Detecting hover or mouseover on smartphone browser - javascript

I have an alphabetical scrolling bar (ASB) in my app, which most smartphones have in their Contacts app.
Now, I have no problem to scroll to specific item when my finger touchstart touchend click etc.. on the ASB.
But, I have problem on capturing hover or mouseover event on my smartphone.
I have tried touchstart touchswipe touchend mouseenter mousemove or hover with no lucks.
Here's the Fiddle or Codepen to play around on your mobile.
Any suggestion is appreciated.

TL;DR; touchmove, touchstart and touchend are the events that made this possible.
I've found that people keep telling me that it's not possible on non-native app to provide the functionality of hover event on smartphone.
But, the modern smartphone browsers have actually provided the functionalities. I realized that the solution is literally lying in a very simple place. And with few tweaks, I've figured how I can simulate this behavior to cross-platform even though it's a bit cheating.
So, Most oftouchevents are passing the arguments that have the needed information where the user touches on the screen.
E.g
var touch = event.originalEvent.changedTouches[0];
var clientY = touch.clientY;
var screenY = touch.screenY;
And since I know the height of every button on my ASB, I can just calculate where the user hovers the element on.
Here's the CodePen to try it easier on mobile touch devices. (Please note this only works on touch devices, you can still use chrome on toggled device mode)
And this is my final code,
var $startElem, startY;
function updateInfo(char) {
$('#info').html('Hover is now on "' + char + '"');
}
$(function() {
var strArr = "#abcdefghijklmnopqrstuvwxyz".split('');
for (var i = 0; i < strArr.length; i++) {
var $btn = $('<a />').attr({
'href': '#',
'class': 'btn btn-xs'
})
.text(strArr[i].toUpperCase())
.on('touchstart', function(ev) {
$startElem = $(this);
var touch = ev.originalEvent.changedTouches[0];
startY = touch.clientY;
updateInfo($(this).text());
})
.on('touchend', function(ev) {
$startElem = null;
startY = null;
})
.on('touchmove', function(ev) {
var touch = ev.originalEvent.changedTouches[0];
var clientY = touch.clientY;
if ($startElem && startY) {
var totalVerticalOffset = clientY - startY;
var indexOffset = Math.floor(totalVerticalOffset / 22); // '22' is each button's height.
if (indexOffset > 0) {
$currentBtn = $startElem.nextAll().slice(indexOffset - 1, indexOffset);
if ($currentBtn.text()) {
updateInfo($currentBtn.text());
}
} else {
$currentBtn = $startElem.prevAll().slice(indexOffset - 1, indexOffset);
if ($currentBtn.text()) {
updateInfo($currentBtn.text());
}
}
}
});
$('#asb').append($btn);
}
});
#info {
border: 1px solid #adadad;
position: fixed;
padding: 20px;
top: 20px;
right: 20px;
}
<link href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css" rel="stylesheet"/>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="info">
No hover detected
</div>
<div id="asb" class="btn-group-vertical">
</div>

The hover event is triggered with click/touch events on mobile phone, because you can not simply hover an element on a touch screen.
You can demonstrate this behaviour by simply using the css hover and/or focus selectors to modify content, you can see, that before clicking elements remain the same, but after clicking they retain modified styles.

bind touchstart on a parent. Something like this will work:
$('body').bind('touchstart', function() {});
You don't need to do anything in the function, leave it empty. This will be enough to get hovers on touch, so a touch behaves more like :hover and less like :active.
Similar question How do I simulate a hover with a touch in touch enabled browsers?

The code you provided in your Fiddle or Codepen is working fine. So what's the fuss?
Well, in mostly air or touch-triggering gadgets like smartphones and tablets, you cannot simply use the hover thing function because you can't hover thing on it to make some events. You can only use the hover function when you are using for example a detachable keyboard for tablet (or something that uses mouse or finger scroller).

Related

ondragstart - How to remove animation?

