Passing parameters while Linking to another html page in google apps script - javascript

First, this is a google-app-script issue... I can't seem to capture the second (or subsequent) parameters within the HTML page (i.e. "item" in this example)... I've seen many examples using "location.search" and "window.location.search", but none of these seem to work. Could it possibly be as simple as "location.search" is not the correct usage?
Example
Code.gs
var myParam;
/**
* Get the URL for the Google Apps Script running as a WebApp.
*/
function getScriptUrl() {
var url = ScriptApp.getService().getUrl();
return url;
}
/**
* Get "home page", or a requested page.
* Expects a 'page' parameter in querystring.
*
* #param {event} e Event passed to doGet, with querystring
* #returns {String/html} Html to be served
*/
function doGet(e) {
//Logger.log( Utilities.jsonStringify(e) );
Logger.log(e.parameter.page);
var pgToLoad = e.parameter.page;
if (!e.parameter.page) {
Logger.log('!e.parameter.page')
// When no specific page requested, return "home page"
// return HtmlService.createTemplateFromFile('my1').evaluate().setSandboxMode(HtmlService.SandboxMode.IFRAME);
return HtmlService.createTemplateFromFile('my1').evaluate().setSandboxMode(HtmlService.SandboxMode.IFRAME);
}
Logger.log('there is something for the page');
// else, use page parameter to pick an html file from the script
// return HtmlService.createTemplateFromFile(pgToLoad).evaluate().setSandboxMode(HtmlService.SandboxMode.IFRAME);
return HtmlService.createTemplateFromFile(pgToLoad).evaluate().setSandboxMode(HtmlService.SandboxMode.IFRAME);
}
I have multiple HTML files, but they are basically the same as my1.html below...
my1.html
<!DOCTYPE html>
<html>
<head>
<base target="_top">
</head>
<body>
<h1>Source = my1.html</h1>
<p id=myParam>Placeholder</p>
<?var url = getScriptUrl();?><a href='<?=url?>?page=my2&item=1-234'> <input type='button' name='button' value='my2.html'></a>
<?var url = getScriptUrl();?><a href='<?=url?>?page=my3&item=1-345'> <input type='button' name='button' value='my3.html'></a>
</body>
</html>
<script>
function getParam(sname)
{
var params = location.search;
var sval = "";
params = params.split("&");
// split param and value into individual pieces
for (var i=0; i<params.length; i++)
{
temp = params[i].split("=");
if ( temp[0] == sname ) { sval = temp[1]; }
}
return sval;
}
function changeItem() {
var param = getParam("item");
var myItem = "Item:-"+param+"-";
document.getElementById("myParam").innerHTML = myItem;
}
window.onload = changeItem;
</script>

I think I know what you want to do. It looks like you are getting the search string parameters from the doGet(e) function on the server side, then you are trying to get the same search string parameters again on the "client side" from the onload function? If this is the case, I would abandon trying to get the search string parameters from the client side.
You could store the search string parameters in the browsers sessionStorage:
window.sessionStorage.setItem("searchStringOne","Value One");
and to retrieve:
var valueOne = window.sessionStorage.getItem("searchStringOne");
Session Storage Information

Here's an example to show how to get the query string parameters to serve different html templates using html-service of app script :
function doGet(e) {
Logger.log( Utilities.jsonStringify(e) );
// Load a home page when no parameter is specified
if (!e.parameter.redirect) {
var template = HtmlService.createTemplateFromFile('home');
var htmlOutput = template.evaluate().setSandboxMode(HtmlService.SandboxMode.IFRAME).setTitle('Home');
return htmlOutput;
}
//get the page from parameter and load it
else{
var template=HtmlService.createTemplateFromFile(e.parameter['redirect']);
var htmlOutput = template.evaluate().setSandboxMode(HtmlService.SandboxMode.IFRAME).setTitle('Other Page');
return htmlOutput;
}
}
function getScriptUrl() {
var url = ScriptApp.getService().getUrl();
return url;
}
then HTML will look like this :
home.html
<?var url = getScriptUrl();?>
You are on Home Page.
<a href='<?=url?>?redirect=pagex'>Goto PageX</a>
<a href='<?=url?>?redirect=pagey'>Goto PageY</a>
pagex.html
You are on PageX
pagey.html
You are on PageY
Hope this helps!

