Been trying to port the SQLite3-WinRT component from windows 8.1 to work on windows 10. I have managed to get it working on for x64 and x86 architect. however when trying to deploy my app to a windows 10 ARM device it was crashing and reporting that
"The specified module could not be found."
when I try to call SQLite3.openAsync
I tried the following resolutions and had no joy
Unable to load DLL 'sqlite3' in SQLite Net Platform WinRT
Exception when using SQLite in WinRT app
Windows 10 Universal Javascript app SQLite in Windows Mobile 10
also used this guide to try resolve the issue by installing SQLite for windows universal from the extensions
http://timheuer.com/blog/archive/2012/08/07/updated-how-to-using-sqlite-from-windows-store-apps.aspx
I am using Visual Studio 2015 update 3
using the latest version of the SQLite3-WinRT component
using cordova 6.3.0
the device i'm deploying to is a windows 10 mobile Nokia Lumia 550
anyone able to shed some light on possible resolution ?
Try using this component perhaps:
https://github.com/cloudcrypt/SQLite-Universal-WinJS-Component
It works as a SQLite Universal WinJS Component for Javascript Windows Store Apps running on the Windows 10 Universal App Platform.
Related
i'm new in mobile development
I wasn't never using MacOS before, and now i'm trying to build a crossplatform mobile app using React Native
The android mobile app is already built and run normally
But for now i'm trying to develop the app into ios mobile app use MacOS inside VMWare
And i have some question for it
Can i instantly copy my project which was built at windows OS(Android) to MacOS then run it?
Do i need to do extra things if i i can only copy my project from Windows OS to MacOS?
What is cd ios && pod install and what time should i run this script?
Why windows can't be used for developing ios app?
Can i connect my VMWare MacOS directly to my iPhone directly using WiFi?
Sorry i'm still a newbie and please apologize me if i have an unnecessary questions
I have been recently experimenting with NativeScript and I have come across NativeScript SideKick which is suppose to build iOS apps in Windows using a cloud feature.
NativeScript SideKick
But how can you run this build in an iOS emulator on Windows, has anyone tried this before?
According to #JenLooper in this video 9.25s, she states that it is/will by possible but building app via cloud
Yes and NO.
YES
Using the cloud build feature you can build for iOS and run this build on a connected iOS device AND/OR publish to the iOS App store.
NO
There is currently no emulator fo IOS that will run on windows.
Ionic can create UWP application which works on windows 8/10, but I want to create desktop app which works on windows 7 too. Electron can do that but that cannot work with android. I need to make a single app that works on Windows 7, Ubuntu and Android. On Visual Studio Community 2015
Have you heard of NW.js? The apps you create run inside a chromium browser environment. I tested a app on windows10/ubuntu in the past. I think it'll run on windows 7 as well.
However you have to compile separately for each platform.
Build instructions for windows is here.
Note: Nw.js cannot create Android or iOS apps. It can create desktop apps for Mac, Ubuntu and Windows.
I need to develop an app that retrieves and saves data interacting with users, with a high focus on multi-platform support and rapid development.
The app does not require heavy graphics or processing etc.
I'm considering the use of Apache Cordova.
Can it compile and run as a native desktop app on Windows (not as WinRT metro app)?
How about Windows 7 and XP?
There is a windows 7 cordova
https://github.com/otcshare/cordova-win7
More info:
http://www.raymondcamden.com/2012/07/12/Windows-7-version-of-PhoneGapCordova
New link https://github.com/fabriceds/cordova-win7
And I have forked it so it will never be deleted https://github.com/jcesarmobile/cordova-win7
Can I use cocos2d-js to make an Apple game on my Windows laptop?
I read somewhere that you can only create iOS games in mac. But if I download cocos2d-js will I be able to use it create an iOS game?
Cocos2d-JS engine is the HTML5 version of Cocos2d-x, which includes Cocos2d-html5 and Cocos2d-x JavaScript Binding so you can write code in javascript and develop for web,iOS & Android
Basically its a engine to develop cross-platform games, so you can develop games using cocos2d-JS from any platform Windows, MAC , Ubuntu.
Now To compile for web again you can do it from any platform ,
For Android you have to setup the Android Dev environment (Eclipse or Android Studio , SDK , NDK ) on the respective platform
For iOS you need Xcode , Xcode is only available for MAC OS that's why you need MAC , you can use VMWare to setup MAC OS on your windows PC if you have a good configuration