Javascript: Detect if there is an image in the file reader - javascript

Is there a way to see if an image file is in the file reader in javascript?

You can try to determine if the file is an image by checking few bytes at the beginning of the stream. You can find the header signature of images easily by googling it.
This is a simple way to detect the image type:
reader.onload = function(e) {
var buffer = reader.result;
var int32View = new Int32Array(buffer);
switch(int32View[0]) {
case 1196314761:
file.verified_type = "image/png";
break;
case 944130375:
file.verified_type = "image/gif";
break;
case 544099650:
file.verified_type = "image/bmp";
break;
case -520103681:
file.verified_type = "image/jpg";
break;
default:
file.verified_type = "unknown";
break;
}
};
You can check few more bytes to give high accuracy to your results.

Related

how to check if image is really jpeg or not?

I have applied a code to check if image extension really matches with image content.
I checked the initial two values of raw image and matched them with [0xFF, 0xD8] to find if it is jpg or jpeg image.
It is working fine with jpg image ..but not working for JPEG format.
Wikipedia has given same these two initial encodings for both jpeg and jpg.
but for jpeg, I am receiving [137,80]
$scope.checkContentOfImage=function(file){
var deferred =$q.defer();
var reader = new FileReader();
reader.onloadend = function (e) {
var arr = (new Uint8Array(e.target.result)).subarray(0, 4);
let flag=true;
let pattern=[0xFF, 0xD8];
for(let i=0 ; i< 2; i++){
if(arr[i]!=pattern[i]){
flag=false;
break;
}}
if(flag){
deferred.resolve("success");
}
else{
deferred.reject("not image file");
}
}
reader.onerror=function(){
deferred.reject("failuer in checking content");
}
reader.readAsArrayBuffer(file);
return deferred.promise;
}
How can I check for jpeg encoding format? This is working fine for jpg

Download a file from NodeJS Server using hapi

I want to create a file download API using hapi.
Without using res.download(), how to do it using reply()?
You can also download a file from stream
const { Readable } = require('stream');
handler: async (request: any, h: Hapi.ResponseToolkit) => {
let stream = Fs.createReadStream(filePath);
let streamData = new Readable().wrap(stream);
return h.response(streamData)
.header('Content-Type', contentType)
.header('Content-Disposition', 'attachment; filename= ' + fileName);
}
To get content type of file you can refer:
getContentType(fileExt) {
let contentType;
switch (fileExt) {
case 'pdf':
contentType = 'application/pdf';
break;
case 'ppt':
contentType = 'application/vnd.ms-powerpoint';
break;
case 'pptx':
contentType = 'application/vnd.openxmlformats-officedocument.preplyentationml.preplyentation';
break;
case 'xls':
contentType = 'application/vnd.ms-excel';
break;
case 'xlsx':
contentType = 'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet';
break;
case 'doc':
contentType = 'application/msword';
break;
case 'docx':
contentType = 'application/vnd.openxmlformats-officedocument.wordprocessingml.document';
break;
case 'csv':
contentType = 'application/octet-stream';
break;
case 'xml':
contentType = 'application/xml';
break;
}
return contentType;
}
you need to make a Buffer and then set the header and the encoding for the reply
let buf = new Buffer(xls, 'binary');
return reply(buf)
.encoding('binary')
.type('application/vnd.openxmlformats-officedocument.spreadsheetml.sheet')
.header('content-disposition', `attachment; filename=test-${new Date().toISOString()}.xlsx;`);
This solution is valid for hapi v17 and newer
You may use #hapi/inert module for downloading a file.
First, register the plugin with your server.
await server.register(require("#hapi/inert"));
Then in the handler
downloadFile: function (request, h) {
return h.file("name-of-file-to-download-from-local-system", {
mode: "attachment",
filename: "name-to-be-given-to-downloaded-file",
confine: "/path/to/file/", //This is optional. provide only if the file is saved in a different location
});
},
Detailed documentation is available here

