How to get the correct event.pageX from ondragend - javascript

Try this code snippet:
window.ondragend = function(event){
console.log(event.pageX)
}
window.onmouseup = function(event){
console.log(event.pageX)
}
click on a location on a page and then drag an element to the same location. In a maximised window both (at least in Chrome on Windows) pageX' will be the same.
If you minimize the window to fill, say, the right half of the screen, the ondragend will report a different pageX value.
Why does this behaviour happen?
How do I get the correct pageX value from ondragend? Ondragend does not send a mouseup simultaneously, so I can't use that.

This behaviour has been fixed in the latest versions of Chrome.

Related

Disable scrolling but capture scrolling data with JavaScript?

I'm trying to prevent default scrolling behavior while still determining the number of pixels a user has attempted to scroll.
My objective is (at some vertical position on my page) to fix a navigation element to the top of the screen and hijack the scroll/swipe event to pull down a mobile menu when the user scrolls back up (so moving said element up and down by n pixels depending on how many pixels the user tries to scroll).
I am aware of the UX/accessibility concerns insofar as blocking native behavior, but the suits want what the suits want.
So far I have:
$('body').on({
'mousewheel' : function(e) {
e.preventDefault();
e.stopPropagation();
}
});
but am stumped as to how to access the number of pixels scrolled (since element/scroll offsets are no longer a guide).
Edit: Please note that this question is specifically asking for information regarding mouse/scroll actions while scrolling is blocked. Don't think this has been appropriately marked as duplicate.
This is browser-depended because of the mousewheel event you are using. This is because it is non-standard. Don't use it!
In Chrome (43.0) you get different properties with different values:
e.originalEvent.wheelDelta: -120
e.originalEvent.wheelDeltaY: -120
e.originalEvent.deltaY: 100
In IE (11.0), you can get only one property:
e.originalEvent.wheelDelta: -120
In Firefox (38.0.5), the capturing of the mousewheel event doesn't work at all.
Solution:
Use the wheel event (MDN reference). This event has the e.originalEvent.deltaY property in all browsers.
Before cancelling event propagation take the deltaY out of the original event like this
$('body').on({
'wheel' : function(e) {
console.log(e.originalEvent.deltaY);
e.preventDefault();
e.stopPropagation();
}
});

How to identify REAL mouse movement when entering fullscreen mode

I have the problem, that I need to know if the user actually moved his mouse for real when entering fullscreen, or if it just is a programatically side effect of entering the fullscreen.
Because, when entering fullscreen, the mouse Y coordinates change automatically because the mouse moves upwards on the absolute screen position (since the top navigation of the browser disappears). And since every browser brings a notification in fullscreen mode, this very notification triggers a mousemove event.
So, this makes it very painful to find out, whether the user acually move the mouse, or not.
Is there a solution to identify REAL mouse movement?
$(document).on('mousemove', function(event){
/* gets also triggered when just entering fullscreen,
but without actual movement of the physical mouse..
how can this be identified/ignored?
*/
});
JS Fiddle
What I've tried so far
I tried already relativating the mouse position by using something like window.screen.top - but this seems not to be implemented yet by any browser so far.
I don't think there's anything formally implemented as yet to detect full screen. There's a fullscreenchange as part of the Fullscreen API but it's still experimental and requires vendor-specific prefixes.
So, basically you'll have to get around that limitation with some tricks, like intersecting the resize event and skipping whatever logic you are running on mousemove. Here's an example...
var resizing = false;
$(document).on('mousemove', function(event){
if(resizing == false){
$('p').text(event.pageX + ':' + event.pageY);
console.log("moving");
}
});
$(window).resize(function(){
resizing = true;
setTimeout(function(){
resizing = false;
}, 4000);
});
This example simply defines a flag that determines whether the window is resizing or not, if resizing the onmousemove logic is skipped. Particularly I hate to use setTimeout with an arbitrary time to switch off the resizing flag, but if your requirements are not so strict it can get the job done beautifully
Why don't you incorporate a delay (for example 0.5 seconds) where you ignore all mouse inputs. After the delay, any mouse movements are likely to be from the user...
I solved it now by saving the mouse coordinates, and check if they change - while I force one mousemove event after fullscreen in order to update the coordinates once.
$(document).on('mousemove', function(event){
if(event.pageX == $(this).data('mouseX') && event.pageY == $(this).data('mouseY'))
return;
$(this)
.data('mouseX', event.pageX)
.data('mouseY', event.pageY)
;
});
$(document).mousemove();

