Passing Parameters to and from a child window in CefSharp - javascript

I have written a program using CefSharp that scrapes a web page. When I began the project, I didn't realize that the web site made use of the now defunct showModalDialog function. I really like CefSharp and don't want to have to use the .Net WebBrowser if I can help it. I implemented the replacement for showModalDialog as an extension using a trimmed down version of the code found here :
https://github.com/niutech/showModalDialog
I created the following showModalDialog.js and added it as a Resource:
(function () {
showModalDialog = function (url, arg, opt) {
url = url || ''; //URL of a dialog
arg = arg || null; //arguments to a dialog
opt = opt || 'dialogWidth:300px;dialogHeight:200px'; //options: dialogTop;dialogLeft;dialogWidth;dialogHeight or CSS styles
var caller = showModalDialog.caller.toString();
var dialog = document.body.appendChild(document.createElement('dialog'));
dialog.setAttribute('style', opt.replace(/dialog/gi, ''));
dialog.innerHTML = '×<iframe id="dialog-body" src="' + url + '" style="border: 0; width: 100%; height: 100%;"></iframe>';
document.getElementById('dialog-body').contentWindow.dialogArguments = arg;
document.getElementById('dialog-close').addEventListener('click', function (e) {
e.preventDefault();
dialog.close();
});
dialog.showModal();
//if using yield
if (caller.indexOf('yield') >= 0) {
return new Promise(function (resolve, reject) {
dialog.addEventListener('close', function () {
var returnValue = document.getElementById('dialog-body').contentWindow.returnValue;
document.body.removeChild(dialog);
resolve(returnValue);
});
});
}
//if using eval
var isNext = false;
var nextStmts = caller.split('\n').filter(function (stmt) {
if (isNext || stmt.indexOf('showModalDialog(') >= 0)
return isNext = true;
return false;
});
dialog.addEventListener('close', function () {
var returnValue = document.getElementById('dialog-body').contentWindow.returnValue;
document.body.removeChild(dialog);
nextStmts[0] = nextStmts[0].replace(/(window\.)?showModalDialog\(.*\)/g, JSON.stringify(returnValue));
eval('{\n' + nextStmts.join('\n'));
});
throw 'Execution stopped until showModalDialog is closed';
};
})();
I got it registered in CefSharp in the startup as follows:
CefSettings settings = new CefSettings();
settings.RegisterExtension(new CefExtension("showModalDialog", Resources.showModalDialog));
//Perform dependency check to make sure all relevant resources are in our output directory.
Cef.Initialize(settings, shutdownOnProcessExit: true, performDependencyCheck: true);
So when showModalDialog is called from a web page, it pops up the dialog. The problem is that it doesn't seem to pass the parameter correctly. The page I am scraping sets up the showModalDialog as follows:
function popupPanel() {
var args = new Array(document.getElementById("IDofElementToReceiveTheValue"));
var url = '<url of the html for the popup>'
var windowParam = 'resizable=yes;dialogWidth=975px;dialogHeight=750px;scrollbars=yes;status=no';
showModalDialog(url,args, windowParam);
return true;
}
The popup displays a list of records with a select column. When you click the link in the select column, this function fires:
function selectItem(keyvalue) {
window.dialogArguments[0].value = keyvalue;
window.close();
}
So when the showModalDialog is called, it creates an array containing one element that should receive the value of the record that is selected. It passes this array as an argument to the showModalDialog. The showModalDialog passes this array into the dialogArguments for the window of the popup. When you select an item, it throws an error saying "there is no object at index 0 of null" and the window never closes (I assume this is because it never gets to that step due to the exception). For some reason, when the selectItem function is called, the dialogArguments of the window is null. The object is not making it from the initial setup for the call to showModalDialog to the selectItem function in the popup. Can anyone shed any light on why this might be? Any help with this would be greatly appreciated.
