I'm creating my portfolio and I'm trying to make my skill bars load when I go to "My skills" section. I want them to do it only once, either when someone scroll to this section or goes to it straight away from the navigation. This is my code:
var skills = $('#mySkills');
var skillsPositionTop = skills.position().top;
$(window).on("resize scroll", function (){
if (pageYOffset<skillsPositionTop-20 && pageYOffset>skillsPositionTop-80){
console.log ("here is my loading script");
}
});
It doesn't work when I use one instead of on, doesn't work when I created one more function on window with one inside my if statement.
I was trying exit the function with return or return false as well and here, on stack overflow I found something about flag, which I didn't fully understand but I tried different combinations with it.
Can someone please help me with it? I've seen there is a library for this type of effects, but there is no point of installing any just for one thing...
Edit. Console.log represens my loading code.
You can set a namespace at .on() for resize, scroll events, use .off() within if statement to remove namespaced events.
var skills = $('#mySkills');
var skillsPositionTop = skills.position().top;
$(window).on("resize.once scroll.once", function (){
if (pageYOffset<skillsPositionTop-20 && pageYOffset>skillsPositionTop-80) {
$(this).off("resize.once").off("scroll.once");
console.log ("here is my loading script");
}
});
Related
Plugin I'm working with: 3D Gallery (Source code here)
I can get this gallery to work with no issue, but I'm having trouble extending the functionality to include a play and pause button. I've set up a fiddle with how I'm currently getting the slideshow up and running.
I believe the bit that matters is here:
_startSlideshow: function() {
var _self = this;
this.slideshow = setTimeout(function() {
_self._navigate('next');
if (_self.options.autoplay) {
_self._startSlideshow();
}
}, this.options.interval);
}
From what I gather, all I need to do is update the gallery object's autoplay property so that the next time it hits the start slideshow function, it just pauses instead. The problem I'm having is I have no idea how to access that once I've started the slideshow up. Just to have a little more control over things, I've even pulled out the javascript from the fiddle and entered it into the Chrome console to run it there so I can see all the worky bits, still can't seem to update it. One last note, it seems the only public function in there is destroy, which I'm also not able to call on my object after starting the slideshow. If I could get that working, I'd absolutely have just written a setAutoplay(bool) function.
I assume this is just some sort of scope issue mixed with my novice understanding of syntax, but I'd sure appreciate some help.
-- Here's an updated fiddle that includes some of the ways I'm trying to access/update the autoplay stuff, none working. Also showed the destroy function doing nooothing. https://jsfiddle.net/wzrooqof/2/
I've took a look at the library's code. You can do it without needing to change its code. It is exposed, so you can temper with it and leave the source code as is.
In your JS code add this before using it:
$.Gallery.prototype.pause = function() {
clearTimeout(this.slideshow);
this.options.autoplay = false;
}
$.Gallery.prototype.resume = function() {
this.options.autoplay = true;
this._startSlideshow();
}
Then you can pause/resume a slide show like this:
var slideshow = $('#dg-container').gallery({autoplay: true});
slideshow.data("gallery").pause();
slideshow.data("gallery").resume();
JSFiddle example.
I'm trying to optimize my Wordpress install - and one of the culprits I'm seeing, is the "Pin It" button widget for Pinterest. I'm now trying to find a way to dynamically load the JS code (when they initially hover over the button), and then apply it to the page. So far I've only managed to get this far:
jQuery(document).on("mouseenter click",'.pinItSidebar', function() {
jQuery.getScript("http://assets.pinterest.com/js/pinit_main.js", function() {
// do something here?
});
});
I can't seem to find a function that I can call (as a callback, after the JS is loaded). Obviously I will only do this once per page load (the above is just a very basic version at the moment)
Does anyone have any suggestions on how I can achieve this? The end game of how I want it to function, is with:
Working solution:
Here is a working solution I've now got, which will allow you to load the pinterest stuff ONLY when they click the button (and then trigger the opener as well). The idea behind this, is that it saves a ton of Pinterest JS/CSS / onload calls, which were slowing the page down.
jQuery(document).on("click",'.pinItSidebar', function() {
if (typeof PinUtils == "undefined") {
jQuery.getScript("http://assets.pinterest.com/js/pinit_main.js", function() {
PinUtils.build();
PinUtils.pinAny();
});
} else {
PinUtils.pinAny();
}
});
...and just call with:
foo
Hopefully this helps save someone else some time :)
Extra tweak: I'm just playing around, to see if I can make this even more awesome :) Basically, I want to be able to decide which images are pinnable. Below this will do that for you:
jQuery("img").each(function() {
if (jQuery(this).data('pin-do')) {
// its ok, lets pin
} else {
jQuery(this).attr('nopin',"1");
}
});
All you need to do to make an image pinnable, is have the data-pin-do="1" param set the images you want to allow them to share :)
I've noticed from a few different projects of mine that whenever I click something I add an onClick function to, it always takes two clicks to get them going when a page is freshly loaded. The general structure I use for them is:
function PageChange(){
var welc_p = document.getElementById("welcome");/**gathers page DIVs**/
var page01 = document.getElementById("page01");
var page02 = document.getElementById("page02");
var start = document.getElementById("start_btn");/**gathers buttons**/
var p1_back = document.getElementById("p1_back");
var p1_next = document.getElementById("p1_back");
var p2_back = document.getElementById("p2_back");
var p2_next = document.getElementById("p2_back");
start.onclick=function(){
page01.style.display="block";
welc_p.style.display="none";
window.location="#page01";
};
}/**function**/
then the way I call it in the html is
<div class="some_class" id="start_btn" onClick="PageChange()">!!!LETS GET STARTED!!!</div>
Here's a fiddle of it as well.
https://jsfiddle.net/Optiq/42e3juta/
this is generally how I structure it each time I want to create this functionality. I've seen tons of other posts on here about their items taking 2 clicks to activate but none of them were doing anything near what I was trying to accomplish and it seemed their problem was within their coding. Does anybody know why this is happening?