Related

Pass data between two HTML pages (Google Apps Script)

I'm trying to pass var 'id' from the page 'a.html' to 'b.html'. The var content comes from 'code.gs' as below:
code.gs
function data(){
var id = 1;
return id;
}
Next, I get this var and I show it in 'a.html':
a.html
<?
var id = data();
?>
<h1><?= id ?></h1>
Go to B.html
By clicking 'Go to B.html', the system directs the user to there. I need to bring the same value of var 'id' from the page 'a.html' to 'b.html'.
Ps: searching for a little, I saw that there's a kind to send this var by the command 'localStorage', but it's not working for me. :(
Can anybody help me?
Use localstorage
a.html
localStorage.setItem('id',1)
b.html
var id = localStorage.getItem('id')
the other way is to put it in a js file and import it in both html
Storing & Retrieving html data on the server
Client Side JavaScript:
<script>
function saveId(v) {
google.script.run.saveKeyValue({key:'id',value:v});
}
function getId() {
google.script.run
.withSuccessHandler(function(v){
alert('The value is ' + v );
})
.getKeyValue('id');
}
</script>
Server Side Google Apps Script:
function saveKeyValue(obj) {
PropertiesService.getScriptProperties().setProperty(obj.key,obj.value);
}
function getKeyValue(key) {
return PropertiesService.getScriptProperties().getProperty(key);
}
You could also replace PropertiesService with CacheService.
Client To Server Communications
Properties Service

How to switch url with javascript button

I'm trying to reuse a button in different landing pages and change the hyperlink of this button depending on what page is being browsed.
I started my function for it but I'm stuck on how to pass the data. If the user is on a page that contains home_ns in the url, I would like the button link to be cart1 and if the user is on a page called home_nd I would like it to be cart 2.
<script type="text/javascript">
var cart1 = '/?add-to-cart=2419';
var cart2 = '/?add-to-cart=2417';
function urlCart() {
if(window.location.href.indexOf("home_ns") > -1) {
// This is where I am stuck
}
}
</script>
Then the button will be
<button onclick="urlCart()">Order Now</button>
Here is what you need:
var cart1 = '/?add-to-cart=2419';
var cart2 = '/?add-to-cart=2417';
function urlCart() {
if(window.location.href.indexOf("home_ns") > -1) {
window.location.href = cart1;
} else {
window.location.href = cart2;
}
}
You could create a look-up map of pages to cart ID. You can then update the search parameter in the URL to reflect the found ID.
Note: Since the Stack snippet below is not going to actually have the correct href, the code will not add/update the parameter. If you want to integrate this, replace the url variable declaration with this:
let url = window.location.href;
You could also use the pathname instead of the href for finer granularity.
let url = window.location.pathname;
// See: https://stackoverflow.com/a/56593312/1762224
const setSearchParam = function(key, value) {
if (!window.history.pushState) return;
if (!key) return;
let url = new URL(window.location.href);
let params = new window.URLSearchParams(window.location.search);
if (value === undefined || value === null) params.delete(key);
else params.set(key, value);
url.search = params;
url = url.toString();
window.history.replaceState({ url: url }, null, url);
}
const pageMap = {
"home_ns": 2419,
"home_nd": 2417
};
function urlCart() {
let url = 'https://mywebsite.com/home_ns' || window.location.href;
Object.keys(pageMap).some(page => {
if (url.includes(page)) {
console.log('Found page:', page);
setSearchParam('add-to-cart', pageMap[page]);
return true;
} else {
return false;
}
});
}
<button onclick="urlCart()">Order Now</button>
Simply you can move the user to another page by:
location.href = myURL;
The browser will automatically go to the specified page.
Examples of what a URL can be:
An absolute URL - points to another web site (like
location.href="http://www.example.com/default.htm")
A relative URL - points to a file within a web site (like location.href="default.htm")
An anchor URL - points to an anchor within a page (like
location.href="#top")
A new protocol - specifies a different protocol
(like location.href="ftp://someftpserver.com",
location.href="mailto:someone#example.com" or
location.href="file://host/path/example.txt")
Source

