How to check if an object is empty? [javascript] - javascript

I need to evaluate if an object is empty.
For example suppose I have an object:
var home = ....; // this is an object and after I print it
console.log(home) // the result of this option is []
//now I need to check if a object is empty or null
if( home == null || home == undefined )
{
// I don't know specify how object is empty
}
How can I detect whether or not the above object home is null/empty?

To check for an empty array
if (!arr.length) {
// if the array is empty
}
and for an object (check that it has no keys)
if (!Object.keys(obj).length) {
// if the object is empty
}
DEMO

Only way I see so far may be ({}).toSource() === o.toSource()
Example:
var y = {a: 't'};
window.console.log(({}).toSource() === y.toSource());
delete y.a;
window.console.log(({}).toSource() === y.toSource());
EDIT : Oh, nicely found, Andy.

Related

Recursion: My Array Keeps Emptying After an IF Statement [duplicate]

When the page is loading for the first time, I need to check if there is an image in image_array and load the last image.
Otherwise, I disable the preview buttons, alert the user to push new image button and create an empty array to put the images;
The problem is that image_array in the else fires all time. If an array exists - it just overrides it, but alert doesn't work.
if(image_array.length > 0)
$('#images').append('<img src="'+image_array[image_array.length-1]+'" class="images" id="1" />');
else{
$('#prev_image').attr('disabled', 'true');
$('#next_image').attr('disabled', 'true');
alert('Please get new image');
var image_array = [];
}
UPDATE
Before loading html, I have something like this:
<?php if(count($images) != 0): ?>
<script type="text/javascript">
<?php echo "image_array = ".json_encode($images);?>
</script>
<?php endif; ?>
if (typeof image_array !== 'undefined' && image_array.length > 0) {
// the array is defined and has at least one element
}
Your problem may be happening due to a mix of implicit global variables and variable hoisting. Make sure you use var whenever declaring a variable:
<?php echo "var image_array = ".json_encode($images);?>
// add var ^^^ here
And then make sure you never accidently redeclare that variable later:
else {
...
image_array = []; // no var here
}
To check if an array is either empty or not
A modern way, ES5+:
if (Array.isArray(array) && array.length) {
// array exists and is not empty
}
An old-school way:
typeof array != "undefined"
&& array != null
&& array.length != null
&& array.length > 0
A compact way:
if (typeof array != "undefined" && array != null && array.length != null && array.length > 0) {
// array exists and is not empty
}
A CoffeeScript way:
if array?.length > 0
Why?
Case Undefined
Undefined variable is a variable that you haven't assigned anything to it yet.
let array = new Array(); // "array" !== "array"
typeof array == "undefined"; // => true
Case Null
Generally speaking, null is state of lacking a value. For example a variable is null when you missed or failed to retrieve some data.
array = searchData(); // can't find anything
array == null; // => true
Case Not an Array
Javascript has a dynamic type system. This means we can't guarantee what type of object a variable holds. There is a chance that we're not talking to an instance of Array.
supposedToBeArray = new SomeObject();
typeof supposedToBeArray.length; // => "undefined"
array = new Array();
typeof array.length; // => "number"
Case Empty Array
Now since we tested all other possibilities, we're talking to an instance of Array. In order to make sure it's not empty, we ask about number of elements it's holding, and making sure it has more than zero elements.
firstArray = [];
firstArray.length > 0; // => false
secondArray = [1,2,3];
secondArray.length > 0; // => true
How about (ECMA 5.1):
if(Array.isArray(image_array) && image_array.length){
// array exists and is not empty
}
This is what I use. The first condition covers truthy, which has both null and undefined. Second condition checks for an empty array.
if(arrayName && arrayName.length > 0){
//do something.
}
or thanks to tsemer's comment I added a second version
if(arrayName && arrayName.length)
Then I made a test for the second condition, using Scratchpad in Firefox:
var array1;
var array2 = [];
var array3 = ["one", "two", "three"];
var array4 = null;
console.log(array1);
console.log(array2);
console.log(array3);
console.log(array4);
if (array1 && array1.length) {
console.log("array1! has a value!");
}
if (array2 && array2.length) {
console.log("array2! has a value!");
}
if (array3 && array3.length) {
console.log("array3! has a value!");
}
if (array4 && array4.length) {
console.log("array4! has a value!");
}
which also proves that if(array2 && array2.length) and if(array2 && array2.length > 0) are exactly doing the same
optional chaining
As optional chaining proposal reached stage 4 and is getting wider support, there is a very elegant way to do this
if(image_array?.length){
// image_array is defined and has at least one element
}
You should use:
if (image_array !== undefined && image_array.length > 0)
If you want to test whether the image array variable had been defined you can do it like this
if(typeof image_array === 'undefined') {
// it is not defined yet
} else if (image_array.length > 0) {
// you have a greater than zero length array
}
JavaScript
( typeof(myArray) !== 'undefined' && Array.isArray(myArray) && myArray.length > 0 )
Lodash & Underscore
