JavaScript transitive equality - javascript

Learning JavaScript and found that given the expression below, it evaluates to true when given this: transitive([1], 1, {toString:_=>'1'});
I don't understand why.
it makes sense that the y and z are equal but how can the x and y be equal if the x and z are not equal?
function transitive(x,y,z) {
return x && x == y && y == z && x != z;
}

In JavaScript there is a concept of "truthiness" and "falsyness". Values like 1 and '1' are equal when compared with a loose comparison operator like ==, but are not strictly equal using a strict equality operator like ===.
The object is equal to 1 because JavaScript uses type coercion to convert the object to a comparable value to a primitive. It does this by calling the .toString() method of the object, which returns '1' and as we learned above is truthy, as is 1, so they are considered equal when using ==.
This will probably be relevant: MDN: Equality comparisons and sameness.
It is best/common practice in JavaScript to always use === and !== in place of == and !=.

The "loose" equality operator in javascript (==) is not transitive. This is primarily a result of type coercion that occurs before comparison. == uses javascript's "abstract equality" algorithm which roughly boils down to these steps. Successive coercions can occur.
If one operand is a primitive and another is an object (including an array), a not so simple algorithm is used to coerce the object to a primitive, which can involve (among other things) the object's toString, valueOf, or [Symbol.toPrimitive] method.
Booleans are coerced to numbers.
If one operand is a number and the other is a string, the string is coerced to a number.
null and undefined are considered equal to themselves and eachother and nothing else. Otherwise a strict equality comparison is performed.
That's a lot of complexity packed into a single operator and the result is a very wiggly concept of equality with a bunch of gotchas.
// Is an empty array truthy or falsey?
[] == false; // -> true, so [] is falsey?
[] ? true : false; // -> true, so [] is truthy?
// Another case of intransitivity:
false == "0" // -> true
false == [] // -> true
"0" == [] // -> false
// Not super consistent
123 == "123" // -> true
123 == [123] // -> true
true == "true" // -> false
true == [true] // -> false
"true" == [true] // -> true
true == ["1"] // -> true
Applying these coercion rules to your example:
[1] == 1
// Object is coerced to primitive, in this case via toString
"1" == 1
// String is coerced to number
1 == 1
/* true */
1 == {toString:_=>'1'}
// Object is coerced to primitive, in this case via toString
1 == "1"
// String is coerced to number
1 == 1
/* true */
[1] == {toString:_=>'1'}
// Since neither value is a primitive, no coercion occurs.
// Reference equality is checked instead.
/* false */
Just about the only reason I use == is to check if a value is either null or undefined with a single comparison. Otherwise I stick with === which is much easier to reason about.

Related

The result of []==false is true, why? [duplicate]

I have two statements like this. Why do they both evaluate to false?
console.log([] == true)
console.log(![] == true)
If [] == true is false shouldn't ![] == true result to true?
It's the way coercion works.
The first step of coercion is to convert any non primitive types to primitive types, then using a set of rules convert the left, right or both sides to the same type. You can find these rules here.
In your case [] == true, would pass through these 4 steps:
[] == true
[] == 1
"" == 1
0 == 1
Whereas based on operator precedence the ! in ![] == true is executed first so the expression is converted to false == true which is obviously false.
You can try the live demo by Felix Kling to better understand how the sameness operator works.
In more words:
The value ![] is false, because [] is an Object (arrays are objects) and all objects, not including null, are truthy. So any array, even if it is empty will always be a truthy, and the opposite of a truthy is always false. The easiest way to check if a value is a truthy is by using !!.
console.log("![]: " + ![]);
console.log("!![]: " + !![]);
When you are using a loose comparison (using == instead of ===) you are asking the JavaScript engine to first convert the values into the same type and then compare them. So what happens is the values get converted according to a set of rules, once they are the same type, they get compared though the same process as a strict equality check (===). The first change that [] goes through is to get converted to a string, the string version of an empty array is an empty string "", the empty string is then converted to a number, the numeric value of an empty string is 0, since the numeric value of true is 1 and 0 != 1, the final output is false.
console.log("[] == true => `" + ([] == true) + "`");
console.log("String([]) => `" + String([]) + "`");
console.log("Number('') => `" + Number("") + "`");
console.log("Number(true) => `" + Number(true) + "`");
As per the Abstract Equality Comparison Algorithm - http://es5.github.io/#x11.9.3
Types of x and y are checked when x == y is to be checked.
If no rule matches, a false is returned.
For [] == true , rule 7 matches, so a result of [] == ToNumber(true) is returned i.e. false is returned.
Reason you're getting the same result for ![] == true, because ![] returns false, and false == true returns false .
To get opposite result for your second operation, add a precedence (i.e. wrap) to your expression with braces.
console.log(!([] == true)); // returns true
Put ![] in the console. It's false.
So ![] == true is the same as false == true, which is false.
[] != true is true though
None of the answers so far has addressed the main problem. [Edit: This is no longer true. See Nick Zoum's answer.]
The question essentially is this:
[] == true returns false
=> [] is not true
=> [] is false (because something not true must be false)
=> ![] should be true, since negation of false is true. Then why does ![] == true return false?
[] is actually truthy. (So ![] is actually falsy.)
Still, [] == true returns false -- the reason is coercion. It's another of Javascript's gotchas.
When an array is checked for equality explicitly against a boolean value (that is, against true or false), its elements are first converted to strings and then joined together. An empty array therefore becomes "" — therein lies the problem, because an empty string is falsy.
In brief, an empty array is truthy, but it's coerced (when being compared to a boolean value) to an empty string, which is falsy.
Note the following, which comes from https://www.nfriedly.com/techblog/2009/07/advanced-javascript-operators-and-truthy-falsy/
Arrays are particularly weird. If you just test it for truthyness, an
empty array is truthy. HOWEVER, if you compare an empty array to a
boolean, it becomes falsy:
if ( [] == false ) {
// this code runs }
if ( [] ) {
// this code also runs }
if ([] == true) {
// this code doesn't run }
if ( ![] ) {
// this code also doesn't run }
(This is because when you do a comparison, its elements are turned to Strings and joined. Since it's empty, it becomes "" which is then falsy. Yea, it's weird.)
Read https://javascriptweblog.wordpress.com/2011/02/07/truth-equality-and-javascript/
Rule in JavaScript for The Equals Operator (==)
if
type(x) type(y) result
1.x and y are the same type See Strict Equality (===) Algorithm
2.null Undefined true
3.Undefined null true
4. Number String x == toNumber(y)
5. String Number toNumber(x) == y
6. Boolean (any) toNumber(x) == y
7. (any) Boolean x == toNumber(y)
8.String or Number Object x == toPrimitive(y)
9.Object String or Number toPrimitive(x) == y
***10.otherwise… false

Execute query in portions and return values jQuery php [duplicate]