Store image content not image path in mongodb

I have seen many questions and solutions for this now. I am new to Mongo DB and MEAN stack development. I want to know whether there is anyway to store image content itself rather than path of the image file in Mongo DB. All the solutions suggests to store image as buffer and then use it back in the source by converting buffer to base64. I did it but the resulting output get resolves to path to the image file rather than the image content. I am looking to save image itself in DB.
// saving image
var pic = {name : "profilePicture.png",
img : "images/default-profile-pic.png",
contentType : "image/png"
};
//schema
profilePic:{ name: String, img: Buffer, contentType: String }
//retrieving back
var base64 = "";
var bytes = new Uint8Array( profilePic.img.data );
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
base64 += String.fromCharCode( bytes[ i ] );
}
var proPic = "data:image/png;base64," + base64;
console.log(proPic);
//console output
data:image/png;base64,images/default-profile-pic.png
The output for proPic resolves to "data:image/png;base64,images/default-profile-pic.png"
few links that I referred before posting this
How to do Base64 encoding in node.js?
How to convert image into base64 string using javascript
The problem is simply, that you don't read and encode the picture. Instead you use the path as a string.
Serverside using Node
If you want to perform it on the serverside with an image on the filesystem you can use something along following:
var fs = require('fs');
// read and convert the file
var bitmap = fs.readFileSync("images/default-profile-pic.png");
var encImage = new Buffer(bitmap).toString('base64');
// saving image
var pic = {name : "profilePicture.png",
img : encImage,
contentType : "image/png"
};
....
Clientside
Again we need to load the image and encode it as base64. There is an answer about doing this on the client here.
using the first approach the result would be something like following:
function toDataUrl(url, callback, outputFormat){
var img = new Image();
img.crossOrigin = 'Anonymous';
img.onload = function(){
var canvas = document.createElement('CANVAS');
var ctx = canvas.getContext('2d');
var dataURL;
canvas.height = this.height;
canvas.width = this.width;
ctx.drawImage(this, 0, 0);
dataURL = canvas.toDataURL(outputFormat);
callback(dataURL);
canvas = null;
};
img.src = url;
}
toDataUrl("images/default-profile-pic.png", function(encImage){
// saving image
var pic = {name : "profilePicture.png",
img : encImage,
contentType : "image/png"
};
//Proceed in the callback or use a method to pull out the data
....
});
Below two links saved my time. If we use "ng-file-upload" our life becomes easy from there.
https://github.com/danialfarid/ng-file-upload#install
https://github.com/danialfarid/ng-file-upload
Below is what worked for me
//my html code
<div>
<button type="file" ngf-select="onFileSelect($file)" ng-model="file" name="file" ngf-pattern="'image/*'"
ngf-accept="'image/*'" ngf-max-size="15MB" class="btn btn-danger">
Edit Profile Picture</button>
</div>
//my js function
function onFileSelect(file){
//var image = document.getElementById('uploadPic').files;
image = file;
if (image.type !== 'image/png' && image.type !== 'image/jpeg') {
alert('Only PNG and JPEG are accepted.');
return;
}
$scope.uploadInProgress = true;
$scope.uploadProgress = 0;
var reader = new window.FileReader();
reader.readAsDataURL(image);
reader.onloadend = function() {
base64data = reader.result;
$scope.profile.profilePic = base64data;
ProfileService.updateProfile($scope.profile).then(function(response){
$rootScope.profile = response;
$scope.profilePicture = $rootScope.profile.profilePic;
});
}
}
// when reading from the server just put the profile.profilePic value to src
src="data:image/png;base64,{base64 string}"
// profile schema
var ProfileSchema = new mongoose.Schema({
userid:String,
//profilePic:{ name: String, img: Buffer, contentType: String },
profilePic:String
}
I wouldn't say this is the best solution but a good place to start.Also this limits you from uploading file size more than 16 MB in which case you can use"GridFs" in the above implementation initially the file is converted to "blob" and then I am converting it to "base64" format and adding that to my profile's string variable.
Hope this helps someone in saving their time.

Create arraybuffer from large Blob in Chrome

I have a simple method for creating arrayBuffer from a blob:
var blob=somehowGetBlob();
var reader = new FileReader;
reader.onload = function () {
onComplete(reader.result);
};
reader.onerror = function (err) {
switch (err.target["error"].code) {
case err.target["error"].NOT_FOUND_ERR:
console.log("not found");
break;
case err.target["error"].NOT_READABLE_ERR:
console.log("not read");
break;
default:
console.log("default");
break;
};
};
reader.readAsArrayBuffer(blob);
Everything is normal as it's supposed to be and the reader always triggers its onload event when I ran it in IE11,
In chrome everything is normal if the blob has a small size (I tested it up to 4MB), but when I tested it using 90MB, it always triggers NOT_FOUND_ERR,
Is this normal? or are there some workarounds? or is it just a bug in Chrome?

