I'd like to know how to toggle a boolean state of a React component. For instance:
I have a boolean state check in the constructor of my component:
constructor(props, context) {
super(props, context);
this.state = {
check: false
};
};
I am trying to toggle the state each time my checkbox is clicked, using the this.setState method:
<label>
<input
type=checkbox"
value="check"
onChange={(e) => this.setState({check: !check.value})}
/>
Checkbox
</label>
Of course I get a Uncaught ReferenceError: check is not defined.
So how can I achieve this?
Since nobody posted this, I am posting the correct answer. If your new state update depends on the previous state, always use the functional form of setState which accepts as argument a function that returns a new state.
In your case:
this.setState(prevState => ({
check: !prevState.check
}));
See docs
Since this answer is becoming popular, adding the approach that should be used for React Hooks (v16.8+):
If you are using the useState hook, then use the following code (in case your new state depends on the previous state):
const [check, setCheck] = useState(false);
// ...
setCheck(prevCheck => !prevCheck);
You should use this.state.check instead of check.value here:
this.setState({check: !this.state.check})
But anyway it is bad practice to do it this way. Much better to move it to separate method and don't write callbacks directly in markup.
Upd:
As pointed out in comments this approach might lead to unexpected results since React's state is asynchronous.
The correct way in this case will be to use callback:
this.setState(({ check }) => ({ check: !check }));
Here's an example using hooks (requires React >= 16.8.0)
// import React, { useState } from 'react';
const { useState } = React;
function App() {
const [checked, setChecked] = useState(false);
const toggleChecked = () => setChecked(value => !value);
return (
<input
type="checkbox"
checked={checked}
onChange={toggleChecked}
/>
);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
<script crossorigin src="https://unpkg.com/react#16/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#16/umd/react-dom.development.js"></script>
<div id="root"><div>
Use checked to get the value. During onChange, checked will be true and it will be a type of boolean.
Hope this helps!
class A extends React.Component {
constructor() {
super()
this.handleCheckBox = this.handleCheckBox.bind(this)
this.state = {
checked: false
}
}
handleCheckBox(e) {
this.setState({
checked: e.target.checked
})
}
render(){
return <input type="checkbox" onChange={this.handleCheckBox} checked={this.state.checked} />
}
}
ReactDOM.render(<A/>, document.getElementById('app'))
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id="app"></div>
Try:
<label><input type=checkbox" value="check" onChange = {(e) => this.setState({check: !this.state.check.value})}/> Checkbox </label>
Using check: !check.value means it is looking for the check object, which you haven't declared.
You need to specify that you want the opposite value of this.state.check.
You could also use React's useState hook to declare local state for a function component. The initial state of the variable toggled has been passed as an argument to the method .useState.
import { render } from 'react-dom';
import React from "react";
type Props = {
text: string,
onClick(event: React.MouseEvent<HTMLButtonElement>): void,
};
export function HelloWorldButton(props: Props) {
const [toggled, setToggled] = React.useState(false); // returns a stateful value, and a function to update it
return <button
onClick={(event) => {
setToggled(!toggled);
props.onClick(event);
}}
>{props.text} (toggled: {toggled.toString()})</button>;
}
render(<HelloWorldButton text='Hello World' onClick={() => console.log('clicked!')} />, document.getElementById('root'));
https://stackblitz.com/edit/react-ts-qga3vc
I found this the most simple when toggling boolean values. Simply put if the value is already true then it sets it to false and vice versa. Beware of undefined errors, make sure your property was defined before executing
this.setState({
propertyName: this.propertyName = !this.propertyName
});
Depending on your context; this will allow you to update state given the mouseEnter function. Either way, by setting a state value to either true:false you can update that state value given any function by setting it to the opposing value with !this.state.variable
state = {
hover: false
}
onMouseEnter = () => {
this.setState({
hover: !this.state.hover
});
};
I was landed in this page when I am searching to use toggle state in React component using Redux but I don't find here any approach using the same.
So, I think it might help someone who was struggling to implement toggle state using Redux.
My reducer file goes here. I get the initial state false by default.
const INITIAL_STATE = { popup: false };
export default (state = INITIAL_STATE, action) => {
switch (action.type) {
case "POPUP":
return {
...state,
popup: action.value
};
default:
return state;
}
return state;
};
I change state on clicking the image. So, my img tag goes here with onClick function.