This question's answers are a community effort. Edit existing answers to improve this post. It is not currently accepting new answers or interactions.
I'm using JSLint to go through JavaScript, and it's returning many suggestions to replace == (two equals signs) with === (three equals signs) when doing things like comparing idSele_UNVEHtype.value.length == 0 inside of an if statement.
Is there a performance benefit to replacing == with ===?
Any performance improvement would be welcomed as many comparison operators exist.
If no type conversion takes place, would there be a performance gain over ==?
The strict equality operator (===) behaves identically to the abstract equality operator (==) except no type conversion is done, and the types must be the same to be considered equal.
Reference: Javascript Tutorial: Comparison Operators
The == operator will compare for equality after doing any necessary type conversions. The === operator will not do the conversion, so if two values are not the same type === will simply return false. Both are equally quick.
To quote Douglas Crockford's excellent JavaScript: The Good Parts,
JavaScript has two sets of equality operators: === and !==, and their evil twins == and !=. The good ones work the way you would expect. If the two operands are of the same type and have the same value, then === produces true and !== produces false. The evil twins do the right thing when the operands are of the same type, but if they are of different types, they attempt to coerce the values. the rules by which they do that are complicated and unmemorable. These are some of the interesting cases:
'' == '0' // false
0 == '' // true
0 == '0' // true
false == 'false' // false
false == '0' // true
false == undefined // false
false == null // false
null == undefined // true
' \t\r\n ' == 0 // true
The lack of transitivity is alarming. My advice is to never use the evil twins. Instead, always use === and !==. All of the comparisons just shown produce false with the === operator.
Update:
A good point was brought up by #Casebash in the comments and in #Phillipe Laybaert's answer concerning objects. For objects, == and === act consistently with one another (except in a special case).
var a = [1,2,3];
var b = [1,2,3];
var c = { x: 1, y: 2 };
var d = { x: 1, y: 2 };
var e = "text";
var f = "te" + "xt";
a == b // false
a === b // false
c == d // false
c === d // false
e == f // true
e === f // true
The special case is when you compare a primitive with an object that evaluates to the same primitive, due to its toString or valueOf method. For example, consider the comparison of a string primitive with a string object created using the String constructor.
"abc" == new String("abc") // true
"abc" === new String("abc") // false
Here the == operator is checking the values of the two objects and returning true, but the === is seeing that they're not the same type and returning false. Which one is correct? That really depends on what you're trying to compare. My advice is to bypass the question entirely and just don't use the String constructor to create string objects from string literals.
Reference
http://www.ecma-international.org/ecma-262/5.1/#sec-11.9.3
Using the == operator (Equality)
true == 1; //true, because 'true' is converted to 1 and then compared
"2" == 2; //true, because "2" is converted to 2 and then compared
Using the === operator (Identity)
true === 1; //false
"2" === 2; //false
This is because the equality operator == does type coercion, meaning that the interpreter implicitly tries to convert the values before comparing.
On the other hand, the identity operator === does not do type coercion, and thus does not convert the values when comparing.
Here's an interesting visualisation of the equality comparison between == and ===.
Source: https://github.com/dorey/JavaScript-Equality-Table (demo, unified demo)
var1 === var2
When using === for JavaScript equality testing, everything is as is.
Nothing gets converted before being evaluated.
var1 == var2
When using == for JavaScript equality testing, some funky conversions take place.
Summary of equality in Javascript
Conclusion:
Always use ===, unless you fully understand the funky conversions that take place with ==.
In the answers here, I didn't read anything about what equal means. Some will say that === means equal and of the same type, but that's not really true. It actually means that both operands reference the same object, or in case of value types, have the same value.
So, let's take the following code:
var a = [1,2,3];
var b = [1,2,3];
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
The same here:
var a = { x: 1, y: 2 };
var b = { x: 1, y: 2 };
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
Or even:
var a = { };
var b = { };
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
This behavior is not always obvious. There's more to the story than being equal and being of the same type.
The rule is:
For value types (numbers):
a === b returns true if a and b have the same value and are of the same type
For reference types:
a === b returns true if a and b reference the exact same object
For strings:
a === b returns true if a and b are both strings and contain the exact same characters
Strings: the special case...
Strings are not value types, but in Javascript they behave like value types, so they will be "equal" when the characters in the string are the same and when they are of the same length (as explained in the third rule)
Now it becomes interesting:
var a = "12" + "3";
var b = "123";
alert(a === b); // returns true, because strings behave like value types
But how about this?:
var a = new String("123");
var b = "123";
alert(a === b); // returns false !! (but they are equal and of the same type)
I thought strings behave like value types? Well, it depends who you ask... In this case a and b are not the same type. a is of type Object, while b is of type string. Just remember that creating a string object using the String constructor creates something of type Object that behaves as a string most of the time.
Let me add this counsel:
If in doubt, read the specification!
ECMA-262 is the specification for a scripting language of which JavaScript is a dialect. Of course in practice it matters more how the most important browsers behave than an esoteric definition of how something is supposed to be handled. But it is helpful to understand why new String("a") !== "a".
Please let me explain how to read the specification to clarify this question. I see that in this very old topic nobody had an answer for the very strange effect. So, if you can read a specification, this will help you in your profession tremendously. It is an acquired skill. So, let's continue.
Searching the PDF file for === brings me to page 56 of the specification: 11.9.4. The Strict Equals Operator ( === ), and after wading through the specificationalese I find:
11.9.6 The Strict Equality Comparison Algorithm
The comparison x === y, where x and y are values, produces true or false. Such a comparison is performed as follows:
  1. If Type(x) is different from Type(y), return false.
  2. If Type(x) is Undefined, return true.
  3. If Type(x) is Null, return true.
  4. If Type(x) is not Number, go to step 11.
  5. If x is NaN, return false.
  6. If y is NaN, return false.
  7. If x is the same number value as y, return true.
  8. If x is +0 and y is −0, return true.
  9. If x is −0 and y is +0, return true.
  10. Return false.
  11. If Type(x) is String, then return true if x and y are exactly the same sequence of characters (same length and same characters in corresponding positions); otherwise, return false.
  12. If Type(x) is Boolean, return true if x and y are both true or both false; otherwise, return false.
  13. Return true if x and y refer to the same object or if they refer to objects joined to each other (see 13.1.2). Otherwise, return false.
Interesting is step 11. Yes, strings are treated as value types. But this does not explain why new String("a") !== "a". Do we have a browser not conforming to ECMA-262?
Not so fast!
Let's check the types of the operands. Try it out for yourself by wrapping them in typeof(). I find that new String("a") is an object, and step 1 is used: return false if the types are different.
If you wonder why new String("a") does not return a string, how about some exercise reading a specification? Have fun!
Aidiakapi wrote this in a comment below:
From the specification
11.2.2 The new Operator:
If Type(constructor) is not Object, throw a TypeError exception.
With other words, if String wouldn't be of type Object it couldn't be used with the new operator.
new always returns an Object, even for String constructors, too. And alas! The value semantics for strings (see step 11) is lost.
And this finally means: new String("a") !== "a".
I tested this in Firefox with Firebug using code like this:
console.time("testEquality");
var n = 0;
while (true) {
n++;
if (n == 100000)
break;
}
console.timeEnd("testEquality");
and
console.time("testTypeEquality");
var n = 0;
while (true) {
n++;
if (n === 100000)
break;
}
console.timeEnd("testTypeEquality");
My results (tested five times each and averaged):
==: 115.2
===: 114.4
So I'd say that the miniscule difference (this is over 100000 iterations, remember) is negligible. Performance isn't a reason to do ===. Type safety (well, as safe as you're going to get in JavaScript), and code quality is.
In PHP and JavaScript, it is a strict equality operator. Which means, it will compare both type and values.
In JavaScript it means of the same value and type.
For example,
4 == "4" // will return true
but
4 === "4" // will return false
Why == is so unpredictable?
What do you get when you compare an empty string "" with the number zero 0?
true
Yep, that's right according to == an empty string and the number zero are the same time.
And it doesn't end there, here's another one:
'0' == false // true
Things get really weird with arrays.
[1] == true // true
[] == false // true
[[]] == false // true
[0] == false // true
Then weirder with strings
[1,2,3] == '1,2,3' // true - REALLY?!
'\r\n\t' == 0 // true - Come on!
It get's worse:
When is equal not equal?
let A = '' // empty string
let B = 0 // zero
let C = '0' // zero string
A == B // true - ok...
B == C // true - so far so good...
A == C // **FALSE** - Plot twist!
Let me say that again:
(A == B) && (B == C) // true
(A == C) // **FALSE**
And this is just the crazy stuff you get with primitives.
It's a whole new level of crazy when you use == with objects.
At this point your probably wondering...
Why does this happen?
Well it's because unlike "triple equals" (===) which just checks if two values are the same.
== does a whole bunch of other stuff.
It has special handling for functions, special handling for nulls, undefined, strings, you name it.
It get's pretty wacky.
In fact, if you tried to write a function that does what == does it would look something like this:
function isEqual(x, y) { // if `==` were a function
if(typeof y === typeof x) return y === x;
// treat null and undefined the same
var xIsNothing = (y === undefined) || (y === null);
var yIsNothing = (x === undefined) || (x === null);
if(xIsNothing || yIsNothing) return (xIsNothing && yIsNothing);
if(typeof y === "function" || typeof x === "function") {