( _.isArray(myArray) && myArray.length > 0 )
You can use jQuery's isEmptyObject() to check whether the array contains elements or not.
var testArray=[1,2,3,4,5];
var testArray1=[];
console.log(jQuery.isEmptyObject(testArray)); //false
console.log(jQuery.isEmptyObject(testArray1)); //true
Source: https://api.jquery.com/jQuery.isEmptyObject/
Using undescore or lodash:
_.isArray(image_array) && !_.isEmpty(image_array)
A simple way that doesn't result in exceptions if not exist and convert to boolean:
!!array
Example:
if (!!arr) {
// array exists
}
How about this ? checking for length of undefined array may throw exception.
if(image_array){
//array exists
if(image_array.length){
//array has length greater than zero
}
}
The best is to check like:
let someArray: string[] = [];
let hasAny1: boolean = !!someArray && !!someArray.length;
let hasAny2: boolean = !!someArray && someArray.length > 0; //or like this
console.log("And now on empty......", hasAny1, hasAny2);
See full samples list:
I come across this issue quite a lot in Javascript. For me the best way to do it is to put a very broad check before checking for length. I saw some other solutions in this Q&A, but I wanted to be able to check for either null or undefined or any other false value.
if(!array || array.length == 0){
console.log("Array is either empty or does not exist")
}
This will first check for undefined, null, or other false values. If any of those are true, it will complete the boolean as this is an OR. Then the more risky check of array.length, which could error us if array is undefined, can be checked. This will never be reached if array is undefined or null, so the ordering of conditions is very important.
If you do not have a variable declared as array you can create a check:
if(x && x.constructor==Array && x.length){
console.log("is array and filed");
}else{
var x= [];
console.log('x = empty array');
}
This checks if variable x exists and if it is, checks if it is a filled array. else it creates an empty array (or you can do other stuff);
If you are certain there is an array variable created there is a simple check:
var x = [];
if(!x.length){
console.log('empty');
} else {
console.log('full');
}
You can check my fiddle here with shows most possible ways to check array.
The following is my solution wrapped in a function that also throws
errors to manage a couple of problems with object scope and all types
of possible data types passed to the function.
Here's my fiddle used to examine this problem (source)
var jill = [0];
var jack;
//"Uncaught ReferenceError: jack is not defined"
//if (typeof jack === 'undefined' || jack === null) {
//if (jack) {
//if (jack in window) {
//if (window.hasOwnP=roperty('jack')){
//if (jack in window){
function isemptyArray (arraynamed){
//cam also check argument length
if (arguments.length === 0) {
throw "No argument supplied";
}
//console.log(arguments.length, "number of arguments found");
if (typeof arraynamed !== "undefined" && arraynamed !== null) {
//console.log("found arraynamed has a value");
if ((arraynamed instanceof Array) === true){
//console.log("I'm an array");
if (arraynamed.length === 0) {
//console.log ("I'm empty");
return true;
} else {
return false;
}//end length check
} else {
//bad type
throw "Argument is not an array";
} //end type check
} else {
//bad argument
throw "Argument is invalid, check initialization";;
}//end argument check
}
try {
console.log(isemptyArray(jill));
} catch (e) {
console.log ("error caught:",e);
}
the way I found to work (comming from another language) is to make a simple function to test.
create a function that check the size of the array and pass the lenght by parameter.
isEmpty(size){
if(size==0) {
return true;
} else {
return false;
}
}
//then check
if(isEmpty(yourArray.length)==true){
//its empty
} else {
//not empty
}
You should do this
if (!image_array) {
// image_array defined but not assigned automatically coerces to false
} else if (!(0 in image_array)) {
// empty array
// doSomething
}
For me sure some of the high rated answers "work" when I put them into jsfiddle, but when I have a dynamically generated amount of array list a lot of this code in the answers just doesn't work for ME.
This is what IS working for me.
var from = [];
if(typeof from[0] !== undefined) {
//...
}
Notice, NO quotes around undefined and I'm not bothering with the length.
Probably your image_array is not array but some OBJECT with length property (like string) - try
if(image_array instanceof Array && image_array.length)
function test(image_array) {
if(image_array instanceof Array && image_array.length) {
console.log(image_array,'- it is not empty array!')
} else {
console.log(image_array,'- it is empty array or not array at all!')
}
}
test({length:5});
test('undefined');
test([]);
test(["abc"]);
In my case, array_.length always returned 0, even if it had values inside. Probably, because of non-default indexes.
So to check if array is defined we use typeof _array !== 'undefined'
And then to check if it contains any date i just simply compare it to an empty array _array !== []
in ts
isArray(obj: any)
{
return Array.isArray(obj)
}
in html
(photos == undefined || !(isArray(photos) && photos.length > 0) )
When you create your image_array, it's empty, therefore your image_array.length is 0
As stated in the comment below, i edit my answer based on this question's answer) :
var image_array = []
inside the else brackets doesn't change anything to the image_array defined before in the code

