Examples on node-opcua # https://github.com/node-opcua/node-opcua say that I need to rewrite code for every variable added to the OPC server, this is achieved calling 'addressSpace.addVariable()'... But if I have 1000 variables it could be an hard task... and eventually each custom user want a code rewrite, it could be tedious... so I'm trying to do it dynamically.
The opc read 'tags' from another custom server (not OPC).
With this 'tags' the opc server needs to add them to node 'device'.
When the OPC server node-opcua find a get or set of a variable coming from the net, it call the get or set of the correct variable:
for (var i = 0; i < tags.GetTags.length; i++)
{
variables[tags.GetTags[i].Tag] = {"value" : 0.0, "is_set" : false};
addressSpace.addVariable({
componentOf: device, // Parent node
browseName: tags.GetTags[i].Tag, // Variable name
dataType: "Double", // Type
value: {
get: function () {
//console.log(Object.getOwnPropertyNames(this));
return new opcua.Variant({dataType: opcua.DataType.Double, value: variables[this["browseName"]].value }); // WORKS
},
set: function (variant) {
//console.log(Object.getOwnPropertyNames(this));
variables[this["browseName"]].value = parseFloat(variant.value); // this["browseName"] = UNDEFINED!!!
variables[this["browseName"]].is_set = true;
return opcua.StatusCodes.Good;
}
}
});
console.log(tags.GetTags[i].Tag);
}
As I say I tried to use the 'this' in get and set functions with half luck, the get has a 'this.browseName' (the tag name) property that can be used to dynamic read my variables and it currently works.
The problem is with the set, in set 'this.browseName' and 'this.nodeId' don't exist! So it gives 'undefined' error. It also doesn't exist in variant variable.
Do you know a work-around to use dynamic variables with the above code? I need to have one for loop with one get and one set definitions for all variables (tags), that read and write a multi-property object or an array of objects, like 1 get and 1 set definitions that write the right variable in a n records array.
PS: I found on stack overflow this:
var foo = {
a: 5,
b: 6,
init: function() {
this.c = this.a + this.b;
return this;
}
}
But in my case node-opcua Variable doesn't has a 'this' working like the example. In the 'set' (like init): this.browseName (like a) and this.nodeId (like b) are not reachable.
Gotcha,
you need to cast get and set properties as functions like:
addressSpace.addVariable({
componentOf: device,
browseName: _vars[i].Tag,
dataType: "Double",
value: {
get: CastGetter(i),
set: CastSetter(i)
}
});
with
function CastGetter(index) {
return function() {
return new opcua.Variant({dataType: opcua.DataType.Double, value: opc_vars[index].Value });
};
}
function CastSetter(index) {
return function (variant) {
opc_vars[index].Value = parseFloat(variant.value);
opc_vars[index].IsSet = true;
return opcua.StatusCodes.Good;
};
}
you will use an index to get and set values in the array, casting function like this will provide index to be "hard coded" in those get and set properties.
Related
I receive value from server every 2 seconds. I want to run some code when the value will change. What is the best approach for this problem? Variable from server may change endlessly.
Thanks.
I'm assuming that, for whatever reason, you don't get to run code when you get the value from the server. If you do get to run code, then just compare what you get with what you have and take action if they're different
If you don't get to run code directly, you may be able to run code indirectly if you can control what the server writes to — specifically, if you can change it from yourVar = ... to obj.yourVar = .... If so, then instead of a variable, use an object property with a getter and setter. In the setter, compare the new value to the value you already have and, if it's different, take action:
let value = null;
const obj = {
get yourVar() {
return value;
},
set yourVar(newValue) {
if (value !== newValue) {
value = newValue;
// Take action here
}
}
};
Receive the value from the server using obj.yourVar = ....
I don't recommend it, but it's possible to do this using a global variable, which would let code using yourVar = ... trigger your handler, by creating the accessor property on the global object (which you can access via window on browsers):
let value;
Object.defineProperty(window, "yourVar", {
get() {
return value;
},
set(newValue) {
if (value !== newValue) {
value = newValue;
console.log("New value received: " + value);
}
}
});
// In the code writing to it that you don't control:
yourVar = 1; // Outputs "New value received: 1"
yourVar = 1; // No output, it's not different
yourVar = 2; // Outputs "New value received: 2"
JS-Interpreter is a somewhat well-known JavaScript Interpreter. It has security advantages in that it can completely isolate your code from document and allows you to detect attacks such as infinite loops and memory bombs. This allows you to run externally defined code safely.