// if either value is a string
// convert the function into a string and compare
if(typeof x === "string") {
return x === y.toString();
} else if(typeof y === "string") {
return x.toString() === y;
}
return false;
}
if(typeof x === "object") x = toPrimitive(x);
if(typeof y === "object") y = toPrimitive(y);
if(typeof y === typeof x) return y === x;
// convert x and y into numbers if they are not already use the "+" trick
if(typeof x !== "number") x = +x;
if(typeof y !== "number") y = +y;
// actually the real `==` is even more complicated than this, especially in ES6
return x === y;
}
function toPrimitive(obj) {
var value = obj.valueOf();
if(obj !== value) return value;
return obj.toString();
}
So what does this mean?
It means == is complicated.
Because it's complicated it's hard to know what's going to happen when you use it.
Which means you could end up with bugs.
So the moral of the story is...
Make your life less complicated.
Use === instead of ==.
The End.
The === operator is called a strict comparison operator, it does differ from the == operator.
Lets take 2 vars a and b.
For "a == b" to evaluate to true a and b need to be the same value.
In the case of "a === b" a and b must be the same value and also the same type for it to evaluate to true.
Take the following example
var a = 1;
var b = "1";
if (a == b) //evaluates to true as a and b are both 1
{
alert("a == b");
}
if (a === b) //evaluates to false as a is not the same type as b
{
alert("a === b");
}
In summary; using the == operator might evaluate to true in situations where you do not want it to so using the === operator would be safer.
In the 90% usage scenario it won't matter which one you use, but it is handy to know the difference when you get some unexpected behaviour one day.
=== checks same sides are equal in type as well as value.
Example:
'1' === 1 // will return "false" because `string` is not a `number`
Common example:
0 == '' // will be "true", but it's very common to want this check to be "false"
Another common example:
null == undefined // returns "true", but in most cases a distinction is necessary
Many times an untyped check would be handy because you do not care if the value is either undefined, null, 0 or ""
Javascript execution flow diagram for strict equality / Comparison '==='
Javascript execution flow diagram for non strict equality / comparison '=='
JavaScript === vs == .
0==false // true
0===false // false, because they are of a different type
1=="1" // true, auto type coercion
1==="1" // false, because they are of a different type
It means equality without type coercion
type coercion means JavaScript do not automatically convert any other data types to string data types
0==false // true,although they are different types
0===false // false,as they are different types
2=='2' //true,different types,one is string and another is integer but
javaScript convert 2 to string by using == operator
2==='2' //false because by using === operator ,javaScript do not convert
integer to string
2===2 //true because both have same value and same types
In a typical script there will be no performance difference. More important may be the fact that thousand "===" is 1 KB heavier than thousand "==" :) JavaScript profilers can tell you if there is a performance difference in your case.
But personally I would do what JSLint suggests. This recommendation is there not because of performance issues, but because type coercion means ('\t\r\n' == 0) is true.
The equal comparison operator == is confusing and should be avoided.
If you HAVE TO live with it, then remember the following 3 things:
It is not transitive: (a == b) and (b == c) does not lead to (a == c)
It's mutually exclusive to its negation: (a == b) and (a != b) always hold opposite Boolean values, with all a and b.
In case of doubt, learn by heart the following truth table:
EQUAL OPERATOR TRUTH TABLE IN JAVASCRIPT
Each row in the table is a set of 3 mutually "equal" values, meaning that any 2 values among them are equal using the equal == sign*
** STRANGE: note that any two values on the first column are not equal in that sense.**
'' == 0 == false // Any two values among these 3 ones are equal with the == operator
'0' == 0 == false // Also a set of 3 equal values, note that only 0 and false are repeated
'\t' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\r' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\n' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\t\r\n' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
null == undefined // These two "default" values are not-equal to any of the listed values above
NaN // NaN is not equal to any thing, even to itself.
There is unlikely to be any performance difference between the two operations in your usage. There is no type-conversion to be done because both parameters are already the same type. Both operations will have a type comparison followed by a value comparison.
Simply
== means comparison between operands with type coercion
and
=== means comparison between operands without type coercion.
Type coercion in JavaScript means automatically converting data types to other data types.
For example:
123 == "123" // Returns true, because JS coerces string "123" to number 123
// and then goes on to compare `123 == 123`.
123 === "123" // Returns false, because JS does not coerce values of different types here.
Yes! It does matter.
=== operator in javascript checks value as well as type where as == operator just checks the value (does type conversion if required).
You can easily test it. Paste following code in an HTML file and open it in browser
<script>
function onPageLoad()
{
var x = "5";
var y = 5;
alert(x === 5);
};
</script>
</head>
<body onload='onPageLoad();'>
You will get 'false' in alert. Now modify the onPageLoad() method to alert(x == 5); you will get true.
As a rule of thumb, I would generally use === instead of == (and !== instead of !=).
Reasons are explained in in the answers above and also Douglas Crockford is pretty clear about it (JavaScript: The Good Parts).
However there is one single exception:
== null is an efficient way to check for 'is null or undefined':
if( value == null ){
// value is either null or undefined
}
For example jQuery 1.9.1 uses this pattern 43 times, and the JSHint syntax checker even provides the eqnull relaxing option for this reason.
From the jQuery style guide:
Strict equality checks (===) should be used in favor of ==. The only
exception is when checking for undefined and null by way of null.
// Check for both undefined and null values, for some important reason.
undefOrNull == null;
EDIT 2021-03:
Nowadays most browsers
support the Nullish coalescing operator (??)
and the Logical nullish assignment (??=), which allows a more concise way to
assign a default value if a variable is null or undefined, for example:
if (a.speed == null) {
// Set default if null or undefined
a.speed = 42;
}
can be written as any of these forms
a.speed ??= 42;
a.speed ?? a.speed = 42;
a.speed = a.speed ?? 42;
It's a strict check test.
It's a good thing especially if you're checking between 0 and false and null.
For example, if you have:
$a = 0;
Then:
$a==0;
$a==NULL;
$a==false;
All returns true and you may not want this. Let's suppose you have a function that can return the 0th index of an array or false on failure. If you check with "==" false, you can get a confusing result.
So with the same thing as above, but a strict test:
$a = 0;
$a===0; // returns true
$a===NULL; // returns false
$a===false; // returns false
=== operator checks the values as well as the types of the variables for equality.
== operator just checks the value of the variables for equality.
JSLint sometimes gives you unrealistic reasons to modify stuff. === has exactly the same performance as == if the types are already the same.
It is faster only when the types are not the same, in which case it does not try to convert types but directly returns a false.
So, IMHO, JSLint maybe used to write new code, but useless over-optimizing should be avoided at all costs.
Meaning, there is no reason to change == to === in a check like if (a == 'test') when you know it for a fact that a can only be a String.
Modifying a lot of code that way wastes developers' and reviewers' time and achieves nothing.
A simple example is
2 == '2' -> true, values are SAME because of type conversion.
2 === '2' -> false, values are NOT SAME because of no type conversion.
The top 2 answers both mentioned == means equality and === means identity. Unfortunately, this statement is incorrect.
If both operands of == are objects, then they are compared to see if they are the same object. If both operands point to the same object, then the equal operator returns true. Otherwise,
the two are not equal.
var a = [1, 2, 3];
var b = [1, 2, 3];
console.log(a == b) // false
console.log(a === b) // false
In the code above, both == and === get false because a and b are not the same objects.
That's to say: if both operands of == are objects, == behaves same as ===, which also means identity. The essential difference of this two operators is about type conversion. == has conversion before it checks equality, but === does not.
The problem is that you might easily get into trouble since JavaScript have a lot of implicit conversions meaning...
var x = 0;
var isTrue = x == null;
var isFalse = x === null;
Which pretty soon becomes a problem. The best sample of why implicit conversion is "evil" can be taken from this code in MFC / C++ which actually will compile due to an implicit conversion from CString to HANDLE which is a pointer typedef type...
CString x;
delete x;
Which obviously during runtime does very undefined things...
Google for implicit conversions in C++ and STL to get some of the arguments against it...
From the core javascript reference
=== Returns true if the operands are strictly equal (see above)
with no type conversion.
Equality comparison:
Operator ==
Returns true, when both operands are equal. The operands are converted to the same type before being compared.
>>> 1 == 1
true
>>> 1 == 2
false
>>> 1 == '1'
true
Equality and type comparison:
Operator ===
Returns true if both operands are equal and of the same type. It's generally
better and safer if you compare this way, because there's no behind-the-scenes type conversions.
>>> 1 === '1'
false
>>> 1 === 1
true
Here is a handy comparison table that shows the conversions that happen and the differences between == and ===.
As the conclusion states:
"Use three equals unless you fully understand the conversions that take
place for two-equals."
http://dorey.github.io/JavaScript-Equality-Table/
null and undefined are nothingness, that is,
var a;
var b = null;
Here a and b do not have values. Whereas, 0, false and '' are all values. One thing common beween all these are that they are all falsy values, which means they all satisfy falsy conditions.
So, the 0, false and '' together form a sub-group. And on other hand, null & undefined form the second sub-group. Check the comparisons in the below image. null and undefined would equal. The other three would equal to each other. But, they all are treated as falsy conditions in JavaScript.
This is same as any object (like {}, arrays, etc.), non-empty string & Boolean true are all truthy conditions. But, they are all not equal.