Thanks,
Jim

Related

Web Speech API reads in wrong language in Safari [duplicate]

Following HTML shows empty array in console on first click:
<!DOCTYPE html>
<html>
<head>
<script>
function test(){
console.log(window.speechSynthesis.getVoices())
}
</script>
</head>
<body>
Test
</body>
</html>
In second click you will get the expected list.
If you add onload event to call this function (<body onload="test()">), then you can get correct result on first click. Note that the first call on onload still doesn't work properly. It returns empty on page load but works afterward.
Questions:
Since it might be a bug in beta version, I gave up on "Why" questions.
Now, the question is if you want to access window.speechSynthesis on page load:
What is the best hack for this issue?
How can you make sure it will load speechSynthesis, on page load?
Background and tests:
I was testing the new features in Web Speech API, then I got to this problem in my code:
<script type="text/javascript">
$(document).ready(function(){
// Browser support messages. (You might need Chrome 33.0 Beta)
if (!('speechSynthesis' in window)) {
alert("You don't have speechSynthesis");
}
var voices = window.speechSynthesis.getVoices();
console.log(voices) // []
$("#test").on('click', function(){
var voices = window.speechSynthesis.getVoices();
console.log(voices); // [SpeechSynthesisVoice, ...]
});
});
</script>
<a id="test" href="#">click here if 'ready()' didn't work</a>
My question was: why does window.speechSynthesis.getVoices() return empty array, after page is loaded and onready function is triggered? As you can see if you click on the link, same function returns an array of available voices of Chrome by onclick triger?
It seems Chrome loads window.speechSynthesis after the page load!
The problem is not in ready event. If I remove the line var voice=... from ready function, for first click it shows empty list in console. But the second click works fine.
It seems window.speechSynthesis needs more time to load after first call. You need to call it twice! But also, you need to wait and let it load before second call on window.speechSynthesis. For example, following code shows two empty arrays in console if you run it for first time:
// First speechSynthesis call
var voices = window.speechSynthesis.getVoices();
console.log(voices);
// Second speechSynthesis call
voices = window.speechSynthesis.getVoices();
console.log(voices);
According to Web Speech API Errata (E11 2013-10-17), the voice list is loaded async to the page. An onvoiceschanged event is fired when they are loaded.
voiceschanged: Fired when the contents of the SpeechSynthesisVoiceList, that the getVoices method will return, have changed. Examples include: server-side synthesis where the list is determined asynchronously, or when client-side voices are installed/uninstalled.
So, the trick is to set your voice from the callback for that event listener:
// wait on voices to be loaded before fetching list
window.speechSynthesis.onvoiceschanged = function() {
window.speechSynthesis.getVoices();
...
};
You can use a setInterval to wait until the voices are loaded before using them however you need and then clearing the setInterval:
var timer = setInterval(function() {
var voices = speechSynthesis.getVoices();
console.log(voices);
if (voices.length !== 0) {
var msg = new SpeechSynthesisUtterance(/*some string here*/);
msg.voice = voices[/*some number here to choose from array*/];
speechSynthesis.speak(msg);
clearInterval(timer);
}
}, 200);
$("#test").on('click', timer);
After studying the behavior on Google Chrome and Firefox, this is what can get all voices:
Since it involves something asynchronous, it might be best done with a promise:
const allVoicesObtained = new Promise(function(resolve, reject) {
let voices = window.speechSynthesis.getVoices();
if (voices.length !== 0) {
resolve(voices);
} else {
window.speechSynthesis.addEventListener("voiceschanged", function() {
voices = window.speechSynthesis.getVoices();
resolve(voices);
});
}
});
allVoicesObtained.then(voices => console.log("All voices:", voices));
Note:
When the event voiceschanged fires, we need to call .getVoices() again. The original array won't be populated with content.
On Google Chrome, we don't have to call getVoices() initially. We only need to listen on the event, and it will then happen. On Firefox, listening is not enough, you have to call getVoices() and then listen on the event voiceschanged, and set the array using getVoices() once you get notified.