Whenever the user starts dragging an element with draggable="true", the element has a translucent copy of the element you are dragging. Here is the example from W3Schools:
stop starting animation
Right side of the photo is important. That is the animation you get when you start dragging an element.
https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_ondrag
I have tried to use event.preventDefault(). However, the problem here is that this prevents onDrag from going at all while the element is moving and I need the data (mouse position and such) from onDrag.
It seems there are posts out there for how to stop the animation when you drop it but not start.
Just going off the example on the W3Schools site, I want the drag information without the ondragstart animation.
So if I modify the code by adding a preventDefault() on the ondragstart function:
function dragStart(event) {
console.log(event);
event.preventDefault(); //stops animation in right side of photo, but then won't let ondrag fire
event.dataTransfer.setData("Text", event.target.id);
}
function dragging(event) {
console.log(event);
document.getElementById("demo").innerHTML = "The p element is being dragged";
}
The animation you get when dragging goes away. However (as shown by my console.log) lines, the ondrag won't fire with this preventDefault on ondragstart. This is the information I need.
preventDefault inside ondrag doesn't stop that animation. Is this even possible?
SOLUTION
If anyone is wondering, I found what I needed to do in this case. You can set the image in javascript to a transparent one:
How to remove drag(Ghost) image?
so drag is still technically running but that ghostly image is gone. Wasn't thinking of right search terms.
In this case i would go for a different approach:
https://codepen.io/deibl31/pen/oNeXmPE?editors=1111
// HTML
<div id="myDiv">
</div>
// CSS
#myDiv {
position: absolute;
height: 100px;
width: 100px;
background: black;
color: white;
}
// JS
let myDiv = document.getElementById('myDiv');
let mouseDown = false;
let divPos = {x: 0, y: 0};
myDiv.addEventListener('mousedown', (event) => {
mouseDown = true;
});
window.addEventListener('mousemove', (event) => {
if (mouseDown) {
divPos.x = event.clientX;
divPos.y = event.clientY;
}
});
window.addEventListener('mouseup', (event) => {
if (mouseDown) {
myDiv.style.top = divPos.y + 'px';
myDiv.style.left = divPos.x + 'px';
}
mouseDown = false;
});
If anyone is wondering, I found what I needed to do in this case. You can set the image in JavaScript to a transparent one:
How to remove drag(Ghost) image?
so drag is still technically running but that ghostly image is gone. Wasn't thinking of right search terms.

When I click on a canvas and drag my mouse, the cursor changes to a text-selection cursor. How can I prevent this?

Here's a fiddle: http://jsfiddle.net/MZ9Xm/
Note: The following occurs in Chrome 22.0.1221.1, but not in Firefox 14.0.1. [Ubuntu linux]
Move your mouse to the top canvas and press and hold the mouse button. Drag the mouse, and the cursor will change to a text-selection mouse cursor (I-bar). This does not happen if there are no other elements on the page.
I've messed around with setting user-selection to none, but have not had any luck.
You can bind a mousedown event in your canvas to prevent default behavior.
Something like:
// with jQuery
$( "#canvasId" ).mousedown(function(event){
event.preventDefault();
});
// without jQuery
document.getElementById( "canvasId" ).onmousedown = function(event){
event.preventDefault();
};
Here is the updated fiddle: http://jsfiddle.net/MZ9Xm/1/
You will need to test this to see if there is some side effect in what you are doing.
Have you tried using the CSS cursor property ?
canvas {
cursor: pointer;
}
It should display the default cursor.
Try this:
var canvasEls = document.getElementsByTagName('canvas'),
preventHl = function () { return false; },
i = 0;
while (i < canvasEls.length) {
canvasEls[i].onmousedown = preventHl;
i += 1;
}
Returning false will prevent default actions such as highlighting from occurring.

Mouse capture in non-IE browser?

I have made something like a drag-and-drop element with JS.
function Draggable(elm) {
this.d = elm;
this.style.position = "absolute";
elm.onselectstart = elm.ondragstart = function() { return false; }
elm.addEventListener('mousedown', this._start.bindAsEventListener(this), false);
}
Draggable.prototype._start = function (event) {
this.deltaX = event.clientX;
this.deltaY = event.clientY;
if (!this.dm) {
this.dm = document.createElement("div");
this.dm.setAttribute("class", "dragger");
this.dm.onmousemove = this._move.bindAsEventListener(this);
this.dm.onmouseup = this._stop.bindAsEventListener(this);
this.dm.onselectstart = RetFalse;
this.dm.ondragstart = RetFalse;
}
document.body.appendChild(this.dm);
this.lastX = this.lastY = 0;
this.ondragstart();
return false;
}
Draggable.prototype._move = function (event) {
var newx = (event.clientX - this.deltaX);
var newy = (event.clientY - this.deltaY);
if (newx < this.x0) newx = this.x0;
if (newx > this.x1) newx = this.x1;
if (newy < this.y0) newy = this.y0;
if (newy > this.y1) newy = this.y1;
this.d.style.left = newx + "px";
this.d.style.top = newy + "px";
if (window.getSelection) window.getSelection().removeAllRanges(); else document.selection.empty();
return false;
}
Draggable.prototype._stop = function (event) {
document.body.removeChild(this.dm);
return false;
}
The "dragger" is transparent DIV that fills the whole page, to prevent the dragged target from losing capture when mouse moves too fast. (If I could capture the mouse, I would need it.)
.dragger {
cursor:move;
position:absolute;
width:100%;height:100%;
left:0px;top:0px;
margin:0px;padding:0px;
z-index:32767;
background: transparent;
user-select: none;
-webkit-user-select: none;
-moz-user-select: none;
}
However, if I:
Press left mouse button on the draggable element
Drag it outside the client area (outside the brower window)
Release mouse button
The element will lose the capture, so that if I move the cursor back,
without having receive a mouse-up event, the element follows the cursor everywhere.
(until you click to make a mouse-up again.)
Just now, I saw it perfectly done on this website: (www.box.net)
Even if you release mouse button outside the browser window, the blue selecting box can still resize when the cursor moves, and disappear when button is released.
But I cannot receive any mousemove or mouseup when cursor is outside.
What API can I use to capture the mouse?
As you can see, I'm using Chrome Browser.
It is said that there's no API like HTMLElement.setCapture in non-IE browser.
This page uses jQuery, but what does jQuery use?
What is the raw javascript Code to do that?
Instead of creating a big, transparent element (dm), bind your mouse events to window.
It gets mouse events everywhere on the page; during dragging you'll keep getting mousemove events even if the cursor goes outside the window, as well as a mouseup if you release the mouse button outside the window.
P.S. If you call .preventDefault() on the mousedown event, the browser won’t select any text and you won’t have to clear the selection on mousemove.
Although it is a little outdated (FF now supports setCapture), I found this article to be extraordinarily helpful. The basis of the fix goes something like this:
var dragTarget = element.setCapture ? element : document; // setCapture fix
I've set up this little example. The javascript is copied straight from a webpage I'm building for a client where it works perfect*. Unfortunately I haven't been able to find a fix for draggable content inside an iframe, so it will still appear broken in Chrome if viewed at jsFiddle, Codepen, etc. You'll have to trust me that it works (or try it out yourself). If anyone knows of a fix for this iframe issue, please share.
*in Chrome, Safari and FF, I haven't tested in Opera or IE yet