How to check whether an object is empty? [duplicate]

This question already has answers here:
How do I test for an empty JavaScript object?
(48 answers)
Closed 7 months ago.
I'm learing JavaScript. I cannot grasp the idea of an empty object. As I understand, there are situations when I need to check a variable whether it holds an object and has a value.
So far, I know that a variable can be undefined.
var car; // the value is undefined, as well as the type (which is it? number, array, etc.)
I also know, that everything that has a value, is true:
var car = "Opel";
Boolean(car); // true
And anything without a value is false:
var car = ""; // typeof string, but it is empty, so
Boolean(car); // false
Boolean(null); // false
So why doesn't it work the same way with arrays and objects? Why is all of this true? Shouldn't empty arrays and objects return false?
var car = {make: "Opel", year: 2015};
Boolean(car); // true
car = {};
Boolean(car); // true
car = ["BMW", "Opel"];
Boolean(car); // true
car = [];
Boolean(car); // true
Now I see that there are methods, that can be applied to check an object's length, I just haven't reached that part yet.
I'm learning at W3Schools website and this bit just got me puzzled:
But you cannot test if an object is null, because this will throw an error if the object is undefined:
Incorrect:
if (myObj === null)
To solve this problem, you must test if an object is not null, and not undefined.
But this can still throw an error:
Incorrect:
if (myObj !== null && typeof myObj !== "undefined")
Because of this, you must test for not undefined before you can test for not null:
Correct:
if (typeof myObj !== "undefined" && myObj !== null)
I still cannot understand the last line here.
Checking if an object is empty:
Object.keys(yourObject).length
var car = {};
var isEmpty = Object.entries(car).length > 0; //false
var car = {make: "Opel", year: 2015};
var isEmpty = Object.entries(car).length > 0; //true
This should solve your problem, if your curious about the utility function Object.entries you can look on mdn
I also know, that everything that has a value, is true
I wouldn't say that. All the examples given are values, even undefined and null are predefined values in JavaScript.
Shouldn't empty arrays and objects return false?
It is like that by specification. And that is really the answer to your question. It is a choice made by the designers of the language.
You could find some logic in it though. In JavaScript, values representing objects (and so also arrays) are references. These references are memory addresses/pointers, and although you cannot find out what exactly those addresses are, these are non-zero, even when an object has no properties.
Note that your example objects ({} and []) still have some non-enumerable properties, such a __proto__ and (for array) length, so they are not really as empty as you think.
The most empty object you can create, is: Object.create(null)
You can check wheather a object is empty or not in this simple way.
function objectLength( object ) {
return Object.keys(object).length;
}
if(objectLength(yourObject) == 0){
//object is empty
}else{
//object not empty
}
Checking if an object is empty:
Reflect.ownKeys(car).length
Returns an array with one element when a Symbol is used as the key:
let key = Symbol('vin')
let car = { [key]: 'honda' }
Reflect.ownKeys(car).length // => 1
Whereas Object.keys returns an array with zero elements in this case:
let key = Symbol('vin')
let car = { [key]: 'honda' }
Object.keys(car).length // => 0
I would always use typeof myvar !== 'undefined' and checks for content myvar !== ''
This would always would have a clear result.
There are concepts which are Truthy and Falsy values in JavaScript.
I highly recommend you to read MDN documents about this issue.
