This question is edit for better undersatnding:
I am trying to use the cordova fileOpener2 plugin to open pdf files in my app's assets.
I obtain the file's uri thanks to lines 14 and onward of code below.
The uri is then stored as a varialbe (nonencodeduri).
However when I try to use the variable in the second part of the code where FileOpener2 needs the path to the file (from line 58), it stalls.
This is surprising because if I write hardcode the path to the same file line 58 (var uri = var uri = encodeURI("path to file in the assets of the app"), it works.
Thanks for helping me resolve this.
Here is the full code (credits: Ghandi)
var entry, documentname, documentid, referenceID, callLogID, filePath, blob,cdr,fileObject;
var filename = "test.pdf";
$(document).ready(function() {
document.addEventListener("deviceready", onDeviceReady, false);
});
var fileURL = "";
var imagePath = "";
function onDeviceReady() {
sessionStorage.platform = device.platform;
var fileTransfer = new FileTransfer();
$('a[href$=\\.pdf]').click(function()
{
try {
alert('Hi boys');
var urinonencoded = this.href;
alert(urinonencoded + ' and voila');
if (sessionStorage.platform.toLowerCase() == "android") {
window.resolveLocalFileSystemURL(cordova.file.externalRootDirectory,onFileSystemSuccess, onError);
}
else {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0,onFileSystemSuccess, onError);
}
}
catch(err) {
alert("ER - " + err.message);
}
});
function onError(e) {
alert("onError");
};
function onFileSystemSuccess(fileSystem) {
var entry="";
if (sessionStorage.platform.toLowerCase() == "android") {
entry=fileSystem;
}
else {
entry=fileSystem.root;
}
entry.getDirectory("Cordova", {create: true, exclusive: false}, onGetDirectorySuccess, onGetDirectoryFail);
};
function onGetDirectorySuccess(dir) {
dir.getDirectory("Sample_App", {create: true, exclusive: false}, onGetDirectorySuccess1, onGetDirectoryFail);
};
function onGetDirectorySuccess1(dir) {
cdr = dir;
dir.getFile(filename,{create:true, exclusive:false},gotFileEntry, errorHandler);
};
function gotFileEntry(fileEntry) {
/*var uri = encodeURI(myref);*/
var uri = urinonencoded;
alert (uri);
alert("dest - " + cdr.nativeURL+filename);
fileTransfer.download(uri,cdr.nativeURL+filename,
function(entry) {
openFile();
},
function(error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
alert("error");
},
true);
};
function openFile() {
alert("URL - " + cdr.nativeURL+filename);
cordova.plugins.fileOpener2.open(
cdr.nativeURL+filename,
'application/pdf',
//'text/plain',
{
error : function(e) {
alert('Error status: ' + e.status + ' - Error message: ' + e.message);
},
success : function () {
}
}
);
};
function onFileSystemSuccessDelete(fileSystem) {
var entry="";
if (sessionStorage.platform.toLowerCase() == "android") {
entry=fileSystem;
}
else {
entry=fileSystem.root;
}
entry.getDirectory("Cordova/Sample_App", {create: true, exclusive: false}, onGetDirectorySuccessDelete, onGetDirectoryFail);
};
function onGetDirectorySuccessDelete(dir) {
dir.getFile(filename,{create: true, exclusive:false},gotFileEntryDelete, fail);
};
function gotFileEntryDelete(fileEntry) {
fileEntry.remove();
var uri = encodeURI("http://SERVER_IP:PORT/test.pdf");
fileTransfer.download(uri,cdr.nativeURL+filename,
function(entry) {
console.log("download complete: " + entry.toURL());
openFile();
},
function(error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
alert("error");
},
true);
};
function fail(error){
alert("ec - " + error.code);
};
function errorHandler(e) {
var msg = '';
switch (e.code) {
case FileError.QUOTA_EXCEEDED_ERR:
msg = 'QUOTA_EXCEEDED_ERR';
break;
case FileError.NOT_FOUND_ERR:
msg = 'NOT_FOUND_ERR';
break;
case FileError.SECURITY_ERR:
msg = 'SECURITY_ERR';
break;
case FileError.INVALID_MODIFICATION_ERR:
msg = 'INVALID_MODIFICATION_ERR';
break;
case FileError.INVALID_STATE_ERR:
msg = 'INVALID_STATE_ERR';
break;
default:
msg = e.code;
break;
};
alert("Msg - " + msg);
};
function onGetDirectoryFail(error) {
alert("onGetDirectoryFail");
};
$('#delete').click(ClearDirectory);
function ClearDirectory() {
alert("delete");
if (sessionStorage.platform.toLowerCase() == "android") {
window.resolveLocalFileSystemURL(cordova.file.externalRootDirectory,onFileSystemDirSuccess, fail);
}
else {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0,onFileSystemDirSuccess, fail);