<img onClick={togglePopup} src={props.currentUser.image} className="avatar-image avatar-image--icon" />
My Toggle Popup function goes below, which call Dispatcher.
const togglePopup = ev => {
ev.preventDefault();
props.handlePopup(!props.popup);
};
This call goes to below mapDispatchToProps function which reflects back the toggled state.
const mapDispatchToProps = dispatch => ({
handlePopup: value => dispatch({ type: "POPUP", value })
});
Thank you.
Set: const [state, setState] = useState(1);
Toggle: setState(state*-1);
Use: state > 0 ? 'on' : 'off';
I know this is an old question, but this is a very common use case.
If you want to simply toggle a boolean state with hooks:
setIsToggled(state => !state)
You just provide a callback which accepts current state.
const { Component, useState } = React;
function App(){
return (
<div>
<ToggleClassComp />
<ToggleFuncComp />
</div>
)
}
// WITH REACT CLASS COMPONENT
// import React, { Component } from 'react';
class ToggleClassComp extends Component {
constructor(props, context){
super(props, context);
this.state = {
check : false
}
}
render(){
return (
<div>
<p>{this.state.check ? 'Welcome User' : 'Welcome Visitor'}</p>
<button
onClick={() => this.setState({check: !this.state.check}) }>
{this.state.check ? 'Logout' : 'Login'}</button>
</div>
)
}
}
// WITH FUNCTION COMPONENT
// import React, { useState } from 'react';
function ToggleFuncComp(){
const [ check , setCheck ] = useState(false)
return(
<div>
<p>{check ? 'Welcome User' : 'Welcome Visitor'}</p>
<button onClick={()=> setCheck(!check )}>
{check ? 'Logout' : 'Login'}</button>
</div>
)
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
<script crossorigin src="https://unpkg.com/react#16/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#16/umd/react-dom.development.js"></script>
<div id="root"><div>
Related
I have three components First, Second and Third that need to render one after the other.
My App looks like this at the moment:
function App() {
return (
<First/>
)
}
So ideally, there's a form inside First that on submission (onSubmit probably) triggers rendering the Second component, essentially getting replaced in the DOM. The Second after some logic triggers rendering the Third component and also passes a value down to it. I'm not sure how to go on about it.
I tried using the useState hook to set a boolean state to render one of the first two components but I would need to render First, then somehow from within it change the set state in the parent which then checks the boolean and renders the second. Not sure how to do that. Something like below?
function App() {
const { isReady, setIsReady } = useState(false);
return (
isReady
? <First/> //inside this I need the state to change on form submit and propagate back up to the parent which checks the state value and renders the second?
: <Second/>
);
}
I'm mostly sure this isn't the right way to do it.
Also need to figure out how to pass the value onto another component at the time of rendering it and getting replaced in the DOM. So how does one render multiple components one after the other on interaction inside each? A button click for example?
Would greatly appreciate some guidance for this.
then somehow from within it change the set state in the parent which then checks the boolean and renders the second.
You're actually on the right track.
In React, when you're talking about UI changes, you have to manage some state.
So we got that part out of the way.
Now, what we can do in this case is manage said state in the parent component and pass functions to the children components as props in-order to allow them to control the relevant UI changes.
Example:
function App() {
const { state, setState } = useState({
isFirstVisible: true,
isSecondVisible: false,
isThirdVisible: false,
});
const onToggleSecondComponent = (status) => {
setState(prevState => ({
...prevState,
isSecondVisible: status
}))
}
const onToggleThirdComponent = (status) => {
setState(prevState => ({
...prevState,
isThirdVisible: status
}))
}
return (
{state.isFirstVisible && <First onToggleSecondComponent={onToggleSecondComponent} /> }
{state.isSecondVisible && <Second onToggleThirdComponent={onToggleThirdComponent} /> }
{state.isThirdVisible && <Third/> }
);
}
Then you can use the props in the child components.
Example usage:
function First({ onToggleSecondComponent }) {
return (
<form onSubmit={onToggleSecondComponent}
...
</form
)
}
Note that there are other ways to pass these arguments.
For example, you can have one function in the parent comp that handles them all, or you can just pass setState to the children and have them do the logic.
