just receive data to display or whether it might change it too.
If you store that data just in a random key you have no real way of knowing whether the value is changed and what changed it. By separating out your state from your component in this way, it decouples the data from the element and makes it much easier to share data between elements and also change that data in different ways.
according to this article on coupled object interfaces a tightly coupled entity is bad because:
A tightly Coupled Object is an object that needs to know about other objects and are usually highly dependent on each other's interfaces. When we change one object in a tightly coupled application often it requires changes to a number of other objects. There is no problem in a small application we can easily identify the change. But in the case of a large applications these inter-dependencies are not always known by every consumer or other developers or there is many chance of future changes.
This very much is applicable in UI development also. In my opinion this is why not setting state is going to cause you some pain later on.
I was recently watching Dan Abramov redux series and one episode got me really curios. In this episode - Redux: Extracting Action Creators, timecode: 00:32~1:32 he's making action creator as a separate function (like it would normally look in the typical redux application) because:
... However, what if another component wants to dispatch the add todo
action? It would need to have the access to next todo ID somehow
But is that actually making any sense? In that particular example, nextTodoId variable (which is always incrementing) is available to all components inside that jsbin even if we don't extract action creator into a function.
Even if we'll imagine that it will be in a separate file (action creator), on each import that variable will be equal to the initial value (0) which breaks it's uniqueness concept.
So, what does he meant by that? How is that approach (of making action creators as a separate functions) will guarantee us the acccess to that next todo id variable?
You're focusing on the wrong aspect. It's a fair enough point that this is a terrible way to store "current ID", but that isn't the purpose of the refactor he is showing.
The real purpose is that Components should be as agnostic about their context as possible. A Component trying to "addTodo" really shouldn't be concerned with "what is the current max todo ID?".
In contrast, the actionCreator is concerned with this aspect. It takes in data from the components and is then responsible for translating it to a dispatchable call that has real value.
I'm creating an app with Redux and am scratching my head as to why it is best to place actions and reducers in separate files. At least, that's the impression I'm getting from all the examples.
Each action, or action creator, appears to map to a single function that is called by a reducer (inside a switch statement). Wouldn't it be logical to keep these together in the same file? It also makes using the same constant for the action type and switch case easier, as it doesn't have to be exported/imported between files.
From Redux creator Dan Abramov:
Many reducers may handle one action. One reducer may handle many
actions. Putting them together negates many benefits of how Flux and
Redux application scale. This leads to code bloat and unnecessary
coupling. You lose the flexibility of reacting to the same action from
different places, and your action creators start to act like
“setters”, coupled to a specific state shape, thus coupling the
components to it as well.
From the Redux docs:
We suggest you write independent small reducer functions that are each
responsible for updates to a specific slice of state. We call this
pattern “reducer composition”. A given action could be handled by all,
some, or none of them. This keep components decoupled from the actual
data changes, as one action may affect different parts of the state
tree, and there is no need for the component to be aware of this.
See this conversation on twitter and this issue on github for more information.
Keeping Actions and Reducers in separate files helps keep the code modular.
It can be easier to find bugs, extend the code, and in general work on the smallest piece possible.
Example:
Saving API error messages to the Redux store can be helpful.
If I forgot to update the store with the incoming error on one of the Reducers, that could be tough to find across multiple files.
If I'm looking at multiple Reducers in the same file, it'll be easier to see that one of them is missing the error: action.payload line.
I'm currently learning React and I am trying to figure out how to use it with Redux for building a mobile app. I'm kind of confused on how the two are related/usable together. For example, I completed this tutorial in React https://www.raywenderlich.com/99473/introducing-react-native-building-apps-javascript, but now I want to play around with adding some reducers/actions to that app and I am not sure where those would tie in with what I've already done.
React is a UI framework that takes care of updating the UI in response to the “source of truth” that is usually described as a state “owned” by some component. Thinking in React describes the React state ownership concept very well, and I strongly suggest you go through it.
This state ownership model works well when the state is hierarchical and more or less matches the component structure. This way the state gets “spread out” across many components, and the app is easy to understand.
However sometimes distant parts of the app want to have access to the same state, for example, if you cache fetched data and want to consistently update it everywhere at the same time. In this case, if you follow the React model, you’ll end up with a bunch of very large components at the top of the component tree that pass a myriad of props down through some intermediate components that don’t use them, just to reach a few leaf components that actually care about that data.
When you find yourself in this situation, you can (but don’t have to) use Redux to “extract” this state management logic from the top-level components into separate functions called “reducers”, and “connect” the leaf components that care about that state directly to it instead of passing the props through the whole app. If you don’t have this problem yet, you probably don’t need Redux.
