Does WebRTC work on Windows Phone UWP? - javascript

I'm working on WebRTC using Visual Studio 2015 to create audio peer connection. It works fine when I deployed the solution on both Android and local machine (Microsoft Edge on PC), but on Windows phone has an error which said that RTCSessionDescription() is undefined. It occurs in adapter.js file.
Does WebRTC support on Windows Phone?
Note:
Edge on Windows phone version is 25.10586.0.0
Edge HTML on Windows phone version is 13.10586
The device is Lumia 730

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Can I do Javascript development in Google Sheets on an Android phone or tablet?

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It seems like an anomoly as this stage - not to run on Android (or iOS?), especially given the power of eg my next phone Samsung Galaxy Note9.
To make my question clear, I'm talking about doing script development in Google Sheets on an Android phone or tablet, not Android app development on an Android device. I have been doing it on Chrome on Ubuntu Linux and Windows7, all are running the latest versions.

Connect to Android device from PC

I have an Android device connected to a PC via USB.
The Android device is not connected to the network.
Is it possible to communicate between the Android device and a javascript web application running on internet explorer on the PC?
requirements:
We need to avoid installing anything new on the PCs, hunderds of PC are already deployed.
The Android devices are not deployed yet, we are free to add anything.
The WebApp will be running on Internet explorer, as per client's requirements.
I thought about using javascript web sockets on my web app on internet explorer (on PC) to listen to any incoming connection from the device, and then in my android app connect to that port and keeping the connection alive.
Is this possible? Are there other ways to do so?

Debugging iPad Safari with Vorlon

I am trying to debug my javascript application while running on iPad Safari using Vorlon.
In the application HTML-code I have implemented the script link:
<script src="http://192.168.1.134:1337/vorlon.js"></script>
The IP is the IP of the Vorlon server, which is on my laptop. Running the app on the laptop - the same as the server is on - results in a new client connection in the Vorlon console. But on the iPad the app does not connect to the Vorlon server.
On my Galaxy Tablet the result is the same, no connection. No matter what browser. Tried Chrome and Firefox on the tablet.
I have checked the firewall on the laptop and made sure the 1337 port is allowed.
The laptop runs Ubuntu 17.04
Timothy was right. But to be a bit more exact: the WLAN router I got from my internet provider has a WLAN interface and four LAN interfaces. It turns out that nodes on the WLAN can not see each other, but they can see the machines connected to my LAN interfaces, like my NAS, my PC and the printer.
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WebRtc not running in iOS browsers.

Make a webrtc script with nodejs and it working nicely windows and android but it doesn't work in iOS any way to run webRTC in iOS
Till iOS 9 there is no support for WebRTC in Safari But apple has given final approval to include that in upcoming safari browser so its in development stage as of now
In Android webRTC support was added in 5.0 only so it previous versions of android it won't work
Here is the official reference
Possible solutions:
You can develop a Mobile app that supports webRTC in iOS and Android.
Fortunately Cordova plugin supports WebRTC.
So you can easily develop mobile apps as its cross platform framework.

Javascript on mobile os, android and ipad

Hello
I am trying to do a javascript function compatible on android and ipad, but i notice that android doesnt support ongesture** events?
1.It's really true?
.ongesturestart=function(e){
.ongesturechange=function(e){
.ongestureend=function(e){
2.Since I cant buy niether an Android system nor a Ipad, is there any Android/Ipad simulator for pc/windows/linux around the web? I need them for developenig and simulating web application based on touch/gestures events.
3.Is there possible that google hasnt develop chrome for android platform? and firefox for android/Ipad?
Thanks
1) These are new events added to iOS's version of WebKit. They haven't yet propagated to Android.
2) There is an Android simulator as part of the Android SDK. The iPad simulator is Mac only. But neither will tell you the true performance of your code--you need a device to accurately test your work.
3) Chrome is a desktop browser; Android's built-in browser is roughly equivalent. Firefox is a third-party browser and Google is not responsible for developing it. The very first hit for the Google search "firefox android", however, is a link to a Firefox Android beta. Search engines are your friends.

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