If an array is truthy in JavaScript, why doesn't it equal true?

I have the following code snippet:
if([]) {
console.log("first is true");
}
The console says first is true which means [] is true. Now I am wondering why this:
if([] == true) {
console.log("second is true");
}
and this:
if([] === true) {
console.log("third is true");
}
are not true. If the console logged first is true in the first snippet, that means [] should be true, right? So why do the latter two comparisons fail? Here is the fiddle.
This is by specification. By the ECMAScript 2015 Language Specification, any object that is implicitly coerced into a boolean is true; that means objects are truthy. Inside of an if statement, the condition, once evaluated and if not already boolean, is coerced into a boolean. Thus, doing:
if([]) {
...
}
[] is truthy when coerced to a boolean and is true.
On the other hand, when you try to compare two values of differing types with abstract comparison, ==, the engine must internally go through an algorithm to reduce the values to similar types, and ultimately integers that it can compare. In Section 7.2.12 of the specification on the steps for Abstract Equality Comparison x == y, it states:
7.2.12 Abstract Equality Comparison
The comparison x == y, where x and y are values, produces true or false. Such a comparison is performed as follows:
[...]
If Type(y) is Boolean, return the result of the comparison x == ToNumber(y).
Thus, the y operand (in this case true) is converted to 1 by coercion with ToNumber since it is a boolean, and [] == 1 is false because:
If Type(x) is Object and Type(y) is either String, Number, or Symbol, then
return the result of the comparison ToPrimitive(x) == y.
This will convert the x operand to a string with the toString method of the array, which is "" for an empty array in this case. After going through ToPrimitive, it will result in:
if("" == 1) {
...
}
And finally:
If Type(x) is String and Type(y) is Number,
return the result of the comparison ToNumber(x) == y.
Thus, ToNumber of an empty string "" is 0 and you get:
if(0 == 1) {
...
}
And 0 does not equal 1, thus it is false. Remember that just because something is truthy, does not make it equal to true. Just try Symbol() == true or ({}) == true.
The final comparison, with === is strict comparison, and does not coerce any operands and will return false if both operands are not the same type. Since the left operand is an object (an array) and the right is a number, the comparison evaluates to false.
You have force type coercion before making a Boolean equity check with the Object types.
while "" == false // <- true or 0 == false // <- true works out well
with the Object types it doesn't
null == false // <- false
so you better do like
!!null === false // <- true or !![] === true // <- true
This is strict equality. It meas that both operands should be the same thing. In the case of object, they should be exactly the same object. Comparison between object with the same structure and the same values will fail, they need to be reference to the same object to success.
if([]===true){
console.log("third is true");
}
In case of operands of different types, than the comparison between them becomes strict. This leads to the case above.
if([]==true){
console.log("second is true");
}
Also, in the first if statement, [] is automatically casted to boolean true.
Boolean([]) is trying to ascertain whether the operand is truthy or not. Similarly, if([]) console.log('truthy') is checking whether the expression is truthy or not.
However, true == [] does not immediately decide to check truthiness. Instead, it follows the == weak equality checking rules.
The rule for true == [] is:
If one of the operands is an object and the other is a primitive,
convert the object to a primitive.
Objects (including arrays) are converted into primitives by calling the ##toPrimitive method on the object. This method does not exist on regular arrays and objects, but will exist if you add it to an object or declare it as a method of the class of an object.
During the weak equality type coercion, the hint sent to the ##toPrimitive method is 'default'. However, in other situations, a different hint is provided, allowing the object to coerce to different primitives in different situations.
const a = []
const b = []
b[Symbol.toPrimitive] = function (hint) {
if(hint==='number') return 3;
if(hint==='string') return 'hello'
else return false; // happens when hint is 'default'
}
const log = x=>console.log(x)
log(a==true) // false - a has no toPrimitive function
log(a==false) // false - a has no toPrimitive function
log(b==true) // false - toPrimitive returns false
log(b==false) // true - toPrimitive returns false
log(!b) // false - checks for truthiness, and objects are truthy
log(Boolean(b)) // true - checks for truthiness, and objects are truthy
log(b==3) // false - toPrimitive with hint=default returns false
log(Number(b)) // 3 - toPrimitive with hint=number returns 3
log(b=='hello') // false - toPrimitive with hint=default returns false
log(String(b)) // 'hello' - toPrimitive with hint=string returns 'hello'
log(+b) // 3 - `+` calls toPrimitive with hint=number,
// which returns 3
log(b+"") // 'false' - toPrimitive with hint=default returns false
log(`${b}`) // 'hello' - template literals call toPrimitive with
// hint=string, which returns 'hello'

Javascript == and === comparison [duplicate]