Either way, that's a solid way of achieving your desired outcome.
Seen as your saying there are stages, rather than having a state for each stage, just have a state for the current stage, you can then just increment the stage state to move onto the next form.
Below is a simple example, I've also used a useRef to handle parent / child state, basically just pass the state to the children and the children can update the state. On the final submit I'm just JSON.stringify the state for debug..
const FormContext = React.createContext();
const useForm = () => React.useContext(FormContext);
function FormStage1({state}) {
const [name, setName] = React.useState('');
state.name = name;
return <div>
Stage1:<br/>
name: <input value={name} onChange={e => setName(e.target.value)}/>
</div>
}
function FormStage2({state}) {
const [address, setAddress] = React.useState('');
state.address = address;
return <div>
Stage2:<br/>
address: <input value={address} onChange={e => setAddress(e.target.value)}/>
</div>
}
function FormStage3({state}) {
const [hobbies, setHobbies] = React.useState('');
state.hobbies = hobbies;
return <div>
Stage3:<br/>
hobbies: <input value={hobbies} onChange={e => setHobbies(e.target.value)}/>
</div>
}
function Form() {
const [stage, setStage] = React.useState(1);
const state = React.useRef({}).current;
let Stage;
if (stage === 1) Stage = FormStage1
else if (stage === 2) Stage = FormStage2
else if (stage === 3) Stage = FormStage3
else Stage = null;
return <form onSubmit={e => {
e.preventDefault();
setStage(s => s + 1);
}}>
{Stage
? <React.Fragment>
<Stage state={state}/>
<div>
<button>Submit</button>
</div>
</React.Fragment>
: <div>
{JSON.stringify(state)}
</div>
}
</form>
}
const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(<Form/>);
<script crossorigin src="https://unpkg.com/react#18/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#18/umd/react-dom.development.js"></script>
<div id="root"></div>
Using React hooks with a child component that should get the initial state from the parent and update the parent on every internal state change.
I figured that since it's always the same reference the useEffect of the child should not get called infinitely.
If the initial state of the child is an empty object I get an infinite loop.
If the initial state of the child is taken from the props it works great.
Not sure what's causing it.
You can change the first useState inside the child component to an empty object to make the infinite loop start.
Please review the sandbox below:
https://codesandbox.io/s/weird-initial-state-xi5iy?fontsize=14&hidenavigation=1&theme=dark
Note: I've added a counter to the sandbox to stop the loop after 10 runs and not crash the browser.
import React, { useState, useEffect, useCallback } from "react";
const problematicInitialState = {};
/* CHILD COMPONENT */
const Child = ({ onChange, initialData }) => {
const [data, setData] = useState(initialData); // if initialData is {} (a.k.a problematicInitialState const) we have an infinite loop
useEffect(() => {
setData(initialData);
}, [initialData]);
useEffect(() => {
onChange(data);
}, [data, onChange]);
return <div>Counter is: {data.counter}</div>;
};
/* PARENT COMPONENT */
export default function App() {
const [counterData, setCounterData] = useState({ counter: 4 });
const onChildChange = useCallback(
(data) => {
setCounterData(data);
},
[setCounterData]
);
return (
<div className="App">
<Child onChange={onChildChange} initialData={counterData} />
</div>
);
}
How about putting the state only in the parent component instead, and have the child only reference the props passed down to it, without any state of its own?
const Child = ({ counterData, setCounterData }) => {
return (
<div>
<div>Counter is: {counterData.counter}</div>
<button
onClick={() => setCounterData({ counter: counterData.counter + 1 })}
>increment</button>
</div>
);
};
const App = () => {
const [counterData, setCounterData] = React.useState({ counter: 4 });
return (
<div className="App">
<Child {...{ counterData, setCounterData }} />
</div>
);
}
ReactDOM.render(<App />, document.querySelector('.react'));
<script crossorigin src="https://unpkg.com/react#16/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom#16/umd/react-dom.development.js"></script>
<div class="react"></div>
Problem is that in JS {} !== {} because objects, unlike primitive values, are compared by reference, not value.
In you useEffect you're comparing 2 objects, because they always have different reference, the'll never be the same in JS land and your useEffect will trigger, setting new object and you got yourself an infinite loop.