Finally, note that Redux is not a definitive solution to this problem. There are many other ways to manage your local state outside the React components—for example, some people who didn’t like Redux are happy with MobX. I would suggest you to first get a firm understanding of React state model, and then evaluate different solutions independently, and build small apps with them to get a sense of their strengths and weaknesses.
(This answer is inspired by Pete Hunt’s react-howto guide, I suggest you to read it as well.)
I've found that the ideal path for adding Redux to an application/stack is to wait until after you/app/team are feeling the pains that it solves. Once you start seeing long chains of props building up and being passed down through multiple levels of components or your finding yourself orchestrating complex state manipulations/reads, that could be a sign that your app may benefit from introducing Redux et al.
I recommend taking an app that you've already built with "just React" and see how Redux might fit into it. See if you can gracefully introduce it by plucking out one piece of state or set of "actions" at a time. Refactor towards it, without getting hung up on a big bang rewrite of your app. If you're still having trouble seeing where it might add value, then that could be a sign that your app is either not large or complex enough to merit something like Redux on top of React.
If you haven't come across it yet, Dan (answered above) has a great short-video series that walks through Redux on a more fundamental level. I highly suggest spending some time absorbing pieces of it: https://egghead.io/series/getting-started-with-redux
Redux also has some pretty great docs. Especially explaining a lot of the "why" such as http://redux.js.org/docs/introduction/ThreePrinciples.html
I have prepared this document to understand Redux. Hope this clears your doubt.
-------------------------- REDUX TUTORIAL ----------------------
ACTIONS-
Actions are payloads of information that send data from your application to the store. They are the only source of information from the store. You can send them
only using store.dispatch().
Example-
const ADD_TODO = 'ADD_TODO'
{
type:ADD_TODO,
text: 'Build my first redux app'
}
Actions are plain javascript object. Action must have a [ type ] property that indicates the type of action being performed. The type should be defined as a string constant.
ACTION CREAToRS-----
---------------- ---- Action creators are exactly the function that creates action
It is easy to conflate the terms - action and action creator.
In redux action, creator returns an action.
function addToDo(text) {
return {
type: ADD_TODO,
text
}
}
to initialte dispatch pass the result to the dispatch() function.
dispatch(addToDo(text));
dispatch(completeToDo(index))
Alternatively, you can create a bound action creator that automatically dispatches.
cosnt boundAddTodO = text => dispatch(addToDo(text));
now you can directly called it
boundaddTodO(text);
The dispatch() functionn can be directly accessed from store.dispatch(). but we
access it using a helper connect() method.
Actions.js.....................
Actions...........
exports cosnt ADD_TODO = 'ADD_TODO';
exports cosnt TOGGLE_TODO = 'TOGGLE_TODO'
Actions Creators
export function addToDO(text){
return {
type: ADD_TODO,
text
}
}
.........................REDUCERS..................................
Reducers specify how the applications state changes in response to actions sent to the store.
Designing the state shap
In redux all the application state is store in single object. You have to store some data as well as some state.
{
visibilityFilter: 'SHOW_ALL',
todos: [
{
text: 'Consider using redux',
completed: true
},
{
text: 'Kepp all the state in single tree'
}
]
}
Handling Actions
---------------- the reducers are the pure functions that take the previous state and action, and return a new state.
(previousState, action) => newState
We will start by specifying the initial state. Redux will call our reducers with an undefined state for the first time. this is our chance to return the state of our app.
import { visiblilityFilters } from './actions';
const initialState = {
visibilityFilter: VisibilityFilters.SHOW_ALL,
todo: []
}
function todoApp(state, action){
if(typeof state == 'undefined'){
return initialState;
}
// dont handle other cases as of now.
return state;
}
you can do the same using ES6 way of handling the JS
function todoApp(state = initialState, action) {
switch (action.type) {
case SET_VISIBILITY_FILTER:
return Object.assign({}, state, {
visibilityFilter: action.filter
})
default:
return state
}
}
................................. STORE...................................
The store is a object that brings them together. the store has following responsbility
hold application state
allow access to state via getState()
Allow state to be updated via dispatch()
Register listerneres via suscriber(listener)
Note. use combineReducers() to combine several reducers into one.
const store = createStore(todoapp); // the todoapp are the reducers
This is how redux works. A action is dispatched from any compoenent or view. Action MUST have "type" property and may be any property which holds information of action happened. The data passed in action, could be relevant to different reducer, so same object get passed to different reducer. Each reducer takes/ make-out its part/contribution to state. The output is then merged and new state get formed, and the component which must be subscribed for state change event gets notified.
In above example, brown color has all 3 component RGB. Each reducer receives same brown color and they seperate out its contribution to the color.
Firstly, you don't need to add Redux to your application if you don't need it! Simple, so don't force yourself to include it in your project if you don't need it at all! But that doesn't mean Redux is no good, it's really helpful in large applications, so read on ...
