RESTful Angular app in Microsoft Edge Browser Caching - javascript

I'm developing a Webapp that uses Angular.js which server by a RESTful API. During the development phase I use my preferred browser which is Chrome, but I just ran some tests in Edge and made some interesting discoveries.
I noticed that the result of a call to the RESTful server was seemingly returning incorrect data. Upon closer inspection I realised that this was due to the Edge browser loading the results from Cache rather than making the call to get the latest and correct results. What's more I realised that I can remove whole functions from my Angular app file and Edge doesn't seem to complain!
The angular function in question:
$http.get(frontbaseurl+'/users/auth_user.json').then(function(response){})
I've read a few responses to questions on SO that suggest various ways to force Edge to not cache results (for example adding a data stamp to the get url), but it sounds hacky and in my case it didn't work anyway.
I can't quite believe my findings. The coder in me wants to shrug my shoulders and put this down to yet another catastrophe from MS, but I can't ignore the fact some unfortunate individuals may have no other choice and could experience errors if they use my web app.
Anyone else experienced this?

As a web developer, I really appreciate that browsers put heavy cache to avoid unnecessary requests to my server and help my users to have a faster, and better, experience.
There are many techniques to request the browser to stop caching, but please, don't do that! Caching is very helpful and there are smart ways to prevent the browser to use old content.
I've read a few responses to questions on SO that suggest various ways
to force Edge to not cache results (for example adding a data stamp to
the get url), but it sounds hacky and in my case it didn't work
anyway.
I believe that you missed the point here. You don't add the a data stamp to the get url. You need to add it to the file url.
Wrong:
$http.get(frontbaseurl+'/users/auth_user.json?v=20160510').then(function(response){})
Right:
<script src="/path/to/services.min.js?v=20160510"></script>
Adding the querystring to the file name should be part of your build action.

Perhaps try this:
$http.get(frontbaseurl+'/users/auth_user.json?' +some random number).then(function(response){})
the random number must change in every call
or
$http.get(frontbaseurl+'/users/auth_user.json?' ,{cache:false}).then(function(response){})

Related

How can I have a page showing reservations update when a customer adds a reservation from another computer (using Rails)?

I would like to have a page where a restaurant can log in and see all of their current reservations/take-out orders, and I want this page to automatically update when someone (from another computer) makes a reservation or places an order. The idea is that the restaurant would leave this page open at all times to show their current status. What is the best way to do this? Can it be done without refreshing the page?
I wasn't even sure how to refer to a setup like this, so I wasn't really able to find much using Google. Is there a word for this type of setup?
I am using rails, and I am considering using AngularJS for the front end. Any suggestions?
There are two approaches to solving this.
The first, oldest, simplest is that your webpage contains some javascript that will poll the server at regular intervals (e.g. every 10-30 seconds), to check if something has changed and then add the changed data (e.g. reload a partial).
The second approach is a bit cleaner, and it allows the server to push the changed data to the connected clients, only when it is changed.
There are a few available approaches/libraries for this:
use websockets
use pusher
use juggernaut The author of juggernaut had deprecated it, in favor of using HTLM5 SSE (server sent events). Read more.
The advantage of using polling is that it is easy, works on every browser, but you have to write more code yourself, you will put some kind of load on your server, even if data has not changed (although the load is minimal).
The push-technologies are newer, work very clean, less code is needed. But some work only in newer browser (most of the times not really an issue), and some require extra support/setting up on your server-side.
On that note: pusher is really easy to get started with, and if your load is limited, it is free.
There are still a lot of others, but this should get you started in the right direction.

Can I create a listener in JS instead of repeatedly requesting a URL?