HTML5 dragleave fired when hovering a child element

The problem I'm having is that the dragleave event of an element is fired when hovering a child element of that element. Also, dragenter is not fired when hovering back the parent element again.
I made a simplified fiddle: http://jsfiddle.net/pimvdb/HU6Mk/1/.
HTML:
<div id="drag" draggable="true">drag me</div>
<hr>
<div id="drop">
drop here
<p>child</p>
parent
</div>
with the following JavaScript:
$('#drop').bind({
dragenter: function() {
$(this).addClass('red');
},
dragleave: function() {
$(this).removeClass('red');
}
});
$('#drag').bind({
dragstart: function(e) {
e.allowedEffect = "copy";
e.setData("text/plain", "test");
}
});
What it is supposed to do is notifying the user by making the drop div red when dragging something there. This works, but if you drag into the p child, the dragleave is fired and the div isn't red anymore. Moving back to the drop div also doesn't make it red again. It's necessary to move completely out of the drop div and drag back into it again to make it red.
Is it possible to prevent dragleave from firing when dragging into a child element?
2017 Update: TL;DR, Look up CSS pointer-events: none; as described in #H.D.'s answer below that works in modern browsers and IE11.
You just need to keep a reference counter, increment it when you get a dragenter, decrement when you get a dragleave. When the counter is at 0 - remove the class.
var counter = 0;
$('#drop').bind({
dragenter: function(ev) {
ev.preventDefault(); // needed for IE
counter++;
$(this).addClass('red');
},
dragleave: function() {
counter--;
if (counter === 0) {
$(this).removeClass('red');
}
}
});
Note: In the drop event, reset counter to zero, and clear the added class.
You can run it here
Is it possible to prevent dragleave from firing when dragging into a child element?
Yes.
#drop * {pointer-events: none;}
That CSS seem to be enough for Chrome.
While using it with Firefox, the #drop shouldn't have text nodes directly (else there's a strange issue where a element "leave it to itself"), so I suggest to leave it with only one element (e.g., use a div inside #drop to put everything inside)
Here's a jsfiddle solving the original question (broken) example.
I've also made a simplified version forked from the #Theodore Brown example, but based only in this CSS.
Not all browsers have this CSS implemented, though:
http://caniuse.com/pointer-events
Seeing the Facebook source code I could find this pointer-events: none; several times, however it's probably used together with graceful degradation fallbacks. At least it's so simple and solves the problem for a lot of environments.
It has been quite some time after this question is asked and a lot of solutions (including ugly hacks) are provided.
I managed to fix the same problem I had recently thanks to the answer in this answer and thought it may be helpful to someone who comes through to this page.
The whole idea is to store the evenet.target in ondrageenter everytime it is called on any of the parent or child elements. Then in ondragleave check if the current target (event.target) is equal to the object you stored in ondragenter.
The only case these two are matched is when your drag is leaving the browser window.
The reason that this works fine is when the mouse leaves an element (say el1) and enters another element (say el2), first the el2.ondragenter is called and then el1.ondragleave. Only when the drag is leaving/entering the browser window, event.target will be '' in both el2.ondragenter and el1.ondragleave.
Here is my working sample. I have tested it on IE9+, Chrome, Firefox and Safari.
(function() {
var bodyEl = document.body;
var flupDiv = document.getElementById('file-drop-area');
flupDiv.onclick = function(event){
console.log('HEy! some one clicked me!');
};
var enterTarget = null;
document.ondragenter = function(event) {
console.log('on drag enter: ' + event.target.id);
enterTarget = event.target;
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-drag-on-top';
return false;
};
document.ondragleave = function(event) {
console.log('on drag leave: currentTarget: ' + event.target.id + ', old target: ' + enterTarget.id);
//Only if the two target are equal it means the drag has left the window
if (enterTarget == event.target){
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-no-drag';
}
};
document.ondrop = function(event) {
console.log('on drop: ' + event.target.id);
event.stopPropagation();
event.preventDefault();
flupDiv.className = 'flup-no-drag';
return false;
};
})();
And here is a simple html page:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Multiple File Uploader</title>
<link rel="stylesheet" href="my.css" />
</head>
<body id="bodyDiv">
<div id="cntnr" class="flup-container">
<div id="file-drop-area" class="flup-no-drag">blah blah</div>
</div>
<script src="my.js"></script>
</body>
</html>
With proper styling what I have done is to make the inner div (#file-drop-area) much bigger whenever a file is dragged into the screen so that the user can easily drop the files into the proper place.
Here, the simplest Cross-Browser solution (seriously):
jsfiddle <-- try dragging some file inside the box
You can do something like that:
var dropZone= document.getElementById('box');
var dropMask = document.getElementById('drop-mask');
dropZone.addEventListener('dragover', drag_over, false);
dropMask.addEventListener('dragleave', drag_leave, false);