All values are truthy unless they are defined as falsy (i.e., except for false, 0, -0, 0n, "", null, undefined, and NaN).
Truthy values
Falsy values
No, they should not be false.
All objects are 'truthy', in that they return true when evaluated as a Boolean. In Javascript, all arrays are objects (try console.log(typeof [])), so they also return true, regardless of whether or not they are empty.
To check if any array is empty:
if (MYARRAY.length === 0) {
// console.log(true);
}
To check if an object is empty:
if (Object.keys(MYOBJECT).length === 0) {
// console.log(true);
}
You can use
if ($('#element').is(':empty')){
//do something
}
OR
function isEmpty( el ){
return !$.trim(el.html())
}
if (isEmpty($('#element'))) {
// do something
}
Here are some examples: http://api.jquery.com/is/
But if you need it in JavaScript:
if( typeof foo !== 'undefined' ) {
// foo could get resolved and it's defined
}
You can simply use typeof

Javascript reserved word and object

I'm making a dictionary of words, so there are 1,000,000+ words.
The problem comes when I need to store the word constructor. I know this is a reserved word in javascript, but I need to add it to the dictionary.
var dictionary = {}
console.log(dictionary ['word_1'])
//undefined, this is good
console.log(dictionary ['word_2'])
//undefined, this is good
console.log(dictionary ['constructor'])
//[Function: Object]
// this cause initialization code to break
How can I fix this? I could muck with the it like key=key+"_" but that seems bad. Is there anything else I can do?
Instead of using a JS object, you could use the built-in Map type which uses strings/symbols as keys and does not conflict with any existing properties.
Replace
var dictionary = {} with var dictionary = new Map()
Override the constructor key as undefined
According to the MDN Object.prototype page, the only thing that isn't hidden by the __fieldname__ schema is the "constructor field". Thus, you could just initialize your objects via { 'constructor': undefined }.
However, you would have to make sure that in your for .. in statements would filter out all keys with undefined as their value, as it would pick up constructor as a "valid" key (even though it wouldn't before you specifically set it to undefined). I.E.
for(var key in obj) if(obj[key] !== undefined) { /* do things */ }
Check for types when getting/setting
Otherwise, you could just check the type when you 'fetch' or 'store' it. I.E.
function get(obj, key) {
if(typeof obj[key] !== 'function') // optionally, `&& typeof obj[key] !== 'object')`
return obj[key];
else
return undefined;
}
I think you should store all words and translation of them in an array. When you need to translate a word, you can use find method of Array.
For example:
var dict = [
{ word: "abc", translated: "xyz" },
...
];
Then:
var searching_word = "abc";
var translation = dict.find(function (item) {
return item.word == searching_word;
});
console.log(translation.translated);
// --> xyz
To achieve expected result , use below option of using index to get value of any key value
var dictionary = {};
var dictionary1 = {
constructor: "test"
};
//simple function to get key value using index
function getVal(obj, val) {
var keys = Object.keys(obj);
var index = keys.indexOf(val);//get index of key, in our case -contructor
return obj[keys[index]]; // return value using indec of that key
}
console.log(getVal(dictionary, "constructor"));//undefined as expected
console.log(getVal(dictionary1, "constructor"));//test
console.log(dictionary["word_1"]);
//undefined, this is good
console.log(dictionary["word_2"]);
//undefined, this is good
codepen - https://codepen.io/nagasai/pen/LOEGxM
For testing , I gave one object with key-constructor and other object without constructor.
Basically I am getting the index of key first and getting value using index