Get a source code from URL web page with JavaScript using JSONP

I'm trying to get the source code form a URL web page using JSONP.
This is the code:
<script type="text/javascript">
var your_url = '';
$(document).ready(function(){
jQuery.ajax = (function(_ajax){
var protocol = location.protocol,
hostname = location.hostname,
exRegex = RegExp(protocol + '//' + hostname),
YQL = 'http' + (/^https/.test(protocol)?'s':'') + '://query.yahooapis.com/v1/public/yql?callback=?',
query = 'select * from html where url="{URL}" and xpath="*"';
function isExternal(url) {
return !exRegex.test(url) && /:\/\//.test(url);
}
return function(o) {
var url = o.url;
if ( /get/i.test(o.type) && !/json/i.test(o.dataType) && isExternal(url) ) {
// Manipulate options so that JSONP-x request is made to YQL
o.url = YQL;
o.dataType = 'json';
o.data = {
q: query.replace(
'{URL}',
url + (o.data ?
(/\?/.test(url) ? '&' : '?') + jQuery.param(o.data)
: '')
),
format: 'xml'
};
// Since it's a JSONP request
// complete === success
if (!o.success && o.complete) {
o.success = o.complete;
delete o.complete;
}
o.success = (function(_success){
return function(data) {
if (_success) {
// Fake XHR callback.
_success.call(this, {
responseText: data.results[0]
// YQL screws with <script>s
// Get rid of them
.replace(/<script[^>]+?\/>|<script(.|\s)*?\/script>/gi, '')
}, 'success');
}
};
})(o.success);
}
return _ajax.apply(this, arguments);
};
})(jQuery.ajax);
$.ajax({
url: your_url,
type: 'GET',
success: function(res) {
var text = res.responseText;
//document.getElementById("contenuto").innerHTML = text;
alert(text);
}
});
});
</script>
I printed with an alert all the source code, from the URL.
alert(text);
First, how to know if the printed code is all the web code of the page?
If I try to do in this way
document.getElementById("contenuto").innerHTML = text;
this is the result:
\ \ <'+'/ins>\ \ \ '); } ]]>
I tried to use HTML DOM to print just one element, doing in this way
document.getElementById("contenuto").innerHTML = text;
var elem = text.getElementById("strip_adv").innerHTML;
document.getElementById("contenuto_1").innerHTML = elem;
}
But this is the error on the JS console:
text.getElementById is not a function
Recap:
I would to get the source code of a web page from URL, using JSONP.
I would use HTML DOM from the returned text, to keep only the element/class I need. I'm a newbie on JS, I'm trying to learn more & more about JS.
getElementById() is present only in the document object. What you are trying to do is trying to access getElementId from a string object.
Instead what I would suggest is insert the returned html string inside iframe and you can access the elements within iframe otherwise you can use some kind of html parser in your application.
lets say your html looks like this after you insert your html string inside iframe
<body>
<iframe id="one">
<html>
<body> <h1 id="strip_adv">Heading</h1> </body>
</html
</iframe>
</body>
function iframeObj( frameEle ) {
return frameEle.contentWindow
? frameEle.contentWindow.document
: frameEle.contentDocument
}
var element = iframeObj( document.getElementById('strip_adv') );