dropMask.addEventListener('drop', drag_drop, false);
In a few words, you create a "mask" inside the dropzone, with width & height inherited, position absolute, that will just show when the dragover starts.
So, after showing that mask, you can do the trick by attaching the others dragleave & drop events on it.
After leaving or dropping, you just hide the mask again.
Simple and without complications.
(Obs.: Greg Pettit advice -- You must be sure that the mask hover the entire box, including the border)
This fairly simple solution is working for me so far, assuming your event is attached to each drag element individually.
if (evt.currentTarget.contains(evt.relatedTarget)) {
return;
}
The "right" way to solve this issue is to disable pointer events on child elements of the drop target (as in #H.D.'s answer). Here's a jsFiddle I created which demonstrates this technique. Unfortunately, this doesn't work in versions of Internet Explorer prior to IE11, since they didn't support pointer events.
Luckily, I was able to come up with a workaround which does work in old versions of IE. Basically, it involves identifying and ignoring dragleave events which occur when dragging over child elements. Because the dragenter event is fired on child nodes before the dragleave event on the parent, separate event listeners can be added to each child node which add or remove an "ignore-drag-leave" class from the drop target. Then the drop target's dragleave event listener can simply ignore calls which occur when this class exists. Here's a jsFiddle demonstrating this workaround. It is tested and working in Chrome, Firefox, and IE8+.
Update:
I created a jsFiddle demonstrating a combined solution using feature detection, where pointer events are used if supported (currently Chrome, Firefox, and IE11), and the browser falls back to adding events to child nodes if pointer event support isn't available (IE8-10).
if you are using HTML5, you can get the parent's clientRect:
let rect = document.getElementById("drag").getBoundingClientRect();
Then in the parent.dragleave():
dragleave(e) {
if(e.clientY < rect.top || e.clientY >= rect.bottom || e.clientX < rect.left || e.clientX >= rect.right) {
//real leave
}
}
here is a jsfiddle
A very simple solution is to use the pointer-events CSS property. Just set its value to none upon dragstart on every child element. These elements won't trigger mouse-related events anymore, so they won't catch the mouse over them and thus won't trigger the dragleave on the parent.
Don't forget to set this property back to auto when finishing the drag ;)
A simple solution is to add the css rule pointer-events: none to the child component to prevent the trigger of ondragleave. See example:
function enter(event) {
document.querySelector('div').style.border = '1px dashed blue';
}
function leave(event) {
document.querySelector('div').style.border = '';
}
div {
border: 1px dashed silver;
padding: 16px;
margin: 8px;
}
article {
border: 1px solid silver;
padding: 8px;
margin: 8px;
}
p {
pointer-events: none;
background: whitesmoke;
}
<article draggable="true">drag me</article>
<div ondragenter="enter(event)" ondragleave="leave(event)">
drop here
<p>child not triggering dragleave</p>
</div>
The problem is that the dragleave event is being fired when the mouse goes in front of the child element.
I've tried various methods of checking to see if the e.target element is the same as the this element, but couldn't get any improvement.
The way I fixed this problem was a bit of a hack, but works 100%.
dragleave: function(e) {
// Get the location on screen of the element.
var rect = this.getBoundingClientRect();
// Check the mouseEvent coordinates are outside of the rectangle
if(e.x > rect.left + rect.width || e.x < rect.left
|| e.y > rect.top + rect.height || e.y < rect.top) {
$(this).removeClass('red');
}
}
Very simple solution:
parent.addEventListener('dragleave', function(evt) {
if (!parent.contains(evt.relatedTarget)) {
// Here it is only dragleave on the parent
}
}
I was having the same issue and tried to use pk7s solution. It worked but it could be done a little bit better without any extra dom elements.
Basicly the idea is same - add an extra unvisible overlay over droppable area. Only lets do this without any extra dom elements. Here is the part were CSS pseudo-elements come to play.
Javascript
var dragOver = function (e) {
e.preventDefault();
this.classList.add('overlay');
};
var dragLeave = function (e) {
this.classList.remove('overlay');
};
var dragDrop = function (e) {
this.classList.remove('overlay');
window.alert('Dropped');
};
var dropArea = document.getElementById('box');
dropArea.addEventListener('dragover', dragOver, false);
dropArea.addEventListener('dragleave', dragLeave, false);
dropArea.addEventListener('drop', dragDrop, false);
CSS
This after rule will create a fully covered overlay for droppable area.
#box.overlay:after {
content:'';
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
z-index: 1;
}
Here is the full solution: http://jsfiddle.net/F6GDq/8/
I hope it helps anyone with the same problem.
You can fix it in Firefox with a little inspiration from the jQuery source code:
dragleave: function(e) {
var related = e.relatedTarget,
inside = false;
if (related !== this) {
if (related) {
inside = jQuery.contains(this, related);
}
if (!inside) {
$(this).removeClass('red');
}
}
}