This question's answers are a community effort. Edit existing answers to improve this post. It is not currently accepting new answers or interactions.
I'm using JSLint to go through JavaScript, and it's returning many suggestions to replace == (two equals signs) with === (three equals signs) when doing things like comparing idSele_UNVEHtype.value.length == 0 inside of an if statement.
Is there a performance benefit to replacing == with ===?
Any performance improvement would be welcomed as many comparison operators exist.
If no type conversion takes place, would there be a performance gain over ==?
The strict equality operator (===) behaves identically to the abstract equality operator (==) except no type conversion is done, and the types must be the same to be considered equal.
Reference: JavaScript Tutorial: Comparison Operators
The == operator will compare for equality after doing any necessary type conversions. The === operator will not do the conversion, so if two values are not the same type === will simply return false. Both are equally quick.
To quote Douglas Crockford's excellent JavaScript: The Good Parts,
JavaScript has two sets of equality operators: === and !==, and their evil twins == and !=. The good ones work the way you would expect. If the two operands are of the same type and have the same value, then === produces true and !== produces false. The evil twins do the right thing when the operands are of the same type, but if they are of different types, they attempt to coerce the values. The rules by which they do that are complicated and unmemorable. These are some of the interesting cases:
'' == '0' // false
0 == '' // true
0 == '0' // true
false == 'false' // false
false == '0' // true
false == undefined // false
false == null // false
null == undefined // true
' \t\r\n ' == 0 // true
The lack of transitivity is alarming. My advice is to never use the evil twins. Instead, always use === and !==. All of the comparisons just shown produce false with the === operator.
Update
A good point was brought up by #Casebash in the comments and in #Phillipe Laybaert's answer concerning objects. For objects, == and === act consistently with one another (except in a special case).
var a = [1,2,3];
var b = [1,2,3];
var c = { x: 1, y: 2 };
var d = { x: 1, y: 2 };
var e = "text";
var f = "te" + "xt";
a == b // false
a === b // false
c == d // false
c === d // false
e == f // true
e === f // true
The special case is when you compare a primitive with an object that evaluates to the same primitive, due to its toString or valueOf method. For example, consider the comparison of a string primitive with a string object created using the String constructor.
"abc" == new String("abc") // true
"abc" === new String("abc") // false
Here the == operator is checking the values of the two objects and returning true, but the === is seeing that they're not the same type and returning false. Which one is correct? That really depends on what you're trying to compare. My advice is to bypass the question entirely and just don't use the String constructor to create string objects from string literals.
Reference
https://262.ecma-international.org/5.1/#sec-11.9.3
Using the == operator (Equality)
true == 1; //true, because 'true' is converted to 1 and then compared
"2" == 2; //true, because "2" is converted to 2 and then compared
Using the === operator (Identity)
true === 1; //false
"2" === 2; //false
This is because the equality operator == does type coercion, meaning that the interpreter implicitly tries to convert the values before comparing.
On the other hand, the identity operator === does not do type coercion, and thus does not convert the values when comparing.
Here's an interesting visualisation of the equality comparison between == and ===.
Source: https://github.com/dorey/JavaScript-Equality-Table (demo, unified demo)
var1 === var2
When using === for JavaScript equality testing, everything is as is.
Nothing gets converted before being evaluated.
var1 == var2
When using == for JavaScript equality testing, some funky conversions take place.
Summary of equality in Javascript
Conclusion:
Always use ===, unless you fully understand the funky conversions that take place with ==.
In the answers here, I didn't read anything about what equal means. Some will say that === means equal and of the same type, but that's not really true. It actually means that both operands reference the same object, or in case of value types, have the same value.
So, let's take the following code:
var a = [1,2,3];
var b = [1,2,3];
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
The same here:
var a = { x: 1, y: 2 };
var b = { x: 1, y: 2 };
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
Or even:
var a = { };
var b = { };
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
This behavior is not always obvious. There's more to the story than being equal and being of the same type.
The rule is:
For value types (numbers):
a === b returns true if a and b have the same value and are of the same type
For reference types:
a === b returns true if a and b reference the exact same object
For strings:
a === b returns true if a and b are both strings and contain the exact same characters
Strings: the special case...
Strings are not value types, but in Javascript they behave like value types, so they will be "equal" when the characters in the string are the same and when they are of the same length (as explained in the third rule)
Now it becomes interesting:
var a = "12" + "3";
var b = "123";
alert(a === b); // returns true, because strings behave like value types
But how about this?:
var a = new String("123");
var b = "123";
alert(a === b); // returns false !! (but they are equal and of the same type)
I thought strings behave like value types? Well, it depends who you ask... In this case a and b are not the same type. a is of type Object, while b is of type string. Just remember that creating a string object using the String constructor creates something of type Object that behaves as a string most of the time.
Let me add this counsel:
If in doubt, read the specification!
ECMA-262 is the specification for a scripting language of which JavaScript is a dialect. Of course in practice it matters more how the most important browsers behave than an esoteric definition of how something is supposed to be handled. But it is helpful to understand why new String("a") !== "a".
Please let me explain how to read the specification to clarify this question. I see that in this very old topic nobody had an answer for the very strange effect. So, if you can read a specification, this will help you in your profession tremendously. It is an acquired skill. So, let's continue.
Searching the PDF file for === brings me to page 56 of the specification: 11.9.4. The Strict Equals Operator ( === ), and after wading through the specificationalese I find:
11.9.6 The Strict Equality Comparison Algorithm
The comparison x === y, where x and y are values, produces true or false. Such a comparison is performed as follows:
  1. If Type(x) is different from Type(y), return false.
  2. If Type(x) is Undefined, return true.
  3. If Type(x) is Null, return true.
  4. If Type(x) is not Number, go to step 11.
  5. If x is NaN, return false.
  6. If y is NaN, return false.
  7. If x is the same number value as y, return true.
  8. If x is +0 and y is −0, return true.
  9. If x is −0 and y is +0, return true.
  10. Return false.
  11. If Type(x) is String, then return true if x and y are exactly the same sequence of characters (same length and same characters in corresponding positions); otherwise, return false.
  12. If Type(x) is Boolean, return true if x and y are both true or both false; otherwise, return false.
  13. Return true if x and y refer to the same object or if they refer to objects joined to each other (see 13.1.2). Otherwise, return false.
Interesting is step 11. Yes, strings are treated as value types. But this does not explain why new String("a") !== "a". Do we have a browser not conforming to ECMA-262?
Not so fast!
Let's check the types of the operands. Try it out for yourself by wrapping them in typeof(). I find that new String("a") is an object, and step 1 is used: return false if the types are different.
If you wonder why new String("a") does not return a string, how about some exercise reading a specification? Have fun!
Aidiakapi wrote this in a comment below:
From the specification
11.2.2 The new Operator:
If Type(constructor) is not Object, throw a TypeError exception.
With other words, if String wouldn't be of type Object it couldn't be used with the new operator.
new always returns an Object, even for String constructors, too. And alas! The value semantics for strings (see step 11) is lost.
And this finally means: new String("a") !== "a".
I tested this in Firefox with Firebug using code like this:
console.time("testEquality");
var n = 0;
while (true) {
n++;
if (n == 100000)
break;
}
console.timeEnd("testEquality");
and
console.time("testTypeEquality");
var n = 0;
while (true) {
n++;
if (n === 100000)
break;
}
console.timeEnd("testTypeEquality");
My results (tested five times each and averaged):
==: 115.2
===: 114.4
So I'd say that the miniscule difference (this is over 100000 iterations, remember) is negligible. Performance isn't a reason to do ===. Type safety (well, as safe as you're going to get in JavaScript), and code quality is.
In PHP and JavaScript, it is a strict equality operator. Which means, it will compare both type and values.
In JavaScript it means of the same value and type.
For example,
4 == "4" // will return true
but
4 === "4" // will return false
Why == is so unpredictable?
What do you get when you compare an empty string "" with the number zero 0?
true
Yep, that's right according to == an empty string and the number zero are the same time.
And it doesn't end there, here's another one:
'0' == false // true
Things get really weird with arrays.
[1] == true // true
[] == false // true
[[]] == false // true
[0] == false // true
Then weirder with strings
[1,2,3] == '1,2,3' // true - REALLY?!
'\r\n\t' == 0 // true - Come on!
It get's worse:
When is equal not equal?
let A = '' // empty string
let B = 0 // zero
let C = '0' // zero string
A == B // true - ok...
B == C // true - so far so good...
A == C // **FALSE** - Plot twist!
Let me say that again:
(A == B) && (B == C) // true
(A == C) // **FALSE**
And this is just the crazy stuff you get with primitives.
It's a whole new level of crazy when you use == with objects.
At this point your probably wondering...
Why does this happen?
Well it's because unlike "triple equals" (===) which just checks if two values are the same.
== does a whole bunch of other stuff.
It has special handling for functions, special handling for nulls, undefined, strings, you name it.
It get's pretty wacky.
In fact, if you tried to write a function that does what == does it would look something like this:
function isEqual(x, y) { // if `==` were a function
if(typeof y === typeof x) return y === x;
// treat null and undefined the same
var xIsNothing = (y === undefined) || (y === null);
var yIsNothing = (x === undefined) || (x === null);
if(xIsNothing || yIsNothing) return (xIsNothing && yIsNothing);
if(typeof y === "function" || typeof x === "function") {