This is because you are attatching a event handler to your button on click of your button.
This means that one click of the button activates the event handler, not the code within start.onclick=function() {
Then, the second click works becasue the event handler has been activated, and now the code will run.
Try moving your code out of the function, then it will work with just one click
Just had the same issue, and found an easy solution based on the above answer.
Since your function needs two clicks to work, I just called the function above the function and it works fine. This way the function already gets called one time on load, then it gets called the second time when you click it.
yourFunction();
function yourFunction(){
-- content --
}
I also had the same 2 clicks required on intitial interaction and after many searches couldn't find the best solution for my specific nav menu. I tried this solution above but couldn't get it to work.
Stumbled upon this code from a youtube example and it solved my issue. I wanted to nest submenu's for multiple levels and modified it from its original implementation to work best for my responsive mobile menu.
var a;
function toggleFirstLevelMobileSubMenu(){
if(a==1){
document.getElementById("mobile-sub-menu-depth-1").style.display="none";
return a=0;
}
else {
document.getElementById("mobile-sub-menu-depth-1").style.display="flex";
return a=1;
}
}
var b;
function toggleSecondLevelMobileSubMenu(){
if(b==1){
document.getElementById("mobile-sub-menu-depth-2").style.display="none";
return b=0;
}
else {
document.getElementById("mobile-sub-menu-depth-2").style.display="flex";
return b=1;
}
}
Of course, in the CSS I had display: none set for both ID's.
First, the problem:- On first click instead of running js your browser runs the button aka the event.
Solution:- in order to resolve this we need to make sure our function is already before the event is run (this is one of the ways to solve the problem). To achive this we need to load the function aka call the function in some way.
So, i just simply called the function after function is completed.
Code answer-
Just add at the end of your code
PageChange();
It's a long shot which is not that investigated yet, but I'm throwing the question while I'm looking for answers to hopefully get on the right track.
Building a Wordpress site with the theme Dante. This has an image slider function for products, handled in jquery.flexslider-min.js. In my first attempt i used wp_dequeue_script( 'sf-flexslider' ); to stop using this, and then added my own js which works perfect. The problem, however, is that in the bottom of the page there's another slider for displaying other products that uses this file, so i can not simply just dequeue this script.
I've tried to put my js-file both before and after the jquery.flexslider-min.js but this is always the primary. It there a way to, in my js-file, do something like "for obects in [specified div], skip instructions from jquery.flexslider-min.js"?
EDIT: Found this thread and tried the .remove() and the .detach() approach and add it again, but this makes no difference.
I really want to get rid of that flexslider on this particullar object. I can, of course, "hack" the output and give the flexslider item another class or something, but that would bring me so much work i don't have time for.
Maybe, You can monkey patch the flexslider behavior. There's a good tutorial here:
http://me.dt.in.th/page/JavaScript-override/
Something like:
var slider = flexSlider;
var originalSlide = slider.slide;
slider.slide= function() {
if ( some condition) {
// your custom slide function
} else {
// use default behavior
originalSlide.apply(this, arguments);
}
}
Simply put I'm trying to sync two slideshows created using widgetkit lib in a joomla website, eg. when user clicks next slide on one, the other one also runs nextSlide() function in the slideshow.js. Same for previous. The problems I'm having is widgetkit uses anonymous functions for creating those slideshows and I dont have global references to them after they are created. With my limited programming knowledge I cant seem to trigger the nextSlide function for other slideshows once inside click handler.
If anyone can take a look it would be most welcome.
EDIT:
Of course I forgot to link the example webpage
http://www.yootheme.com/widgetkit/examples/slideshow
Mine is similar with only 2 slideshows, but is still only on local server.
Taking a brief look at widgetkit here is one possible solution. Using jquery you can search for any objects that have a class of slides with a child of next and click all others. The code provided below isn't tested but should point you in the right direction. As long as you don't call stop propagation or prevent default then the original click handlers should still fire.
var slideshow_count = $('.slides .next').length;
var cascade_countdown = 0;
$('.slides .next').each(function() {
$(this).click(function() {
// stop an infinite loop if we're already cascading till we've done it for all the elements.
if(cascade_countdown != 0) {
cascade_countdown--;
return true;
}
// we don't include the slideshow we're clicking in this count
cascade_countdown = slideshow_count - 1;
var clicked_el = this;
$('.slides .next').each(function() {
// only click elements that aren't the initiator
if(this !== clicked_el) {
$(this).click();
}
});
});
});