You shouldn't use hooks in the same way you used class components in react, meaning you should do
const [counter, setCounter] = useState(4);
This way, you'll pass primitive value down to your child component and useEffect will have much more predictable behaviour.
Also, while this is a test case, you should rarely (read: never) try to set child sate to parent state. You already pass that data from parent to child, no need to create redundant state in your child component, just use the passed in data.
Regarding solutions I propose that you don't set any initial state (or set it as empty object {}) in your child component. The first useEffect will handle the first update.
const Child = ({ onChange, initialData }) => {
const [data, setData] = useState({});
useEffect(() => {
setData(initialData);
}, [initialData]);
useEffect(() => {
onChange(data);
}, [data, onChange]);
return <div>Counter is: {data.counter}</div>;
};
as of the other comments, I agree, rather pass the state from parent to child.
I wrote a class component and mutilple functions in it(class) , but don't know how variable be passing between different function.
class App extends Component {
state = {
stringA:null,
stringB:null
};
set_A = (event) =>{
const stringA = 'text';
}
copy_A = (event) =>{
const stringB = stringA;
}
render() {
return (
<>
<button onClick={this.set_A} type="click">set</button>
<button onClick={this.copy_A} type="click">copy</button>
</>
);}
}
export default App;
I reference this docs , but it only said function component without class component.
https://www.robinwieruch.de/react-function-component
or, are state and props not a kind of variable?
You access your properties with this.props and your state with this.state. You change state by calling setState which accepts partial states and merges them into the full state. It also triggers a re-render so that state changes can be seen in the UI.
class App extends Component {
state = {
stringA:null,
stringB:null
};
set_A = (event) => {
this.setState({ stringA: 'text' });
}
copy_A = (event) => {
this.setState({ stringB: this.state.stringA });
}
render() {
return (
<>
<button onClick={this.set_A} type="click">set</button>
<button onClick={this.copy_A} type="click">copy</button>
</>
);
}
}
export default App;
So in React, you would not be assigning a value to a variable like that. You would be utilizing State functionality. For Class-based React you would be using this.setState({stringA: 'text'})
or
this.setState({stringB: stringA})
Once the values are in the state you can access them anywhere in the component from the state object this.state.stringB for instance would have the value that was set once you had clicked on copy button
Example
set_A = (event) => {
this.setState({ stringA: 'text' });
console.log(this.state.stringB)
}
copy_A = (event) => {
this.setState({ stringB: this.state.stringA });
}
React Documentation is also a great resource to reference for Class and Function based component behaviors. https://reactjs.org/docs/state-and-lifecycle.html#adding-local-state-to-a-class
You change state by calling setState in class based components
Try this :
class App extends Component {
state = { stringA:null, stringB:null };
set_A = (e) => {
this.setState({...state, stringA: 'text' });
}
copy_A = (e) => {
this.setState({ ...state,stringB: this.state.stringA });
}
render() {
return (
<>
<button onClick={this.set_A} type="click">set</button>
<button onClick={this.copy_A} type="click">copy</button>
</>
);
}
}
export default App;
Use the spread operator {...state} to change only the targeted piece of state you want to change with no change in the other pieces of the state.
I'm trying to pass a node from a ref to a context. But because I have no re-render after the first render, the passed node is null. I thought about two variants (but I think they aren't the best):
To pass ref instead of ref.current. But then in use cases, I'll be forced to use something like contextRef.current instead of contextNode.
Use a state (something like firstRender) to re-render a component after getting a ref.current. This seems not optimal.
What is a correct (the best?) way to do it?
CodeSandbox
import React, { createContext, createRef, useContext, useEffect } from "react";
import ReactDOM from "react-dom";
const Context = createContext(null);
const App = ({ children }) => {
const ref = createRef();
return (
<div ref={ref}>
<Context.Provider value={ref.current}>{children}</Context.Provider>
</div>
);
};
const Child = () => {
const contextNode = useContext(Context);
useEffect(() => {
console.log(contextNode);
});
return <div />;
};
const rootElement = document.getElementById("root");
ReactDOM.render(
<App>
<Child />
</App>,
rootElement
);
Instead of passing the ref which doesn't trigger a render when changed, use a state that holds the ref. This way you can change the Context from a child if needed, and at the same time you get the value updated correctly.