Using a promise makes the code more clean. Everything related to getting voices are in this promise code. If you don't use a promise but instead put this code in your speech routine, it is quite messy.
You can write a voiceObtained promise to resolve to a voice you want, and then your function to say something can just do: voiceObtained.then(voice => { }) and inside that handler, call the window.speechSynthesis.speak() to speak something. Or you can even write a promise speechReady("hello world").then(speech => { window.speechSynthesis.speak(speech) }) to say something.
heres the answer
function synthVoice(text) {
const awaitVoices = new Promise(resolve=>
window.speechSynthesis.onvoiceschanged = resolve)
.then(()=> {
const synth = window.speechSynthesis;
var voices = synth.getVoices();
console.log(voices)
const utterance = new SpeechSynthesisUtterance();
utterance.voice = voices[3];
utterance.text = text;
synth.speak(utterance);
});
}
At first i used onvoiceschanged , but it kept firing even after the voices was loaded, so my goal was to avoid onvoiceschanged at all cost.
This is what i came up with. It seems to work so far, will update if it breaks.
loadVoicesWhenAvailable();
function loadVoicesWhenAvailable() {
voices = synth.getVoices();
if (voices.length !== 0) {
console.log("start loading voices");
LoadVoices();
}
else {
setTimeout(function () { loadVoicesWhenAvailable(); }, 10)
}
}
setInterval solution by Salman Oskooi was perfect
Please see https://jsfiddle.net/exrx8e1y/
function myFunction() {
dtlarea=document.getElementById("details");
//dtlarea.style.display="none";
dtltxt="";
var mytimer = setInterval(function() {
var voices = speechSynthesis.getVoices();
//console.log(voices);
if (voices.length !== 0) {
var msg = new SpeechSynthesisUtterance();
msg.rate = document.getElementById("rate").value; // 0.1 to 10
msg.pitch = document.getElementById("pitch").value; //0 to 2
msg.volume = document.getElementById("volume").value; // 0 to 1
msg.text = document.getElementById("sampletext").value;
msg.lang = document.getElementById("lang").value; //'hi-IN';
for(var i=0;i<voices.length;i++){
dtltxt+=voices[i].lang+' '+voices[i].name+'\n';
if(voices[i].lang==msg.lang) {
msg.voice = voices[i]; // Note: some voices don't support altering params
msg.voiceURI = voices[i].voiceURI;
// break;
}
}
msg.onend = function(e) {
console.log('Finished in ' + event.elapsedTime + ' seconds.');
dtlarea.value=dtltxt;
};
speechSynthesis.speak(msg);
clearInterval(mytimer);
}
}, 1000);
}
This works fine on Chrome for MAC, Linux(Ubuntu), Windows and Android
Android has non-standard en_GB wile others have en-GB as language code
Also you will see that same language(lang) has multiple names
On Mac Chrome you get en-GB Daniel besides en-GB Google UK English Female and n-GB Google UK English Male
en-GB Daniel (Mac and iOS)
en-GB Google UK English Female
en-GB Google UK English Male
en_GB English United Kingdom
hi-IN Google हिन्दी
hi-IN Lekha (Mac and iOS)
hi_IN Hindi India
Another way to ensure voices are loaded before you need them is to bind their loading state to a promise, and then dispatch your speech commands from a then:
const awaitVoices = new Promise(done => speechSynthesis.onvoiceschanged = done);
function listVoices() {
awaitVoices.then(()=> {
let voices = speechSynthesis.getVoices();
console.log(voices);
});
}
When you call listVoices, it will either wait for the voices to load first, or dispatch your operation on the next tick.