How to check file MIME type with JavaScript before upload?

I have read this and this questions which seems to suggest that the file MIME type could be checked using JavaScript on client side. Now, I understand that the real validation still has to be done on server side. I want to perform a client side checking to avoid unnecessary wastage of server resource.
To test whether this can be done on client side, I changed the extension of a JPEG test file to .png and choose the file for upload. Before sending the file, I query the file object using a JavaScript console:
document.getElementsByTagName('input')[0].files[0];
This is what I get on Chrome 28.0:
File {webkitRelativePath: "", lastModifiedDate: Tue Oct 16 2012
10:00:00 GMT+0000 (UTC), name: "test.png", type: "image/png", size:
500055…}
It shows type to be image/png which seems to indicate that the checking is done based on file extension instead of MIME type. I tried Firefox 22.0 and it gives me the same result. But according to the W3C spec, MIME Sniffing should be implemented.
Am I right to say that there is no way to check the MIME type with JavaScript at the moment? Or am I missing something?
You can easily determine the file MIME type with JavaScript's FileReader before uploading it to a server. I agree that we should prefer server-side checking over client-side, but client-side checking is still possible. I'll show you how and provide a working demo at the bottom.
Check that your browser supports both File and Blob. All major ones should.
if (window.FileReader && window.Blob) {
// All the File APIs are supported.
} else {
// File and Blob are not supported
}
Step 1:
You can retrieve the File information from an <input> element like this (ref):
<input type="file" id="your-files" multiple>
<script>
var control = document.getElementById("your-files");
control.addEventListener("change", function(event) {
// When the control has changed, there are new files
var files = control.files,
for (var i = 0; i < files.length; i++) {
console.log("Filename: " + files[i].name);
console.log("Type: " + files[i].type);
console.log("Size: " + files[i].size + " bytes");
}
}, false);
</script>
Here is a drag-and-drop version of the above (ref):
<div id="your-files"></div>
<script>
var target = document.getElementById("your-files");
target.addEventListener("dragover", function(event) {
event.preventDefault();
}, false);
target.addEventListener("drop", function(event) {
// Cancel default actions
event.preventDefault();
var files = event.dataTransfer.files,
for (var i = 0; i < files.length; i++) {
console.log("Filename: " + files[i].name);
console.log("Type: " + files[i].type);
console.log("Size: " + files[i].size + " bytes");
}
}, false);
</script>
Step 2:
We can now inspect the files and tease out headers and MIME types.
✘ Quick method
You can naïvely ask Blob for the MIME type of whatever file it represents using this pattern:
var blob = files[i]; // See step 1 above
console.log(blob.type);
For images, MIME types come back like the following:
image/jpeg
image/png
...
Caveat: The MIME type is detected from the file extension and can be fooled or spoofed. One can rename a .jpg to a .png and the MIME type will be be reported as image/png.
✓ Proper header-inspecting method
To get the bonafide MIME type of a client-side file we can go a step further and inspect the first few bytes of the given file to compare against so-called magic numbers. Be warned that it's not entirely straightforward because, for instance, JPEG has a few "magic numbers". This is because the format has evolved since 1991. You might get away with checking only the first two bytes, but I prefer checking at least 4 bytes to reduce false positives.
Example file signatures of JPEG (first 4 bytes):
FF D8 FF E0 (SOI + ADD0)
FF D8 FF E1 (SOI + ADD1)
FF D8 FF E2 (SOI + ADD2)
Here is the essential code to retrieve the file header:
var blob = files[i]; // See step 1 above
var fileReader = new FileReader();
fileReader.onloadend = function(e) {
var arr = (new Uint8Array(e.target.result)).subarray(0, 4);
var header = "";
for(var i = 0; i < arr.length; i++) {
header += arr[i].toString(16);
}
console.log(header);
// Check the file signature against known types
};
fileReader.readAsArrayBuffer(blob);
You can then determine the real MIME type like so (more file signatures here and here):
switch (header) {
case "89504e47":
type = "image/png";
break;
case "47494638":
type = "image/gif";