const App = ({ children }) => {
const ref = useRef(null);
const [ref_state, setRefState] = useState(null);
useEffect(() => {
if (!ref.current) {
return;
}
setRefState(ref.current)
}, []);
return (
<div ref={ref_state}>
<Context.Provider value={ref.current}>{children}</Context.Provider>
</div>
);
};
If you need the initial render to point to the element, you could (in a non-optimal way) set the initial value to the HTML element:
const App = ({ children }) => {
const ref = useRef(document.querySelector("#app"));
return (
<div id="app" ref={ref}>
<Context.Provider value={ref.current}>{children}</Context.Provider>
</div>
);
};
I didn't know about that, but passing ref.current doesn't work in the first render, but if you only pass ref, it will work in the first render.
Where is the working codesandbox.
I don't think that this
then is use cases I'll be forced to use something like contextRef.current instead of contextNode.
Will be a issue, it will be good, because when using it, you will know that what you are getting is a ref.
Also,
Do this
Use a state (something like firstRender) to rerender a component after getting a ref.current. This seems not optimal.
Only for not using ref.current, doesn't look like a good practice.
I have a function component, and I want to force it to re-render.
How can I do so?
Since there's no instance this, I cannot call this.forceUpdate().
🎉 You can now, using React hooks
Using react hooks, you can now call useState() in your function component.
useState() will return an array of 2 things:
A value, representing the current state.
Its setter. Use it to update the value.
Updating the value by its setter will force your function component to re-render,
just like forceUpdate does:
import React, { useState } from 'react';
//create your forceUpdate hook
function useForceUpdate(){
const [value, setValue] = useState(0); // integer state
return () => setValue(value => value + 1); // update state to force render
// A function that increment 👆🏻 the previous state like here
// is better than directly setting `setValue(value + 1)`
}
function MyComponent() {
// call your hook here
const forceUpdate = useForceUpdate();
return (
<div>
{/*Clicking on the button will force to re-render like force update does */}
<button onClick={forceUpdate}>
Click to re-render
</button>
</div>
);
}
You can find a demo here.
The component above uses a custom hook function (useForceUpdate) which uses the react state hook useState. It increments the component's state's value and thus tells React to re-render the component.
EDIT
In an old version of this answer, the snippet used a boolean value, and toggled it in forceUpdate(). Now that I've edited my answer, the snippet use a number rather than a boolean.
Why ? (you would ask me)
Because once it happened to me that my forceUpdate() was called twice subsequently from 2 different events, and thus it was reseting the boolean value at its original state, and the component never rendered.
This is because in the useState's setter (setValue here), React compare the previous state with the new one, and render only if the state is different.
Update react v16.8 (16 Feb 2019 realease)
Since react 16.8 released with hooks, function components have the ability to hold persistent state. With that ability you can now mimic a forceUpdate:
function App() {
const [, updateState] = React.useState();
const forceUpdate = React.useCallback(() => updateState({}), []);
console.log("render");
return (
<div>
<button onClick={forceUpdate}>Force Render</button>
</div>
);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.1/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.1/umd/react-dom.production.min.js"></script>
<div id="root"/>
Note that this approach should be re-considered and in most cases when you need to force an update you probably doing something wrong.
Before react 16.8.0
No you can't, State-Less function components are just normal functions that returns jsx, you don't have any access to the React life cycle methods as you are not extending from the React.Component.
Think of function-component as the render method part of the class components.
Official FAQ now recommends this way if you really need to do it:
const [ignored, forceUpdate] = useReducer(x => x + 1, 0);
function handleClick() {
forceUpdate();
}
Simplest way 👌
if you want to force a re-render, add a dummy state you can change to initiate a re-render.
const [rerender, setRerender] = useState(false);
...
setRerender(!rerender); //whenever you want to re-render
And this will ensure a re-render, And you can call setRerender(!rerender) anywhere, whenever you want :)
I used a third party library called
use-force-update
to force render my react functional components. Worked like charm.