Unfortunately it doesn't work in Chrome because relatedTarget appears not to exist on dragleave events, and I assume you're working in Chrome because your example did't work in Firefox. Here's a version with the above code implemented.
And here it goes, a solution for Chrome:
.bind('dragleave', function(event) {
var rect = this.getBoundingClientRect();
var getXY = function getCursorPosition(event) {
var x, y;
if (typeof event.clientX === 'undefined') {
// try touch screen
x = event.pageX + document.documentElement.scrollLeft;
y = event.pageY + document.documentElement.scrollTop;
} else {
x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
return { x: x, y : y };
};
var e = getXY(event.originalEvent);
// Check the mouseEvent coordinates are outside of the rectangle
if (e.x > rect.left + rect.width - 1 || e.x < rect.left || e.y > rect.top + rect.height - 1 || e.y < rect.top) {
console.log('Drag is really out of area!');
}
})
Here's another solution using document.elementFromPoint:
dragleave: function(event) {
var event = event.originalEvent || event;
var newElement = document.elementFromPoint(event.pageX, event.pageY);
if (!this.contains(newElement)) {
$(this).removeClass('red');
}
}
Hope this works, here's a fiddle.
An alternate working solution, a little simpler.
//Note: Due to a bug with Chrome the 'dragleave' event is fired when hovering the dropzone, then
// we must check the mouse coordinates to be sure that the event was fired only when
// leaving the window.
//Facts:
// - [Firefox/IE] e.originalEvent.clientX < 0 when the mouse is outside the window
// - [Firefox/IE] e.originalEvent.clientY < 0 when the mouse is outside the window
// - [Chrome/Opera] e.originalEvent.clientX == 0 when the mouse is outside the window
// - [Chrome/Opera] e.originalEvent.clientY == 0 when the mouse is outside the window
// - [Opera(12.14)] e.originalEvent.clientX and e.originalEvent.clientY never get
// zeroed if the mouse leaves the windows too quickly.
if (e.originalEvent.clientX <= 0 || e.originalEvent.clientY <= 0) {
I know this is a old question but wanted to add my preference. I deal with this by adding class triggered css :after element at a higher z-index then your content. This will filter out all the garbage.
.droppable{
position: relative;
z-index: 500;
}
.droppable.drag-over:after{
content: "";
display:block;
position:absolute;
left:0;
right:0;
top:0;
bottom:0;
z-index: 600;
}
Then just add the drag-over class on your first dragenter event and none of the child elements trigger the event any longer.
dragEnter(event){
dropElement.classList.add('drag-over');
}
dragLeave(event){
dropElement.classList.remove('drag-over');
}
Not sure if this cross browser, but I tested in Chrome and it solves my problem:
I want to drag and drop a file over entire page, but my dragleave is fired when i drag over child element. My fix was to look at the x and y of mouse:
i have a div that overlays my entire page, when the page loads i hide it.
when you drag over document i show it, and when you drop on the parent it handles it, and when you leave the parent i check x and y.
$('#draganddrop-wrapper').hide();
$(document).bind('dragenter', function(event) {
$('#draganddrop-wrapper').fadeIn(500);
return false;
});
$("#draganddrop-wrapper").bind('dragover', function(event) {
return false;
}).bind('dragleave', function(event) {
if( window.event.pageX == 0 || window.event.pageY == 0 ) {
$(this).fadeOut(500);
return false;
}
}).bind('drop', function(event) {
handleDrop(event);
$(this).fadeOut(500);
return false;
});
I've stumbled into the same problem and here's my solution - which I think is much easier then above. I'm not sure if it's crossbrowser (might depend on even bubbling order)
I'll use jQuery for simplicity, but solution should be framework independent.
The event bubbles to parent either way so given:
<div class="parent">Parent <span>Child</span></div>
We attach events
el = $('.parent')
setHover = function(){ el.addClass('hovered') }
onEnter = function(){ setTimeout(setHover, 1) }
onLeave = function(){ el.removeClass('hovered') }
$('.parent').bind('dragenter', onEnter).bind('dragleave', onLeave)
And that's about it. :) it works because even though onEnter on child fires before onLeave on parent, we delay it slightly reversing the order, so class is removed first then reaplied after a milisecond.
I've written a little library called Dragster to handle this exact issue, works everywhere except silently doing nothing in IE (which doesn't support DOM Event Constructors, but it'd be pretty easy to write something similar using jQuery's custom events)
Just check if the dragged over element is a child, if it is, then don't remove your 'dragover' style class. Pretty simple and works for me:
$yourElement.on('dragleave dragend drop', function(e) {
if(!$yourElement.has(e.target).length){
$yourElement.removeClass('is-dragover');
}
})
I wrote a drag-and-drop module called drip-drop that fixes this weirdo behavior, among others. If you're looking for a good low-level drag-and-drop module you can use as the basis for anything (file upload, in-app drag-and-drop, dragging from or to external sources), you should check this module out:
https://github.com/fresheneesz/drip-drop
This is how you would do what you're trying to do in drip-drop:
$('#drop').each(function(node) {
dripDrop.drop(node, {
enter: function() {
$(node).addClass('red')
},
leave: function() {
$(node).removeClass('red')
}
})
})
$('#drag').each(function(node) {
dripDrop.drag(node, {
start: function(setData) {
