mouseover fires inadvertently for image on layout change - javascript

I have a number of images in my HTML document.
The user triggers some changes (AJAX calls) when clicking on an image or by pressing a key.
To keep track of the latest image (client-side), I use javascript and onmouseover, assigning the image ID to a javascript-variable which in turn is used to fill the AJAX calls.
Everything works well (even it there might be better ways to do it), but sometimes it takes some time to refresh the image. For a moment, it ceases to exist, causing the image next to it to jump left.
This, of course, moves that image underneath the pointer, triggering the mouseover event.
How(?) is it possible to distinguish between a mouseover event caused by mouse-movement from one fired by a layout change?

The short answer is you can't really tell what caused a mouseover event, other than the cursor moved over a new DOM element (or some other things, like a tap on a touch device). A layout change is just something that happens independent of this event.
One possible solution to your actual problem is to avoid the problem altogether by preventing the layout jump. For example, you could use a placeholder element to fill the space while the next image loads.
Alternately, your logic could almost-certainly be made more-robust so as not to depend on something as fragile as this.

Related

How to convert buttons in an image into true clickable buttons on a web site?

For a website, when people load a page, there is an animation with buttons inside which appear. You can see a screenshot of the animation below.
Once the animation is finished, I want the user to be able to click on one of them. How can I do this ? Is existing a library, a suitable language, or a specific technology to complete this ?
Thank you
if possible, edit the video and crop it.
Add the buttons using simple HTML.
I’m sorry if that isn’t possible.
I'd say the easiest way to get the animation to respond to click events (like a button) would be to set up a mouse event listener in javascript, it will get fired every time someone clicks on the page.
Basically, within the click handler, you will compare the click location of the mouse to known screen coordinates of the buttons - if they match - trigger an event.
The hard bit comes with finding the coordinates of the buttons - very easy if the animation is drawn on a canvas - a bit harder if it's just an image.

Limiting an editable div area by height, simulating onkeyup event in Javascript

I know there are many similar topics but none of them has the solution to my problem so please read my question carefully before sending similar topic links and marking as duplicate question.
I have a content editable DIV object, something similar to TextArea control. My goal is to cancel key press events if content starts scrolling and there must be no flickering.
When i use keyUp event, it's too late to cancel and there is also no methods available to cancel changes. What's done is done at this stage.
When i use keyDown or keyPress events, they are cancelable. But new changes are not yet applied. So, i know which character is pressed etc. but i still don't know how it's going to affect the scrolling size.
Plus, i allow style changes like making the text bold or changing the font size. Since there is;
document.execCommand("undo");
command, i'm able to test these changes and undo if scrolling starts. To test things, i use a cloned div with same content. It works fine. Changes are applied to cloned div (which is visible at the moment for debugging purposes but will be invisible if the method works) and if cloned div has an overflow, changes are canceled.
My problem is at doing the same thing for key presses. It's harder to simulate what happens to editable div content than using document.execCommand for other styling options. What i need is to get the innerHTML result at keyUp stage before keyUp occurs and event is still cancelable like keyDown or keyPress.
To simulate things, i tried getting cursor position and adding pressed characters manually using substring function but content isn't plain text and i had many problems with it. For instance when i press enter, an HTML block <div><br></div> is added for newline character which messed up cursor position. I tried many ways to handle things but it's very open to bugs. So, i decided not to follow this path.
In short my question is;
How can i possibly limit an editable div area by height, not allowing
to overflow or scroll without any flickering, just canceling key press
events? Do i have to simulate something like willKeyUp or is there any
other cross browser way?
Here is jsfiddle link for my sample which works for document.execCommand case (changing font size, weight etc.) but fails at typing letters;
http://jsfiddle.net/7zQD2/
Edit: To clarify my goal at jsfiddle example, after writing 5 lines of text, either when you press enter or type to end of the line, cursor should never reach to the sixth line. Key presses should be canceled and cursor should stay at fifth line with no content changes or flickers.
One solution is to use the cloning setup you already have, but to set the opacity of the first copy to 0 and position it on top of the clone with position: absolute in the css. The first copy won't be visible, but will catch a click directed towards the visible one underneath it. You can change your event to fire on keyup.
Since the transparent div still exists, and still has height, it can measure text height for you without being visible to the user. The visible text then updates to match what is learned with the transparent text, and never reaches the 6th line or flickers.
http://jsfiddle.net/7zQD2/2/

JS (or mootools if preferred) did mouse exit to another element?