Using CKEditor custom filebrowser and upload with ASP.Net MVC

I have a MVC app that Im trying to use CKEditor with. One example I was looking at is here but there are many others. So far so good, but one section im still curious about, is the js that sends the selected file name back to the file upload dialog textbox.
<script type="text/javascript">
$(document).ready(function () {
$(".returnImage").click("click", function (e) {
var urlImage = $(this).attr("data-url");
window.opener.updateValue("cke_72_textInput", urlImage);
window.close();
});
});
</script>
In particular, the cke_72_textInput element. My example wasnt working initially, until I opened chrome dev tools and found the actual id of the textinput, which was in my case cke_76_textInput. Why the id change I wonder? Seems a little "fragile" to refer to a specific id like this? The above js code just takes the selected image file and returns it into the textbox of the fileupload dialog.
Is there something exposed that references this textbox element indirectly without specifying it by id (via the config for example)?
On view:
$(document).ready(function () {
CKEDITOR.replace('Text-area-name', {
filebrowserImageUploadUrl: '/Controller-name/UploadImage'
});
CKEDITOR.editorConfig = function (config) {
// Define changes to default configuration here. For example:
config.language = 'de';
// config.extraPlugins = 'my_own_plugin'; // if you have any plugin
// config.uiColor = '#AADC6E';
// config.image_previewText = CKEDITOR.tools.repeat(' Hier steht dann dein guter Text. ', 8 );
// config.contentsLanguage = 'de';
config.height = 350; // 350px, specify if you want a larger height of the editor
config.linkShowAdvancedTab = false;
config.linkShowTargetTab = false;
};
CKEDITOR.on('dialogDefinition', function (ev) {
var dialogName = ev.data.name;
var dialogDefinition = ev.data.definition;
ev.data.definition.resizable = CKEDITOR.DIALOG_RESIZE_NONE;
if (dialogName == 'link') {
var infoTab = dialogDefinition.getContents('info');
infoTab.remove('protocol');
dialogDefinition.removeContents('target');
dialogDefinition.removeContents('advanced');
}
if (dialogName == 'image') {
dialogDefinition.removeContents('Link');
dialogDefinition.removeContents('advanced');
var infoTab = dialogDefinition.getContents('info');
infoTab.remove('txtBorder');
infoTab.remove('txtHSpace');
infoTab.remove('txtVSpace');
infoTab.remove('cmbAlign');
}
});
}
On Contoller:
[HttpPost]
public ActionResult UploadImage(HttpPostedFileBase file, string CKEditorFuncNum, string CKEditor, string langCode)
{
if (file.ContentLength <= 0)
return null;
// here logic to upload image
// and get file path of the image
const string uploadFolder = "Assets/img/";
var fileName = Path.GetFileName(file.FileName);
var path = Path.Combine(Server.MapPath(string.Format("~/{0}", uploadFolder)), fileName);
file.SaveAs(path);
var url = string.Format("{0}{1}/{2}/{3}", Request.Url.GetLeftPart(UriPartial.Authority),
Request.ApplicationPath == "/" ? string.Empty : Request.ApplicationPath,
uploadFolder, fileName);
// passing message success/failure
const string message = "Image was saved correctly";
// since it is an ajax request it requires this string
var output = string.Format(
"<html><body><script>window.parent.CKEDITOR.tools.callFunction({0}, \"{1}\", \"{2}\");</script></body></html>",
CKEditorFuncNum, url, message);
return Content(output);
}
I had the same problem...a little frustrating that I couldn't find any official documentation, considering this seems like a common use case.
Anyways, take a look at the quick tutorial here: http://r2d2.cc/2010/11/03/file-and-image-upload-with-asp-net-mvc2-with-ckeditor-wysiwyg-rich-text-editor/. In case the link ever breaks, here's what I did.
[HttpPost]
public ActionResult UploadImage(HttpPostedFileBase upload, string ckEditorFuncNum)
{
/*
add logic to upload and save image here
*/
var path = "~/Path/To/image.jpg"; // Logical relative path to uploaded image
var url = string.Format("{0}://{1}{2}",
Request.Url.Scheme,
Request.Url.Authority,
Url.Content(path)); // URL path to uploaded image
var message = "Saved!"; // Optional
var output = string.Format("<script>window.parent.CKEDITOR.tools.callFunction({0}, '{1}', '{2}');</script>",
CKEditorFuncNum,
url,
message);
return Content(output);
}

Context When Loading JS File Dynamically [duplicate]

