Alloy Editor : upload multiple images on my server from content - javascript

Is it possible to upload the multiple images from pasted content of google drive document or local documents i.e articles ?
After pasting the content from document, i want to upload all images on my server
Currently, when i drop/select image (single) in editor area locally then using "imageAdd" event i can upload the image to my server, but same thing when i do by selecting the image (having google image url) from document that time its not working.
want to implement : all images which i have copied in editor which are hosted in different server, need to upload on my server

You need a plugin that detects whenever content is copied into the editor, then find out any external image and then imports them into your server.
This is an example of such plugin https://www.pluginsforckeditor.com/imagesfromserver/ although you can write your own.

Related

How can I save edited .html page from my iFrame to server in ASP.NET Core?

So, I am developing rich text editor which edits scripts (.html files) located on server.
Currently, I have an iframe with enabled designMode in javascript so I can type in embeded .html document. Later, I will add buttons for text editing and inserting images. The problem is, I don't know how to save those changes and override existing .html file in wwwroot folder.
Link to the project on github
Only idea is needed, you don't need to provide me the exact code.

CKEditor 5 and Image Button

I'm trying to figure out how to upload images with CK Editor 5. Now I've seen a whole size of different plugins, but I would like to learn how this works for myself. What I have noticed is that if I click the image button, I get a dialog to upload the image and then I select an image and nothing happens.
Based on the guides and articles I have been reading, my assumption is that I have to save the image to the server and then give the url back to the ckeditor so that it may use it to display the image.
What I can't seem to figure out is how to do that. Where in the ckeditor js code would I add my own logic so that it may pick up the uploaded image, send it to the server and then give a url back to ck editor?
I've been through a lot of documentation such as this, but I can't seem to find anything.
https://docs.ckeditor.com/ckeditor5/latest/features/image.html
https://docs.ckeditor.com/ckeditor5/latest/features/image-upload.html
https://docs.ckeditor.com/ckeditor5/latest/builds/guides/integration/configuration.html
I'm trying to figure out how to upload images with CK Editor 5. Now I've seen a whole size of different plugins, but I would like to learn how this works for myself. What I have noticed is that if I click the image button, I get a dialog to upload the image and then I select an image and nothing happens.
Did you check the console? On the console, if you don't have the editor properly configured, you'd have something like this:
filerepository-no-upload-adapter: Upload adapter is not defined. Read more: https://docs.ckeditor.com/ckeditor5/latest/framework/guides/support/error-codes.html#error-filerepository-no-upload-adapter
Now, there are two built-in upload adapters – for CKFinder's server connector and for the Easy Image service provided by CKEditor Cloud Services. Both need to be configured to work:
CKFinder adapter: https://docs.ckeditor.com/ckeditor5/latest/api/module_adapter-ckfinder_uploadadapter-CKFinderAdapterConfig.html
Easy Image: https://docs.ckeditor.com/ckeditor5/latest/features/image-upload.html#easy-image
The role of an upload adapter is to expose a function which will send a file to the server (in whatever way it wants) and notify the editor once the upload is done (by returning a URL to this file). The editor takes care of the rest – inserting the image into the content, displaying a progress bar, etc.
Besides using the built-in adapters, you can write your own one. See:
https://docs.ckeditor.com/ckeditor5/latest/api/module_upload_filerepository-Adapter.html
https://github.com/ckeditor/ckeditor5-adapter-ckfinder/tree/master/src as an example of a simple upload adapter

FileUploading In CK-editor

CKEDITOR.replace( 'bodyDetails',{
removeButtons: 'Source,Strike',
filebrowserBrowseUrl : '/browser/browse.php',
filebrowserUploadUrl : '/uploader/upload.php'
});
I just use ck-editor for fileupload.
When I Uploade image in CK-Editor then It will Show me Some alert message "Image source URL is missing."
I don't want to pass URL. I need to pass some image with my local machine. I research some article but not found any proper solution. So Please help me to sort out this problem.
In CKEditor for uploading files/images even from your local machine You have to pass the full URL where the images has been stored.
For example, in my case, All my images are stored in a folder named uploaded
So, for uploading any image I have to enter full path like
http://10.11.201.93:81/webdocument/uploaded/loan.png
for the specific folder in the URL section and select the appropriate images you wanna upload.
Here's the example image:-
Even if you want to upload images directly form your local machine. First, You have to send the images to the server from the upload tab of the same dialog window. Then you could upload it to the editor from the server itself.

Image source path is converting into blop instead of real path in tinyMCE editor

I have an issue with latest tinyMCE editor, whenever I try to select and edit the image, it's source is converting into blob path like this.
blob:http://localhost/87d42e34-9961-412c-914b-dc6a77ab68e0
Did anyone of you face this issue or resolved... ?
Please help
When you edit images using the TinyMCE Image Tools you will get one of these encoded images - that is how the Image Tools work.
What you can then do is configure TinyMCE to upload this image and you can store that image as you see fit for your application.
The basic process is that TinyMCE will create a separate HTTP POST for each image that you modify with the image editor. It will send that image to a URL of your choosing (via HTTP POST) based on the setting of the images_upload_url option in your init.
The image handler at the URL referenced in the images_upload_url (which you have to create) has to do whatever needs to be done to "store" the image in your application. That could mean something like:
Store the item in a folder on your web server
Store the item in a database
Store the item in an asset management system
...regardless of where you choose to store the image your image handler needs to return a single line of JSON telling TinyMCE the new location of the image. As referenced in the TinyMCE documentation this might look like:
{ location : '/uploaded/image/path/image.png' }
TinyMCE will then update the image's src attribute to the value you return. If you use the images_upload_base_path setting in the init that will be prepended to the returned location. The TinyMCE page has more details on all of this:
https://www.tinymce.com/docs/advanced/handle-async-image-uploads/
The net here is that the Image tools will create one of these encoded images whenever you edit an image. TinyMCE knows when an embedded image exists in your content but it can't possibly know what to do with that image in the context of your application so that job (the "image handler") is something you must create.

html5 file uploader uploads the same file content to the server

I use this script http://code.google.com/p/html5uploader/ to show progress of a file upload etc. It works great except that moment if you drag and drop a few files simultaneously it will creates files with different names but content of those files will be the same. So that script just pass content of the first loaded file in all cases. How to fix this?

Categories

Resources