How to check if a certain object is the only object in a JavaScript array?

if (myArray contains only myObject) {
//Do stuff...
} else {
//Do different stuff...
}
What should I do to make the if (myArray contains only myObject) line actually check if myArray contains only myObject?
The object will not be in the array more than once and will be in position 1 (not position 0) only. So, using myArray.length won't help (maybe?).
I'm using .splice to add an object into myArray at position 1 so position 0 should be undefined.
Based on your question i can only deduce the following are what you want
A particular object shouldn't be in the array more than once.
The Length of the array shouldn't be greater than 2, which will
answer that you maybe only want an object in the array but the first
element can be undefined tho.
A proper way to do this will be:
let myArray = [undefined, "object", "object"];
//check that myArray only contains "object"
//1: The "object" should not be in the array more than once
//2: I presume you also want the array length not to be greater than 2
console.log(containsObjectOnly("object", myArray));
function containsObjectOnly(obj, myArray) {
var isOnly = false;
let xTimes = 0;
let found = myArray.filter((value) => {
if (value == obj && xTimes === 0) {
isOnly = true;
xTimes++;
} else if (xTimes > 0 && value == obj) {
isOnly = false;
}
return isOnly;
});
return isOnly && !(myArray.length > 2);
}
you want to check two conditions:
first, the length of the array can only be 2 (since we have the object at instance 1)
second, the first index must be undefined.
so
if(myArray.length ==2 && myArray[0] === undefined &&(myArray[1] == myObject)){
//some code
}else{
//some other code
}
edit: just a note, we can still take advantage of the array length since we know that the index we set is [1]
ie. [undefined,{our object}];
if (myArray.length === 1 && JSON.stringify(myObject) === JSON.stringify(myArray[0])) {
console.log("myObject is in here, and it's the only element!");
}
else {
console.log('nope!');
}

How to check if an array is empty or exists?