I used this code to load voices successfully:
<select id="voices"></select>
...
function loadVoices() {
populateVoiceList();
if (speechSynthesis.onvoiceschanged !== undefined) {
speechSynthesis.onvoiceschanged = populateVoiceList;
}
}
function populateVoiceList() {
var allVoices = speechSynthesis.getVoices();
allVoices.forEach(function(voice, index) {
var option = $('<option>').val(index).html(voice.name).prop("selected", voice.default);
$('#voices').append(option);
});
if (allVoices.length > 0 && speechSynthesis.onvoiceschanged !== undefined) {
// unregister event listener (it is fired multiple times)
speechSynthesis.onvoiceschanged = null;
}
}
I found the 'onvoiceschanged' code from this article: https://hacks.mozilla.org/2016/01/firefox-and-the-web-speech-api/
Note: requires JQuery.
Works in Firefox/Safari and Chrome (and in Google Apps Script too - but only in the HTML).
async function speak(txt) {
await initVoices();
const u = new SpeechSynthesisUtterance(txt);
u.voice = speechSynthesis.getVoices()[3];
speechSynthesis.speak(u);
}
function initVoices() {
return new Promise(function (res, rej){
speechSynthesis.getVoices();
if (window.speechSynthesis.onvoiceschanged) {
res();
} else {
window.speechSynthesis.onvoiceschanged = () => res();
}
});
}
While the accepted answer works great but if you're using SPA and not loading full-page, on navigating between links, the voices will not be available.
This will run on a full-page load
window.speechSynthesis.onvoiceschanged
For SPA, it wouldn't run.
You can check if it's undefined, run it, or else, get it from the window object.
An example that works:
let voices = [];
if(window.speechSynthesis.onvoiceschanged == undefined){
window.speechSynthesis.onvoiceschanged = () => {
voices = window.speechSynthesis.getVoices();
}
}else{
voices = window.speechSynthesis.getVoices();
}
// console.log("voices", voices);
I had to do my own research for this to make sure I understood it properly, so just sharing (feel free to edit).
My goal is to:
Get a list of voices available on my device
Populate a select element with those voices (after a particular page loads)
Use easy to understand code
The basic functionality is demonstrated in MDN's official live demo of:
https://github.com/mdn/web-speech-api/tree/master/speak-easy-synthesis
but I wanted to understand it better.
To break the topic down...
SpeechSynthesis
The SpeechSynthesis interface of the Web Speech API is the controller
interface for the speech service; this can be used to retrieve
information about the synthesis voices available on the device, start
and pause speech, and other commands besides.
Source
onvoiceschanged
The onvoiceschanged property of the SpeechSynthesis interface
represents an event handler that will run when the list of
SpeechSynthesisVoice objects that would be returned by the
SpeechSynthesis.getVoices() method has changed (when the voiceschanged
event fires.)
Source
Example A
If my application merely has:
var synth = window.speechSynthesis;
console.log(synth);
console.log(synth.onvoiceschanged);
Chrome developer tools console will show:
Example B
If I change the code to:
var synth = window.speechSynthesis;
console.log("BEFORE");
console.log(synth);
console.log(synth.onvoiceschanged);
console.log("AFTER");
var voices = synth.getVoices();
console.log(voices);
console.log(synth);
console.log(synth.onvoiceschanged);
The before and after states are the same, and voices is an empty array.
