JavaScript alert will not display after initializing "require" variable - javascript

I'm just getting started with JavaScript and have not seen a thread with my specific issue. A simple HTML file wants to execute a JavaScript file
<html>
<head>
<script type="text/javascript" src="/home/gewurztraminer/workspace/morpheme/site/index.js"></script>
<body>
<p>test</p>
</body>
</html>
and in the JavaScript file I have a simple function invoked after a variable called net is equal to the requiring of 'net' string for server-related purposes.
var net = require('net');
(function() {
alert("hi");
})();
The alert does not display in this case. But if I were to remove the first line so that only the function exists,
(function() {
alert("hi");
})();
everything works fine. Can someone give a detailed explanation so that this is easily accessible to other newbies? The answer to this question is not readily available online.

require is not a function provided by the JavaScript language or by browsers.
It is a function provided by Node.JS (which doesn't run inside a browser) and various module loading scripts (such as RequireJS).
Given that you are trying to load a module called net, it looks like you are trying to run code designed to run under Node.JS in an HTML document in a web browser … which won't work.

Related

Question about functions being called from other files - Javascript

I am looking for some help understanding something on a project I am working on. I have written some code that is functioning, though I am not sure why.
In a Node.js server, in /public/js there are two scripts. One (file1.js) has a function func(). file2.js, in the same directory, calls func() successfully. There is no module.exporting or requireing anywhere, yet the two files work together. They are both referenced in the index.ejs file, however. Is this where they become able to communicate?
//file1.js
function func() {
console.log("foo")
}
//file2.js
func()
//index.ejs
...
<script src="public/js/file1.js"></script>
<script src="public/js/file2.js"></script>
...
I've spent all day reading and cannot find anything on this topic.
Your question is about how JavaScript works in a browser.
Node.js isn't relevant here. All it is doing is running an HTTP server program that gives static files to the browser.
When you load a script into a browser using a script element (and don't use type="module"), any variable in the outer most scope of the script file (e.g. which isn't let inside a block or var inside a function) becomes a global and is accessible to any other script loaded into the same HTML document that way.
Globals are messy and a good way for different bits of code to accidentally interfere with each other so modern JavaScript generally avoids using them. This style of JavaScript programming wasn't common when JS was first implemented in browsers: Hence the behaviour described above.
This is why people started to use techniques like the revealing module pattern and why AMD and Node modules were designed before standard JavaScript modules were added to the specification.
You must understand how the global space behaves in Javascript.
This Code:
<script src="public/js/file1.js"></script>
<script src="public/js/file2.js"></script>
Is the same as this:
<script>
//file1.js
function func() {
console.log("foo");
}
func();
</script>
Because soon as file1.js is loaded, everything that is defined inside of it, becomes available anywhere in that page from where it was included.
Since file2.js uses contents of file1.js, it will work because func is available to be used anywhere below file1.js inclusion.

Embedded Javascript missing from Google Apps Script Web App serverHandler output

I'm trying to embed some JavaScript into the output of a Google Apps Script that is running as a web app, but I can't find any evidence of my script tags or jQuery loading in the output, so I think it is getting stripped out, I assume, by Caja.
I'm adding the JavaScript by creating an HTMLOutputObject from a file, like this:
app.add(app.createHTML(HtmlService.createHtmlOutputFromFile("order_form_javascript").getContent()));
Maybe it is worth mentioning here that the javascript is added this way in a serverHandler attached to a listBox change event - NOT in the initial doGet() function - I'm not sure if that makes a difference.
The content of the order_form_javascript.html file is:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<h3>Javascript!</h3>
<script type="text/javascript">
alert ("script ran");
$(function() {
alert ("function ran");
$('.order_table tr:hidden').show();
});
</script>
The H3 tags are in the output, but no script tags appear, no alert boxes pop up and jQuery is undefined.
I tried this code on the Caja playground and it seems to work. So I think that I must be inserting the javascript incorrectly, or missing something obvious.
Thanks, in advance, for any suggestions you can offer.
I'm not deeply familiar with Apps Script, but it looks like you are trying to mix Ui Service (add, createHTML) and Html Service in the same page. This is not supported — you must choose one or the other for the entire page.
A side note on troubleshooting: Caja never inserts the script you write in the DOM (doing so would break the sandbox). In NATIVE sandbox mode you may see <script> elements with empty or stub contents, though. So, the absence of scripts does not itself indicate a problem.
Following Kevin Reids tips that Caja wouldn't likely show script tags anyway, as this would break sandboxing, and also that HtmlService and UiService may be incompatible in the same script, I updated my code to the following:
var js = HtmlService.createHtmlOutputFromFile("order_form_javascript").getContent();
Logger.log(js); //check that HtmlService generates the script properly.
app.add(app.createHTML(js));
Looking in the logs, I can clearly see that HtmlService is returning my HTML file's content verbatim:
[13-07-24 10:02:28:879 BST] <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<h3>Javascript!</h3>
<script type="text/javascript">
alert ("script ran");
$(function() {
alert ("function ran");
$('.order_table tr:hidden').show();
});
</script>
Which makes me think that maybe I could use this method to output arbitrary HTML without writing it all in code, but I digress.
This lead me to the app.createHTML([String]) method and, according to the documentation here, HTML widgets can't actually contain <script> tags. So that's where they are being stripped out. It turns out I should have read the manual. How embarrassing.
The two possible solutions I can think of are;
Re-write my web app using HtmlService instead of UiService, which I think would allow more arbitrary html and scripts from HTML files in the project.
Since my JavaScript is going to be event driven and very simple, I could also use a clientHandler to perform the necessary actions and continue using the UiService for my web app.
I'm going to start with the clientHandler approach.