break;
case "ffd8ffe0":
case "ffd8ffe1":
case "ffd8ffe2":
case "ffd8ffe3":
case "ffd8ffe8":
type = "image/jpeg";
break;
default:
type = "unknown"; // Or you can use the blob.type as fallback
break;
}
Accept or reject file uploads as you like based on the MIME types expected.
Demo
Here is a working demo for local files and remote files (I had to bypass CORS just for this demo). Open the snippet, run it, and you should see three remote images of different types displayed. At the top you can select a local image or data file, and the file signature and/or MIME type will be displayed.
Notice that even if an image is renamed, its true MIME type can be determined. See below.
Screenshot
// Return the first few bytes of the file as a hex string
function getBLOBFileHeader(url, blob, callback) {
var fileReader = new FileReader();
fileReader.onloadend = function(e) {
var arr = (new Uint8Array(e.target.result)).subarray(0, 4);
var header = "";
for (var i = 0; i < arr.length; i++) {
header += arr[i].toString(16);
}
callback(url, header);
};
fileReader.readAsArrayBuffer(blob);
}
function getRemoteFileHeader(url, callback) {
var xhr = new XMLHttpRequest();
// Bypass CORS for this demo - naughty, Drakes
xhr.open('GET', '//cors-anywhere.herokuapp.com/' + url);
xhr.responseType = "blob";
xhr.onload = function() {
callback(url, xhr.response);
};
xhr.onerror = function() {
alert('A network error occurred!');
};
xhr.send();
}
function headerCallback(url, headerString) {
printHeaderInfo(url, headerString);
}
function remoteCallback(url, blob) {
printImage(blob);
getBLOBFileHeader(url, blob, headerCallback);
}
function printImage(blob) {
// Add this image to the document body for proof of GET success
var fr = new FileReader();
fr.onloadend = function() {
$("hr").after($("<img>").attr("src", fr.result))
.after($("<div>").text("Blob MIME type: " + blob.type));
};
fr.readAsDataURL(blob);
}
// Add more from http://en.wikipedia.org/wiki/List_of_file_signatures
function mimeType(headerString) {
switch (headerString) {
case "89504e47":
type = "image/png";
break;
case "47494638":
type = "image/gif";
break;
case "ffd8ffe0":
case "ffd8ffe1":
case "ffd8ffe2":
type = "image/jpeg";
break;
default:
type = "unknown";
break;
}
return type;
}
function printHeaderInfo(url, headerString) {
$("hr").after($("<div>").text("Real MIME type: " + mimeType(headerString)))
.after($("<div>").text("File header: 0x" + headerString))
.after($("<div>").text(url));
}
/* Demo driver code */
var imageURLsArray = ["http://media2.giphy.com/media/8KrhxtEsrdhD2/giphy.gif", "http://upload.wikimedia.org/wikipedia/commons/e/e9/Felis_silvestris_silvestris_small_gradual_decrease_of_quality.png", "http://static.giantbomb.com/uploads/scale_small/0/316/520157-apple_logo_dec07.jpg"];
// Check for FileReader support
if (window.FileReader && window.Blob) {
// Load all the remote images from the urls array
for (var i = 0; i < imageURLsArray.length; i++) {
getRemoteFileHeader(imageURLsArray[i], remoteCallback);
}
/* Handle local files */
$("input").on('change', function(event) {
var file = event.target.files[0];
if (file.size >= 2 * 1024 * 1024) {
alert("File size must be at most 2MB");
return;
}
remoteCallback(escape(file.name), file);
});
} else {
// File and Blob are not supported
$("hr").after( $("<div>").text("It seems your browser doesn't support FileReader") );
} /* Drakes, 2015 */
img {
max-height: 200px
}
div {
height: 26px;
font: Arial;
font-size: 12pt
}
form {
height: 40px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<form>
<input type="file" />
<div>Choose an image to see its file signature.</div>
</form>
<hr/>
As stated in other answers, you can check the mime type by checking the signature of the file in the first bytes of the file.
But what other answers are doing is loading the entire file in memory in order to check the signature, which is very wasteful and could easily freeze your browser if you select a big file by accident or not.
/**
* Load the mime type based on the signature of the first bytes of the file
* #param {File} file A instance of File
* #param {Function} callback Callback with the result
* #author Victor www.vitim.us
* #date 2017-03-23
*/
function loadMime(file, callback) {
//List of known mimes
var mimes = [
{
mime: 'image/jpeg',
pattern: [0xFF, 0xD8, 0xFF],
mask: [0xFF, 0xFF, 0xFF],
},
{
mime: 'image/png',
pattern: [0x89, 0x50, 0x4E, 0x47],
mask: [0xFF, 0xFF, 0xFF, 0xFF],
}