Solution
Although i'm not confident implementing Promises, the following worked for me:
Defining the function
var synth = window.speechSynthesis;
// declare so that values are accessible globally
var voices = [];
function set_up_speech() {
return new Promise(function(resolve, reject) {
// get the voices
var voices = synth.getVoices();
// get reference to select element
var $select_topic_speaking_voice = $("#select_topic_speaking_voice");
// for each voice, generate select option html and append to select
for (var i = 0; i < voices.length; i++) {
var option = $("<option></option>");
var suffix = "";
// if it is the default voice, add suffix text
if (voices[i].default) {
suffix = " -- DEFAULT";
}
// create the option text
var option_text = voices[i].name + " (" + voices[i].lang + suffix + ")";
// add the option text
option.text(option_text);
// add option attributes
option.attr("data-lang", voices[i].lang);
option.attr("data-name", voices[i].name);
// append option to select element
$select_topic_speaking_voice.append(option);
}
// resolve the voices value
resolve(voices)
});
}
Calling the function
// in your handler, populate the select element
if (page_title === "something") {
set_up_speech()
}
Android Chrome - turn off data saver. It was helpfull for me.(Chrome 71.0.3578.99)
// wait until the voices load
window.speechSynthesis.onvoiceschanged = function() {
window.speechSynthesis.getVoices();
};
let voices = speechSynthesis.getVoices();
let gotVoices = false;
if (voices.length) {
resolve(voices, message);
} else {
speechSynthesis.onvoiceschanged = () => {
if (!gotVoices) {
voices = speechSynthesis.getVoices();
gotVoices = true;
if (voices.length) resolve(voices, message);
}
};
}
function resolve(voices, message) {
var synth = window.speechSynthesis;
let utter = new SpeechSynthesisUtterance();
utter.lang = 'en-US';
utter.voice = voices[65];
utter.text = message;
utter.volume = 100.0;
synth.speak(utter);
}
Works for Edge, Chrome and Safari - doesn't repeat the sentences.

Using Multiple page.open in Single Script

My goal is to execute PhantomJS by using:
// adding $op and $er for debugging purposes
exec('phantomjs script.js', $op, $er);
print_r($op);
echo $er;
And then inside script.js, I plan to use multiple page.open() to capture screenshots of different pages such as:
var url = 'some dynamic url goes here';
page = require('webpage').create();
page.open(url, function (status) {
console.log('opening page 1');
page.render('./slide1.png');
});
page = require('webpage').create();
page.open(url, function (status) {
console.log('opening page 2');
page.render('./slide2.png');
});
page = require('webpage').create();
page.open(url, function (status) {
console.log('opening page 3');
page.render('./slide3.png');
phantom.exit(); //<-- Exiting phantomJS only after opening all 3 pages
});
On running exec, I get the following output on page:
Array ( [0] => opening page 3 ) 0
As a result I only get the screenshot of the 3rd page. I'm not sure why PhantomJS is skipping the first and second blocks of code (evident from the missing console.log() messages that were supposed to be output from 1st and 2nd block) and only executing the third block of code.
The problem is that the second page.open is being invoked before the first one finishes, which can cause multiple problems. You want logic roughly like the following (assuming the filenames are given as command line arguments):
function handle_page(file){
page.open(file,function(){
...
page.evaluate(function(){
...do stuff...
});
page.render(...);
setTimeout(next_page,100);
});
}
function next_page(){
var file=args.shift();
if(!file){phantom.exit(0);}
handle_page(file);
}
next_page();
Right, it's recursive. This ensures that the processing of the function passed to page.open finishes, with a little 100ms grace period, before you go to the next file.
By the way, you don't need to keep repeating
page = require('webpage').create();
I've tried the accepted answer suggestions, but it doesn't work (at least not for v2.1.1).
To be accurate the accepted answer worked some of the time, but I still experienced sporadic failed page.open() calls, about 90% of the time on specific data sets.
The simplest answer I found is to instantiate a new page module for each url.
// first page
var urlA = "http://first/url"
var pageA = require('webpage').create()
pageA.open(urlA, function(status){
if (status){
setTimeout(openPageB, 100) // open second page call
} else{
phantom.exit(1)
}
})
// second page
var urlB = "http://second/url"
var pageB = require('webpage').create()
function openPageB(){
pageB.open(urlB, function(){
// ...
// ...
})
}
The following from the page module api documentation on the close method says:
close() {void}
Close the page and releases the memory heap associated with it. Do not use the page instance after calling this.
Due to some technical limitations, the web page object might not be completely garbage collected. This is often encountered when the same object is used over and over again. Calling this function may stop the increasing heap allocation.