}
}
function onFileSystemDirSuccess(fileSystem) {
var entry = "";
if (sessionStorage.platform.toLowerCase() == "android") {
entry=fileSystem;
}
else {
entry=fileSystem.root;
}
entry.getDirectory("Cordova",{create : true, exclusive : false},
function(entry) {
entry.removeRecursively(function() {
console.log("Remove Recursively Succeeded");
}, fail);
}, getDirFail);
}
function getDirFail(error){
alert("getDirFail - " + error.code);
};
}
I used:
<script>
$('a[href$=\\.pdf]').click(function() {
var myuri = this.href ;
alert(this.href);
/*alert just to make sure I got the right uri (which works fine)*/
cordova.plugins.fileOpener2.open(
'this.href', // You can also use a Cordova-style file uri: cdvfile://localhost/persistent/Download/starwars.pdf
'application/pdf',
{
error : function(e)
{
alert('Error status: ' + e.status + ' - Error message: ' + e.message);
},
success : function ()
{
alert('file opened successfully');
}
}
);
return false;
});
</script>
and it hangs (i have the plugin declared in the config.xml file and present in the assets.
Can you pinpoint my error(s)?
Many thanks
Basically the issue is with the way you pass the file path paramter you pass to fileopener's open function and nothing wrong with the plugin as such.
If you pass this object inside single quote like 'this.href', it will be treated as a plain string and that's the issue. So you can use the approach as Joerg suggested in his answer.
Do check out this basic working sample app that demonstrates Cordova file operations. It should help you get started.
'this.href' is wrong, try it this way:
$('a[href$=\\.pdf]').click(function () {
var myuri = this.href;
alert(this.href);
/*alert just to make sure I got the right uri (which works fine)*/
cordova.plugins.fileOpener2.open(
myuri, // You can also use a Cordova-style file uri: cdvfile://localhost/persistent/Download/starwars.pdf
'application/pdf',
{
error: function (e) {
alert('Error status: ' + e.status + ' - Error message: ' + e.message);
},
success: function () {
alert('file opened successfully');
}
}
);
return false;
});
To sum up the answers for this complex problem:
first: fileopener2 will not work on its own, it needs other plugins to fit the purpose of opening pdf files on android. The other plugins needed are mentioned in Gandhi's excellent demo app available here.
Second: it is esssentiel to use Gandhi's app.js file that combines the different calls to plugins.
Third there are a number of functions involved in that file. In it the path is hard-coded, so everything seems to work well. But if you must use a dynamic path, then it must be stated globally (in other words, do not use "var" but simply myvar = this.href.
Although I found the last bits on my own, all the credit goes to Gandhi's excellent demo app which is a treasure trove for new plugin users he made available on github. +1 :-)
Related
I have more than 2 weeks that i tried to download file PDF in phonegap application using the File Transfer Plugin but it didn't work!! i make everything for that:
-installing the last version of phonegap
-installing the last version of File Transfer plugin
And this is the code to integrate in Javascript interface:
var fileTransfer = new FileTransfer();
fileTransfer.download(
"http://developer.android.com/assets/images/home/ics-android.png",
"file://sdcard/ics-android.png",
function(entry) {
alert("download complete: " + entry.fullPath);
},
function(error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
});
But it seems wrong!!! I have like a result last three alerts in an android device:
-Download error source
-Download error target
-Upload error code
What i should doing?!!
Request you to check out my github page that contains a sample Cordova app which downloads PDF file from external URL and downloads it to the device.
This sample app is tested both in iOS and android devices. Hope it helps.
According to file transfer plugin documentation, first of all you need to create a file where you will store your remote data. Your code should look like this:
{
//call this after onDeviceReady event
...
var savePath = cordova.file.externalRootDirectory;
var fileName = "ics-android.png";
var url = encodeURI("http://developer.android.com/assets/images/home/ics-android.png");
downloadFile(savePath, fileName, url);
...