I'm working on a tool that will require 'listening' for a response from the server.
Currently I've got the page using JQuery to request a URL and respond based on it's output.
I do that every couple seconds.
However, as there will likely be hundreds of people using the tool all at the same time, that could be a pretty big server load.
Is there a way I can create a 'listener' that will notify the loaded pages when a change happens instead of constantly querying the server?
I haven't really been able to find much on Google (probably not searching for the correct thing) so hopefully someone here will know exactly what I'm talking about.
Thanks in advance for your quick responses!
You are looking for technologies named Comet or server push. There are several different implementations of this problem, typically involving long-running, but idle HTTP connections. Check out Atmosphere (in Java) or various other libraries.
Also make sure to have a look at web sockets (new HTML5 technology).
See also
COMET javascript library

Do you have any idea how Google Docs Javascript do the interval data autorefresh?

Alright, Here it goes:
I'm currently implementing a software which autorefresh/autopull/autoreload the data to keep the screen live by using AJAX.
This is actually working, but I know I´ve used the simplest approach which is:
SetInterval (javascript)
Call the Refresh Method over and over each n seconds.
Read the Json Data, rebuild the HTML and update it.
This can also be done by just calling a SetTimeOut (javascript) and the end of the AJAX request.
In the refresh method I internally check that it´s not being called simultaneously, etc.
However... this is the simplest approach, it works but, in slow computers, firefox and ie, I can see this activity sometimes freezes the browser, and I know this might not be necessary because of the AJAX call, but how "intensive" is the javascript operation overall... but, after running a profiler, Overall javascript (using jquery by the way) seem to be fine. Also if I disable the autorefresh, the browser wont freeze by short seconds in slow computers.
I decided to investigate how several of the majors AJAX applications works out there.
Facebook for instance.. they do a request all the time, every N seconds, interpret the JSON and update the screen, but, google docs... I can seem to find any request.. This is maybe because: they are just telling the javascript debugger engine that they do not want their request to be logged??, or, are they using another approach to the refresh dilemma?
I read in another answer here at stackoverflow, that Google Docs keeps an open connection..
Can this be the answer? http://ajaxpatterns.org/HTTP_Streaming
What do you guys know about this?
Just as a side note, the application I´m developing is meant to be accessed by thousands of users at a time, and I know the JavaScript refresh routine only tells a little part of the history, but the Server Side Application and the database is currently supporting such a load according to the stress tests I did by using several thousands of virtualized stations. I just want to know what you think about the client browser problem specifically.
Regards and
If you are still reading this..
Thanks you for your time.
I suspect they're using WebSockets. Browser support is flaky, so your mileage may vary with this approach.
You may also want to look at APE (ajax push engine), which is a decent implementation of long polling with a client/server architecture.
You can read up on Long Polling. But then you'll have to handle dropped connections etc.

severside processing vs client side processing + ajax?