Okay, so, I have a bit of a strange situation which I have encountered multiple times. I'm looking for a simple/the best solution, NOT the overcomplicated solution I used before (and have since forgotten).
You see, I have a slideshow. I also have a couple of buttons that float on top of the slide show (visible here: http://marsxplr.com/view-13378)
Now, I have these buttons appear when the user's mouse goes over the slideshow. However, the minute the user's mouse goes over the buttons, mouseleave is called (even though the mouse is still technically over the slideshow!). This causes the buttons to disappear whenever the mouse goes over them, which is obviously not something I would like to happen.
I solved this by then making each button re-show its self whenever it receives a mouseover.
But now, we have a problem...
The button is on the very edge of the slideshow. That means that when mouseleave is called, one of two things happened:
A:The mouse went off of the button but not off of the slideshow, and mouseEnter got called on the slideshow meaning that no action should be taken because slideshow will eventually take care of hiding the button in its mouseleave.
B: The mouse simply left the slideshow and button altogether meaning that we should HIDE the button!
So my question is, how do I tell the difference between these two possibilities? Yes, yes, one solution would be to just always make the button hide its self -- and rely on the slideshow re-showing the button... But I am worried that the slideshow onmouseenter will be called BEFORE the button onmouseleave on certain browsers! This could cause issues as you can probably tell. In fact, thinking about this, I am already susceptible to this. For instance, if the mouse goes from the slideshow to the button, and the onmouseleave for my slideshow is called AFTER the onmousleave causing the button to still dissapear...
So, long story short, I need to know one of these two things:
Is there a guaranteed order in which these events are called?
Or is there a way to tell where the mouse actually WENT when mouseleave is called?
As you can see in my example above, I am using mootools, so a mootools solution is fine. It would, however, be interesting to see a vanilla-js solution as well.
EDIT:
My buttons are floated and on a separate z-index, so the standard operation for a parent-child DOM relationship does not occur
No such problem with standard DOM events.
As for the order, it bubbles from the deepest elements up to the document root.
There's also an optional (see the false param in the code below) capture phase, when the order is reversed. From the root to each inner element under the cursor (for mouse events).
To check on which inner element of the original element the event actually occurred, you can inspect the target property of the event object:
el.addEventListener('mouseout', function (e) {
var target = e.target;
if (target.classList.contains('whatever')) {
// Do something
}
}, false);
As per Georges Oates Larsen's comment, there's also relatedTarget, designed specifically for events involving several elements.

jQuery Hover Over Image Content Only and Not Alpha

Perhaps the title isn't great, but I had a little trouble with the wording...
Basically, is it possible to have jQuery's hover only fire over the actual content of a png with an alpha channel.
So in the image below;
http://i.imgur.com/3kO7v.png
Only fire on the rectangle and not the alpha channel which make up the rest of the document bounds...
I've tried the obvious $('obj').hover(function(){stuff}) but this fires on the alpha channel too...
The final implementation of this will be for more complex shapes than just a rotated square, so css3 tricks are out for the primary basis, but could be used with a back-up/shim, plus I need to support IE7 and ipad,iphone,ipod....
If there is a CSS2 solution then that would be suitable too. Also any real guidance on this issue is more than welcome.
My backup for this will be to have an empty div, display block and position it over the shape and then use that. This will obviously not be ideal for the less square objects.
Any hits or tips are more than welcome.
Thank you
Yes it is possible depending on the stacking context of your elements. Keep in mind that when you do a focus over any particular element on a page, that you are actually focusing all other elements within the same stacking context.
So what you could do is either stop the event from bubbling up the stack (if the element you want to "hover" is lower in the stack that the elements you want to prevent hover effects on), or specifically put in prevent default for onhover events for all elements in the stacking context except for the one you want to actually get a hover effect.

Trigger onMouseOver when mouse pointer already is over after page load

I have several pages that are all very similar. They have some javascript rollover links (images are preloaded, then there is a onMouseOver event that calls an image swap function and finally, there is a onMouseOut event that restores the original image).
When the user clicks on a rollover link that points to another page that has a rollover link on the exact same position, the image on the new page would be expected to load on the "over" state. This is not the case in Chrome and Safari (IE and Firefox work as expected).
So... On page load, is there a way to check if the mouse is already hovering the image to swap it right away? Something like "OnMouseAlreadyOver"?
Thank you.
If you using jQuery, it works without any problems!
http://jsfiddle.net/beuae
(not only for buttons, for divs also)
Actually, jQuery is a very good framework which assures everything goes as you expect, and cross-browser. This example confirms it.
The W3C standard says
onmouseover = script [CT]
The onmouseover event occurs when the pointing device is moved onto an element. This attribute may be used with most elements.
onmousemove = script [CT]
The onmousemove event occurs when the pointing device is moved while it is over an element. This attribute may be used with most elements.
mouseover is fired on moving over the boundary of the object. mousemove happens when the mouse is already over the element.
You may need to use onmousemove (or even both).
You may need to actually do the calculation based on the element position and the mouse cursor position.
//Get Mouse Position
document.onmousemove=getMouseCoordinates;
function getMouseCoordinates(event){
ev = event || window.event;
mouseX = ev.pageX;
mouseY = ev.pageY;
}
You can't without passing a variable to the other page or using cookies to track which was hovered (and that will fail over if people do change their mouse position)
In theory you could check the mouse position and the button position however there is no way to get the mouse position unless an event is triggered, so the mouse has to move and if it move the CSS :hover should get triggered.
It's a minor issue tho, I doubt most people are going to click a link, wait for the next page and then expect that link to be hovered and ready to click again (why wouldn't anyone one to keep clicking the same button unless it does different things)
From a UX point of view I wonder if webkit doesn't have the best approach here, why port the action of one page to another.
You can use document.getElementFromPoint(mouseX, mouseY) to get the element, but the only way to get the cursor's position is via an event. The problem is, the only events are clicks and mouse movements, which require user input from the beginning, which is what you're trying to avoid.
In short, no, it's not possible to do with JavaScript. You're left with using CSS.

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