setData("text", "test") // if you're gonna do text, just do 'text' so its compatible with IE's awful and restrictive API
return "copy"
},
leave: function() {
$(node).removeClass('red')
}
})
})
To do this without a library, the counter technique is what I used in drip-drop, tho the highest rated answer misses important steps that will cause things to break for everything except the first drop. Here's how to do it properly:
var counter = 0;
$('#drop').bind({
dragenter: function(ev) {
ev.preventDefault()
counter++
if(counter === 1) {
$(this).addClass('red')
}
},
dragleave: function() {
counter--
if (counter === 0) {
$(this).removeClass('red');
}
},
drop: function() {
counter = 0 // reset because a dragleave won't happen in this case
}
});
I found a simple solution to this problem so sharing it. It works well in my case.
jsfiddle try it.
You can actually achieve this only via the dragenter event and you don't even need to register a dragleave. All you need is to have a no-drop area around your dropzones and that's it.
You can also have nested dropzones and this works perfectly. Check this as well nested dropzones.
$('.dropzone').on("dragenter", function(e) {
e.preventDefault();
e.stopPropagation();
$(this).addClass("over");
$(".over").not(this).removeClass("over"); // in case of multiple dropzones
});
$('.dropzone-leave').on("dragenter", function(e) {
e.preventDefault();
e.stopPropagation();
$(".over").removeClass("over");
});
// UPDATE
// As mar10 pointed out, the "Esc" key needs to be managed,
// the easiest approach is to detect the key and clean things up.
$(document).on('keyup', function(e){
if (e.key === "Escape") {
$(".over").removeClass("over");
}
});
After spending so many hours I got that suggestion working exactly as intended. I wanted to provide a cue only when files were dragged over, and document dragover, dragleave was causing painful flickers on Chrome browser.
This is how I solved it, also throwing in proper cues for user.
$(document).on('dragstart dragenter dragover', function(event) {
// Only file drag-n-drops allowed, http://jsfiddle.net/guYWx/16/
if ($.inArray('Files', event.originalEvent.dataTransfer.types) > -1) {
// Needed to allow effectAllowed, dropEffect to take effect
event.stopPropagation();
// Needed to allow effectAllowed, dropEffect to take effect
event.preventDefault();
$('.dropzone').addClass('dropzone-hilight').show(); // Hilight the drop zone
dropZoneVisible= true;
// http://www.html5rocks.com/en/tutorials/dnd/basics/
// http://api.jquery.com/category/events/event-object/
event.originalEvent.dataTransfer.effectAllowed= 'none';
event.originalEvent.dataTransfer.dropEffect= 'none';
// .dropzone .message
if($(event.target).hasClass('dropzone') || $(event.target).hasClass('message')) {
event.originalEvent.dataTransfer.effectAllowed= 'copyMove';
event.originalEvent.dataTransfer.dropEffect= 'move';
}
}
}).on('drop dragleave dragend', function (event) {
dropZoneVisible= false;
clearTimeout(dropZoneTimer);
dropZoneTimer= setTimeout( function(){
if( !dropZoneVisible ) {
$('.dropzone').hide().removeClass('dropzone-hilight');
}
}, dropZoneHideDelay); // dropZoneHideDelay= 70, but anything above 50 is better
});
"dragleave" event is fired when mouse pointer exits the dragging area of the target container.
Which makes a lot of sense as in many cases only the parent may be droppable and not the descendants.
I think event.stopPropogation() should have handled this case but seems like it doesn't do the trick.
Above mentioned some solutions do seem to work for most of the cases, but fails in case of those children which does not support dragenter / dragleave events, such as iframe.
1 workaround is to check the event.relatedTarget and verify if it resides inside the container then ignore the dragleave event as I have done here:
function isAncestor(node, target) {
if (node === target) return false;
while(node.parentNode) {
if (node.parentNode === target)
return true;
node=node.parentNode;
}
return false;
}
var container = document.getElementById("dropbox");
container.addEventListener("dragenter", function() {
container.classList.add("dragging");
});
container.addEventListener("dragleave", function(e) {
if (!isAncestor(e.relatedTarget, container))
container.classList.remove("dragging");
});
You can find a working fiddle here!
Solved ..!
Declare any array for ex:
targetCollection : any[]
dragenter: function(e) {
this.targetCollection.push(e.target); // For each dragEnter we are adding the target to targetCollection
$(this).addClass('red');
},
dragleave: function() {
this.targetCollection.pop(); // For every dragLeave we will pop the previous target from targetCollection
if(this.targetCollection.length == 0) // When the collection will get empty we will remove class red
$(this).removeClass('red');
}
No need to worry about child elements.
You can use a timeout with a transitioning flag and listen on the top element. dragenter / dragleave from child events will bubble up to the container.
Since dragenter on the child element fires before dragleave of the container, we will set the flag show as transitioning for 1ms... the dragleave listener will check for the flag before the 1ms is up.
The flag will be true only during transitions to child elements, and will not be true when transitioning to a parent element (of the container)
var $el = $('#drop-container'),
transitioning = false;
$el.on('dragenter', function(e) {