include Javascript file in JS file without HTML or DOM in command line script

I'm trying to write some simple tests on JS code that can be run from the command line to test code that has nothing to do with HTML, documents or user interface. To do this I need to include one file within another to pull the code being tested into the test script.
What I've found involved HTML or DOM to do the job; for example, something like
document.write( ) or some such.
Is there a simple way to do this? I'm imaging something like
include( "code2test.js" );
I'd appreciate any help in solving this. Can JQuery help or does it have to be used in a HTML/browser context?
Thanks in advance.j
It sounds like you just need two script tags:
<script type="text/javascript" src="code2test.js"></script>
<script type="text/javascript" src="testscript.js"></script>
If that doesn't work, try reversing the order.
Sounds like what you need is Require.js. It's designed to allow inclusion of javascript in the web page using javascript rather than script tags. For example, instead of:
<script scr="foo.js"></script>
<script>
use_foo_here();
</script>
using Require.js you can write:
require(["foo.js"],function(foo){
use_foo_here();
})
The cool thing about Require.js is that it can even be used on Node.js. So for command line invocation you can use Node to run your scripts and the require() statements would work just like it does on the web page.
If you just want access to a javascript engine (eg Webkit) without using a browser, you can use something like nodeJS or PhantomJS
We are using Chutzpah as our test runner, and are very satisfied with it. We write the tests using Jasmine. Jasmine does not require a DOM.
At the start of the test file, the references to the JavaScript files under test are added, like this:
/// <reference path="dependantModule.js" />
/// <reference path="code2test.js" />
and then the test code follows:
describe("code2test test suite", function () {
it("should do something"", function () {
var result;
// Assuming code2test.js exposes a global called 'code2test'
result = code2test.doSomething();
expect(result).toEqual("the expected result");
});
});
Chutzpah uses the PhantomJS headless browser. So you can write tests that interact with the DOM if required.
We run the tests through Chutzpah from the command line for continuous integration, but also run them inside Visual Studio 2010 using the Chutzpah Visual Studio Extension. I believe integration of Chutzpah in VS2012 is even easier, but haven't tried it myself.
The tests can also be ran inside a 'real' browser, which is great for debugging. My browser of choice for debugging the test code is Chrome - the developer tools are great.

Chrome extension inject script before page load

I am developing a Chrome application on a 3rd party website.
The document that I am trying to alter has the following page format:
<head>
.
.meta data here
.
</head>
<body>
<script type="text/javascript">
function a1(){
..contents of function a1
}
</script>
.
.other contents of body
.
<script type="text/javascript">
a1(); // <-- I don't want this to be executed
</script>
</body>
My problem is I want the entire page to be loaded, except the function call a1();
So I thought of a simple solution: BEFORE the function definition ie; function a1(){..}, I want to create a1 as a CONSTANT function which does nothing, therefore rendering the a1() call useless.
Problem is that if I define the function to be constant in my js which run_at document_start, the execution environment is different, hence it wont affect the page.
So the alternate to run in the same execution environment is by INJECT the code using innerHTML+=" ... "
Another alternate is to construct a script element using "createElement" and the src is an external js file which has to be loaded before execution.
Both the alternatives does not work, as the parse tree isn't created in the run_at document_start script.
So, I thought of an other solution. I added the listeners for DOMModifySubTree event, hoping to alter the parse sequence(I know, it sounds funny :)) so that the function isn't called. Doesn't help.
So, my question is how do I prevent the call to a1() function??
P.S - I cannot contact the 3rd party website developer.
Greasemonkey is what you're looking for.
It's a Firefox extension that injects your own scripts in webpages of your choice.
Visit wiki.greasespot.net to get started on writing scripts.
Fontunately, Chrome natively supports Greasemonkey scripts. See this page for more info.
Sorry for the late late reply. What I had originally done to skip the function call is that I ran a script at document start and injected it into the "document" (as JS runs in separate envi). In that injected script I used
const a1=function(){};
This way, when the function is being declared again, it is NOT overwritten, hence the function is not executed (ie; it is executing our dummy function), thus essentially breaking the code. :)

JavaScript/Dojo Module Pattern - how to debug?