}
function downloadFile(savePath, fileName, remoteURL) {
window.resolveLocalFileSystemURL(savePath, function (dirEntry) {
console.log('file system open: ' + dirEntry.name);
createFile(dirEntry, fileName, function (fileEntry) {
download(remoteURL, fileEntry);
});
}, function (err) { alert(err) });
}
function createFile(dirEntry, fileName, callback) {
// Creates a new file or returns the file if it already exists.
dirEntry.getFile(fileName, { create: true, exclusive: false }, function (fileEntry) {
callback(fileEntry);
}, function (err) { alert(err) });
}
function download(remoteURL, fileEntry) {
var fileURL = fileEntry.toURL();
var fileTransfer = new FileTransfer();
fileTransfer.download(
remoteURL,
fileURL,
function (entry) {
alert("download complete: " + entry.fullPath);
},
function (error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
});
}
Note that for path I use cordova.file.externalRootDirectory, so you get root sdcard path for file.
I created a simple cordova android app and I am trying to download an image from an URL to the pictures gallery, but I really can't figure out what is going wrong.
I have already searched a lot here in stackoverflow, including the following links:
Phonegap - Save image from url into device photo gallery
How to save an Image object into a file in Android with Phonegap?
I have installed cordova File Transfer plugin and tried to do the example from the official site, but it didn't work too: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file-transfer/
I tried 2 different codes, which are:
1) First attempt:
document.getElementById("myBtn").addEventListener("click", function () {
download("http://cordova.apache.org/static/img/cordova_bot.png", "data", "new_file");
});
function download(URL, Folder_Name, File_Name) {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, fileSystemSuccess, fileSystemFail);
function fileSystemSuccess(fileSystem) {
var download_link = encodeURI(URL);
ext = download_link.substr(download_link.lastIndexOf('.') + 1); //Get extension of URL
var directoryEntry = fileSystem.root; // to get root path of directory
directoryEntry.getDirectory(Folder_Name, {
create: true,
exclusive: false
}, onDirectorySuccess, onDirectoryFail); // creating folder in sdcard
var rootdir = fileSystem.root;
var fp = rootdir.toURL();
fp = fp + "/" + Folder_Name + "/" + File_Name + "." + ext; // fullpath and name of the file which we want to give
filetransfer(download_link, fp);
}
function onDirectorySuccess(parent) {
// Directory created successfuly
}
function onDirectoryFail(error) {
alert("Unable to create new directory: " + error.code);
}
function fileSystemFail(evt) {
//Unable to access file system
alert(evt.target.error.code);
}
}
function filetransfer(download_link, fp) {
var fileTransfer = new FileTransfer();
fileTransfer.download(download_link, fp,
function (entry) {
alert("download complete: " + entry.fullPath);
//cordova.plugins.imagesaver.saveImageToGallery(entry.fullPath, successCallback, errorCallback);
},
function (error) {
alert("download error source " + error.source);
}
);
}
In this attempt, I get the alert message "download complete: /my_folder/new_file.png" but I can't find where the picture is downloaded.
It is definitely not in the pictures gallery or anywhere I can find it.
2) Second attempt:
function download() {
window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {
var url = 'http://cordova.apache.org/static/img/cordova_bot.png';
fs.root.getFile('downloaded-image.png', {
create: true,
exclusive: false
}, function (fileEntry) {
file_transfer(fileEntry, encodeURI(url), true);
}, onErrorCreateFile);
}, onErrorLoadFs);
}
function onErrorLoadFs(msg){
alert(msg);
}
function onErrorCreateFile(msg){
alert(msg);
}
function file_transfer(fileEntry, uri, readBinaryData) {
var fileTransfer = new FileTransfer();
var fileURL = fileEntry.toURL();
fileTransfer.download(
uri,
fileURL,
function (entry) {
alert("download complete: " + entry.toURL());
if (readBinaryData) {
// Read the file...
readBinaryFile(entry);
} else {
// Or just display it.
displayImageByFileURL(entry);
}
},
function (error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
},
null, // or, pass false
{
//headers: {
// "Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
//}
}
);
}
In this attempt, I get the alert message "download complete: file:///data/user/0/com.companyname.xxxxxxx/cache/downloaded-image.png", but I also can't find the picture anywhere in the device.
