I have a setTimeout function already running to make a watch work, but I want to clearTimeout on this already running function when I clock on a button, but only after a few seconds. So ideally, I want a clearTimeout() inside another setTimeout() function, but I can't seem to get it working.
I have this code at the moment:
alarm.click(function() {
water.animate(anim);
setTimeout(function () { clearTimeout(time); }, 3000);
});
var time = setTimeout(function(){ startTime() },1000);
But it does it clears it straight away rather than after 3 seconds. What can I do to make it clear after 3 seconds?
edited my code, still not working :(.
You can try:
var time = setTimeout(function(){startTime(time)},1000);
And in startTime you clear time
function startTime(time) {
cleartTimeout(time);
...
}
You are calling it straight away, but you need a callback.
setTimeout(function () { clearTimeout(time); }, 3000);
function startTime() {
document.getElementById('out').innerHTML += 'starttime<br>';
}
function set() {
document.getElementById('out').innerHTML += 'set<br>';
setTimeout(function () {
document.getElementById('out').innerHTML += 'clear3000<br>';
clearTimeout(time);
}, 3000);
}
var time = setTimeout(function () {
document.getElementById('out').innerHTML += 'clear1000<br>';
startTime();
}, 1000);
set();
<div id="out"></div>
Related
I wanted to pass dynamic parameters into a setInterval function (see question here) and specifically #tvanfosson's comment.
But now, I also want to disable that timer if a certain condition is met. I tried to define the timer variable as a global variable but I still get the timer as a undefined on this line:
console.log('else. timer=' + timer);:
else. timer=undefined
<script language="javascript" type="text/javascript">
var timer;
var params={};
params.color='light';
$(document).ready(function () {
timer=createInterval(showSmallWidget, params.color, 500);
});
function createInterval(f, dynamicParameter, interval) {
setInterval(function () {
f(dynamicParameter);
}, interval);
}
function showSmallWidget(color) {
if ($('#widget').html() == '') {
//do stuff
}
else {
console.log('else. timer=' + timer);
if (timer) { console.log('CLEAR TIMER'); timer.clearInterval(); timer = null; }
}
}
</script>
I tried to create a JSFiddle, but I can't get it to work properly: https://jsfiddle.net/puhw3z2k/
There are a couple problems:
1) You have to return the timerID from your createInterval() function:
function createInterval(f, dynamicParameter, interval) {
return setInterval(function () {
f(dynamicParameter);
}, interval);
}
2) clearInterval() works like this clearInterval(timer), not timer.clearInterval().
I have a custom jQuery function. When it runs every 5 seconds.
(function($) {
$.fn.mycustomfunction = function() {
interval = setInterval(function() {
console.log("I am running every 5 seconds");
}, 5000);
}
return this;
};
})(jQuery);
$("#container").mycustomfunction();
I have a
clearInterval(interval);
to stop, but I also want to stop the function completely. How can I do that ?
Functions you add to this object will be attached to your object and Simple and naive solution will follow:
(function($) {
$.fn.mycustomfunction = function() {
interval = setInterval(function() {
console.log("I am running every 5 seconds");
}, 1000);
this.stop= function(){
clearInterval(interval);
}
// another function
this.alert = function(msg){
alert(msg)
}
return this;
};
})(jQuery);
to stop use
var feature = $("#container").mycustomfunction();
feature.stop();
This question already has answers here:
Why is the method executed immediately when I use setTimeout?
(8 answers)
Closed 8 years ago.
i use this javascript code to open two pictures and toggle a vertical menu by clicking on another picture. an know i want to run code without clicking on image, with a timer. so i wrote this code but it run only once at first time.
what's wrong with my code?
<script type="text/javascript">
$(document).ready(function () {
$("#lista2").slideToggle(1);
$curtainopen = false;
$(".rope").click(function () {
$(this).blur();
if ($curtainopen == false) {
var selected = $(this).val();
var image = $(".rope");
image.fadeOut('fast', function () {
$("#largeImg").attr('src', 'images/power-on.png');
image.fadeIn('fast');
});
$(".leftcurtain").stop().animate({ left: '-120px' }, 2000);
$(".rightcurtain").stop().animate({ left: '120px' }, 2000);
$("#R").attr('src', 'images/Right.gif');
$("#L").attr('src', 'images/Left.gif');
$curtainopen = true;
$("#lista2").slideToggle(2000);
$(this).attr('id', '1');
} else {
var selected = $(this).val();
var image = $(".rope");
image.fadeOut('fast', function () {
$("#largeImg").attr('src', 'images/power-off.png');
image.fadeIn('fast');
});
$(".leftcurtain").stop().animate({ left: '0px' }, 2000);
$(".rightcurtain").stop().animate({ left: '0px' }, 2000);
$curtainopen = false;
$("#lista2").hide();
$(this).attr('id', '0');
}
return false;
});
});
function startTimer() {
setTimeout($(".rope").click(), 4000);
}
</script>
use this to execute your code after a specific time interval
setInterval(function() {
$(".rope").click(); // this will execute after every 4 sec.