looking for some general advice and/or thoughts...
i'm creating what i think to be more of a web application then web page, because i intend it to be like a gmail app where you would leave the page open all day long while getting updates "pushed" to the page (for the interested i'm using the comet programming technique). i've never created a web page before that was so rich in ajax and javascript (i am now a huge fan of jquery). because of this, time and time again when i'm implementing a new feature that requires a dynamic change in the UI that the server needs to know about, i am faced with the same question:
1) should i do all the processing on the client in javascript and post back as little as possible via ajax
or
2) should i post a request to the server via ajax, have the server do all the processing and then send back the new html. then on the ajax response i do a simple assignment with the new HTML
i have been inclined to always follow #1. this web app i imagine may get pretty chatty with all the ajax requests. my thought is minimize as much as possible the size of the requests and responses, and rely on the continuously improving javascript engines to do as much of the processing and UI updates as possible. i've discovered with jquery i can do so much on the client side that i wouldn't have been able to do very easily before. my javascript code is actually much bigger and more complex than my serverside code. there are also simple calulcations i need to perform and i've pushed that on the client side, too.
i guess the main question i have is, should we ALWAYS strive for client side processing over server side processing whenever possible? i 've always felt the less the server has to handle the better for scalability/performance. let the power of the client's processor do all the hard work (if possible).
thoughts?
There are several considerations when deciding if new HTML fragments created by an ajax request should be constructed on the server or client side. Some things to consider:
Performance. The work your server has to do is what you should be concerned with. By doing more of the processing on the client side, you reduce the amount of work the server does, and speed things up. If the server can send a small bit of JSON instead of giant HTML fragment, for example, it'd be much more efficient to let the client do it. In situations where it's a small amount of data being sent either way, the difference is probably negligible.
Readability. The disadvantage to generating markup in your JavaScript is that it's much harder to read and maintain the code. Embedding HTML in quoted strings is nasty to look at in a text editor with syntax coloring set to JavaScript and makes for more difficult editing.
Separation of data, presentation, and behavior. Along the lines of readability, having HTML fragments in your JavaScript doesn't make much sense for code organization. HTML templates should handle the markup and JavaScript should be left alone to handle the behavior of your application. The contents of an HTML fragment being inserted into a page is not relevant to your JavaScript code, just the fact that it's being inserted, where, and when.
I tend to lean more toward returning HTML fragments from the server when dealing with ajax responses, for the readability and code organization reasons I mention above. Of course, it all depends on how your application works, how processing intensive the ajax responses are, and how much traffic the app is getting. If the server is having to do significant work in generating these responses and is causing a bottleneck, then it may be more important to push the work to the client and forego other considerations.
I'm currently working on a pretty computationally-heavy application right now and I'm rendering almost all of it on the client-side. I don't know exactly what your application is going to be doing (more details would be great), but I'd say your application could probably do the same. Just make sure all of your security- and database-related code lies on the server-side, because not doing so will open security holes in your application. Here are some general guidelines that I follow:
Don't ever rely on the user having a super-fast browser or computer. Some people are using Internet Explore 7 on old machines, and if it's too slow for them, you're going to lose a lot of potential customers. Test on as many different browsers and machines as possible.
Any time you have some code that could potentially slow down or freeze the browser momentarily, show a feedback mechanism (in most cases a simple "Loading" message will do) to tell the user that something is indeed going on, and the browser didn't just randomly freeze.
Try to load as much as you can during initialization and cache everything. In my application, I'm doing something similar to Gmail: show a loading bar, load up everything that the application will ever need, and then give the user a smooth experience from there on out. Yes, they're going to have to potentially wait a couple seconds for it to load, but after that there should be no problems.
Minimize DOM manipulation. Raw number-crunching JavaScript performance might be "fast enough", but access to the DOM is still slow. Avoid creating and destroying elements; instead simply hide them if you don't need them at the moment.
I recently ran into the same problem and decided to go with browser side processing, everything worked great in FF and IE8 and IE8 in 7 mode, but then... our client, using Internet Explorer 7 ran into problems, the application would freeze up and a script timeout box would appear, I had put too much work into the solution to throw it away so I ended up spending an hour or so optimizing the script and adding setTimeout wherever possible.
My suggestions?
If possible, keep non-critical calculations client side.
To keep data transfers low, use JSON and let the client side sort out the HTML.
Test your script using the lowest common denominator.
If needed use the profiling feature in FireBug. Corollary: use the uncompressed (development) version of jQuery.
I agree with you. Push as much as possible to users, but not too much. If your app slows or even worse crashes their browser you loose.
My advice is to actually test how you application acts when turned on for all day. Check that there are no memory leaks. Check that there isn't a ajax request created every half of second after working with application for a while (timers in JS can be a pain sometime).
Apart from that never perform user input validation with javascript. Always duplicate it on server.
Edit
Use jquery live binding. It will save you a lot of time when rebinding generated content and will make your architecture more clear. Sadly when I was developing with jQuery it wasn't available yet; we used other tools with same effect.
In past I also had a problem when one page part generation using ajax depends on other part generation. Generating first part first and second part second will make your page slower as expected. Plan this in front. Develop a pages so that they already have all content when opened.
Also (regarding simple pages too), keep number of referenced files on one server low. Join javascript and css libraries into one file on server side. Keep images on separate host, better separate hosts (creating just a third level domain will do too). Though this is worth it only on production; it will make development process more difficult.
Of course it depends on the data, but a majority of the time if you can push it client side, do. Make the client do more of the processing and use less bandwidth. (Again this depends on the data, you can get into cases that you have to send more data across to do it client side).
Some stuff like security checks should always be done on the server. If you have a computation that takes a lot of data and produces less data, also put it on the server.
Incidentally, did you know you could run Javascript on the server side, rendering templates and hitting databases? Check out the CommonJS ecosystem.
There could also be cross-browser support issues. If you're using a cross-browser, client-side library (eg JQuery) and it can handle all the processing you need then you can let the library take care of it. Generating cross-browser HTML server-side can be harder (tends to be more manual), depending on the complexity of the markup.
this is possible, but with the heavy intial page load && heavy use of caching. take gmail as an example
On initial page load, it downloads most of the js files it needed to run. And most of all cached.
dont over use of images and graphics.
Load all the data need to show in intial load and along with the subsequent predictable user data. in gmail & latest yahoo mail the inbox is not only populated with the single mail conversation body, It loads first few full email messages in advance at the time of pageload. secret of high resposiveness comes with the cost (gmail asks to load the light version if the bandwidth is low.i bet most of us have experienced ).
follow KISS principle. means keep ur desgin simple.
And never try to render the whole page using javascript in any case, you cannot predict all your endusers using the high config systems or high bandwidth systems.
Its smart to split the workload between your server and client.
If you think in the future you might want to create an API for your application (communicating with iPhone or android apps, letting other sites integrate with yours,) your would have to duplicate a bunch of code for all those devices if you go with a bare-bones server implementation of your application.