// temporarily set the transitioning flag for 1 ms
transitioning = true;
setTimeout(function() {
transitioning = false;
}, 1);
$el.toggleClass('dragging', true);
e.preventDefault();
e.stopPropagation();
});
// dragleave fires immediately after dragenter, before 1ms timeout
$el.on('dragleave', function(e) {
// check for transitioning flag to determine if were transitioning to a child element
// if not transitioning, we are leaving the container element
if (transitioning === false) {
$el.toggleClass('dragging', false);
}
e.preventDefault();
e.stopPropagation();
});
// to allow drop event listener to work
$el.on('dragover', function(e) {
e.preventDefault();
e.stopPropagation();
});
$el.on('drop', function(e) {
alert("drop!");
});
jsfiddle: http://jsfiddle.net/ilovett/U7mJj/
I had a similar problem — my code for hiding the dropzone on dragleave event for body was fired contatantly when hovering child elements making the dropzone flicker in Google Chrome.
I was able to solve this by scheduling the function for hiding dropzone instead of calling it right away. Then, if another dragover or dragleave is fired, the scheduled function call is cancelled.
body.addEventListener('dragover', function() {
clearTimeout(body_dragleave_timeout);
show_dropzone();
}, false);
body.addEventListener('dragleave', function() {
clearTimeout(body_dragleave_timeout);
body_dragleave_timeout = setTimeout(show_upload_form, 100);
}, false);
dropzone.addEventListener('dragover', function(event) {
event.preventDefault();
dropzone.addClass("hover");
}, false);
dropzone.addEventListener('dragleave', function(event) {
dropzone.removeClass("hover");
}, false);
I struggeled a LOT with this, even after reading through all of these answers, and thought I may share my solution with you, because I figured it may be one of the simpler approaches, somewhat different though. My thought was of simply omitting the dragleave event listener completely, and coding the dragleave behaviour with each new dragenter event fired, while making sure that dragenter events won't be fired unnecessarily.
In my example below, I have a table, where I want to be able to exchange table row contents with each other via drag & drop API. On dragenter, a CSS class shall be added to the row element into which you're currently dragging your element, to highlight it, and on dragleave, this class shall be removed.
Example:
Very basic HTML table:
<table>
<tr>
<td draggable="true" class="table-cell">Hello</td>
</tr>
<tr>
<td draggable="true" clas="table-cell">There</td>
</tr>
</table>
And the dragenter event handler function, added onto each table cell (aside dragstart, dragover, drop, and dragend handlers, which are not specific to this question, so not copied here):
/*##############################################################################
## Dragenter Handler ##
##############################################################################*/
// When dragging over the text node of a table cell (the text in a table cell),
// while previously being over the table cell element, the dragleave event gets
// fired, which stops the highlighting of the currently dragged cell. To avoid
// this problem and any coding around to fight it, everything has been
// programmed with the dragenter event handler only; no more dragleave needed
// For the dragenter event, e.target corresponds to the element into which the
// drag enters. This fact has been used to program the code as follows:
var previousRow = null;
function handleDragEnter(e) {
// Assure that dragenter code is only executed when entering an element (and
// for example not when entering a text node)
if (e.target.nodeType === 1) {
// Get the currently entered row
let currentRow = this.closest('tr');
// Check if the currently entered row is different from the row entered via
// the last drag
if (previousRow !== null) {
if (currentRow !== previousRow) {
// If so, remove the class responsible for highlighting it via CSS from
// it
previousRow.className = "";
}
}
// Each time an HTML element is entered, add the class responsible for
// highlighting it via CSS onto its containing row (or onto itself, if row)
currentRow.className = "ready-for-drop";
// To know which row has been the last one entered when this function will
// be called again, assign the previousRow variable of the global scope onto
// the currentRow from this function run
previousRow = currentRow;
}
}
Very basic comments left in code, such that this code suits for beginners too. Hope this will help you out! Note that you will of course need to add all the event listeners I mentioned above onto each table cell for this to work.
Here is another approach based on the timing of events.
The dragenter event dispatched from the child element can be captured by the parent element and it always occurs before the dragleave. The timing between these two events is really short, shorter than any possible human mouse action. So, the idea is to memorize the time when a dragenter happens and filter dragleave events that occurs "not too quickly" after ...
This short example works on Chrome and Firefox:
var node = document.getElementById('someNodeId'),
on = function(elem, evt, fn) { elem.addEventListener(evt, fn, false) },
time = 0;
on(node, 'dragenter', function(e) {
e.preventDefault();
time = (new Date).getTime();
// Drag start
})
on(node, 'dragleave', function(e) {
e.preventDefault();
if ((new Date).getTime() - time > 5) {
// Drag end
}
})