}, 4000);
use this to execute your code after a specific time delay
setTimeout(function() {
$(".rope").click(); // this will execute after 4 sec delay only once.
}, 4000);
use above according to your requirement
setTimeout need a function, When you are passing $(".rope").click() it is called immediately.
Use it like
function startTimer() {
setTimeout(function () {
$(".rope").click();
}, 4000);
}
setTimeout(function() {
$(".rope").click();
}, 4000);
because setTimeout needs a function, but $(".rope").click() calls itself immediatly (instead of assigning a function to be called). So you don't want to call a function but to pass it to setTimeout.
A timer implies repeating the function after each timeout. setTimeOut only delays a function once (after a given time, in milliseconds).
function startTimer() {
//do your stuff
$(".rope").click();
//repeats itself after 4 seconds
setTimeout(startTimer, 4000);
}
And do not forget to start it on document ready :
$(document).ready(function () {
startTimer();
...
}
I you don't want your function to be called immediately on page load, you can add an initial delay :
$(document).ready(function () {
setTimeout(startTimer, 5000); //the timer will start only 5 seconds after page load
...
}
I know this can't be that difficult, but I swear I can't find a straight forward answer to this. I have the following javascript/jquery function that starts a timer:
function startTimer() { (function ($) {
//timer for the box
window.timer = window.setInterval(function() {
$(".region-brand-window").timer();
}, 10000);
jQuery.fn.timer = function() {
changeBrandOnTimer();
}
})(jQuery); }
How do I stop this thing? And I don't mean pause. I mean turn it off from another function.
clearInterval(window.timer);
Should do it.
To cancel an interval, you would use:
clearInterval(window.timer);
FYI, if it was a timeout you would use clearTimeout() in the same way.
use window.clearInterval(intervalID)
window.clearInterval(window.timer)
call stopTimer whenever you want to stop timer.
function startTimer() { (function ($) {
//timer for the box
window.timer = window.setInterval(function() {
$(".region-brand-window").timer();
}, 10000);
jQuery.fn.timer = function() {
changeBrandOnTimer();
}
})(jQuery); }
function stopTimer(){
clearInterval(timer );
}
I want a function to set an Ajax and a reload timer. The code below doesn't destroy the previous function call timer, so each time I invoke it I get another timer. How can I destroy the previous timer?
function initNowPlayingMeta(station) {
$('#cancion').children().remove();
$('#cancion').load('sonando.php?emisora=' + station);
var prevNowPlaying = setInterval(function () {
$('#cancion').load('sonando.php?emisora=' + station);
}, 5000);
}
You need to store your timer reference somewhere outside of local scope (this essentially means declaring it with var outside of the function). Then, clear it with clearInterval:
var prevNowPlaying = null;
function initNowPlayingMeta(station) {
if(prevNowPlaying) {
clearInterval(prevNowPlaying);
}
$('#cancion').children().remove();
$('#cancion').load('sonando.php?emisora=' + station);
prevNowPlaying = setInterval(function () {
$('#cancion').load('sonando.php?emisora=' + station);
}, 5000);
}
clearInterval
clearInterval(prevNowPlaying);
you will also want to make the prevNowPlaying from previous calls in scope whereever you try to cancel
You need to explicitly clear the timer.
var prevNowPlaying;
function initNowPlayingMeta(station) {
$('#cancion').children().remove();
$('#cancion').load('sonando.php?emisora=' + station);
if (prevNowPlaying === undefined) clearInterval(prevNowPlaying);
prevNowPlaying = setInterval(function () {
$('#cancion').load('sonando.php?emisora=' + station);
}, 5000);
}
For people who only needs to destroy or stop a previous setInterval, not exactly what the question ask (jquery, song, etc)
const previousSetIntervalInstance = setInterval(myTimer, 1000);
//every 1 second update the time
function myTimer() {
const date = new Date();
document.getElementById("demo").innerHTML = date.toLocaleTimeString();
}
function myStopFunction() {
clearInterval(previousSetIntervalInstance);
}
<h3>setInterval() and clearInterval() demo</h3>
<p id="demo"></p>
<button onclick="myStopFunction()">Stop the time</button>
Initial source: https://www.w3schools.com/jsref/met_win_clearinterval.asp
When you click on stop the time is not updated anymore
Basically, you need to store the setInterval output as global variable and pass it to clearInterval