I have an object, say o like this:
let o = {
hidden: null,
regex: null,
process: [
"this.hidden = !this.visible;",
"this.regex = new RegExp(this.validate, 'i');"
],
visible: true,
validate: "^[a-z]+$"
};
I'd like to be able to run the code in process through JS-Interpreter:
for (let i = 0; i < o.process.length; i++)
interpretWithinContext(o, o.process[i]);
Where interpretWithinContext will create an interpreter using the first argument as the context, i.e. o becomes this, and the second argument is the line of code to run. After running the above code, I would expect o to be:
{
hidden: false,
regex: /^[a-z]+$/i,
process: [
"this.hidden = !this.visible;",
"this.regex = new RegExp(this.validate, 'i');"
],
visible: true,
validate: '^[a-z]+$'
}
That is, hidden and regex are now set.
Does anyone know if this is possible in JS-Interpreter?
I’ve spent a while messing around with the JS-Interpreter now, trying to figure out from the source how to place an object into the interpreter’s scope that can be both read and modified.
Unfortunately, the way this library is built, all the useful internal things are minified so we cannot really utilize the internal things and just put an object inside. Attempts to add a proxy object also failed failed since the object just wasn’t used in a “normal” way.
So my original approach to this was to just fall back to providing simple utility functions to access the outside object. This is fully supported by the library and probably the safest way of interacting with it. It does require you to change the process code though, in order to use those functions. But as a benefit, it does provide a very clean interface to communicate with “the outside world”. You can find the solution for this in the following hidden snippet:
function createInterpreter (dataObj) {
function initialize (intp, scope) {
intp.setProperty(scope, 'get', intp.createNativeFunction(function (prop) {
return intp.nativeToPseudo(dataObj[prop]);
}), intp.READONLY_DESCRIPTOR);
intp.setProperty(scope, 'set', intp.createNativeFunction(function (prop, value) {
dataObj[prop] = intp.pseudoToNative(value);
}), intp.READONLY_DESCRIPTOR);
}
return function (code) {
const interpreter = new Interpreter(code, initialize);
interpreter.run();
return interpreter.value;
};
}
let o = {
hidden: null,
regex: null,
process: [
"set('hidden', !get('visible'));",
"set('regex', new RegExp(get('validate'), 'i'));"
],
visible: true,
validate: "^[a-z]+$"
};
const interprete = createInterpreter(o);
for (const process of o.process) {
interprete(process);
}
console.log(o.hidden); // false
console.log(o.regex); // /^[a-z]+$/i
<script src="https://neil.fraser.name/software/JS-Interpreter/acorn_interpreter.js"></script>
However, after posting above solution, I just couldn’t stop thinking about this, so I dug deeper. As I learned, the methods getProperty and setProperty are not just used to set up the initial sandbox scope, but also as the code is being interpreted. So we can use this to create a proxy-like behavior for our object.
My solution here is based on code I found in an issue comment about doing this by modifying the Interpreter type. Unfortunately, the code is written in CoffeeScript and also based on some older versions, so we cannot use it exactly as it is. There’s also still the problem of the internals being minified, which we’ll get to in a moment.
The overall idea is to introduce a “connected object” into the scope which we will handle as a special case inside the getProperty and setProperty to map to our actual object.
But for that, we need to overwrite those two methods which is a problem because they are minified and received different internal names. Fortunately, the end of the source contains the following:
// Preserve top-level API functions from being pruned/renamed by JS compilers.
// …
Interpreter.prototype['getProperty'] = Interpreter.prototype.getProperty;
Interpreter.prototype['setProperty'] = Interpreter.prototype.setProperty;
So even if a minifier mangles the names on the right, it won’t touch the ones on the left. So that’s how the author made particular functions available for public use. But we want to overwrite them, so we cannot just overwrite the friendly names, we also need to replace the minified copies! But since we have a way to access the functions, we can also search for any other copy of them with a mangled name.
So that’s what I’m doing in my solution at the beginning in patchInterpreter: Define the new methods we’ll overwrite the existing ones with. Then, look for all the names (mangled or not) that refer to those functions, and replace them all with the new definition.
