I need to stop the timer if it reach to 0.I need to stop the countdown at 00.00 and display alert(countdown stopped).now It starts again.need to stop after reach to 00.00
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
window.onload = function () {
var fiveMinutes = 60 * .05,
display = document.querySelector('#time');
startTimer(fiveMinutes, display);
};
<body>
<div>Registration closes in <span id="time">start</span> minutes!</div>
</body>
Please use clearInterval as show in snippet.
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
var __timer = setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (--timer < 0) {
clearInterval(__timer);
timer = duration;
}
}, 1000);
}
window.onload = function () {
var fiveMinutes = 60 * .05,
display = document.querySelector('#time');
startTimer(fiveMinutes, display);
};
<body>
<div>Registration closes in <span id="time">start</span> minutes!</div>
</body>
Orr you could wrap this line of code
if (--timer < 0) {
timer = duration;
}
with
if (display.textContent != "0:00") {
if (--timer < 0) {
timer = duration;
}
}
Related
I have a 5 minutes countdown. This function launch automatically when page load. I want to reload data of page and resetting this countdown. The code looks like this.
HTML
<a onClick="timer()" title="Pincha para actualizar" class="pull-right" id="time"></a>
JS
function timer(){
var timer = 60 * 5, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
$('#time').text("Tiempo restante para actualización de datos " + minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
The problem: When i click the link the timer goes crazy, doesn´t reset properly.
Anybody knows what´s the rigth way to reset countdown?
You are missing a clearInterval otherwise you are creating a new interval each time you click on the element.
let interval = null;
function timer(){
var timer = 60 * 5, minutes, seconds;
if (interval !== null) {
clearInterval(interval);
}
interval = setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
$('#time').text("Tiempo restante para actualización de datos " + minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
you can use clearInterval inside setInterval itself
function timer(){
var timer = 60 * 5, minutes, seconds;
interval = setInterval(()=> {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
$('#time').text("Tiempo restante para actualización de datos " + minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
if (interval !== null) clearInterval(interval);
}, 1000);
}
I am trying to start the Javascript countdown using following Javascript code. Here it's counting from 5 - 0.
Now I want when It's 0 then I will call an Ajax request (I know how to do it). But for now, I set it alert message that your session ends.
It continuously showing me the alert message But it's should be once!
Here is the JS code:
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if(timer !== 0 ) {
--timer;
} else if( timer == 0 ) {
alert('Your time has been completed.');
}
}, 1000);
}
window.onload = function () {
var seconds = 5,
display = document.querySelector('#time');
startTimer(seconds, display);
};
You need to assign the interval to a variable, so that you can then clear the interval after the final alert so that it doesn't run anymore:
function startTimer(duration, display) {
let timer = duration;
const interval = setInterval(function() {
let minutes = parseInt(timer / 60, 10)
let seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (timer !== 0) {
--timer;
} else if (timer == 0) {
alert('Your time has been completed.');
clearInterval(interval);
}
}, 1000);
}
window.onload = function() {
var seconds = 5,
display = document.querySelector('#time');
startTimer(seconds, display);
};
<div id="time"></div>
you need to make use of clearInterval() method as below
var myVar = setInterval(function(){ myTimer() }, 1000);
myTimer() {
if(conditionMet)
clearInterval(myVar);
}
or just for info you can make use of interval of react js
import { interval } from 'rxjs/observable/interval';
//emit value in sequence every 1 second
const source = interval(1000);
//output: 0,1,2,3,4,5....
const subscribe = source.subscribe(val => {
if(conditionmet)
source.unsubscribe();
console.log(val);
});
ES5
function startTimer(duration, display) {
var timer = duration;
var interval = setInterval(function() {
var minutes = parseInt(timer / 60, 10)
var seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (timer !== 0) {
--timer;
} else if (timer == 0) {
alert('Your time has been completed.');
clearInterval(interval);
}
}, 1000);
}
window.onload = function() {
var seconds = 5,
display = document.querySelector('#time');
startTimer(seconds, display);
};
I have this countdown and I want to animate the numbers like when they change, the number flip or some fancy transition.
<div>Registration closes in <span id="time">05:00</span> minutes!</div>
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
window.onload = function () {
var fiveMinutes = 60 * 5,
display = document.querySelector('#time');
startTimer(fiveMinutes, display);
};
I'd appreciate any help, thankyou
Change to jquery
<div>Registration closes in <span id="time">05:00</span> minutes!</div>
$(window).load(function(){
duration=60*5;
setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
$('#display').animate({'opacity': 0}, 400, function(){
$(this).html(minutes + ":" + seconds).animate({'opacity': 1}, 400);
});
if (--timer < 0) {
timer = duration;
}
}, 1000);
});
I've got a working countdown timer which starts at 30 minutes.
With only 3 minutes left (so after 27 minutes) I'd like the number 250 to decrease at random intervals from 3 minutes left down to the end of the countdown.
Any ideas?
https://codepen.io/anon/pen/bWoGrb
// Stopwatch
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
window.onload = function () {
var thirtyMinutes = 60 * 30,
display = document.querySelector('#stopwatch');
startTimer(thirtyMinutes, display);
};
<div id='stopwatch'></div>
Maybe use something like this (I hope I clearly understood the question):
Just using a if/else within the condition something to say: Go normal when more than 60*3, and when under 60*3 seconds rest, there is chance to do nothing
// Stopwatch
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
if(timer > 60*3 || Math.random() < 0.25) {
minutes = parseInt(timer / 60, 10)
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (--timer < 0) {
timer = duration;
}
} else {
/* do not reduce the timer to wait 1 interval more */
/* or maybe do like `timer -= Math.random()` if you want to reduce it faster */
}
}, 1000);
}
window.onload = function () {
var thirtyMinutes = 60 * /*30*/ 4, // just set to 4 to see faster
display = document.querySelector('#stopwatch');
startTimer(thirtyMinutes, display);
};
<div id='stopwatch'></div>
I have a start button for my countdown, but i want it to stop when i click the stop button.
my html code:
<div>
<span id="timer">25:00</span>
</div>
Start
Stop
my js code:
$('#startTimerButton').click(function starter() {
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.text(minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
jQuery(function ($) {
var fiveMinutes = 60 * 25,
display = $('#timer');
startTimer(fiveMinutes, display);
});
});
First, try to return your interval in the function:
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
timeInterval = setInterval(function () {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.text(minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
}, 1000);
return timeInterval;
}
Then, calling this function assign it to a variable so you can clear it later with:
var countTimeInterval = startTimer();
clearInterval(countTimeInterval);
connect the function with a variable like this: (Try without the 'var')
var my_timer = setInterval(function () { ...
And stop the timer with this function:
$("#stop_btn").click(function(){
clearInterval(my_timer);
});
You need to use the function clearInterval to stop the timer.
$(document).ready(function() {
var handler;
$('#stopTimerButton').click(function () {
if (handler) {
clearInterval(handler);
}
});
$('#startTimerButton').click(function starter() {
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
handler = setInterval(function () {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.text(minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
jQuery(function ($) {
var fiveMinutes = 60 * 25,
display = $('#timer');
startTimer(fiveMinutes, display);
});
});
});
You need to clear the interval when a button is pressed. Suppose the button to stop is #stopTimerButton. Then, change your js to:
$('#startTimerButton').click(function starter() {
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
interval = setInterval(function () {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.text(minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
jQuery(function ($) {
var fiveMinutes = 60 * 25,
display = $('#timer');
startTimer(fiveMinutes, display);
});
});
$('#stopTimerButton').click(function() {
clearInterval(interval);
});