Angular 2 way binding in video play event doesn't work - javascript

My 2 way bidning doesn't work, it works if i call the vm.Play() function directly but when it gets called from the video play event then it doesn't work. Does anyone know why?
function VideoEventStats() {
var directive = {
restrict: "A",
replace: false,
scope: {
videoEventStats: "="
},
controller: controllerFunction,
controllerAs: "vm",
bindToController: true
};
controllerFunction.$inject = ["$element"];
function controllerFunction($element) {
var vm = this;
vm.Play = Play;
if($element.context.tagName === "VIDEO") {
angular.element($element).on('play', vm.Play);
$element.context.onended = function() {
console.log('ended..');
};
}
else {
console.warn('This element is not a video element');
}
function Play() {
vm.videoEventStats.CurrentUserHasSeen = true;
}
}
return directive;
}

Add the vm.videoEventStats.CurrentUserHasSeen = true; inside of a $timeout made the trick...
function Play() { $timeout(function() { vm.videoEventStats.CurrentUserHasSeen = true; }, 0); }

Related

How can I refresh a angularjs directive every x seconds?

How can I refresh a angularjs directive every x seconds ? I want to reload function attached to link ever x seconds, regards.
Use an interval in your directive. But remember to destroy the interval when the directive is destroyed:
angular.directive('myDirective', myDirective);
myDirective.$inject = ['$interval'];
function myDirective($interval) {
var i = undefined;
return {
restrict: 'A',
link: function(scope) {
i = $interval(function () {
// Do stuff here.
}, seconds * 1000);
scope.$on('$destroy', function() {
console.log("destroy");
if (angular.isDefined(i)) {
$interval.cancel(i);
i = undefined;
}
});
}
};
}]);

AngularJS directive changing ability to modify scope variable

Here's a plunkr with my problem: http://plnkr.co/edit/Sx830ekQyP7YBqmRB4Nd?p=preview
Click "Open", then click on "5". Notice how it changes to "test"? Now, type something into Body. It'll either say "Say a little more..." or "Now for the title". Either way, click the button again, and notice how it doesn't change to "test"? Why not? If I remove the directive, the button changes to "test" with or without text in the body.
I know this has to do with the scope in the directive, but I don't understand what exactly is wrong. Can you explain? Thanks.
angular.module('plunker', ['ngDialog']).controller('MainCtrl', function($scope, ngDialog) {
//$scope.submitPostValue = "OK";
$scope.submitPost = function() {
$scope.submitPostValue = 'test';
};
$scope.open = function () {
console.log('open');
$scope.submitPostValue = '5';
ngDialog.openConfirm({
template: 'postModal',
showClose: true,
trapFocus: false,
scope: $scope,
}).then(function (success) {
}, function (error) {
});
};
}).directive('bodyValidator', function () {
return {
require: 'ngModel',
link: function (scope, element, attr, ctrl) {
function customValidator(ngModelValue) {
if(ngModelValue.length > 0){
if(ngModelValue.length < 10) {
scope.submitPostValue = "Say a little more...";
scope.bodyValid = false;
}
else {
scope.bodyValid = true;
if(scope.titleValid)
scope.submitPostValue = "Submit";
else
scope.submitPostValue = "Now for the title..."
}
}
else {
scope.submitPostValue = "Enter a body...";
scope.bodyValid = false;
}
return ngModelValue;
}
ctrl.$parsers.push(customValidator);
}
};
});
Try to wrap all your variables into an object.
Define $scope.obj = {}; first and change all your scope.submitPostValue to $scope.obj.submitPostValue. In your HTML, change ng-value='submitPostValue' to ng-value=obj.submitPostValue.

$scope.$watch only triggered once

I've set the following watcher in my controller:
var embeds = {twitter: false, facebook: false};
$scope.$watch(embeds, function(newVal, oldVal) {
if(embeds.twitter && embeds.facebook) $scope.loading = appLoader.off();
});
This should fire when embeds changes. I have the following functions that check if all my embedded Tweets and Facebook posts have loaded for the page. When all Tweets or Facebook posts are loaded, it updates embeds within a $timeout block in order to trigger a digest cycle.
checkFBInit();
twttr.ready(function(twttr) {
twttr.events.bind('loaded', function(event) {
$timeout(function() {
embeds.twitter = true;
});
});
});
function checkFBInit() {
// Ensure FB.init has been called before attempting to subscribe to event
var fbTrys = 0;
function init() {
fbTrys++;
if (fbTrys >= 60) {
return;
} else if (typeof(FB) !== 'undefined') {
fbTrys = 60;
FB.Event.subscribe('xfbml.render', function() {
$timeout(function() {
embeds.facebook = true;
});
});
return;
} else {
init();
};
};
init();
};
The problem I'm having is that my watcher only fires once when I set it. I've tried binding embeds to $scope and/or watching embeds.twitter and embeds.facebook but the watcher only ever fires once.
Use:
$scope.embeds = {twitter: false, facebook: false};
$scope.$watch('embeds', function(newVal, oldVal) {
if ($scope.embeds.twitter && $scope.embeds.facebook) {
$scope.loading = appLoader.off();
}
}, true);
See https://docs.angularjs.org/api/ng/type/$rootScope.Scope. First argument must be string or function which return the name of param.