Trouble saving scroll position in Chrome extension popup

I'm relatively new to programming and am working on a Chrome extension with a popup. I want to save the scroll position between popup invocations. It seems like I've found a lot of info on the internet, but so far I haven't been able to solve my problem. Saving the scroll position almost works within my extension, but I'm seeing 2 issue:
1) To save the scroll position at each scroll event, I use:
addEventListener('scroll', function(){
localStorage.scrollTop = document.body.scrollTop;
});
When the popup is opened, I use:
document.body.scrollTop = localStorage.scrollTop
This seems to work fine until my scroll position exceeds the popup height. The max popup height for visible content in a Chrome extension is 600px. document.body.style.height is also always a fixed value greater than 600px. When the scroll position is greater than document.body.style.height - 600px, say 900px - 600px, document.body.scrollTop is reset to 300px. Even if the last scroll position (document.body.scrollTop) was 400px before the popup is closed, scroll position is reset to 300px when the popup is re-opened. Obviously, I get the wrong scroll position because the proper scroll position value of 400px (for example) is then overwritten by 300px.
However, it doesn't always happen. Sometimes I can properly save a scroll position of, say 500px with a window height of 900px, and other times I can't. I don't know for sure why this has any effect, but as the content in the popup is taller the problem seems to magically go away and the proper scroll position is saved.
How can I properly save the scroll position when the scroll position in this situation? Perhaps I'm doing something fundamentally wrong?
(This seems confusing to read. I hope it's possible to help with the code above.)
2) I think might be intertwined with the above issue, but I'm not sure. For every scroll event (first code block in this post), I see a pair of scroll events fired.
If I just open the popup but don't scroll the mousewheel, I see code inside my event listener fire. When the first event happens, document.body.scrollTop is reset to the "wrong" value (300px in the example above). I think this might be the root cause of both issues.
Shouldn't the event listener only fire if the mousewheel is moved, and thus the code inside the event listener doesn't execute if the popup is opened but the mousewheel isn't touched?
The issue was actually in the corresponding CSS code. The <div> wasn't scrollable, and so it didn't allow saving a scroll position bigger than the visible area of the popup.
The solution was to add the position: relative; and overflow-y: auto; (overflow-y: scroll; works as well) properties to the CSS element.
Once those properties were added, I could properly save the scroll position to an object.
I know this shouldn't be an answer, but I can't format code in a comment:
I'm going to go out on a limb and suggest you try test one of the basic assumptions: Are the scroll events firing in order?
Try this, see if adds some useful debugging info:
var scrollCounter = 0;
addEventListener('scroll', function(){
localStorage.scrollTop = document.body.scrollTop;
console.log({counter: scrollCounter, scrollTop: document.body.scrollTop});
scrollCounter++
})
See if the numbers seem to jump around, or if they go in progressive order.
Edit: P-code for a possible solution
I think I have an idea for a fix, though I use the word fix kind of loosely here.
var captureSemaphore; // Use this to flag exactly when we want the `scrollTop` captured.
captureSemaphore = true; // Go into catch mode
addEventListener('scroll', function(){
if (captureSemaphore) {
localStorage.scrollTop = document.body.scrollTop;
}
});
// then later, right before you open your popup
captureSemaphore = false; // Disable catch mode because the screen is about to change
openPopup(); // Open the popup
// Elsewhere
closePopup(); // Close the popup
captureSemaphore = true; // Go into catch mode

How can I react when a user touches an HTML element on an iPhone?

I'm displaying some HTML content in my iPhone app using a UIWebView. I have an image link, and I want it to change when the user touches it - at the moment the user puts a finger on the screen, rather than waiting until they lift their finger back off.
What CSS or JavaScript concept could accomplish this? I've looked at the hover and active states in CSS, but they don't seem to be what I'm after: hover relates to touch-up rather than touch-down, while active seems to have no effect at all.
You could try this.
I think it should be what you are looking for!
http://articles.sitepoint.com/article/iphone-development-12-tips/2
8: Touch Events
Of course, you use your iPhone with a
finger instead of a mouse; rather than
clicking, you tap. What’s more, you
can use several fingers to touch and
tap. On the iPhone, mouse events are
replaced by touch events. They are:
touchstart
touchend
touchmove
touchcancel (when the system cancels the touch)
When you subscribe to any of those
events, your event listener will
receive an event object. The event
object has some important properties,
such as:
touches — a collection of touch objects, one for each finger that
touches the screen. The touch objects
have, for example, pageX and pageY
properties containing the coordinates
of the touch within the page.
targetTouches — works like touches, but only registers touches on
a target element as opposed to the
whole page.
The next example is a simple
implementation of drag and drop. Let’s
put a box on a blank page and drag it
around. All you need to do is
subscribe to the touchmove event and
update the position of the box as the
finger moves around, like so:
window.addEventListener('load', function() {
var b = document.getElementById('box'),
xbox = b.offsetWidth / 2, // half the box width
ybox = b.offsetHeight / 2, // half the box height
bstyle = b.style; // cached access to the style object
b.addEventListener('touchmove', function(event) {
event.preventDefault(); // the default behaviour is scrolling
bstyle.left = event.targetTouches[0].pageX - xbox + 'px';
bstyle.top = event.targetTouches[0].pageY - ybox + 'px';
}, false);
}, false);
The touchmove event listener first cancels the default behavior of the finger move—otherwise Safari will scroll the page. The collection event.targetTouches contains a list of data for each finger currently on the target div element.
We only care about one finger, so we use event.targetTouches[0]. Then pageX gives us the X coordinate of the finger. From this value we subtract half the width of the div so that the finger stays in the center of the box.
Hope it helps!
Try the Javascript "onMouseDown", hopefully the mobile Safari will fire the event.
Link