// if either value is a string
// convert the function into a string and compare
if(typeof x === "string") {
return x === y.toString();
} else if(typeof y === "string") {
return x.toString() === y;
}
return false;
}
if(typeof x === "object") x = toPrimitive(x);
if(typeof y === "object") y = toPrimitive(y);
if(typeof y === typeof x) return y === x;
// convert x and y into numbers if they are not already use the "+" trick
if(typeof x !== "number") x = +x;
if(typeof y !== "number") y = +y;
// actually the real `==` is even more complicated than this, especially in ES6
return x === y;
}
function toPrimitive(obj) {
var value = obj.valueOf();
if(obj !== value) return value;
return obj.toString();
}
So what does this mean?
It means == is complicated.
Because it's complicated it's hard to know what's going to happen when you use it.
Which means you could end up with bugs.
So the moral of the story is...
Make your life less complicated.
Use === instead of ==.
The End.
The === operator is called a strict comparison operator, it does differ from the == operator.
Lets take 2 vars a and b.
For "a == b" to evaluate to true a and b need to be the same value.
In the case of "a === b" a and b must be the same value and also the same type for it to evaluate to true.
Take the following example
var a = 1;
var b = "1";
if (a == b) //evaluates to true as a and b are both 1
{
alert("a == b");
}
if (a === b) //evaluates to false as a is not the same type as b
{
alert("a === b");
}
In summary; using the == operator might evaluate to true in situations where you do not want it to so using the === operator would be safer.
In the 90% usage scenario it won't matter which one you use, but it is handy to know the difference when you get some unexpected behaviour one day.
=== checks same sides are equal in type as well as value.
Example:
'1' === 1 // will return "false" because `string` is not a `number`
Common example:
0 == '' // will be "true", but it's very common to want this check to be "false"
Another common example:
null == undefined // returns "true", but in most cases a distinction is necessary
Many times an untyped check would be handy because you do not care if the value is either undefined, null, 0 or ""
Javascript execution flow diagram for strict equality / Comparison '==='
Javascript execution flow diagram for non strict equality / comparison '=='
JavaScript === vs == .
0==false // true
0===false // false, because they are of a different type
1=="1" // true, auto type coercion
1==="1" // false, because they are of a different type
It means equality without type coercion
type coercion means JavaScript do not automatically convert any other data types to string data types
0==false // true,although they are different types
0===false // false,as they are different types
2=='2' //true,different types,one is string and another is integer but
javaScript convert 2 to string by using == operator
2==='2' //false because by using === operator ,javaScript do not convert
integer to string
2===2 //true because both have same value and same types
In a typical script there will be no performance difference. More important may be the fact that thousand "===" is 1 KB heavier than thousand "==" :) JavaScript profilers can tell you if there is a performance difference in your case.
But personally I would do what JSLint suggests. This recommendation is there not because of performance issues, but because type coercion means ('\t\r\n' == 0) is true.
The equal comparison operator == is confusing and should be avoided.
If you HAVE TO live with it, then remember the following 3 things:
It is not transitive: (a == b) and (b == c) does not lead to (a == c)
It's mutually exclusive to its negation: (a == b) and (a != b) always hold opposite Boolean values, with all a and b.
In case of doubt, learn by heart the following truth table:
EQUAL OPERATOR TRUTH TABLE IN JAVASCRIPT
Each row in the table is a set of 3 mutually "equal" values, meaning that any 2 values among them are equal using the equal == sign*
** STRANGE: note that any two values on the first column are not equal in that sense.**
'' == 0 == false // Any two values among these 3 ones are equal with the == operator
'0' == 0 == false // Also a set of 3 equal values, note that only 0 and false are repeated
'\t' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\r' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\n' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\t\r\n' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
null == undefined // These two "default" values are not-equal to any of the listed values above
NaN // NaN is not equal to any thing, even to itself.
There is unlikely to be any performance difference between the two operations in your usage. There is no type-conversion to be done because both parameters are already the same type. Both operations will have a type comparison followed by a value comparison.
Simply
== means comparison between operands with type coercion
and
=== means comparison between operands without type coercion.
Type coercion in JavaScript means automatically converting data types to other data types.
For example:
123 == "123" // Returns true, because JS coerces string "123" to number 123
// and then goes on to compare `123 == 123`.
123 === "123" // Returns false, because JS does not coerce values of different types here.
Yes! It does matter.
=== operator in javascript checks value as well as type where as == operator just checks the value (does type conversion if required).
You can easily test it. Paste following code in an HTML file and open it in browser
<script>
function onPageLoad()
{
var x = "5";
var y = 5;
alert(x === 5);
};
</script>
</head>
<body onload='onPageLoad();'>
You will get 'false' in alert. Now modify the onPageLoad() method to alert(x == 5); you will get true.
As a rule of thumb, I would generally use === instead of == (and !== instead of !=).
Reasons are explained in in the answers above and also Douglas Crockford is pretty clear about it (JavaScript: The Good Parts).
However there is one single exception:
== null is an efficient way to check for 'is null or undefined':
if( value == null ){
// value is either null or undefined
}
For example jQuery 1.9.1 uses this pattern 43 times, and the JSHint syntax checker even provides the eqnull relaxing option for this reason.
From the jQuery style guide:
Strict equality checks (===) should be used in favor of ==. The only
exception is when checking for undefined and null by way of null.
// Check for both undefined and null values, for some important reason.
undefOrNull == null;
EDIT 2021-03:
Nowadays most browsers
support the Nullish coalescing operator (??)
and the Logical nullish assignment (??=), which allows a more concise way to
assign a default value if a variable is null or undefined, for example:
if (a.speed == null) {
// Set default if null or undefined
a.speed = 42;
}
can be written as any of these forms
a.speed ??= 42;
a.speed ?? a.speed = 42;
a.speed = a.speed ?? 42;
It's a strict check test.
It's a good thing especially if you're checking between 0 and false and null.
For example, if you have:
$a = 0;
Then:
$a==0;
$a==NULL;
$a==false;
All returns true and you may not want this. Let's suppose you have a function that can return the 0th index of an array or false on failure. If you check with "==" false, you can get a confusing result.
So with the same thing as above, but a strict test:
$a = 0;
$a===0; // returns true
$a===NULL; // returns false
$a===false; // returns false
=== operator checks the values as well as the types of the variables for equality.
== operator just checks the value of the variables for equality.
JSLint sometimes gives you unrealistic reasons to modify stuff. === has exactly the same performance as == if the types are already the same.
It is faster only when the types are not the same, in which case it does not try to convert types but directly returns a false.
So, IMHO, JSLint maybe used to write new code, but useless over-optimizing should be avoided at all costs.
Meaning, there is no reason to change == to === in a check like if (a == 'test') when you know it for a fact that a can only be a String.
Modifying a lot of code that way wastes developers' and reviewers' time and achieves nothing.
A simple example is
2 == '2' -> true, values are SAME because of type conversion.
2 === '2' -> false, values are NOT SAME because of no type conversion.
The top 2 answers both mentioned == means equality and === means identity. Unfortunately, this statement is incorrect.
If both operands of == are objects, then they are compared to see if they are the same object. If both operands point to the same object, then the equal operator returns true. Otherwise,
the two are not equal.
var a = [1, 2, 3];
var b = [1, 2, 3];
console.log(a == b) // false
console.log(a === b) // false
In the code above, both == and === get false because a and b are not the same objects.
That's to say: if both operands of == are objects, == behaves same as ===, which also means identity. The essential difference of this two operators is about type conversion. == has conversion before it checks equality, but === does not.
The problem is that you might easily get into trouble since JavaScript have a lot of implicit conversions meaning...
var x = 0;
var isTrue = x == null;
var isFalse = x === null;
Which pretty soon becomes a problem. The best sample of why implicit conversion is "evil" can be taken from this code in MFC / C++ which actually will compile due to an implicit conversion from CString to HANDLE which is a pointer typedef type...
CString x;
delete x;
Which obviously during runtime does very undefined things...
Google for implicit conversions in C++ and STL to get some of the arguments against it...
From the core javascript reference
=== Returns true if the operands are strictly equal (see above)
with no type conversion.
Equality comparison:
Operator ==
Returns true, when both operands are equal. The operands are converted to the same type before being compared.
>>> 1 == 1
true
>>> 1 == 2
false
>>> 1 == '1'
true
Equality and type comparison:
Operator ===
Returns true if both operands are equal and of the same type. It's generally
better and safer if you compare this way, because there's no behind-the-scenes type conversions.
>>> 1 === '1'
false
>>> 1 === 1
true
Here is a handy comparison table that shows the conversions that happen and the differences between == and ===.
As the conclusion states:
"Use three equals unless you fully understand the conversions that take
place for two-equals."
http://dorey.github.io/JavaScript-Equality-Table/
null and undefined are nothingness, that is,
var a;
var b = null;
Here a and b do not have values. Whereas, 0, false and '' are all values. One thing common beween all these are that they are all falsy values, which means they all satisfy falsy conditions.
So, the 0, false and '' together form a sub-group. And on other hand, null & undefined form the second sub-group. Check the comparisons in the below image. null and undefined would equal. The other three would equal to each other. But, they all are treated as falsy conditions in JavaScript.
This is same as any object (like {}, arrays, etc.), non-empty string & Boolean true are all truthy conditions. But, they are all not equal.