I have already tried the application in two different android devices.
This is how I did it.
you will need the cordova file plugin
it wil take a url(png in my case)
and it will save it in your download folder (which makes it apear in the gallery of your phone)
//download file to device
function DownloadToDevice(fileurl) {
var blob = null;
var xhr = new XMLHttpRequest();
xhr.open("GET", fileurl);
xhr.responseType = "blob";//force the HTTP response, response-type header to be blob
xhr.onload = function()
{
blob = xhr.response;//xhr.response is now a blob object
console.log(blob);
var storageLocation = "";
switch (device.platform) {
case "Android":
storageLocation = 'file:///storage/emulated/0/';
break;
case "iOS":
storageLocation = cordova.file.documentsDirectory;
break;
}
var folderpath = storageLocation + "Download";
var filename = "Myimg.png";
var DataBlob = blob;
window.resolveLocalFileSystemURL(folderpath, function(dir) {
dir.getFile(filename, {create:true}, function(file) {
file.createWriter(function(fileWriter) {
fileWriter.write(DataBlob);
//Download was succesfull
}, function(err){
// failed
console.log(err);
});
});
});
}
xhr.send();
}
You should change the line
window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024,
->
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0,
and
if download success, you should re-scan your device storage, because Cordova does not know if the file is downloaded.
so i made a plugin ,
It is a plugin that updates the gallery after downloading.
https://github.com/pouu69/cordova-plugin-gallery-refresh
If you are still looking for solution try this working plugin for android
cordova plugin add cordova-plugin-downloadimage-to-gallery
I use this function with callbacks.
To check the different types of cordovaFileSystem see here or check the ones available to you by typing in the console console.log(cordova.file)
downloadFileToDevice('https://example.com/image.jpg', 'myimg.jpg', cordova.file.cacheDirectory,
(err, filePath) => {
if (err) {
console.log('An error was found: ', err)
} else {
console.log('file downloaded successfully to: ' + filePath)
}
})
Function declaration
function downloadFileToDevice (fileurl, filename, cordovaFileSystem, callback) {
var blob = null
var xhr = new XMLHttpRequest()
xhr.open('GET', fileurl)
xhr.responseType = 'blob' // force the HTTP response, response-type header to be blob
xhr.onload = function () {
blob = xhr.response // xhr.response is now a blob object
var DataBlob = blob
window.resolveLocalFileSystemURL(cordovaFileSystem, function (dir) {
dir.getFile(filename, { create: true }, function (file) {
file.createWriter(function (fileWriter) {
fileWriter.write(DataBlob)
callback(null, cordovaFileSystem + filename)
}, function (err) {
callback(err)
})
})
})
}
xhr.send()
}
I'm developing an application in Cordova. This app should be able to capture a video when you press the capture button, and then upload it on a specific server.
But I have a problem with the capture API. When I run it on emulator or a physical device, nothing happens, and on ripple, an error is returned.
My HTML code is here
<div class="button">
<div class="button1">
<button id="captureVideo" class="btn btn-lg btn-primary">launch a capture</button>
</div>
</div>
And my js
document.addEventListener("DOMContentLoaded", function () {
document.getElementById("captureVideo").addEventListener("click", function () {
document.addEventListener("deviceready", onDeviceReady, false);
});
})
function onDeviceReady() {
console.log(navigator.device.capture);
navigator.device.capture.captureVideo(captureSuccess, captureError, { limit: 1 });
console.log("Record launched !");
}
// Called when capture operation is finished
function captureSuccess(mediaFiles) {
navigator.notification.alert("Capture Success");
/*var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
uploadFile(mediaFiles[i]);
}*/
}
// Called if something bad happens
function captureError(error) {
navigator.notification.alert("Capture failed");
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
// Upload files to server
/*function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function (result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function (error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}*/
Thanks a lot for your answer :)
As demanded, I put my code directly here instead of pastebin.
Finally found ! It was cause my plugin wasn't loaded in the app.
I'm using Cordova to make android and iOS app, now I would like to check if file already exist in the dirctory.