Why is my object not updated in the view in Angular?

I have SignalR working in my application:
app.run(['SignalRService', function (SignalRService) {}]);
SignalRService:
app.service("SignalRService", ['$rootScope', function ($rootScope) {
var masterdataChangerHub = $.connection.progressHub;
if (masterdataChangerHub != undefined) {
masterdataChangerHub.client.updateProgress = function (progress) {
$rootScope.$broadcast('progressChanged', progress);
}
masterdataChangerHub.client.completed = function (result) {
$rootScope.$broadcast('taskCompleted', result);
}
}
$.connection.hub.start();
}]);
As you can see I throw an event when a SignalR method gets invoked. This all works fine. However, on 1 directive, my data won't get updated. Here's the code:
app.directive('certificateDetails', ['CertificateService', 'TradeDaysService', 'DateFactory', function (CertificateService, TradeDaysService, DateFactory) {
return {
restrict: 'E',
templateUrl: '/Certificate/Details',
scope: {
certificateId: '=',
visible: '=',
certificate: '=',
certificateSaved: '&'
},
link: function (scope, element, attributes) {
scope.certificateFormVisible = false;
scope.showCancelDialog = false;
scope.splitCertificateFormVisible = false;
scope.partialPayoutFormVisible = false;
scope.$on("taskCompleted", function (evt, response) {
console.log(response);
CertificateService.getCertificateById(scope.certificate.Id).then(function (response) {
scope.certificate = response;
});
});
scope.$watch('visible', function (newVal) {
if (newVal === true) {
scope.showButtonBar = attributes.showButtonBar || true;
if (scope.certificateId) {
getCertificateById();
}
}
});
function getCertificateById() {
CertificateService.getCertificateById(scope.certificateId).then(function (response) {
scope.certificate = response;
});
};
}
}
}]);
The weird thing is, when I have my console open (I use Chrome) on the network tab, I can see that the directive makes a request to the right URL with the right parameters. Also, when the console is open, my data is updated in the view. However, and this is the strange part, when I close the console, nothing happens! It doesn't update the view..
I have also tried to put the code inside the taskCompleted event in a $timeout but that doesn't work either.
Could someone explain why this happens and how to solve this problem?
EDIT I
This is how the getCertificateById looks like in my CertificateService
this.getCertificateById = function (id) {
var promise = $http.post('/Certificate/GetById?id=' + id).then(function (response) {
return response.data;
});
return promise;
};
Handling SignalR events will execute out of the Angular context. You will need to $apply in order to force digest for these to work. I'd try to call $apply on $rootScope after the $broadcast:
var masterdataChangerHub = $.connection.progressHub;
if (masterdataChangerHub != undefined) {
masterdataChangerHub.client.updateProgress = function (progress) {
$rootScope.$broadcast('progressChanged', progress);
$rootScope.$apply();
}
masterdataChangerHub.client.completed = function (result) {
$rootScope.$broadcast('taskCompleted', result);
$rootScope.$apply();
}
}
If this works then the issue definitely a binding issue between SignalR and Angular. Depending on what browser plugins you have installed, having the console open could trigger a digest for you.
On the sample listeners for this project (that binds SignalR and Angular), you can see that a $rootScope.$apply() is needed after handling on the client side:
//client side methods
listeners:{
'lockEmployee': function (id) {
var employee = find(id);
employee.Locked = true;
$rootScope.$apply();
},
'unlockEmployee': function (id) {
var employee = find(id);
employee.Locked = false;
$rootScope.$apply();
}
}
So, I'd assume that you would need to do the same.