When to use equality ("==") instead of identity ("===")? [duplicate]

This question's answers are a community effort. Edit existing answers to improve this post. It is not currently accepting new answers or interactions.
I'm using JSLint to go through JavaScript, and it's returning many suggestions to replace == (two equals signs) with === (three equals signs) when doing things like comparing idSele_UNVEHtype.value.length == 0 inside of an if statement.
Is there a performance benefit to replacing == with ===?
Any performance improvement would be welcomed as many comparison operators exist.
If no type conversion takes place, would there be a performance gain over ==?
The strict equality operator (===) behaves identically to the abstract equality operator (==) except no type conversion is done, and the types must be the same to be considered equal.
Reference: JavaScript Tutorial: Comparison Operators
The == operator will compare for equality after doing any necessary type conversions. The === operator will not do the conversion, so if two values are not the same type === will simply return false. Both are equally quick.
To quote Douglas Crockford's excellent JavaScript: The Good Parts,
JavaScript has two sets of equality operators: === and !==, and their evil twins == and !=. The good ones work the way you would expect. If the two operands are of the same type and have the same value, then === produces true and !== produces false. The evil twins do the right thing when the operands are of the same type, but if they are of different types, they attempt to coerce the values. The rules by which they do that are complicated and unmemorable. These are some of the interesting cases:
'' == '0' // false
0 == '' // true
0 == '0' // true
false == 'false' // false
false == '0' // true
false == undefined // false
false == null // false
null == undefined // true
' \t\r\n ' == 0 // true
The lack of transitivity is alarming. My advice is to never use the evil twins. Instead, always use === and !==. All of the comparisons just shown produce false with the === operator.
Update
A good point was brought up by #Casebash in the comments and in #Phillipe Laybaert's answer concerning objects. For objects, == and === act consistently with one another (except in a special case).
var a = [1,2,3];
var b = [1,2,3];
var c = { x: 1, y: 2 };
var d = { x: 1, y: 2 };
var e = "text";
var f = "te" + "xt";
a == b // false
a === b // false
c == d // false
c === d // false
e == f // true
e === f // true
The special case is when you compare a primitive with an object that evaluates to the same primitive, due to its toString or valueOf method. For example, consider the comparison of a string primitive with a string object created using the String constructor.
"abc" == new String("abc") // true
"abc" === new String("abc") // false
Here the == operator is checking the values of the two objects and returning true, but the === is seeing that they're not the same type and returning false. Which one is correct? That really depends on what you're trying to compare. My advice is to bypass the question entirely and just don't use the String constructor to create string objects from string literals.
Reference
https://262.ecma-international.org/5.1/#sec-11.9.3
Using the == operator (Equality)
true == 1; //true, because 'true' is converted to 1 and then compared
"2" == 2; //true, because "2" is converted to 2 and then compared
Using the === operator (Identity)
true === 1; //false
"2" === 2; //false
This is because the equality operator == does type coercion, meaning that the interpreter implicitly tries to convert the values before comparing.
On the other hand, the identity operator === does not do type coercion, and thus does not convert the values when comparing.
Here's an interesting visualisation of the equality comparison between == and ===.
Source: https://github.com/dorey/JavaScript-Equality-Table (demo, unified demo)
var1 === var2
When using === for JavaScript equality testing, everything is as is.
Nothing gets converted before being evaluated.
var1 == var2
When using == for JavaScript equality testing, some funky conversions take place.
Summary of equality in Javascript
Conclusion:
Always use ===, unless you fully understand the funky conversions that take place with ==.
In the answers here, I didn't read anything about what equal means. Some will say that === means equal and of the same type, but that's not really true. It actually means that both operands reference the same object, or in case of value types, have the same value.
So, let's take the following code:
var a = [1,2,3];
var b = [1,2,3];
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
The same here:
var a = { x: 1, y: 2 };
var b = { x: 1, y: 2 };
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
Or even:
var a = { };
var b = { };
var c = a;
var ab_eq = (a === b); // false (even though a and b are the same type)
var ac_eq = (a === c); // true
This behavior is not always obvious. There's more to the story than being equal and being of the same type.
The rule is:
For value types (numbers):
a === b returns true if a and b have the same value and are of the same type
For reference types:
a === b returns true if a and b reference the exact same object
For strings:
a === b returns true if a and b are both strings and contain the exact same characters
Strings: the special case...
Strings are not value types, but in Javascript they behave like value types, so they will be "equal" when the characters in the string are the same and when they are of the same length (as explained in the third rule)
Now it becomes interesting:
var a = "12" + "3";
var b = "123";
alert(a === b); // returns true, because strings behave like value types
But how about this?:
var a = new String("123");
var b = "123";
alert(a === b); // returns false !! (but they are equal and of the same type)
I thought strings behave like value types? Well, it depends who you ask... In this case a and b are not the same type. a is of type Object, while b is of type string. Just remember that creating a string object using the String constructor creates something of type Object that behaves as a string most of the time.
Let me add this counsel:
If in doubt, read the specification!
ECMA-262 is the specification for a scripting language of which JavaScript is a dialect. Of course in practice it matters more how the most important browsers behave than an esoteric definition of how something is supposed to be handled. But it is helpful to understand why new String("a") !== "a".
Please let me explain how to read the specification to clarify this question. I see that in this very old topic nobody had an answer for the very strange effect. So, if you can read a specification, this will help you in your profession tremendously. It is an acquired skill. So, let's continue.
Searching the PDF file for === brings me to page 56 of the specification: 11.9.4. The Strict Equals Operator ( === ), and after wading through the specificationalese I find:
11.9.6 The Strict Equality Comparison Algorithm
The comparison x === y, where x and y are values, produces true or false. Such a comparison is performed as follows:
  1. If Type(x) is different from Type(y), return false.
  2. If Type(x) is Undefined, return true.
  3. If Type(x) is Null, return true.
  4. If Type(x) is not Number, go to step 11.
  5. If x is NaN, return false.
  6. If y is NaN, return false.
  7. If x is the same number value as y, return true.
  8. If x is +0 and y is −0, return true.
  9. If x is −0 and y is +0, return true.
  10. Return false.
  11. If Type(x) is String, then return true if x and y are exactly the same sequence of characters (same length and same characters in corresponding positions); otherwise, return false.
  12. If Type(x) is Boolean, return true if x and y are both true or both false; otherwise, return false.
  13. Return true if x and y refer to the same object or if they refer to objects joined to each other (see 13.1.2). Otherwise, return false.
Interesting is step 11. Yes, strings are treated as value types. But this does not explain why new String("a") !== "a". Do we have a browser not conforming to ECMA-262?
Not so fast!
Let's check the types of the operands. Try it out for yourself by wrapping them in typeof(). I find that new String("a") is an object, and step 1 is used: return false if the types are different.
If you wonder why new String("a") does not return a string, how about some exercise reading a specification? Have fun!
Aidiakapi wrote this in a comment below:
From the specification
11.2.2 The new Operator:
If Type(constructor) is not Object, throw a TypeError exception.
With other words, if String wouldn't be of type Object it couldn't be used with the new operator.
new always returns an Object, even for String constructors, too. And alas! The value semantics for strings (see step 11) is lost.
And this finally means: new String("a") !== "a".
I tested this in Firefox with Firebug using code like this:
console.time("testEquality");
var n = 0;
while (true) {
n++;
if (n == 100000)
break;
}
console.timeEnd("testEquality");
and
console.time("testTypeEquality");
var n = 0;
while (true) {
n++;
if (n === 100000)
break;
}
console.timeEnd("testTypeEquality");
My results (tested five times each and averaged):
==: 115.2
===: 114.4
So I'd say that the miniscule difference (this is over 100000 iterations, remember) is negligible. Performance isn't a reason to do ===. Type safety (well, as safe as you're going to get in JavaScript), and code quality is.
In PHP and JavaScript, it is a strict equality operator. Which means, it will compare both type and values.
In JavaScript it means of the same value and type.
For example,
4 == "4" // will return true
but
4 === "4" // will return false
Why == is so unpredictable?
What do you get when you compare an empty string "" with the number zero 0?
true
Yep, that's right according to == an empty string and the number zero are the same time.
And it doesn't end there, here's another one:
'0' == false // true
Things get really weird with arrays.
[1] == true // true
[] == false // true
[[]] == false // true
[0] == false // true
Then weirder with strings
[1,2,3] == '1,2,3' // true - REALLY?!
'\r\n\t' == 0 // true - Come on!
It get's worse:
When is equal not equal?
let A = '' // empty string
let B = 0 // zero
let C = '0' // zero string
A == B // true - ok...
B == C // true - so far so good...
A == C // **FALSE** - Plot twist!
Let me say that again:
(A == B) && (B == C) // true
(A == C) // **FALSE**
And this is just the crazy stuff you get with primitives.
It's a whole new level of crazy when you use == with objects.
At this point your probably wondering...
Why does this happen?
Well it's because unlike "triple equals" (===) which just checks if two values are the same.
== does a whole bunch of other stuff.
It has special handling for functions, special handling for nulls, undefined, strings, you name it.
It get's pretty wacky.
In fact, if you tried to write a function that does what == does it would look something like this:
function isEqual(x, y) { // if `==` were a function
if(typeof y === typeof x) return y === x;
// treat null and undefined the same
var xIsNothing = (y === undefined) || (y === null);
var yIsNothing = (x === undefined) || (x === null);
if(xIsNothing || yIsNothing) return (xIsNothing && yIsNothing);