When the page is loading for the first time, I need to check if there is an image in image_array and load the last image.
Otherwise, I disable the preview buttons, alert the user to push new image button and create an empty array to put the images;
The problem is that image_array in the else fires all time. If an array exists - it just overrides it, but alert doesn't work.
if(image_array.length > 0)
$('#images').append('<img src="'+image_array[image_array.length-1]+'" class="images" id="1" />');
else{
$('#prev_image').attr('disabled', 'true');
$('#next_image').attr('disabled', 'true');
alert('Please get new image');
var image_array = [];
}
UPDATE
Before loading html, I have something like this:
<?php if(count($images) != 0): ?>
<script type="text/javascript">
<?php echo "image_array = ".json_encode($images);?>
</script>
<?php endif; ?>
if (typeof image_array !== 'undefined' && image_array.length > 0) {
// the array is defined and has at least one element
}
Your problem may be happening due to a mix of implicit global variables and variable hoisting. Make sure you use var whenever declaring a variable:
<?php echo "var image_array = ".json_encode($images);?>
// add var ^^^ here
And then make sure you never accidently redeclare that variable later:
else {
...
image_array = []; // no var here
}
To check if an array is either empty or not
A modern way, ES5+:
if (Array.isArray(array) && array.length) {
// array exists and is not empty
}
An old-school way:
typeof array != "undefined"
&& array != null
&& array.length != null
&& array.length > 0
A compact way:
if (typeof array != "undefined" && array != null && array.length != null && array.length > 0) {
// array exists and is not empty
}
A CoffeeScript way:
if array?.length > 0
Why?
Case Undefined
Undefined variable is a variable that you haven't assigned anything to it yet.
let array = new Array(); // "array" !== "array"
typeof array == "undefined"; // => true
Case Null
Generally speaking, null is state of lacking a value. For example a variable is null when you missed or failed to retrieve some data.
array = searchData(); // can't find anything
array == null; // => true
Case Not an Array
Javascript has a dynamic type system. This means we can't guarantee what type of object a variable holds. There is a chance that we're not talking to an instance of Array.
supposedToBeArray = new SomeObject();
typeof supposedToBeArray.length; // => "undefined"
array = new Array();
typeof array.length; // => "number"
Case Empty Array
Now since we tested all other possibilities, we're talking to an instance of Array. In order to make sure it's not empty, we ask about number of elements it's holding, and making sure it has more than zero elements.
firstArray = [];
firstArray.length > 0; // => false
secondArray = [1,2,3];
secondArray.length > 0; // => true
How about (ECMA 5.1):
if(Array.isArray(image_array) && image_array.length){
// array exists and is not empty
}
This is what I use. The first condition covers truthy, which has both null and undefined. Second condition checks for an empty array.
if(arrayName && arrayName.length > 0){
//do something.
}
or thanks to tsemer's comment I added a second version
if(arrayName && arrayName.length)
Then I made a test for the second condition, using Scratchpad in Firefox:
var array1;
var array2 = [];
var array3 = ["one", "two", "three"];
var array4 = null;
console.log(array1);
console.log(array2);
console.log(array3);
console.log(array4);
if (array1 && array1.length) {
console.log("array1! has a value!");
}
if (array2 && array2.length) {
console.log("array2! has a value!");
}
if (array3 && array3.length) {
console.log("array3! has a value!");
}
if (array4 && array4.length) {
console.log("array4! has a value!");
}
which also proves that if(array2 && array2.length) and if(array2 && array2.length > 0) are exactly doing the same
optional chaining
As optional chaining proposal reached stage 4 and is getting wider support, there is a very elegant way to do this
if(image_array?.length){
// image_array is defined and has at least one element
}
You should use:
if (image_array !== undefined && image_array.length > 0)
If you want to test whether the image array variable had been defined you can do it like this
if(typeof image_array === 'undefined') {
// it is not defined yet
} else if (image_array.length > 0) {
// you have a greater than zero length array
}
JavaScript
( typeof(myArray) !== 'undefined' && Array.isArray(myArray) && myArray.length > 0 )
Lodash & Underscore
( _.isArray(myArray) && myArray.length > 0 )
You can use jQuery's isEmptyObject() to check whether the array contains elements or not.
var testArray=[1,2,3,4,5];
var testArray1=[];
console.log(jQuery.isEmptyObject(testArray)); //false
console.log(jQuery.isEmptyObject(testArray1)); //true
Source: https://api.jquery.com/jQuery.isEmptyObject/
Using undescore or lodash:
_.isArray(image_array) && !_.isEmpty(image_array)
A simple way that doesn't result in exceptions if not exist and convert to boolean:
!!array
Example:
if (!!arr) {