Just use import the package in your project and use like this.
import useForceUpdate from 'use-force-update';
const MyButton = () => {
const forceUpdate = useForceUpdate();
const handleClick = () => {
alert('I will re-render now.');
forceUpdate();
};
return <button onClick={handleClick} />;
};
Best approach - no excess variables re-created on each render:
const forceUpdateReducer = (i) => i + 1
export const useForceUpdate = () => {
const [, forceUpdate] = useReducer(forceUpdateReducer, 0)
return forceUpdate
}
Usage:
const forceUpdate = useForceUpdate()
forceUpdate()
If you already have a state inside the function component and you don't want to alter it and requires a re-render you could fake a state update which will, in turn, re-render the component
const [items,setItems] = useState({
name:'Your Name',
status: 'Idle'
})
const reRender = () =>{
setItems((state) => [...state])
}
this will keep the state as it was and will make react into thinking the state has been updated
This can be done without explicitly using hooks provided you add a prop to your component and a state to the stateless component's parent component:
const ParentComponent = props => {
const [updateNow, setUpdateNow] = useState(true)
const updateFunc = () => {
setUpdateNow(!updateNow)
}
const MyComponent = props => {
return (<div> .... </div>)
}
const MyButtonComponent = props => {
return (<div> <input type="button" onClick={props.updateFunc} />.... </div>)
}
return (
<div>
<MyComponent updateMe={updateNow} />
<MyButtonComponent updateFunc={updateFunc}/>
</div>
)
}
The accepted answer is good.
Just to make it easier to understand.
Example component:
export default function MyComponent(props) {
const [updateView, setUpdateView] = useState(0);
return (
<>
<span style={{ display: "none" }}>{updateView}</span>
</>
);
}
To force re-rendering call the code below:
setUpdateView((updateView) => ++updateView);
None of these gave me a satisfactory answer so in the end I got what I wanted with the key prop, useRef and some random id generator like shortid.
Basically, I wanted some chat application to play itself out the first time someone opens the app. So, I needed full control over when and what the answers are updated with the ease of async await.
Example code:
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
// ... your JSX functional component, import shortid somewhere
const [render, rerender] = useState(shortid.generate())
const messageList = useRef([
new Message({id: 1, message: "Hi, let's get started!"})
])
useEffect(()=>{
async function _ () {
await sleep(500)
messageList.current.push(new Message({id: 1, message: "What's your name?"}))
// ... more stuff
// now trigger the update
rerender(shortid.generate())
}
_()
}, [])
// only the component with the right render key will update itself, the others will stay as is and won't rerender.
return <div key={render}>{messageList.current}</div>
In fact this also allowed me to roll something like a chat message with a rolling .
const waitChat = async (ms) => {
let text = "."
for (let i = 0; i < ms; i += 200) {
if (messageList.current[messageList.current.length - 1].id === 100) {
messageList.current = messageList.current.filter(({id}) => id !== 100)
}
messageList.current.push(new Message({
id: 100,
message: text
}))
if (text.length === 3) {
text = "."
} else {
text += "."
}
rerender(shortid.generate())
await sleep(200)
}
if (messageList.current[messageList.current.length - 1].id === 100) {
messageList.current = messageList.current.filter(({id}) => id !== 100)
}
}
If you are using functional components with version < 16.8. One workaround would be to directly call the same function like
import React from 'react';
function MyComponent() {
const forceUpdate = MyComponent();
return (
<div>
<button onClick={forceUpdate}>
Click to re-render
</button>
</div>
);
}
But this will break if you were passing some prop to it. In my case i just passed the same props which I received to rerender function.
For me just updating the state didn't work. I am using a library with components and it looks like I can't force the component to update.
My approach is extending the ones above with conditional rendering. In my case, I want to resize my component when a value is changed.
//hook to force updating the component on specific change
const useUpdateOnChange = (change: unknown): boolean => {
const [update, setUpdate] = useState(false);
useEffect(() => {
setUpdate(!update);
}, [change]);
useEffect(() => {
if (!update) setUpdate(true);
}, [update]);
return update;
};
const MyComponent = () => {
const [myState, setMyState] = useState();
const update = useUpdateOnChange(myState);
...
return (
<div>
... ...
{update && <LibraryComponent />}
</div>
);
};
You need to pass the value you want to track for change. The hook returns boolean which should be used for conditional rendering.
When the change value triggers the useEffect update goes to false which hides the component. After that the second useEffect is triggered and update goes true which makes the component visible again and this results in updating (resizing in my case).