Basically after I tested the close() method I decided using the same web page instance for different open() calls is too unreliable and it needed to be said.
You can use recursion:
var page = require('webpage').create();
// the urls to navigate to
var urls = [
'http://phantomjs.org/',
'https://twitter.com/sidanmor',
'https://github.com/sidanmor'
];
var i = 0;
// the recursion function
var genericCallback = function () {
return function (status) {
console.log("URL: " + urls[i]);
console.log("Status: " + status);
// exit if there was a problem with the navigation
if (!status || status === 'fail') phantom.exit();
i++;
if (status === "success") {
//-- YOUR STUFF HERE ----------------------
// do your stuff here... I'm taking a picture of the page
page.render('example' + i + '.png');
//-----------------------------------------
if (i < urls.length) {
// navigate to the next url and the callback is this function (recursion)
page.open(urls[i], genericCallback());
} else {
// try navigate to the next url (it is undefined because it is the last element) so the callback is exit
page.open(urls[i], function () {
phantom.exit();
});
}
}
};
};
// start from the first url
page.open(urls[i], genericCallback());
Using Queued Processes, sample:
var page = require('webpage').create();
// Queue Class Helper
var Queue = function() {
this._tasks = [];
};
Queue.prototype.add = function(fn, scope) {
this._tasks.push({fn: fn,scope: scope});
return this;
};
Queue.prototype.process = function() {
var proxy, self = this;
task = this._tasks.shift();
if(!task) {return;}
proxy = {end: function() {self.process();}};
task.fn.call(task.scope, proxy);
return this;
};
Queue.prototype.clear = function() {
this._tasks = []; return this;
};
// Init pages .....
var q = new Queue();
q.add(function(proxy) {
page.open(url1, function() {
// page.evaluate
proxy.end();
});
});
q.add(function(proxy) {
page.open(url2, function() {
// page.evaluate
proxy.end();
});
});
q.add(function(proxy) {
page.open(urln, function() {
// page.evaluate
proxy.end();
});
});
// .....
q.add(function(proxy) {
phantom.exit()
proxy.end();
});
q.process();
I hope this is useful, regards.

Chrome Extension with Database API interface

I want to update a div with a list of anchors that I generate from a local database in chrome. It's pretty simple stuff, but as soon as I try to add the data to the main.js file via a callback everything suddenly becomes undefined. Or the array length is set to 0. ( When it's really 18. )
Initially, I tried to install it into a new array and pass it back that way.
Is there a setting that I need to specify in the chrome manifest.json in order to allow for communication with the database API? I've checked, but all I've been able to find was 'unlimited storage'
The code is as follows:
window.main = {};
window.main.classes = {};
(function(awe){
awe.Data = function(opts){
opts = opts || new Object();
return this.init(opts);
};
awe.Data.prototype = {
init:function(opts){
var self = this;
self.modified = true;
var db = self.db = openDatabase("buddy","1.0","LocalDatabase",200000);
db.transaction(function(tx){
tx.executeSql("CREATE TABLE IF NOT EXISTS listing ( name TEXT UNIQUE, url TEXT UNIQUE)",[],function(tx,rs){
$.each(window.rr,function(index,item){
var i = "INSERT INTO listing (name,url)VALUES('"+item.name+"','"+item.url+"')";
tx.executeSql(i,[],null,null);
});
},function(tx,error){
});
});
self._load()
return this;
},
add:function(item){
var self = this;
self.modified = true;
self.db.transaction(function(tx){
tx.executeSql("INSERT INTO listing (name,url)VALUES(?,?)",[item.name,item.url],function(tx,rs){
//console.log('success',tx,rs)
},function(tx,error){
//console.log('error',error)
})
});
self._load()
},
remove:function(item){
var self = this;
self.modified = true;
self.db.transaction(function(tx){
tx.executeSql("DELETE FROM listing where name='"+item.name+"'",[],function(tx,rs){
//console.log('success',tx,rs)
},function(tx,error){
//console.log('error',tx,error);
});
});
self._load()
},
_load:function(callback){
var self = this;
if(!self.modified)
return;
self.data = new Array();
self.db.transaction(function(tx){
tx.executeSql('SELECT name,url FROM listing',[],function(tx,rs){
console.log(callback)
for(var i = 0; i<rs.rows.length;i++)
{
callback(rs.rows.item(i).name,rs.rows.item(i).url)
// var row = rs.rows.item(i)
// var n = new Object()
// n['name'] = row['name'];
// n['url'] = row['url'];
}
},function(tx,error){
//console.log('error',tx,error)
})
})
self.modified = false
},
all:function(cb){
this._load(cb)
},
toString:function(){
return 'main.Database'
}
}
})(window.main.classes);
And the code to update the list.