In the end, after patching the Interpreter, we just need to add a connected object into the scope. We cannot use the name this since that’s already used, but we can just choose something else, for example o:
function patchInterpreter (Interpreter) {
const originalGetProperty = Interpreter.prototype.getProperty;
const originalSetProperty = Interpreter.prototype.setProperty;
function newGetProperty(obj, name) {
if (obj == null || !obj._connected) {
return originalGetProperty.call(this, obj, name);
}
const value = obj._connected[name];
if (typeof value === 'object') {
// if the value is an object itself, create another connected object
return this.createConnectedObject(value);
}
return value;
}
function newSetProperty(obj, name, value, opt_descriptor) {
if (obj == null || !obj._connected) {
return originalSetProperty.call(this, obj, name, value, opt_descriptor);
}
obj._connected[name] = this.pseudoToNative(value);
}
let getKeys = [];
let setKeys = [];
for (const key of Object.keys(Interpreter.prototype)) {
if (Interpreter.prototype[key] === originalGetProperty) {
getKeys.push(key);
}
if (Interpreter.prototype[key] === originalSetProperty) {
setKeys.push(key);
}
}
for (const key of getKeys) {
Interpreter.prototype[key] = newGetProperty;
}
for (const key of setKeys) {
Interpreter.prototype[key] = newSetProperty;
}
Interpreter.prototype.createConnectedObject = function (obj) {
const connectedObject = this.createObject(this.OBJECT);
connectedObject._connected = obj;
return connectedObject;
};
}
patchInterpreter(Interpreter);
// actual application code
function createInterpreter (dataObj) {
function initialize (intp, scope) {
// add a connected object for `dataObj`
intp.setProperty(scope, 'o', intp.createConnectedObject(dataObj), intp.READONLY_DESCRIPTOR);
}
return function (code) {
const interpreter = new Interpreter(code, initialize);
interpreter.run();
return interpreter.value;
};
}
let o = {
hidden: null,
regex: null,
process: [
"o.hidden = !o.visible;",
"o.regex = new RegExp(o.validate, 'i');"
],
visible: true,
validate: "^[a-z]+$"
};
const interprete = createInterpreter(o);
for (const process of o.process) {
interprete(process);
}
console.log(o.hidden); // false
console.log(o.regex); // /^[a-z]+$/i
<script src="https://neil.fraser.name/software/JS-Interpreter/acorn_interpreter.js"></script>
And that’s it! Note that while that new implementation does already work with nested objects, it may not work with every type. So you should probably be careful what kind of objects you pass into the sandbox. It’s probably a good idea to create separate and explicitly safe objects with only basic or primitive types.
Have not tried JS-Interpreter. You can use new Function() and Function.prototype.call() to achieve requirement
let o = {
hidden: null,
regex: null,
process: [
"this.hidden = !this.visible;",
"this.regex = new RegExp(this.validate, 'i');"
],
visible: true,
validate: "^[a-z]+$"
};
for (let i = 0; i < o.process.length; i++)
console.log(new Function(`return ${o.process[i]}`).call(o));
Hi may be interpretWithinContext look like something like that ?
let interpretWithinContext = (function(o, p){
//in dunno for what you use p because all is on object o
o.hidden = (o.hidden === null) ? false : o.hidden;
o.regex = (o.regex === null) ? '/^[a-z]+$/i' : o.regex;
console.log(o);
return o;
});
https://codepen.io/anon/pen/oGwyra?editors=1111
I've spent most of my time in languages like Java and C++ but I'm trying to pick up JavaScript. What I'm attempting to accomplish is a way to set the parent node name by the value of the variable passed. I am using Firebase if that makes a difference in this code but I didn't think it would.
var parent_node_name = "EPLU200";
var onComplete = function(error) {
if (error) {
console.log('Synchronization failed');
} else {
console.log('Synchronization succeeded');
}
};
// update adds the data without replacing all of the other nodes
myFirebaseRef.update({
parent_node_name: { // trying to change this part to not save as "parent_node_name"
id2: "1175", // but instead as "EPLU200"
...
}
}, onComplete);
The action saves to my Firebase server just fine but the problem is passing the actual value of the variable instead of reading the variable name.
Is there any workaround in JavaScript? I tried searching for it but I didn't know what to call it.
Depending on the environment (i.e node?)
myFirebaseRef.update({
[parent_node_name]: {
id2: "1175",
...
}
}, onComplete);
See the code commented as Computed property names (ES6) in New Notations in ES2015 doumentation at MDN
if that doesn't work, you have to do this
var obj = {};
obj[parent_node_name] = {
id2: "1175",
...
};
myFirebaseRef.update(obj, onComplete);
I am trying to make a preset list of options that are allowed in my object list. Here is code
var a = function(cmd, options){
var objList = [options.search ,options.demand];
if(!(options in objList)){
console.warn('Not an Allowed * in the options Property');
}
};
or should I do
var a = function(cmd, options){
var objList = [search , demand];
if(!(options in objList)){
console.warn('Not an Allowed option in the options Property');
}
};
Basically what I want to do is set that search and demand are allowed options in the options Property so later than can do
a('cmd',{
search:'',
demand:function() {
alert('Hello');
},
//warn that the next option is not allowed
quote: function() {
alert('quote of user');
}
});
If you are having trouble understanding what I am asking please ask and I will do my best to explain a bit more.
maybe writing it like so would be better?
var a = function(cmd, options){
options = {
theme: function(color) {
$('body').css('backgroundColor',color);
},
color:''
};
};
a('cmd',{
theme:'#000'//though this is not working?