iPad Web App: Detect Virtual Keyboard Using JavaScript in Safari?

I'm writing a web app for the iPad (not a regular App Store app - it's written using HTML, CSS and JavaScript). Since the keyboard fills up a huge part of the screen, it would make sense to change the app's layout to fit the remaining space when the keyboard is shown. However, I have found no way to detect when or whether the keyboard is shown.
My first idea was to assume that the keyboard is visible when a text field has focus. However, when an external keyboard is attached to an iPad, the virtual keyboard does not show up when a text field receives focus.
In my experiments, the keyboard also did not affect the height or scrollheight of any of the DOM elements, and I have found no proprietary events or properties which indicate whether the keyboard is visible.
I found a solution which works, although it is a bit ugly. It also won't work in every situation, but it works for me. Since I'm adapting the size of the user interface to the iPad's window size, the user is normally unable to scroll. In other words, if I set the window's scrollTop, it will remain at 0.
If, on the other hand, the keyboard is shown, scrolling suddenly works. So I can set scrollTop, immediately test its value, and then reset it. Here's how that might look in code, using jQuery:
$(document).ready(function(){
$('input').bind('focus',function() {
$(window).scrollTop(10);
var keyboard_shown = $(window).scrollTop() > 0;
$(window).scrollTop(0);
$('#test').append(keyboard_shown?'keyboard ':'nokeyboard ');
});
});
Normally, you would expect this to not be visible to the user. Unfortunately, at least when running in the Simulator, the iPad visibly (though quickly) scrolls up and down again. Still, it works, at least in some specific situations.
I've tested this on an iPad, and it seems to work fine.
You can use the focusout event to detect keyboard dismissal. It's like blur, but bubbles. It will fire when the keyboard closes (but also in other cases, of course). In Safari and Chrome the event can only be registered with addEventListener, not with legacy methods. Here is an example I used to restore a Phonegap app after keyboard dismissal.
document.addEventListener('focusout', function(e) {window.scrollTo(0, 0)});
Without this snippet, the app container stayed in the up-scrolled position until page refresh.
If there is an on-screen keyboard, focusing a text field that is near the bottom of the viewport will cause Safari to scroll the text field into view. There might be some way to exploit this phenomenon to detect the presence of the keyboard (having a tiny text field at the bottom of the page which gains focus momentarily, or something like that).
maybe a slightly better solution is to bind (with jQuery in my case) the "blur" event on the various input fields.
This because when the keyboard disappear all form fields are blurred.
So for my situation this snipped solved the problem.
$('input, textarea').bind('blur', function(e) {
// Keyboard disappeared
window.scrollTo(0, 1);
});
hope it helps.
Michele
Edit: Documented by Apple although I couldn't actually get it to work: WKWebView Behavior with Keyboard Displays: "In iOS 10, WKWebView objects match Safari’s native behavior by updating their window.innerHeight property when the keyboard is shown, and do not call resize events" (perhaps can use focus or focus plus delay to detect keyboard instead of using resize).
Edit: code presumes onscreen keyboard, not external keyboard. Leaving it because info may be useful to others that only care about onscreen keyboards. Use http://jsbin.com/AbimiQup/4 to view page params.
We test to see if the document.activeElement is an element which shows the keyboard (input type=text, textarea, etc).
The following code fudges things for our purposes (although not generally correct).
function getViewport() {
if (window.visualViewport && /Android/.test(navigator.userAgent)) {
// https://developers.google.com/web/updates/2017/09/visual-viewport-api Note on desktop Chrome the viewport subtracts scrollbar widths so is not same as window.innerWidth/innerHeight
return {
left: visualViewport.pageLeft,
top: visualViewport.pageTop,
width: visualViewport.width,
height: visualViewport.height
};
}
var viewport = {
left: window.pageXOffset, // http://www.quirksmode.org/mobile/tableViewport.html
top: window.pageYOffset,
width: window.innerWidth || documentElement.clientWidth,
height: window.innerHeight || documentElement.clientHeight
};
if (/iPod|iPhone|iPad/.test(navigator.platform) && isInput(document.activeElement)) { // iOS *lies* about viewport size when keyboard is visible. See http://stackoverflow.com/questions/2593139/ipad-web-app-detect-virtual-keyboard-using-javascript-in-safari Input focus/blur can indicate, also scrollTop:
return {
left: viewport.left,
top: viewport.top,
width: viewport.width,
height: viewport.height * (viewport.height > viewport.width ? 0.66 : 0.45) // Fudge factor to allow for keyboard on iPad
};
}
return viewport;
}
function isInput(el) {
var tagName = el && el.tagName && el.tagName.toLowerCase();
return (tagName == 'input' && el.type != 'button' && el.type != 'radio' && el.type != 'checkbox') || (tagName == 'textarea');
};
The above code is only approximate: It is wrong for split keyboard, undocked keyboard, physical keyboard. As per comment at top, you may be able to do a better job than the given code on Safari (since iOS8?) or WKWebView (since iOS10) using window.innerHeight property.
I have found failures under other circumstances: e.g. give focus to input then go to home screen then come back to page; iPad shouldnt make viewport smaller; old IE browsers won't work, Opera didnt work because Opera kept focus on element after keyboard closed.
However the tagged answer (changing scrolltop to measure height) has nasty UI side effects if viewport zoomable (or force-zoom enabled in preferences). I don't use the other suggested solution (changing scrolltop) because on iOS, when viewport is zoomable and scrolling to focused input, there are buggy interactions between scrolling & zoom & focus (that can leave a just focused input outside of viewport - not visible).
During the focus event you can scroll past the document height and magically the window.innerHeight is reduced by the height of the virtual keyboard. Note that the size of the virtual keyboard is different for landscape vs. portrait orientations so you'll need to redetect it when it changes. I would advise against remembering these values as the user could connect/disconnect a bluetooth keyboard at any time.
var element = document.getElementById("element"); // the input field
var focused = false;
var virtualKeyboardHeight = function () {
var sx = document.body.scrollLeft, sy = document.body.scrollTop;
var naturalHeight = window.innerHeight;
window.scrollTo(sx, document.body.scrollHeight);
var keyboardHeight = naturalHeight - window.innerHeight;
window.scrollTo(sx, sy);
return keyboardHeight;
};
element.onfocus = function () {
focused = true;
setTimeout(function() {
element.value = "keyboardHeight = " + virtualKeyboardHeight()
}, 1); // to allow for orientation scrolling
};
window.onresize = function () {
if (focused) {
element.value = "keyboardHeight = " + virtualKeyboardHeight();
}
};
element.onblur = function () {
focused = false;
};
Note that when the user is using a bluetooth keyboard, the keyboardHeight is 44 which is the height of the [previous][next] toolbar.
There is a tiny bit of flicker when you do this detection, but it doesn't seem possible to avoid it.
The visual viewport API is made for reacting to virtual keyboard changes and viewport visibility.
The Visual Viewport API provides an explicit mechanism for querying and modifying the properties of the window's visual viewport. The visual viewport is the visual portion of a screen excluding on-screen keyboards, areas outside of a pinch-zoom area, or any other on-screen artifact that doesn't scale with the dimensions of a page.
function viewportHandler() {
var viewport = event.target;
console.log('viewport.height', viewport.height)
}
window.visualViewport.addEventListener('scroll', viewportHandler);
window.visualViewport.addEventListener('resize', viewportHandler);
Only tested on Android 4.1.1:
blur event is not a reliable event to test keyboard up and down because the user as the option to explicitly hide the keyboard which does not trigger a blur event on the field that caused the keyboard to show.
resize event however works like a charm if the keyboard comes up or down for any reason.
coffee:
$(window).bind "resize", (event) -> alert "resize"
fires on anytime the keyboard is shown or hidden for any reason.
Note however on in the case of an android browser (rather than app) there is a retractable url bar which does not fire resize when it is retracted yet does change the available window size.
Instead of detecting the keyboard, try to detect the size of the window
If the height of the window was reduced, and the width is still the same, it means that the keyboard is on.
Else the keyboard is off, you can also add to that, test if any input field is on focus or not.
Try this code for example.
var last_h = $(window).height(); // store the intial height.
var last_w = $(window).width(); // store the intial width.
var keyboard_is_on = false;
$(window).resize(function () {
if ($("input").is(":focus")) {
keyboard_is_on =
((last_w == $(window).width()) && (last_h > $(window).height()));
}
});
Try this one:
var lastfoucsin;
$('.txtclassname').click(function(e)