this.database.all(function(name,url){
console.log('name','url')
console.log(name,url)
var data = []
$.each(data,function(index,item){
try{
var node = $('<div > '+item.name + '</div>');
self.content.append(node);
node.unbind();
node.bind('click',function(evt){
var t = $(evt.target).attr('href');
chrome.tabs.create({
"url":t
},function(evt){
self._tab_index = evt.index
});
});
}catch(e){
console.log(e)
}
})
});
From looking at your code above, I notice you are executing "self._load()" at the end of each function in your API. The HTML5 SQL Database is asynchronous, you can never guarantee the result. In this case, I would assume the result will always be 0 or random because it will be a race condition.
I have done something similar in my fb-exporter extension, feel free to see how I have done it https://github.com/mohamedmansour/fb-exporter/blob/master/js/database.js
To solve a problem like this, did you check the Web Inspector and see if any errors occurs in the background page. I assume this is all in a background page eh? Try to see if any error occurs, if not, I believe your encountering a race condition. Just move the load within the callback and it should properly call the load.
Regarding your first question with the unlimited storage manifest attribute, you don't need it for this case, that shouldn't be the issue. The limit of web databases is 5MB (last I recall, it might have changed), if your using a lot of data manipulation, then you use that attribute.
Just make sure you can guarantee the this.database.all is running after the database has been initialized.

Detect if an alert or confirm is displayed on a page

Is there a way using JavaScript or jQuery to detect if a confirm or alert box is being displayed?
If you wanted to run some code when an alert() fires, you could try something like this:
I've only tested in Chrome, so I'm not sure about browser support.
Example: http://jsfiddle.net/Q785x/1/
(function() {
var _old_alert = window.alert;
window.alert = function() {
// run some code when the alert pops up
document.body.innerHTML += "<br>alerting";
_old_alert.apply(window,arguments);
// run some code after the alert
document.body.innerHTML += "<br>done alerting<br>";
};
})();
alert('hey');
alert('you');
alert('there');
Of course this only lets you run code before and after an alert. As #kander noted, javascript execution is halted while the alert is displayed.
No there is not. You can check that the return value of a confirm command is indeed true or false but you cant check whether there visually there.
These things are part of the browser not part of the DOM. I'm sure there's a dirty hack that works for IE because it's a bastardized child of the windows OS.
You could do this if you want to...
(function () {
// remember the normal alert
var oldAlert = (function(){ return this.alert; }()),
oldConfirm = (function(){ return this.confirm; }());
// inject ourself into the window.alert and window.confirm globals
alert = function (msg) {
oldAlert.call(document, msg);
document.onAlert(msg);
};
confirm = function (msg) {
var result = oldConfirm.call(document, msg);
document.onConfirm(msg, result);
return result;
};
// these just chill and listen for events
document.onAlert = function (msg) {
window.console && console.log('someone alerted: ' + msg);
};
document.onConfirm = function (msg) {
window.console && console.log('someone was asked: ' + msg);
window.console && console.log('and they answered: ' + (msg ? 'yes' : 'no'));
};
}());
The downside to this is that
you're hacking a host method of a browser (stuff you shouldn't typically do - http://perfectionkills.com/whats-wrong-with-extending-the-dom/)
you should just be better keeping track of your alert() confirm() usage, haha
Confirm and alert boxes are blocking events - Javascript code execution is halted while these are displayed. So no - you can not detect if one is currently being displayed, as far as I know.