First I download file from server and save it locally using the code below
$scope.downloadFile = function(){
alert(cordova.file.dataDirectory)
var fileTransfer = new FileTransfer();
var uri = encodeURI("http://example.com/files/th/001.mp3");
var downloadPath = cordova.file.dataDirectory+'001.mp3'; // ANDROID
fileTransfer.download(
uri,
downloadPath,
function(entry) {
$scope.savepath = entry.toInternalURL();
alert("download complete: " + entry.toURL());
alert('saved at : '+entry.toInternalURL());
},
function(error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
},
false,
{
headers: {
"Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
}
}
);
}//End DownloadFile
and I would like to check if the file already exist using checkIfFileExists(path) method
function checkIfFileExists(path){
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function(fileSystem){
//alert('result: '+JSON.stringify(fileSystem.root))
fileSystem.root.getFile(path, { create: false }, fileExists, fileDoesNotExist);
}, getFSFail); //of requestFileSystem
}
function fileExists(fileEntry){
alert("File " + fileEntry.fullPath + " exists!");
}
function fileDoesNotExist(){
alert("file does not exist");
}
function getFSFail(evt) {
console.log(evt.target.error.code);
}
I checked on my phone, the file is already saved to Android/data/com.myname.myappname/file/001.mp3
but the problem is the code always show file does not exist whenever I use the path like
cordova.file.dataDirectory+'001.mp3';
or cdvfile://localhost/persistent/files/001.mp3
or 'cdvfile://localhost/files/001.mp3'
so I would like to ask that the real path that I need to use to check if the file exist or not.
Please provide me any suggestion.
Regards.
Do you need to use or CheckFileExists? You could try using Phonegap's FileReader method?
var reader = new FileReader();
var fileSource = cordova.file.dataDirectory+'001.mp3'
reader.onloadend = function(evt) {
if(evt.target.result == null) {
// Null? You still have a problem: file doesn't exist.
} else {
// Otherwise the file exists.
}
};
//Check if the file exists
reader.readAsDataURL(fileSource);
This code is working fine on jsFiddle but not on my system.
JsFiddle
I have checked from the draft (Pressing Ctrl + Shift + Enter on jsFiddle), added this code to head section & modified like below:
window.addEvent('load', function() {
window.webkitRequestFileSystem(window.TEMPORARY, 2*1024*1024, function(fs) {
fs.root.getFile('test', {create: true}, function(fileEntry) {
alert(fileEntry.toURL());
fileEntry.createWriter(function(fileWriter) {
var builder = new WebKitBlobBuilder();
builder.append("Saurabh");
builder.append("\n");
builder.append("Saxena");
var blob = builder.getBlob('text/plain');
fileWriter.onwriteend = function() {
// navigate to file, will download
location.href = fileEntry.toURL();
};
fileWriter.write(blob);
}, function() {});
}, function() {});
}, function() {});
});
You get a FileError.SECURITY_ERR because you are not allowed to run this code locally. You would see the error if you didn't have empty errorhandlers.
You will see the error if you save the following code to a local file and run it in chrome:
<html>
<script>
function doit() {
function errorHandler(e) {
var msg = '';
switch (e.code) {
case FileError.QUOTA_EXCEEDED_ERR:
msg = 'QUOTA_EXCEEDED_ERR';
break;
case FileError.NOT_FOUND_ERR:
msg = 'NOT_FOUND_ERR';
break;
case FileError.SECURITY_ERR:
msg = 'SECURITY_ERR';
break;
case FileError.INVALID_MODIFICATION_ERR:
msg = 'INVALID_MODIFICATION_ERR';
break;
case FileError.INVALID_STATE_ERR:
msg = 'INVALID_STATE_ERR';
break;
default:
msg = 'Unknown Error';
break;
};
console.log('Error: ' + msg);
}
window.webkitRequestFileSystem(window.TEMPORARY, 1024*1024, function(fs) {
fs.root.getFile('test', {create: true}, function(fileEntry) {
fileEntry.createWriter(function(fileWriter) {
var builder = new WebKitBlobBuilder();
builder.append("Saurabh");
builder.append("\n");
builder.append("Saxena");
var blob = builder.getBlob('text/plain');
fileWriter.onwriteend = function() {
// navigate to file, will download
location.href = fileEntry.toURL();
};
fileWriter.write(blob);
}, errorHandler);
}, errorHandler);
}, errorHandler);
}
</script>
<body onload="doit();">
</body>
</html>
On Local System
Google Chrome have some restrictions for file://. You can try to run Chrome with --allow-file-access-from-files. Maybe it will help. Otherwise you need to put web page on some development server to test it.