{
lastfoucsin=$(this);
//the virtual keyboard appears automatically
//Do your stuff;
});
//to check ipad virtual keyboard appearance.
//First check last focus class and close the virtual keyboard.In second click it closes the wrapper & lable
$(".wrapperclass").click(function(e)
{
if(lastfoucsin.hasClass('txtclassname'))
{
lastfoucsin=$(this);//to avoid error
return;
}
//Do your stuff
$(this).css('display','none');
});`enter code here`
The idea is to add fixed div to bottom.
When virtual keyboard is shown/hidden scroll event occurs.
Plus, we find out keyboard height
const keyboardAnchor = document.createElement('div')
keyboardAnchor.style.position = 'fixed'
keyboardAnchor.style.bottom = 0
keyboardAnchor.style.height = '1px'
document.body.append(keyboardAnchor)
window.addEventListener('scroll', ev => {
console.log('keyboard height', window.innerHeight - keyboardAnchor.getBoundingClientRect().bottom)
}, true)
This solution remembers the scroll position
var currentscroll = 0;
$('input').bind('focus',function() {
currentscroll = $(window).scrollTop();
});
$('input').bind('blur',function() {
if(currentscroll != $(window).scrollTop()){
$(window).scrollTop(currentscroll);
}
});
The problem is that, even in 2014, devices handle screen resize events, as well as scroll events, inconsistently while the soft keyboard is open.
I've found that, even if you're using a bluetooth keyboard, iOS in particular triggers some strange layout bugs; so instead of detecting a soft keyboard, I've just had to target devices that are very narrow and have touchscreens.
I use media queries (or window.matchMedia) for width detection and Modernizr for touch event detection.
As noted in the previous answers somewhere the window.innerHeight variable gets updated properly now on iOS10 when the keyboard appears and since I don't need the support for earlier versions I came up with the following hack that might be a bit easier then the discussed "solutions".
//keep track of the "expected" height
var windowExpectedSize = window.innerHeight;
//update expected height on orientation change
window.addEventListener('orientationchange', function(){
//in case the virtual keyboard is open we close it first by removing focus from the input elements to get the proper "expected" size
if (window.innerHeight != windowExpectedSize){
$("input").blur();
$("div[contentEditable]").blur(); //you might need to add more editables here or you can focus something else and blur it to be sure
setTimeout(function(){
windowExpectedSize = window.innerHeight;
},100);
}else{
windowExpectedSize = window.innerHeight;
}
});
//and update the "expected" height on screen resize - funny thing is that this is still not triggered on iOS when the keyboard appears
window.addEventListener('resize', function(){
$("input").blur(); //as before you can add more blurs here or focus-blur something
windowExpectedSize = window.innerHeight;
});
then you can use:
if (window.innerHeight != windowExpectedSize){ ... }
to check if the keyboard is visible. I've been using it for a while now in my web app and it works well, but (as all of the other solutions) you might find a situation where it fails because the "expected" size is not updated properly or something.
Perhaps it's easier to have a checkbox in your app's settings where the user can toggle 'external keyboard attached?'.
In small print, explain to the user that external keyboards are currently not detectable in today's browsers.
I did some searching, and I couldn't find anything concrete for a "on keyboard shown" or "on keyboard dismissed". See the official list of supported events. Also see Technical Note TN2262 for iPad. As you probably already know, there is a body event onorientationchange you can wire up to detect landscape/portrait.
Similarly, but a wild guess... have you tried detecting resize? Viewport changes may trigger that event indirectly from the keyboard being shown / hidden.
window.addEventListener('resize', function() { alert(window.innerHeight); });
Which would simply alert the new height on any resize event....
I haven't attempted this myself, so its just an idea... but have you tried using media queries with CSS to see when the height of the window changes and then change the design for that? I would imagine that Safari mobile isn't recognizing the keyboard as part of the window so that would hopefully work.
Example:
#media all and (height: 200px){
#content {height: 100px; overflow: hidden;}
}
Well, you can detect when your input boxes have the focus, and you know the height of the keyboard. There is also CSS available to get the orientation of the screen, so I think you can hack it.
You would want to handle the case of a physical keyboard somehow, though.

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