If you want to detect if these are being blocked. You will have to do your own thing with the message you will be dispalying but override the native alert/confirm.
window.nativeAlert = window.alert;
window.alert = function (message) {
var timeBefore = new Date();
var confirmBool = nativeAlert(message);
var timeAfter = new Date();
if ((timeAfter - timeBefore) < 350) {
MySpecialDialog("You have alerts turned off, turn them back on or die!!!");
}
}
window.nativeConfirm = window.confirm;
window.confirm = function (message) {
var timeBefore = new Date();
var confirmBool = nativeConfirm(message);
var timeAfter = new Date();
if ((timeAfter - timeBefore) < 350) {
MySpecialDialog("You have alerts turned off, turn them back on or die!!!");
}
return confirmBool;
}
Obviously I have set the time to 3.5 milliseconds. But after some testing we were only able to click or close the dialogs in about 5 milliseconds plus
To add to #user113716's answer you can rely on time. I assume that if confirm dialog took less than 200 ms, it is blocked by browser. Below I return true if confirm dialog is blocked (by default it returns false, the code is in TypeScript).
let oldConfirm = window.confirm;
window.confirm = (msg) => {
let time = new Date().getTime();
let conf = oldConfirm(msg);
return new Date().getTime() - time > 200 ? conf : true;
}

Javascript open.window returns null in called function

I have developed a function that when called should open a window but it returns null. If I do the opening window in the original JavaScript function it works. I suppose its the original function passing control to the other function but for some reason this doesn't work.
Here is my original function, this basically calls a new JavaScript file and loads an HTML file and when "Ready" it needs to display the window.open with the HTML file which is now in the form of string.
order.prototype.printMe = function() {
order_resume.loadthis("myTestPage.html", "showData");
// OPENING WINDOW HERE WORKS; but the the html file that is loaded
// in above line hasn't finsihed loading - so i need to show it form
// the function below once in "ready" state
/* child1 = window.open ("about:blank","_blank");
child1.document.write( myDocument );
child1.document.close();
*/
}
And here's is my function that is called from original function:
function showResume() {
this.req = false;
reservaResumen.prototype.showData = function() {
if (this.req.readyState == 4) {
child1 = window.open("about:blank", "_blank"); /// THIS RETURNS NULL
child1.document.write("test");
child1.document.close();
}
}
reservaResumen.prototype.loadthis = function(url, myMethod) {
if (window.XMLHttpRequest && !(window.ActiveXObject)) {
try {
this.req = new XMLHttpRequest();
}
catch (e) {
this.req = false;
}
}
else if (window.ActiveXObject) {
try {
this.req = new ActiveXObject("Msxml2.XMLHTTP");
}
catch (e) {
try {
this.req = new ActiveXObject("Microsoft.XMLHTTP");
}
catch (e) {
this.req = false;
}
}
}
if (this.req) {
var loader = this;
this.req.onreadystatechange = function() {
eval("loader." + myMethod + ".call(loader)")
}
this.req.open("GET", url, true);
this.req.send("");
}
}​
See this discussion thread that attributes this issue to the 32 bit IE8 browser running on 64bit Windows 7.
I just ran into this a few days ago. My development machine started to behave differently, popup windows no longer work on many sites, including the one that I develop, and there is no fix in sight. I have to start IE as administrator, then it works. Disabling protected mode does not resolve this. The 64 bit browser does not have this issue.
Why in my case this just started a few weeks ago I cannot say. There was a security update on 9/16 that I suspect caused the change in behavior. This is very odd.

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