AngularJS Masonry for Dynamically changing heights

I have divs that expand and contract when clicked on. The Masonry library has worked great for initializing the page. The problem I am experiencing is that with the absolute positioning in place from Masonry and the directive below, when divs expand they overlap with the divs below. I need to have the divs below the expanding div move down to deal with the expansion.
My sources are:
http://masonry.desandro.com/
and
https://github.com/passy/angular-masonry/blob/master/src/angular-masonry.js
/*!
* angular-masonry <%= pkg.version %>
* Pascal Hartig, weluse GmbH, http://weluse.de/
* License: MIT
*/
(function () {
'use strict';
angular.module('wu.masonry', [])
.controller('MasonryCtrl', function controller($scope, $element, $timeout) {
var bricks = {};
var schedule = [];
var destroyed = false;
var self = this;
var timeout = null;
this.preserveOrder = false;
this.loadImages = true;
this.scheduleMasonryOnce = function scheduleMasonryOnce() {
var args = arguments;
var found = schedule.filter(function filterFn(item) {
return item[0] === args[0];
}).length > 0;
if (!found) {
this.scheduleMasonry.apply(null, arguments);
}
};
// Make sure it's only executed once within a reasonable time-frame in
// case multiple elements are removed or added at once.
this.scheduleMasonry = function scheduleMasonry() {
if (timeout) {
$timeout.cancel(timeout);
}
schedule.push([].slice.call(arguments));
timeout = $timeout(function runMasonry() {
if (destroyed) {
return;
}
schedule.forEach(function scheduleForEach(args) {
$element.masonry.apply($element, args);
});
schedule = [];
}, 30);
};
function defaultLoaded($element) {
$element.addClass('loaded');
}
this.appendBrick = function appendBrick(element, id) {
if (destroyed) {
return;
}
function _append() {
if (Object.keys(bricks).length === 0) {
$element.masonry('resize');
}
if (bricks[id] === undefined) {
// Keep track of added elements.
bricks[id] = true;
defaultLoaded(element);
$element.masonry('appended', element, true);
}
}
function _layout() {
// I wanted to make this dynamic but ran into huuuge memory leaks
// that I couldn't fix. If you know how to dynamically add a
// callback so one could say <masonry loaded="callback($element)">
// please submit a pull request!
self.scheduleMasonryOnce('layout');
}
if (!self.loadImages){
_append();
_layout();
} else if (self.preserveOrder) {
_append();
element.imagesLoaded(_layout);
} else {
element.imagesLoaded(function imagesLoaded() {
_append();
_layout();
});
}
};
this.removeBrick = function removeBrick(id, element) {
if (destroyed) {
return;
}
delete bricks[id];
$element.masonry('remove', element);
this.scheduleMasonryOnce('layout');
};
this.destroy = function destroy() {
destroyed = true;
if ($element.data('masonry')) {
// Gently uninitialize if still present
$element.masonry('destroy');
}
$scope.$emit('masonry.destroyed');
bricks = [];
};
this.reload = function reload() {
$element.masonry();
$scope.$emit('masonry.reloaded');
};
}).directive('masonry', function masonryDirective() {
return {
restrict: 'AE',
controller: 'MasonryCtrl',
link: {
pre: function preLink(scope, element, attrs, ctrl) {
var attrOptions = scope.$eval(attrs.masonry || attrs.masonryOptions);
var options = angular.extend({
itemSelector: attrs.itemSelector || '.masonry-brick',
columnWidth: parseInt(attrs.columnWidth, 10) || attrs.columnWidth
}, attrOptions || {});
element.masonry(options);
var loadImages = scope.$eval(attrs.loadImages);
ctrl.loadImages = loadImages !== false;
var preserveOrder = scope.$eval(attrs.preserveOrder);
ctrl.preserveOrder = (preserveOrder !== false && attrs.preserveOrder !== undefined);
scope.$emit('masonry.created', element);
scope.$on('$destroy', ctrl.destroy);
}
}
};
}).directive('masonryBrick', function masonryBrickDirective() {
return {
restrict: 'AC',
require: '^masonry',
scope: true,
link: {
pre: function preLink(scope, element, attrs, ctrl) {
var id = scope.$id, index;
ctrl.appendBrick(element, id);
element.on('$destroy', function () {
ctrl.removeBrick(id, element);
});
scope.$on('masonry.reload', function () {
ctrl.scheduleMasonryOnce('reloadItems');
ctrl.scheduleMasonryOnce('layout');
});
scope.$watch('$index', function () {
if (index !== undefined && index !== scope.$index) {
ctrl.scheduleMasonryOnce('reloadItems');
ctrl.scheduleMasonryOnce('layout');
}
index = scope.$index;
});
}
}
};
});
}());
Like with many non-Angular libraries, it appears the answer lies in wrapping the library in an Angular directive.
I haven't tried it out but it appears that is what this person did
You can use angular's $emit, $broadcast, and $on functionality.
Inside your masonry directive link function:
scope.$on('$resizeMasonry', ctrl.scheduleMasonryOnce('layout'));
Inside your masonryBrick directive link function or any other child element:
scope.$emit('$resizeMasonry');
Use $emit to send an event up the scope tree and $broadcast to send an event down the scope tree.

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