firebase Is it possible to update a transaction on disconnect() - javascript

I have to maintain maxCountOfConcurrent Users in a day.
For this I was thinking of adding a transaction,
currently i use something like this to remove the username from online users
rootScope.userPresenceRef.onDisconnect().remove();
Is it possible to have something like this
rootScope.userPresenceRef.onDisconnect().transaction(function(count) {});

An onDisconnect() handler is implemented as a single write operation on the server, when it detects that the client has disconnected. At this point there is no way for the server to talk to the client anymore, so the write operation must consist purely of data that can be determined at the time the onDisconnect() handler is registered.
Since a transaction in Firebase requires communication between the client and the server, there is no way to run a transaction on disconnect. You will have to find a way to model the data without requiring it to be a transaction.

You can use functions
Structure Your Data as
usersData -> uid -> status - online/offline
Listen to update changes of status in functions
if change -> online (make transition to increase count else to decrease count)

Related

Client (JRE) read server (node) variables directly?

I am trying to set up a server where clients can connect and essentially "raise their hand", which lights up for every client, but only one at a time. I currently just use the express module to send a POST response on button-click. The server takes it as JSON and writes it to a file. All the clients are constantly requesting this file to check the status to see if the channel is clear.
I suspect there is a more streamlined approach for this, but I do not know what modules or methods might be best. Can the server push variables to the clients in some way, instead of the clients constantly requesting a file? Then the client script can receive the variable and change the page elements accordingly?
Usually, this kind of task is done by using WebSockets. Since you already have socket.io set up, it'd be great to reuse it.
From the server, start emitting different messages:
socket.emit("hand", { userId: <string> });
From the client, listen to the new event and invoke whatever the appropriate behavior is:
socket.on("hand", (payload) => {
// payload.userId contains user ID
});

Best way to have a Node.JS server keep updated with a FireBase database in real time?

I currently have a Node.JS server set up that is able to read and write data from a FireBase database when a request is made from a user.
I would like to implement time based events that result in an action being performed at a certain date or time. The key thing here though, is that I want to have the freedom to do this in seconds (for example, write a message to console after 30 seconds have passed, or on Friday the 13th at 11:30am).
A way to do this would be to store the date/time an action needs be performed in the database, and read from the database every second and compare the current date/time with events stored so we know if an action needs to be performed at this moment. As you can imagine though, this would be a lot of unnecessary calls to the database and really feels like a poor way to implement this system.
Is there a way I can stay synced with the database without having to call every second? Perhaps I could then store a version of the events table locally and update this when a change is made to the database? Would that be a better idea? Is there another solution I am missing?
Any advice would be greatly appreciated, thanks!
EDIT:
How I currently initialise the database:
firebase.initializeApp(firebaseConfig);
var database = firebase.database();
How I then get data from the database:
await database.ref('/').once('value', function(snapshot){
snapshot.forEach(function(childSnapshot){
if(childSnapshot.key === userName){
userPreferences = childSnapshot.val().UserPreferences;
}
})
});
The Firebase once() API reads the data from the database once, and then stops observing it.
If you instead us the on() API, it will continue observing the database after getting the initial value - and call your code whenever the database changes.
It sounds like you're looking to develop an application for scheduling. If that's the case you should check out node-schedule.
Node Schedule is a flexible cron-like and not-cron-like job scheduler
for Node.js. It allows you to schedule jobs (arbitrary functions) for
execution at specific dates, with optional recurrence rules. It only
uses a single timer at any given time (rather than reevaluating
upcoming jobs every second/minute).
You then can use the database to keep a "state" of the application so on start-up of the application you read all the upcoming jobs that will be expected and load them into node-schedule and let node-schedule do the rest.
The Google Cloud solution for scheduling a single item of future work is Cloud Tasks. Firebase is part of Google Cloud, so this is the most natural product to use. You can use this to avoid polling the database by simply specifying exactly when some Cloud Function should run to do the work you want.
I've written a blog post that demonstrates how to set up a Cloud Task to call a Cloud Functions to delete a document in Firestore with an exact TTL.

Which event is triggered when we use ref.push to write in firebase database javascript

When we are working in firebase using javascript which event is triggered after we insert data using ref.push or ref.set.
I wanted to know if my data is inserted or not
I also wanted to throw an error when user have disconnected from internet while inserting data in firebase
I haven't seen any function or any method in internet which tells me about if data is successfully inserted or not.
This functions Promise-based, so you can use try/catch:
try {
firebase.push(data) // or set
} catch (error) {
console.log(error) // here is error
}
The Firebase Realtime Database doesn't consider a lack of internet connection an error condition. Instead it continues to work to its best ability in the given conditions.
When you perform a write operation (with set, push, update, or remove) while there is no internet connectivity:
The first client fires local events immediately, so that your app can update the UI for the new/updated data.
It then queues the write operation for delivery once the connection is restored.
Once the connection is restored, the client sends any pending write operations it has in the order in which the client performed them.
It then handles the response from the server, which (if the server rejects the operation because of security rules) may lead to firing more local events so that the app can put the UI back into the correct sate.
And it then finally calls any completion listeners, and resolves or rejects the promise for the set(), push(), update(), or remove() method.
You'll note that there is no error raised at any point for a lack of an internet connection.
If you don't want to send any data to the local queue when the app has no internet connection, it's best to detect if the Firebase client is connected to the server. You can do this by listening to the .info/connected pseudo-node. This covers more than just having an internet connection btw, but also cases where the internet connections works but the client can't reach Firebase. The best practice here is to use a "global" listener for this status, and disable the relevant UI elements if the client is not connected.

Node async race condition

I have a route in Node that:
Accepts a user ID
Gets the user from redis
Updates a property on the user
Saves the user back to redis
As redis uses async methods to get and save, if another request comes in for the same user, I get stale results.
What is the best pattern to make sure the second request doesn't process until the first is finished? Using sync versions of get and set seems wrong as it's locking, although I don't think it will have any noticeable effect in my application.

Changing a Meteor collection subscription for all clients

I am developing a webapp in which I'd need one client, associated with the admin, to trigger an event (e.g., a new value selected in a dropdown list) which in turns will tell all the other connected clients to change the subscription, possibly using a parameter, i.e., the new selected value.
Something along the lines of
Template.bid.events
"change .roles": (e, tpl) ->
e.preventDefault()
role = tpl.$("select[name='role']").val()
Meteor.subscribe role
Of course this works for the current client only.
One way I thought would be keeping a separate collection that points a the current collection to be used, so the clients can programmatically act on that. It feels cumbersome, thou.
Is there a Meteor-way to achieve this?
Thanks
In meteor, whenever you have a problem that sounds like: "I need to synchronize data across clients", you should use a collection. I realize it seems like overkill just to send one piece of data, but I assure you it's currently the path of least resistance.
There are ways you can expose pseudo-collections which don't actually write to mongo, but for your use case that really sounds like overkill - new Mongo.Collection is the way to go.
You can use streams to setup a simple line of communication between connected clients and the server. It doesn't store data in MongoDB. Just let all connected clients listen to a stream and switch subscriptions when a new message comes in with the subscription name. Make sure only your client associated to your admin can push messages to the stream.
Available package: https://atmospherejs.com/lepozepo/streams
Examples: http://arunoda.github.io/meteor-streams/

Categories

Resources