// you can expand this list #see https://mimesniff.spec.whatwg.org/#matching-an-image-type-pattern
];
function check(bytes, mime) {
for (var i = 0, l = mime.mask.length; i < l; ++i) {
if ((bytes[i] & mime.mask[i]) - mime.pattern[i] !== 0) {
return false;
}
}
return true;
}
var blob = file.slice(0, 4); //read the first 4 bytes of the file
var reader = new FileReader();
reader.onloadend = function(e) {
if (e.target.readyState === FileReader.DONE) {
var bytes = new Uint8Array(e.target.result);
for (var i=0, l = mimes.length; i<l; ++i) {
if (check(bytes, mimes[i])) return callback("Mime: " + mimes[i].mime + " <br> Browser:" + file.type);
}
return callback("Mime: unknown <br> Browser:" + file.type);
}
};
reader.readAsArrayBuffer(blob);
}
//when selecting a file on the input
fileInput.onchange = function() {
loadMime(fileInput.files[0], function(mime) {
//print the output to the screen
output.innerHTML = mime;
});
};
<input type="file" id="fileInput">
<div id="output"></div>
For anyone who's looking to not implement this themselves, Sindresorhus has created a utility that works in the browser and has the header-to-mime mappings for most documents you could want.
https://github.com/sindresorhus/file-type
You could combine Vitim.us's suggestion of only reading in the first X bytes to avoid loading everything into memory with using this utility (example in es6):
import fileType from 'file-type'; // or wherever you load the dependency
const blob = file.slice(0, fileType.minimumBytes);
const reader = new FileReader();
reader.onloadend = function(e) {
if (e.target.readyState !== FileReader.DONE) {
return;
}
const bytes = new Uint8Array(e.target.result);
const { ext, mime } = fileType.fromBuffer(bytes);
// ext is the desired extension and mime is the mimetype
};
reader.readAsArrayBuffer(blob);
Here is a Typescript implementation that supports webp.
This is based on the JavaScript answer by Vitim.us.
interface Mime {
mime: string;
pattern: (number | undefined)[];
}
// tslint:disable number-literal-format
// tslint:disable no-magic-numbers
const imageMimes: Mime[] = [
{
mime: 'image/png',
pattern: [0x89, 0x50, 0x4e, 0x47]
},
{
mime: 'image/jpeg',
pattern: [0xff, 0xd8, 0xff]
},
{
mime: 'image/gif',
pattern: [0x47, 0x49, 0x46, 0x38]
},
{
mime: 'image/webp',
pattern: [0x52, 0x49, 0x46, 0x46, undefined, undefined, undefined, undefined, 0x57, 0x45, 0x42, 0x50, 0x56, 0x50],
}
// You can expand this list #see https://mimesniff.spec.whatwg.org/#matching-an-image-type-pattern
];
// tslint:enable no-magic-numbers
// tslint:enable number-literal-format
function isMime(bytes: Uint8Array, mime: Mime): boolean {
return mime.pattern.every((p, i) => !p || bytes[i] === p);
}
function validateImageMimeType(file: File, callback: (b: boolean) => void) {
const numBytesNeeded = Math.max(...imageMimes.map(m => m.pattern.length));
const blob = file.slice(0, numBytesNeeded); // Read the needed bytes of the file
const fileReader = new FileReader();
fileReader.onloadend = e => {
if (!e || !fileReader.result) return;
const bytes = new Uint8Array(fileReader.result as ArrayBuffer);
const valid = imageMimes.some(mime => isMime(bytes, mime));
callback(valid);
};
fileReader.readAsArrayBuffer(blob);
}
// When selecting a file on the input
fileInput.onchange = () => {
const file = fileInput.files && fileInput.files[0];
if (!file) return;
validateImageMimeType(file, valid => {
if (!valid) {
alert('Not a valid image file.');
}
});
};
<input type="file" id="fileInput">
If you just want to check if the file uploaded is an image you can just try to load it into <img> tag an check for any error callback.
Example:
var input = document.getElementsByTagName('input')[0];
var reader = new FileReader();
reader.onload = function (e) {
imageExists(e.target.result, function(exists){
if (exists) {
// Do something with the image file..
} else {
// different file format
}
});
};
reader.readAsDataURL(input.files[0]);
function imageExists(url, callback) {
var img = new Image();
img.onload = function() { callback(true); };
img.onerror = function() { callback(false); };
img.src = url;
}
This is what you have to do
var fileVariable =document.getElementsById('fileId').files[0];
If you want to check for image file types then
if(fileVariable.type.match('image.*'))
{
alert('its an image');
}
As Drake states this could be done with FileReader. However, what I present here is a functional version. Take in consideration that the big problem with doing this with JavaScript is to reset the input file. Well, this restricts to only JPG (for other formats you will have to change the mime type and the magic number):