// array exists
}
How about this ? checking for length of undefined array may throw exception.
if(image_array){
//array exists
if(image_array.length){
//array has length greater than zero
}
}
The best is to check like:
let someArray: string[] = [];
let hasAny1: boolean = !!someArray && !!someArray.length;
let hasAny2: boolean = !!someArray && someArray.length > 0; //or like this
console.log("And now on empty......", hasAny1, hasAny2);
See full samples list:
I come across this issue quite a lot in Javascript. For me the best way to do it is to put a very broad check before checking for length. I saw some other solutions in this Q&A, but I wanted to be able to check for either null or undefined or any other false value.
if(!array || array.length == 0){
console.log("Array is either empty or does not exist")
}
This will first check for undefined, null, or other false values. If any of those are true, it will complete the boolean as this is an OR. Then the more risky check of array.length, which could error us if array is undefined, can be checked. This will never be reached if array is undefined or null, so the ordering of conditions is very important.
If you do not have a variable declared as array you can create a check:
if(x && x.constructor==Array && x.length){
console.log("is array and filed");
}else{
var x= [];
console.log('x = empty array');
}
This checks if variable x exists and if it is, checks if it is a filled array. else it creates an empty array (or you can do other stuff);
If you are certain there is an array variable created there is a simple check:
var x = [];
if(!x.length){
console.log('empty');
} else {
console.log('full');
}
You can check my fiddle here with shows most possible ways to check array.
The following is my solution wrapped in a function that also throws
errors to manage a couple of problems with object scope and all types
of possible data types passed to the function.
Here's my fiddle used to examine this problem (source)
var jill = [0];
var jack;
//"Uncaught ReferenceError: jack is not defined"
//if (typeof jack === 'undefined' || jack === null) {
//if (jack) {
//if (jack in window) {
//if (window.hasOwnP=roperty('jack')){
//if (jack in window){
function isemptyArray (arraynamed){
//cam also check argument length
if (arguments.length === 0) {
throw "No argument supplied";
}
//console.log(arguments.length, "number of arguments found");
if (typeof arraynamed !== "undefined" && arraynamed !== null) {
//console.log("found arraynamed has a value");
if ((arraynamed instanceof Array) === true){
//console.log("I'm an array");
if (arraynamed.length === 0) {
//console.log ("I'm empty");
return true;
} else {
return false;
}//end length check
} else {
//bad type
throw "Argument is not an array";
} //end type check
} else {
//bad argument
throw "Argument is invalid, check initialization";;
}//end argument check
}
try {
console.log(isemptyArray(jill));
} catch (e) {
console.log ("error caught:",e);
}
the way I found to work (comming from another language) is to make a simple function to test.
create a function that check the size of the array and pass the lenght by parameter.
isEmpty(size){
if(size==0) {
return true;
} else {
return false;
}
}
//then check
if(isEmpty(yourArray.length)==true){
//its empty
} else {
//not empty
}
You should do this
if (!image_array) {
// image_array defined but not assigned automatically coerces to false
} else if (!(0 in image_array)) {
// empty array
// doSomething
}
For me sure some of the high rated answers "work" when I put them into jsfiddle, but when I have a dynamically generated amount of array list a lot of this code in the answers just doesn't work for ME.
This is what IS working for me.
var from = [];
if(typeof from[0] !== undefined) {
//...
}
Notice, NO quotes around undefined and I'm not bothering with the length.
Probably your image_array is not array but some OBJECT with length property (like string) - try
if(image_array instanceof Array && image_array.length)
function test(image_array) {
if(image_array instanceof Array && image_array.length) {
console.log(image_array,'- it is not empty array!')
} else {
console.log(image_array,'- it is empty array or not array at all!')
}
}
test({length:5});
test('undefined');
test([]);
test(["abc"]);
In my case, array_.length always returned 0, even if it had values inside. Probably, because of non-default indexes.
So to check if array is defined we use typeof _array !== 'undefined'
And then to check if it contains any date i just simply compare it to an empty array _array !== []
in ts
isArray(obj: any)
{
return Array.isArray(obj)
}
in html
(photos == undefined || !(isArray(photos) && photos.length > 0) )
When you create your image_array, it's empty, therefore your image_array.length is 0
As stated in the comment below, i edit my answer based on this question's answer) :
var image_array = []
inside the else brackets doesn't change anything to the image_array defined before in the code

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