I am a JavaScript newbie and learn by working on a pure JavaScript "project" that calculates mathematical functions. It all works well. Now, as a further step, I want to make the messaging multilingual. The code should be capable of loading the appropriate language file at runtime. For the dynamic loading issue, I read and found solutions on Web pages like this one.
Before writing the dynamic code, I loaded it statically and the test code worked well. The code I am asking for help about is just making the minor difference of loading a "script" element.
The code where I run into problems is the this.getString function, where it is not possible to access the de element in the language file. At line console.log(eval(language, tag));, I get the error message "Uncaught ReferenceError: de is not defined".
//File: Utils/Lang/js/FileUtils.js
function Language(language) {
var __construct = function(dynamicLoad) {
if (typeof language == 'undefined') {
language = "en";
}
// Load the proper language file:
loadFile("js/resources/lang.de.js");
return;
} ()
this.getString = function(tag, strDefault) {
console.log("getString(" + tag + ", " + strDefault + "): ");
console.log("getString(...): document = " + document);
console.log("getString(...): eval(" + language + ", " + tag + ") = ");
console.log(eval(language, tag));
var strReturn = eval('eval(language).' + tag);
if (typeof strReturn != 'undefined') {
return strReturn;
} else {
return (typeof strDefault != 'undefined')
? strDefault
: eval('en.' + tag);
}
}
}
The static test code that works is not included, where I can access the de element.
My question: How to load the language file properly so that the de tag is accessible?
Thank you for your help!
//File: Utils/Files/js/FileUtils.js
function loadFile(filepathname) {
var reference = document.createElement('script');
reference.setAttribute("type", "text/javascript");
reference.setAttribute("src", filepathname);
if (typeof reference != 'undefined') {
document.getElementsByTagName("head")[0].appendChild(reference);
}
console.log("loadFile(\"" + filepathname + "\"): document = " + document);
}
//File: Utils/Lang/js/resources/lang.de.js:
de = {
pleaseWait: "Bitte warten..."
};
//File: Utils/Lang/js/resources/lang.en.js
en = {
pleaseWait: "Please wait..."
};
//File: Utils/Lang/js/TestLanguage.js:
function output() {
console.log("output()");
var codes = ['de', 'en'];
for (var i = 0; i < codes.length; i++) {
var translator = new Language(codes[i]);
var message = "output(): in " + translator.getLanguage() + ": ";
message += translator.getString('pleaseWait');
console.log(message);
}
}
<!--File: Utils/Lang/TestLang.html:-->
<!DOCTYPE html>
<html>
<head>
<meta charset="ISO-8859-1">
<title>Test languages</title>
<script type="text/javascript" src="../Files/js/FileUtils.js"></script>
<script type="text/javascript" src="js/Language.js"></script>
<script type="text/javascript" src="js/TestLanguage.js"></script>
</head>
<body>
<button name="outputButton" onclick="output();">Click</button>
<br>Please press [F12] so that you can see the test results.
</body>
</html>
When you add the script tag to your document, it is not loaded synchronously. You need to wait for the file to be loaded before you can use the code that was in it.
you may be able to redesign your code to use a script.onload callback:
var reference = document.createElement('script');
// ...
reference.onload = function() {
alert("Script loaded and ready");
};
but for this scenario, if you don't have many language string you may be best to just load them all statically.
How to dynamically load a script file (the most basic version, also there are multiple options to this):
function loadScriptFile(scriptPath, jsFile, callBack)
{
var scriptTag = document.createElement("script"); //creates a HTML script element
scriptTag.language = "JavaScript"; //sets the language attribute
scriptTag.type = "text/javascript";
scriptTag.src = scriptPath + jsFile + ".js"; //the source
if (callBack)
{
scriptTag.onload = callback; //when loaded execute call back
}
var scriptTagParent = document.getElementsByTagName("script")[0];
if (scriptTagParent)
{
scriptTagParent.parentNode.insertBefore(scriptTag, scriptTagParent);
}
else
{
document.body.appendChild(scriptTag);
}
}
How it works:
Run loadScriptFile("scripts", "math", startProgram). The first two arguments will point to your file and folder. The last argument is a callback function. When defined this will be executed once the script tag has finished loading and the script is available in the global scope. The script will be dynamically added to your page. If there is a script element present on the page, this will be added before that (to keep the mark up nice). If not it will be appended to the body. (this is only visual).
The callback part is the most interesting. Since your script will now be asynchronical, you'll need to use callback to tell your program that the necessary files are loaded. This callback is fired when the script file is loaded, so you won't get script errors.
Just a basic example of what I meant in my comment:
This is not an answer to your question, it's an alternative way (I think it's better to manage). Pure Javascript (with help of XML)
XML-file: language.xml
Basic XML structure:
<language>
<l1033 name="english" tag="en-US">
<id1000>
<![CDATA[
Hello World!
]]>
</id1000>
</l1033>
<l1031 name="german" tag="de-DE">
<id1000>
<![CDATA[
Hallo Welt!
]]>
</id1000>
</l1031>
</language>
What did I do:
I constructed a root element called language. Within that wrote two language strings called l1033 for English and l1031 for German. Note that a letter is prepended before the language code. XML will throw an error when a tag starts with a digit. a CDATA block is used to prevent any problems with special characters.
Now the loading will be done by AJAX:
var xmlLoader = new XMLHttpRequest();
xmlLoader.onreadystatechange = trackRequest; //event to track the request, with call back
xmlLoader.open("get", "language.xml", true); //set asynchronous to true
xmlLoader.send(null);
function trackRequest()
{
if (this.status == 200 && this.readyState == 4) //all is good
{
globalLanguageFile = this.responseXML;
startProgram(); //fictive function that starts your program
}
}
Now the XML is loaded. How to load strings from it?
function loadLanguageString(code, id, fallback)
{
var word = fallback;
if (globalLanguageFile.getElementsByTagName("l"+code).length > 0)
{
if (globalLanguageFile.getElementsByTagName("l"+code).[0].getElementsByTagName("id"+id).length > 0)
{
//found the correct language tag and id tag. Now retrieve the content with textContent.
word = globalLanguageFile.getElementsByTagName("l"+code).[0].getElementsByTagName("id"+id)[0].textContent;
}
}
return word; //when failed return fall back string
}
How to call the function:
loadLanguageString(1031, 1000, "Hello World!");
I found the right answer to my question using the info from GarethOwen. Here are the code modifications I had to do:
<!DOCTYPE html>
<html>
<head>
<meta charset="ISO-8859-1">
<title>Test languages</title>
<script type="text/javascript" src="../Arrays/js/ArrayUtils.js"></script>
<script type="text/javascript" src="../Files/js/FileUtils.js"></script>
<script type="text/javascript" src="../Logic/js/LogicalUtils.js"></script>
<script type="text/javascript" src="js/LanguageUtils.js"></script>
<script type="text/javascript" src="js/TestLanguageUtils.js"></script>
</head>
<!-- body onload="load(null, '../Maths/js/resources')" -->
<body onload="load();">
<button onclick="output();">Click</button><br>
Please press [F12] so that you can see the test results.
</body>
</html>
TestLanguage.html: Augmented the body tag
<body onload="load()">
TestLanguage.js:
2a. Added the load() function requested by the HTML page now:
var gCodes = ['de', 'en', 'tr'];
function load() {
console.log("load()");
for (var i = 0; i < codes.length; i++) {
new Language(codes[i]);
}
}
2b. Using the global gCodes variable also in the output() function
Language.js: To test the whole better, I made the code in the function Language a little bit more elaborate by changing the line in the constructor in function Language(language) to:
// Load the proper language file:
if (eval("gLoaded.indexOf('" + language + "') < 0")) {
loadFile("js/resources/lang." + language + ".js");
gLoaded[gLoaded.length] = language;
}
Thank you for your support! :-)
//Lang/js/Lang.js:
"use strict";
/**
* Object for multilingual message handling.
*
* #param language
*/
function Language(language) {
var __construct = function(dynamicLoad) {
if (typeof language == 'undefined') {
language = "en";
}
// Load the proper language file:
switch (language) {
case "de":
loadFile("js/resources/lang.de.js");
break;
case "tr":
loadFile("js/resources/lang.tr.js");
break;
default:
loadFile("js/resources/lang.en.js");
}
return;
}()
/**
* Returns the language of that object.
*
* #returns The language
*/
this.getLanguage = function() {
var strLanguage;
switch (language) {
case "de":
strLanguage = "German";
break;
case "tr":
strLanguage = "Turkish";
break;
default:
strLanguage = "English";
}
return strLanguage;
}
/**
* Returns the language code of that object.
*
* #returns The language code
*/
this.getString = function(tag, strDefault) {
var strReturn = eval('eval(language).' + tag);
if (typeof strReturn != 'undefined') {
return strReturn;
} else {
return (typeof strDefault != 'undefined') ? strDefault : eval('en.' + tag);
}
}
}
//Lang/js/TestLang.js:
"use strict";
var gCodes = ['de', 'en', 'tr'];
function load() {
console.log("load()");
for (var i = 0; i < gCodes.length; i++) {
new Language(gCodes[i]);
}
}
/**
* Object for multilingual message handling.
*
* #param language
*/
function output() {
console.log("output()");
for (var i = 0; i < gCodes.length; i++) {
var translator = new Language(gCodes[i]);
var message = "output(): in " + translator.getLanguage() + ": ";
message += translator.getString('pleaseWait');
console.log(message);
}
}
//Utils/Files/js/FileUtils.js:
"use strict";
/**
* Object with file utilities
*
* #param filepathname
*/
function loadFile(filepathname) {
var methodName = "loadFile(" + filepathname + "): "
var reference = document.createElement('script');
reference.setAttribute("type", "text/javascript");
reference.setAttribute("src", filepathname);
if (typeof reference != 'undefined') {
document.getElementsByTagName("head")[0].appendChild(reference);
}
reference.onload = function() {
console.log(methodName + "onload(): Language script loaded and ready!");
}
}
Here is the console output:
Here is the output:
load()
loadFile(js/resources/lang.de.js): onload(): Language script loaded and ready!
loadFile(js/resources/lang.en.js): onload(): Language script loaded and ready!
loadFile(js/resources/lang.tr.js): onload(): Language script loaded and ready!
output()
output(): in German: Bitte warten...
output(): in English: Please wait...
output(): in Turkish: Lütfen bekleyiniz...
loadFile(js/resources/lang.de.js): onload(): Language script loaded and ready!
loadFile(js/resources/lang.en.js): onload(): Language script loaded and ready!
loadFile(js/resources/lang.tr.js): onload(): Language script loaded and ready!

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