});
You could check each property in options against an array of allowed options like this:
var a = function(cmd, options){
var allowedOptions = ["search", "demand"];
var hasDisallowedOptions = false;
for (option in options) {
if(allowedOptions.indexOf(option) === -1 ) {
hasDisallowedOptions = true;
break;
}
}
// if hasDisallowedOptions is true, then there is a disallowed option
};
jsfiddle with a couple test cases/examples
A one idea of passing arguments in an object is, that it allows you to choose which argument you want to use in a function, you can simply ignore extra properties in the options object. Hence you don't need to "filter" the properties of the argument either.
Let's assume you've a function like this:
var a = function (cmd, options) {
var theme = {
backgroundColor: options.bgColor,
color: options.color
}
// Do something with theme
// Notice also, that there was no use for options.extra in this function
}
Then you invoke a like this:
a('cmd', {
bgColor: '#ff0',
color: '#000',
extra: 'This is an extra property'
});
Now you can see, extra is not used in a at all, though it was a property of the anonymous object passed to a as an argument. Also all arguments passed to a are garbage collected, unless you're not going to create a closure, i.e. returning a local value or a function from a.
I'm receiving some 'body' content from a jquery's json call, where I can get the unique javascript element returned by doing:
script_element = $(data.body)[1]
This equals to:
<script type="text/javascript">
updater('foo', 'bar', {}, '0', constant='');
</script>
So, typeof script_element returns "object"
And, if I run script_element.innerText, I can get:
updater('foo', 'bar', {}, '0', constant='');
After receiving this script, what I'm doing right now is just run an eval on it, but searching around I couldn't get a way to run eval changing function call params.
What I'm trying to do is change the third param of the call, in this case the {}, that can change depending on the return of the json call, so I can't just search for {}.
I could also do script_element.text.split(',')[2] for example, and change this text on the fly, but I was thinking there should be a better way to do this.
I don't know if javascript can recognize and treat a "future method call", but still think there should be a better way.
Any idea?
What you could do is shadowing the function so as to be able to alter the third argument. You ought to define that shadowing function before fetching the JSON.
var originalUpdater = updater; // keep old function to call
// overwrite (shadowing)
updater = function(a, b, c, d, e) {
// change c appropriately here
originalUpdater(a, b, c, d, e);
}
Then you can still just eval it (which is not very safe, but that's not your point if I'm not mistaking), and it will call the shadow function.
A more generic shadowing method would be along the lines of:
var originalUpdater = updater; // keep old function to call
// overwrite (shadowing)
updater = function() {
// change arguments[2] appropriately here
originalUpdater.apply(this, arguments);
}
Fiddle: http://jsfiddle.net/n7dLX/
Change the server. Rather than returning
<script type="text/javascript">
updater('foo', 'bar', {}, '0', constant='');
</script>
Return
{
"method": "updater",
"params": [
"foo", "bar", {}, "0", ''
]
}
Assuming that you cannot change what is being sent over from the server, you can simply run through the innerText with a regular expression and pass update the HTML before you insert it.
var replacer = /\w+\(([^()]+)\)/gi;
script_element.innerText.replace(replacer, function(matched_text, func_params){
var orig_func_params = func_params;
// Make changes to func_params here.
return matched_text.replace(orig_func_params, func_params);
});
This can be functionized by doing the following:
var replacer = /\w+\(([^()]+)\)/gi;
function replace_arg(script_element, arg_index, replacement_value) {
script_element.innerHTML = script_element.innerHTML.replace(replacer,
function(matched_text, func_params){
var orig_func_params = func_params;
func_params = func_params.split(",");
if (arg_index >= func_params.length) {
throw new RangeError(arg_index + " is out of range. Total args in function:" + func_params.length);
}
func_params[arg_index] = JSON.stringify(replacement_value);
return matched_text.replace(orig_func_params, func_params.join(","));
});
return script_element;
}
This can be called in this way:
script_element = replace_arg(script_element, 3, {"new":"arg"});
I don't understand what you are doing, but in general if you don't want to rely on the order of parameters make the function take one parameter that is an object whose properties are the parameters:
function add(params) {
var a = params.hasOwnProperty("paramA") ? params.paramA : 0;
var b = params.hasOwnProperty("paramB") ? params.paramB : 0;
return a + b;
}
add({paramA: 1, paramB: 2});
In this case you should use hasOwnProperty to check if the function was passed the parameter you are looking for before trying to access it.