<form id="form-id">
<input type="file" id="input-id" accept="image/jpeg"/>
</form>
<script type="text/javascript">
$(function(){
$("#input-id").on('change', function(event) {
var file = event.target.files[0];
if(file.size>=2*1024*1024) {
alert("JPG images of maximum 2MB");
$("#form-id").get(0).reset(); //the tricky part is to "empty" the input file here I reset the form.
return;
}
if(!file.type.match('image/jp.*')) {
alert("only JPG images");
$("#form-id").get(0).reset(); //the tricky part is to "empty" the input file here I reset the form.
return;
}
var fileReader = new FileReader();
fileReader.onload = function(e) {
var int32View = new Uint8Array(e.target.result);
//verify the magic number
// for JPG is 0xFF 0xD8 0xFF 0xE0 (see https://en.wikipedia.org/wiki/List_of_file_signatures)
if(int32View.length>4 && int32View[0]==0xFF && int32View[1]==0xD8 && int32View[2]==0xFF && int32View[3]==0xE0) {
alert("ok!");
} else {
alert("only valid JPG images");
$("#form-id").get(0).reset(); //the tricky part is to "empty" the input file here I reset the form.
return;
}
};
fileReader.readAsArrayBuffer(file);
});
});
</script>
Take in consideration that this was tested on latest versions of Firefox and Chrome, and on IExplore 10.
For a complete list of mime types see Wikipedia.
For a complete list of magic number see Wikipedia.
I needed to check for a few more file types.
Following up the excellent answer given by Drakes, I came up with the below code after I found this website with a very extensive table of file types and their headers. Both in Hex and String.
I also needed an asynchronous function to deal with many files and other problems related to the project I'm working that does not matter here.
Here is the code in vanilla javascript.
// getFileMimeType
// #param {Object} the file object created by the input[type=file] DOM element.
// #return {Object} a Promise that resolves with the MIME type as argument or undefined
// if no MIME type matches were found.
const getFileMimeType = file => {
// Making the function async.
return new Promise(resolve => {
let fileReader = new FileReader();
fileReader.onloadend = event => {
const byteArray = new Uint8Array(event.target.result);
// Checking if it's JPEG. For JPEG we need to check the first 2 bytes.
// We can check further if more specific type is needed.
if(byteArray[0] == 255 && byteArray[1] == 216){
resolve('image/jpeg');
return;
}
// If it's not JPEG we can check for signature strings directly.
// This is only the case when the bytes have a readable character.
const td = new TextDecoder("utf-8");
const headerString = td.decode(byteArray);
// Array to be iterated [<string signature>, <MIME type>]
const mimeTypes = [
// Images
['PNG', 'image/png'],
// Audio
['ID3', 'audio/mpeg'],// MP3
// Video
['ftypmp4', 'video/mp4'],// MP4
['ftypisom', 'video/mp4'],// MP4
// HTML
['<!DOCTYPE html>', 'text/html'],
// PDF
['%PDF', 'application/pdf']
// Add the needed files for your case.
];
// Iterate over the required types.
for(let i = 0;i < mimeTypes.length;i++){
// If a type matches we return the MIME type
if(headerString.indexOf(mimeTypes[i][0]) > -1){
resolve(mimeTypes[i][1]);
return;
}
}
// If not is found we resolve with a blank argument
resolve();
}
// Slice enough bytes to get readable strings.
// I chose 32 arbitrarily. Note that some headers are offset by
// a number of bytes.
fileReader.readAsArrayBuffer(file.slice(0,32));
});
};
// The input[type=file] DOM element.
const fileField = document.querySelector('#file-upload');
// Event to detect when the user added files.
fileField.onchange = event => {
// We iterate over each file and log the file name and it's MIME type.
// This iteration is asynchronous.
Array.from(fileField.files, async file => {
console.log(file.name, await getFileMimeType(file));
});
};
Notice that in the getFileMimeType function you can employ 2 approaches to find the correct MIME type.
Search the bytes directly.
Search for Strings after converting the bytes to string.
I used the first approach with JPEG because what makes it identifiable are the first 2 bytes and those bytes are not readable string characters.
With the rest of the file types I could check for readable string character signatures. For example:
[video/mp4] -> 'ftypmp4' or 'ftypisom'