if(typeof y === "function" || typeof x === "function") {
// if either value is a string
// convert the function into a string and compare
if(typeof x === "string") {
return x === y.toString();
} else if(typeof y === "string") {
return x.toString() === y;
}
return false;
}
if(typeof x === "object") x = toPrimitive(x);
if(typeof y === "object") y = toPrimitive(y);
if(typeof y === typeof x) return y === x;
// convert x and y into numbers if they are not already use the "+" trick
if(typeof x !== "number") x = +x;
if(typeof y !== "number") y = +y;
// actually the real `==` is even more complicated than this, especially in ES6
return x === y;
}
function toPrimitive(obj) {
var value = obj.valueOf();
if(obj !== value) return value;
return obj.toString();
}
So what does this mean?
It means == is complicated.
Because it's complicated it's hard to know what's going to happen when you use it.
Which means you could end up with bugs.
So the moral of the story is...
Make your life less complicated.
Use === instead of ==.
The End.
The === operator is called a strict comparison operator, it does differ from the == operator.
Lets take 2 vars a and b.
For "a == b" to evaluate to true a and b need to be the same value.
In the case of "a === b" a and b must be the same value and also the same type for it to evaluate to true.
Take the following example
var a = 1;
var b = "1";
if (a == b) //evaluates to true as a and b are both 1
{
alert("a == b");
}
if (a === b) //evaluates to false as a is not the same type as b
{
alert("a === b");
}
In summary; using the == operator might evaluate to true in situations where you do not want it to so using the === operator would be safer.
In the 90% usage scenario it won't matter which one you use, but it is handy to know the difference when you get some unexpected behaviour one day.
=== checks same sides are equal in type as well as value.
Example:
'1' === 1 // will return "false" because `string` is not a `number`
Common example:
0 == '' // will be "true", but it's very common to want this check to be "false"
Another common example:
null == undefined // returns "true", but in most cases a distinction is necessary
Many times an untyped check would be handy because you do not care if the value is either undefined, null, 0 or ""
Javascript execution flow diagram for strict equality / Comparison '==='
Javascript execution flow diagram for non strict equality / comparison '=='
JavaScript === vs == .
0==false // true
0===false // false, because they are of a different type
1=="1" // true, auto type coercion
1==="1" // false, because they are of a different type
It means equality without type coercion
type coercion means JavaScript do not automatically convert any other data types to string data types
0==false // true,although they are different types
0===false // false,as they are different types
2=='2' //true,different types,one is string and another is integer but
javaScript convert 2 to string by using == operator
2==='2' //false because by using === operator ,javaScript do not convert
integer to string
2===2 //true because both have same value and same types
In a typical script there will be no performance difference. More important may be the fact that thousand "===" is 1 KB heavier than thousand "==" :) JavaScript profilers can tell you if there is a performance difference in your case.
But personally I would do what JSLint suggests. This recommendation is there not because of performance issues, but because type coercion means ('\t\r\n' == 0) is true.
The equal comparison operator == is confusing and should be avoided.
If you HAVE TO live with it, then remember the following 3 things:
It is not transitive: (a == b) and (b == c) does not lead to (a == c)
It's mutually exclusive to its negation: (a == b) and (a != b) always hold opposite Boolean values, with all a and b.
In case of doubt, learn by heart the following truth table:
EQUAL OPERATOR TRUTH TABLE IN JAVASCRIPT
Each row in the table is a set of 3 mutually "equal" values, meaning that any 2 values among them are equal using the equal == sign*
** STRANGE: note that any two values on the first column are not equal in that sense.**
'' == 0 == false // Any two values among these 3 ones are equal with the == operator
'0' == 0 == false // Also a set of 3 equal values, note that only 0 and false are repeated
'\t' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\r' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\n' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
'\t\r\n' == 0 == false // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
null == undefined // These two "default" values are not-equal to any of the listed values above
NaN // NaN is not equal to any thing, even to itself.
There is unlikely to be any performance difference between the two operations in your usage. There is no type-conversion to be done because both parameters are already the same type. Both operations will have a type comparison followed by a value comparison.
Simply
== means comparison between operands with type coercion
and
=== means comparison between operands without type coercion.
Type coercion in JavaScript means automatically converting data types to other data types.
For example:
123 == "123" // Returns true, because JS coerces string "123" to number 123
// and then goes on to compare `123 == 123`.
123 === "123" // Returns false, because JS does not coerce values of different types here.
Yes! It does matter.
=== operator in javascript checks value as well as type where as == operator just checks the value (does type conversion if required).
You can easily test it. Paste following code in an HTML file and open it in browser
<script>
function onPageLoad()
{
var x = "5";
var y = 5;
alert(x === 5);
};
</script>
</head>
<body onload='onPageLoad();'>
You will get 'false' in alert. Now modify the onPageLoad() method to alert(x == 5); you will get true.
As a rule of thumb, I would generally use === instead of == (and !== instead of !=).
Reasons are explained in in the answers above and also Douglas Crockford is pretty clear about it (JavaScript: The Good Parts).
However there is one single exception:
== null is an efficient way to check for 'is null or undefined':
if( value == null ){
// value is either null or undefined
}
For example jQuery 1.9.1 uses this pattern 43 times, and the JSHint syntax checker even provides the eqnull relaxing option for this reason.
From the jQuery style guide:
Strict equality checks (===) should be used in favor of ==. The only
exception is when checking for undefined and null by way of null.
// Check for both undefined and null values, for some important reason.
undefOrNull == null;
EDIT 2021-03:
Nowadays most browsers
support the Nullish coalescing operator (??)
and the Logical nullish assignment (??=), which allows a more concise way to
assign a default value if a variable is null or undefined, for example:
if (a.speed == null) {
// Set default if null or undefined
a.speed = 42;
}
can be written as any of these forms
a.speed ??= 42;
a.speed ?? a.speed = 42;
a.speed = a.speed ?? 42;
It's a strict check test.
It's a good thing especially if you're checking between 0 and false and null.
For example, if you have:
$a = 0;
Then:
$a==0;
$a==NULL;
$a==false;
All returns true and you may not want this. Let's suppose you have a function that can return the 0th index of an array or false on failure. If you check with "==" false, you can get a confusing result.
So with the same thing as above, but a strict test:
$a = 0;
$a===0; // returns true
$a===NULL; // returns false
$a===false; // returns false
=== operator checks the values as well as the types of the variables for equality.
== operator just checks the value of the variables for equality.
JSLint sometimes gives you unrealistic reasons to modify stuff. === has exactly the same performance as == if the types are already the same.
It is faster only when the types are not the same, in which case it does not try to convert types but directly returns a false.
So, IMHO, JSLint maybe used to write new code, but useless over-optimizing should be avoided at all costs.
Meaning, there is no reason to change == to === in a check like if (a == 'test') when you know it for a fact that a can only be a String.
Modifying a lot of code that way wastes developers' and reviewers' time and achieves nothing.
A simple example is
2 == '2' -> true, values are SAME because of type conversion.
2 === '2' -> false, values are NOT SAME because of no type conversion.
The top 2 answers both mentioned == means equality and === means identity. Unfortunately, this statement is incorrect.
If both operands of == are objects, then they are compared to see if they are the same object. If both operands point to the same object, then the equal operator returns true. Otherwise,
the two are not equal.
var a = [1, 2, 3];
var b = [1, 2, 3];
console.log(a == b) // false
console.log(a === b) // false
In the code above, both == and === get false because a and b are not the same objects.
That's to say: if both operands of == are objects, == behaves same as ===, which also means identity. The essential difference of this two operators is about type conversion. == has conversion before it checks equality, but === does not.
The problem is that you might easily get into trouble since JavaScript have a lot of implicit conversions meaning...
var x = 0;
var isTrue = x == null;
var isFalse = x === null;
Which pretty soon becomes a problem. The best sample of why implicit conversion is "evil" can be taken from this code in MFC / C++ which actually will compile due to an implicit conversion from CString to HANDLE which is a pointer typedef type...
CString x;
delete x;
Which obviously during runtime does very undefined things...
Google for implicit conversions in C++ and STL to get some of the arguments against it...
From the core javascript reference
=== Returns true if the operands are strictly equal (see above)
with no type conversion.
Equality comparison:
Operator ==
Returns true, when both operands are equal. The operands are converted to the same type before being compared.
>>> 1 == 1
true
>>> 1 == 2
false
>>> 1 == '1'
true
Equality and type comparison:
Operator ===
Returns true if both operands are equal and of the same type. It's generally
better and safer if you compare this way, because there's no behind-the-scenes type conversions.
>>> 1 === '1'
false
>>> 1 === 1
true
Here is a handy comparison table that shows the conversions that happen and the differences between == and ===.
As the conclusion states:
"Use three equals unless you fully understand the conversions that take
place for two-equals."
http://dorey.github.io/JavaScript-Equality-Table/
null and undefined are nothingness, that is,
var a;
var b = null;
Here a and b do not have values. Whereas, 0, false and '' are all values. One thing common beween all these are that they are all falsy values, which means they all satisfy falsy conditions.
So, the 0, false and '' together form a sub-group. And on other hand, null & undefined form the second sub-group. Check the comparisons in the below image. null and undefined would equal. The other three would equal to each other. But, they all are treated as falsy conditions in JavaScript.
This is same as any object (like {}, arrays, etc.), non-empty string & Boolean true are all truthy conditions. But, they are all not equal.

Categories

Resources