Redux is a state management for your React application, think about Redux like a local store which track of your state as you go, you can access the state in any page and route you want, also compare to Flux, you only have one store, means one source of truth...
Look at this image to understand what Redux does first at a glance:
Also this's how Redux introduce itself:
Redux is a predictable state container for JavaScript apps.
It helps you write applications that behave consistently, run in
different environments (client, server, and native), and are easy to
test. On top of that, it provides a great developer experience, such
as live code editing combined with a time traveling debugger.
You can use Redux together with React, or with any other view library.
It is tiny (2kB, including dependencies).
Also as per documentation, there are Three Principles for Redux as below:
1. Single source of truth
2. State is read-only
3. Changes are made with pure functions
So basically when you need to a single store to keep track of anything you like in your application, then Redux is handy, you can access it anywhere in your app, in any route... simply using store.getState();
Also using the middleware Redux, you can do manage the state much better, there a list of handy components and middleware on official page of Redux!
Simply if your application gonna be big, with many components, states and routing try to implements Redux from start! It will help you on the way for sure!
When we write application we need to manage state of the application.
The React manages states locally within the component if we need to share the states between components we can use props or callbacks.
But as application grows it becomes difficult to manage states and state transformations.State and state transformations need to properly tracked in order to debug the applications.
Redux is a predictable state container for JavaScript apps that manages state and state transformations and is often used with React,
The concept of redux can be explained in following image.
When user triggers an action when user interact with the component and an action is dispatched to store then the reducer in the store accepts the action and update the state of the application and stored in the application wide immutable global variable when there is an update in store the corresponding view component subscribed to the state will get updated.
Since state is managed globally and with redux it is easier to maintain.
Having used Redux and personally finding it cumbersome, I found passing around an object to my components as a prop can be a much easier way to maintain state. Not to mention it's an easy way of making references to functions to call in other components. It can solve a lot of the cumbersome issues of passing messages between components in React, so it's a two for one.
I know I can pass props while rendering a component. I'm also aware of the getInitialState method. But the problem is, getInitialState isn't quite helping because my component doesn't know it's initial state. I do. So I want to pass it while I'm rendering it.
Something like this (pseudo-code):
React.render(<Component initialState={...} />);
I know I could use a prop to work as the initial state but this smells like an anti-pattern.
What should I do?
EDIT FOR CLARITY
Imagine I have a CommentList component. By the time I first render it, the initial state corresponds to the snapshot of current comments from my database. As the user includes comments, this list will change, and that's why it should be a state and not props. Now, in order to render the initial snapshot of comments I should pass it to the CommentsList component, because it has no way to know it. My confusion is that the only way I see to pass this information is through a props which seems to be an anti-pattern.
Disclaimer: Newer versions of React handle this on a different way.
Only permanent components might be able to use props in the getInitialState. Props in getInitialState is an anti-pattern if synchronization is your goal. getInitialState is only called when the component is first created so it may raise some bugs because the source of truth is not unique. Check this answer.
Quoting documentation:
Using props, passed down from parent, to generate state in
getInitialState often leads to duplication of "source of truth", i.e.
where the real data is. Whenever possible, compute values on-the-fly
to ensure that they don't get out of sync later on and cause
maintenance trouble
You can still do:
getInitialState: function() {
return {foo: this.props.foo}
}
As they will be the default props for your app. But as long as you are using a prop to set a value that presumably won't change, you can use the same prop inside of the render function.
<span>{this.props.foo}</span>
This props won't be modified, so no problem using it each time the render is called.
Edited answer:
In this case your initial state should not be a prop, should be an ajax call which populates the comment list.
To quote the React docs:
Using props, passed down from parent, to generate state in getInitialState often leads to duplication of "source of truth", i.e. where the real data is. Whenever possible, compute values on-the-fly to ensure that they don't get out of sync later on and cause maintenance trouble
And:
However, it's not an anti-pattern if you make it clear that synchronization's not the goal here
So if your props include a value and an initialValue, then it's clear that the latter is for initialization, and there's no confusion.
See the React docs for code examples.
If you know the state then I would tend to argue that the component you are rendering is not really in control of it. The idea in React is that any particular piece of state lives in only a single location.
After seeing the other answers, and studying a little bit about it, I've come to this conclusion:
If you are rendering React in the client (compiled or not), which is the default approach, you should try to make an extra Ajax call from inside your component to get the initial state. That is, don't use props. It's cleaner and less error prone.
However, if you are rendering in the server (Node.js or ReactJs.NET), there's no reason to make this extra Ajax call for each request.. Besides, it's not SEO friendly. You want the complete page to come as the result of your request (including data). So, as #RandyMorris pointed out, in this case it's ok to use props as the initial state, as long as it's exclusively the initial state. That is, no synchronization.