If you need to support a file that is not on the Gary Kessler's list, you can console.log() the bytes or converted string to find a proper signature for the obscure file you need to support.
Note1: The Gary Kessler's list has been updated and the mp4 signatures are different now, you should check it when implementing this.
Note2: the Array.from is designed to use a .map like function as it second argument.
Here's a minimal typescript/promise util for the browser;
export const getFileHeader = (file: File): Promise<string> => {
return new Promise(resolve => {
const headerBytes = file.slice(0, 4); // Read the first 4 bytes of the file
const fileReader = new FileReader();
fileReader.onloadend = (e: ProgressEvent<FileReader>) => {
const arr = new Uint8Array(e?.target?.result as ArrayBufferLike).subarray(
0,
4,
);
let header = '';
for (let i = 0; i < arr.length; i++) {
header += arr[i].toString(16);
}
resolve(header);
};
fileReader.readAsArrayBuffer(headerBytes);
});
};
Use like so in your validation (I needed a PDF check);
// https://mimesniff.spec.whatwg.org/#matching-an-image-type-pattern
const pdfBytePattern = "25504446"
const fileHeader = await getFileHeader(file)
const isPdf = fileHeader === pdfBytePattern // => true
Here is an extension of Roberto14's answer that does the following:
THIS WILL ONLY ALLOW IMAGES
Checks if FileReader is available and falls back to extension checking if it is not available.
Gives an error alert if not an image
If it is an image it loads a preview
** You should still do server side validation, this is more a convenience for the end user than anything else. But it is handy!
<form id="myform">
<input type="file" id="myimage" onchange="readURL(this)" />
<img id="preview" src="#" alt="Image Preview" />
</form>
<script>
function readURL(input) {
if (window.FileReader && window.Blob) {
if (input.files && input.files[0]) {
var reader = new FileReader();
reader.onload = function (e) {
var img = new Image();
img.onload = function() {
var preview = document.getElementById('preview');
preview.src = e.target.result;
};
img.onerror = function() {
alert('error');
input.value = '';
};
img.src = e.target.result;
}
reader.readAsDataURL(input.files[0]);
}
}
else {
var ext = input.value.split('.');
ext = ext[ext.length-1].toLowerCase();
var arrayExtensions = ['jpg' , 'jpeg', 'png', 'bmp', 'gif'];
if (arrayExtensions.lastIndexOf(ext) == -1) {
alert('error');
input.value = '';
}
else {
var preview = document.getElementById('preview');
preview.setAttribute('alt', 'Browser does not support preview.');
}
}
}
</script>
For Png files you can do even more checking than just checking for some magic header bytes, as Png files have a particular file format that you can check.
TLDR: there are a series of chunks that must be in a specific order, and each chunk has a crc error correction code that you can check if it is valid.
https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_format
I have made a little library that checks that the chunk layout is correct, and it checks that the crc code for each chunk is valid. Ready to consume as a npm package here:
https://www.npmjs.com/package/png-validator
Short answer is no.
As you note the browsers derive type from the file extension. Mac preview also seems to run off the extension. I'm assuming its because its faster reading the file name contained in the pointer, rather than looking up and reading the file on disk.
I made a copy of a jpg renamed with png.
I was able to consistently get the following from both images in chrome (should work in modern browsers).
ÿØÿàJFIFÿþ;CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 90
Which you could hack out a String.indexOf('jpeg') check for image type.
Here is a fiddle to explore http://jsfiddle.net/bamboo/jkZ2v/1/
The ambigious line I forgot to comment in the example
console.log( /^(.*)$/m.exec(window.atob( image.src.split(',')[1] )) );
Splits the base64 encoded img data, leaving on the image
Base64 decodes the image
Matches only the first line of the image data
The fiddle code uses base64 decode which wont work in IE9, I did find a nice example using VB script that works in IE http://blog.nihilogic.dk/2008/08/imageinfo-reading-image-metadata-with.html
The code to load the image was taken from Joel Vardy, who is doing some cool image canvas resizing client side before uploading which may be of interest https://joelvardy.com/writing/javascript-image-upload

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