How much external data is too much? (XML or JSON)

I have written pure JavaScript front ends before and started noticing performance decrease when working with large stores of data. I have tried using xml and json, but in both cases, it was a lot for the browser to handle.
That poses my question, which is how much is too much?
You can't know, not exactly and not always. You can make a good guess.
It depends on the browser, OS, RAM, CPU, what else is running at that moment, how fast their connection is, what else they're transferring, etc.
Figure out several situations you expect for your average user, and test those. Add for various best, worst, and interesting (e.g. mobile, tablet) cases.
You can, of course, apply experience and extrapolate from your specific cases, and the answer will change for the future.
But don't fall into the trap of "it works for me!"
I commonly see this with screen resolutions: as those have increased, it's much more popular to have multiple windows visible at the same time. In 1995 it was rare for me to not have something maximized; now fifteen years later, it's exactly the opposite.
Yet sometimes people will design some software or a website, use lower contrast[1], maximize it, and connect to a server on localhost—and that's the only evaluation they do.
[1] Because they know what the text says and don't need to read it themselves, so lower contrast looks aesthetically better.
In my opinion, if you need to stop and think about this issue, then the data is too much. In general you should design your applications so that users with a low-end netbooks and/or slow internet connections are still able to run them. Also keep in my mind that more often than not your application isn't the only page your users are visiting at the same time.
My recommendation is to use Firefox with Firebug to do some measurements. See how long a request takes to complete in a modest configuration. If it takes noticeable time for the browser to render data, then you'd better off doing a redesign.
A good guiding principle should be that instead of worrying about whether the browser can handle the volume of data you're sending it, worry about whether your user can handle it. It all depends on the presentation of course (i.e., a lot of data bound for a visualization tool that'll render a complex graph in a canvas is different than a lot of raw numbers bound for a gigantic table), but in my experience a user's brain reaches data overload before the browser/network/client computer.
It really depends on the form that your external data is going to take in your Javascript. If you want to load all your data at once and keep it in memory as a large object with lots of properties (associative array), then you will find that most current desktops can only handle about 100k entries (with small key-value pairs) before performance really degrades.
If it is possible, you should see if there are ways to only load the data that is needed by the user for a given request / interaction. You can use AJAX to request needed data and prefetch data that you think the user may need.

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