Binding to the scroll wheel when over a div

I'm creating an image editor in the browser and I've got the code for all of my controls done. Now I'd like to map hot keys and mouse buttons. The keyboard is easy, but the mouse is not.
I need to detect when the mouse is over the canvas div and when the mouse wheel is moved above it. The mouse over part is not hard, its binding to the mouse wheel that I'm having trouble with.
I tried jQuery.scroll but that only seams to work if the div under the wheel is set to scroll itself. My canvas is not. It's offset is controlled via my scripts.
Things to note:
I'm using jQuery as my base.
I'm not acually scrolling anything, I'm trying to bind and event to the scroll wheel without actually scrolling.
Structure
<div id="pageWrap">
[page head stuff...]
<div id="canvas">
[the guts of the canvas go here; lots of various stuff...]
<div>
[page body and footer stuff...]
</div>
A very easy implementation would look like:
$(document).ready(function(){
$('#foo').bind('mousewheel', function(e){
if(e.originalEvent.wheelDelta/120 > 0) {
$(this).text('scrolling up !');
}
else{
$(this).text('scrolling down !');
}
});
});​
http://www.jsfiddle.net/5t2MN/5/
Important Update 01/2015 - mousewheel event deprecated:
In the meantime the mousewheel event is deprecated and replaced by wheel.
MDN Docs for mousewheel say:
Do not use this wheel event.
This interface is non-standard and deprecated. It was used in non-Gecko browsers only. Instead use the standard wheel event.
Now you should use something like:
// This function checks if the specified event is supported by the browser.
// Source: http://perfectionkills.com/detecting-event-support-without-browser-sniffing/
function isEventSupported(eventName) {
var el = document.createElement('div');
eventName = 'on' + eventName;
var isSupported = (eventName in el);
if (!isSupported) {
el.setAttribute(eventName, 'return;');
isSupported = typeof el[eventName] == 'function';
}
el = null;
return isSupported;
}
$(document).ready(function() {
// Check which wheel event is supported. Don't use both as it would fire each event
// in browsers where both events are supported.
var wheelEvent = isEventSupported('mousewheel') ? 'mousewheel' : 'wheel';
// Now bind the event to the desired element
$('#foo').on(wheelEvent, function(e) {
var oEvent = e.originalEvent,
delta = oEvent.deltaY || oEvent.wheelDelta;
// deltaY for wheel event
// wheelData for mousewheel event
if (delta > 0) {
// Scrolled up
} else {
// Scrolled down
}
});
});
P.S.
For the comment from Connell Watkins - "Could you explain the division by 120?",
there are some details on MSDN:
The onmousewheel event is the only event that exposes the wheelDelta property. This property indicates the distance that the wheel button has rotated, expressed in multiples of 120. A positive value indicates that the wheel button has rotated away from the user. A negative value indicates that the wheel button has rotated toward the user.
I left out the delta / 120 part in my method as there's no benefit IMO. Scrolling up is delta > 0 and down delta < 0. Simple.
Have you tried mousewheel plugin?
http://www.ogonek.net/mousewheel/jquery-demo.html
A simple example for bind mouse wheel with jquery....
<!DOCTYPE html>
<html>
<head>
<title>Mouse Wheel</title>
<script type='text/javascript' src='http://code.jquery.com/jquery-1.4.2.js'></script>
<style type='text/css'>
body { text-align: center; }
#res
{
margin-top: 200px;
font-size: 128px;
font-weight: bold;
}
</style>
<script type='text/javascript'>
$(document).ready(function(){
var num = 0;
$(document).bind('mousewheel',function(e){
if (e.wheelDelta == "120")
{
$("#res").text(++num);
}
else
{
$("#res").text(--num);
}
});
});
</script>
</head>
<body>
<div id="res">0</div>
</body>
</html>
The e.wheelDelta didn't work for me.
This worked:
$(document).ready(function(){
$('#foo').bind('mousewheel',function(e){
if (e.originalEvent.wheelDelta == 120){
//mouse up
}
else
{
//mouse down
}
});
});

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