I'm working with Dojo and using the "Module Pattern" as described in Mastering Dojo. So far as I can see this pattern is a general, and widely used, JavaScript pattern. My question is: How do we debug our modules?
So far I've not been able to persuade Firebug to show me the source of my module. Firebug seems to show only the dojo eval statement used to execute the factory method. Hence I'm not able to step through my module source. I've tried putting "debugger" statements in my module code, and Firebug seems to halt correctly, but does not show the source.
Contrived example code below. This is just an example of sufficient complexity to make the need for debugging plausible, it's not intended to be useful code.
The page
<!--
Experiments with Debugging
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>console me</title>
<style type="text/css">
#import "../dojoroot/dojo/resources/dojo.css";
#import "../dojoroot/dijit/themes/tundra/tundra.css";
#import "edf.css";
</style>
<script type="text/javascript" src="../dojoroot/dojo/dojo.js">
</script>
<script type="text/javascript" >
dojo.registerModulePath("mytest", "../../mytest");
dojo.require("mytest.example");
dojo.addOnLoad(function(){
mytest.example.greet();
});
</script>
</head>
<body class="tundra">
<div id="bulletin">
<p>Just Testing</p>
</div>
</body>
</html>
<!-- END: snip1 -->
The java script I'd like to debug
dojo.provide("mytest.example");
dojo.require("dijit.layout.ContentPane");
/**
* define module
*/
(function(){
//define the main program functions...
var example= mytest.example;
example.greet= function(args) {
var bulletin = dojo.byId("bulletin");
console.log("bulletin:" + bulletin);
if ( bulletin) {
var content = new dijit.layout.ContentPane({
id: "dummy",
region: "center"
});
content.setContent('Greetings!');
dojo._destroyElement(bulletin);
dojo.place(content.domNode, dojo.body(), "first");
console.log("greeting done");
} else {
console.error("no bulletin board");
}
}
})();
(Answering this myself because it seems like a common problem whose solution is not well known.)
It seems that one can nicely debug eval-ed code in FireBug provided that dojo does a little cooperating. The trick is to configure dojo to enable such debugging using debugAtAllCosts
<script type="text/javascript" src="/dojoroot/dojo/dojo.js"
djConfig="parseOnLoad: true, debugAtAllCosts: true"></script>
This is described on dojo campus under debugging, which also notes that this setting is not recommended in production for performance reasons and suggests an approach using server-side conditionality to control whether such debugging is enabled.
Also, if you are using a version of Firebug less than 1.7a10 also verify that you have the "Decompile for eval() source" on the scripts drop-down disabled (extensions.firebug.decompileEvals in about:config). When enabled I think this causes Firebug to overwrite the source with its own decompiled version and somehow lose the filename along the way as well.
#peller, This could be why your answer wasn't working for us.
It's disabled by default, but I turned it on at some point and didn't realize it.
It's also being removed completely in 1.7a10 as part of Firebug issue http://code.google.com/p/fbug/issues/detail?id=4035. Also related discussion at https://groups.google.com/d/topic/firebug/y2VR17IFHHI/discussion and https://groups.google.com/d/topic/dojo-interest/nWlZdJDlic8/discussion.
Here's a solution I found for the inability to recurse into dojo.require mudules from reading the NGs.
Change
<script src="dojoroot/dojo/dojo.js" type="text/javascript">
to
<script src="dojoroot/dojo/dojo.js.uncompressed.js" type="text/javascript">
This fixes the less than helpful
undefineddojo._scopeArgs = [undefined];
error that one sees otherwise.
The pattern is essentially xhr+eval... really it's the eval that's the problem... Firefox in particular has no way to track code from an eval back to its original source and instead points at the eval call site, plus whatever line offset there is in the eval buffer. Firebug has implemented a clever scheme to workaround this problem, and added an optional hint which loaders like Dojo can use to embed the original file path in a comment. Webkit now supports this scheme also. It's not perfect, but debugger; and other breakpoints ought to bring you into the correct buffer.
I'm not sure why none of this would be working for you. Which version of Firebug are you using?
djna's debugAtAllCosts solution works for me, for the reasons described at http://dojotdg.zaffra.com/tag/dojorequire/.
However, note that using debugAtAllCosts causes dojo.require to become asynchronous because it uses script inserts rather than xhr+eval. This can cause problems with code that expects dojo.require to be synchronous that isn't brought in using require itself (as described at http://kennethfranqueiro.com/2010/08/dojo-required-reading/). In my case it was testing code I had being run by unit test framework. So the following failed saying that EntityInfo was not defined
var e1 = new EntityInfo();
until I changed it to
dojo.addOnLoad(function() {
var e1 = new EntityInfo();
}
#peller, For me FireBug 1.6.1 will take me to the right eval block but not the right file and line numbers (because its an eval string rather than the original file)..
I'll add one more alternative, use Chrome. It's great for debugging evals (seems to catch some things Firebug doesn't). Do be aware of its issue with caching JS files - http://code.google.com/p/chromium/issues/detail?id=8742.
Personally Firebug is still my main environment, but I am now also using Chrome when things get tricky with evals to get a second view at the problem. Chrome helped me twice yesterday with undefined function/variable issues with the dojo loader that Firebug skipped right past).

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