Unable to upload multiple files with SAP UI5 FileUploader - javascript

I'm using the following code to upload multiple documents to the server.
var docFileUploader = new sap.ui.unified.FileUploader({
name : fileUploaderName,
uploadOnChange: false,
uploadUrl: uploadUrlStr,
multiple:true,
additionaldata : nodeObjId ,
fileSizeExceed: function (oEvent) {
var sName = oEvent.getParameter("fileName");
var fSize = oEvent.getParameter("fileSize");
var fLimit = oFileUploader.getMaximumFileSize();
Messenger().post({
message: "File: " + sName + " is of size " + fSize + " MB which exceeds the file size limit of " + fLimit + " MB.",
type: 'error',
showCloseButton: true
});
},
uploadComplete: function (oEvent) {
var sResponse = oEvent.getParameter("response");
console.log(sResponse);
var thisDlg = this.getParent().getParent().getParent().getParent();
console.log(thisDlg);
if (sResponse) {
var m = /^\[(\d\d\d)\]:(.*)$/.exec(sResponse);
if (m[1] == "200") {
uploadSuccess = true;
thisDlg.setBusy(false);
console.log("The document has been uploaded successfully");
setTimeout(function() { Messenger().post("The document has been uploaded successfully");}, 100);
}
else {
thisDlg.setBusy(false);
setTimeout(function() { Messenger().post({
message: 'Oops! Error in document upload. <br>Please try again or contact your administrator.',
type: 'error',
showCloseButton: true
});},100);
}
}
thisDlg.setBusy(false);
console.log("The document has been uploaded successfully");
setTimeout(function() { Messenger().post("The document has been uploaded successfully");}, 100);
thisDlg.close();
thisDlg.destroy();
setTimeout(function() { reloadPage(attrGrpName); }, 100);
}
});
The controller part is as below:
#RequestMapping(value = "doc/upload", method = RequestMethod.POST, consumes = "multipart/form-data")
public #ResponseBody String uploadDoc(#RequestParam("uploadDoc-data") ObjectId nodeId,
#RequestParam(value = "uploadDoc", required = true) MultipartFile[] files, #RequestParam String userId, #RequestParam String passwd) {
if (files != null) {
return service.uploadDoc(nodeId, files[0], userId, passwd);
} else
return "No files found to upload";
}
Even if I use files[0] gives me an ArrayIndexOutofBound 0 Exception. It means the MultipartFile[] is returning an empty array only. I was able to upload one file without multiple attributes. The problem arises if I set the multiple attributes to 'true'. What am I missing? Please help me.

Related

How to Drop Multiple files in Dropzone.js in ASP.Net core Razorpages

Im Stuck with the problem that I can't get the "UploadMultiple" to work.
Whenever I try to Drop more than one File at once (drag and dropp 3 selected PDF files for example) I don't recieve any files in the c# controller.
The View seems to work, as there are no errors when dropping the Files.
In the controller however, I don't recieve any files (files.Count = 0).
these are my code snippets:
View HTML:
<div class="col-md-8">
<form id="fileUploadForm" class="text-center dropzone needsclick dz-clickable" method="post" enctype="multipart/form-data" style="min-height: 500px;">
</form>
</div>
JS:
Dropzone.autoDiscover = false;
$("#fileUploadForm").dropzone({
url: "/UploadView",
paramName: "files",
uploadMultiple: true,
parallelUploads: 1,
maxFilesize: 50,
init: function () {
this.on('success', function (file) {
var element = document.getElementById("submitbutton");
element.style.display = "inline";
var args = Array.prototype.slice.call(arguments);
var lowercaseName = file.name.toLowerCase()
if (!lowercaseName.includes(".pdf") && args[1] === "success") {
$("#directUploadDocs").append("<p>" + file.name + "</p><br />");
} else {
switch (args[1]) {
case "HashFailed":
$("#errorDocs").append("<div><h4>CUSTOM_TEXT</h4><p>" + file.name + "</p></div>");
break;
case "UnknownFile":
$("#errorDocs").append("<div><h4>CUSTOM_TEXT</h4><p>" + file.name + "</p></div>");
break;
case "success":
console.log("success");
break;
default:
console.log("sorry an error happened");
}
}
});
},
});
C# Controller:
public async Task<IActionResult> OnPostAsync(ICollection<IFormFile> files)
{
var directoryPath = Path.Combine(_appSettings.UploadFolder, user.SessionID);
Directory.CreateDirectory(directoryPath);
foreach (var file in files)
{
var uploadPath = Path.Combine(_appSettings.UploadFolder, user.SessionID, Guid.NewGuid().ToString() + Path.GetExtension(file.FileName));
if (file.Length > 0)
{
Do Something;
}
}
return Content("success");
}
I know that I wrote pretty custom code additional to the reccomended code from dropzone.js, but I hope its still possible to fix that Problem.
SOLVED!
SOLUTION:
Bruce Adams Posted an answer that actually worked for me:
new C# controller:
public async Task<IActionResult> OnPostAsync()
{
var directoryPath = Path.Combine(_appSettings.UploadFolder, user.SessionID);
Directory.CreateDirectory(directoryPath);
foreach (var file in Request.Form.Files)
{
var uploadPath = Path.Combine(_appSettings.UploadFolder, user.SessionID, Guid.NewGuid().ToString() + Path.GetExtension(file.FileName));
if (file.Length > 0)
{
Do Something;
}
}
return Content("success");
}

Using File System as source of videos for playing offline

I am trying to add offline functionality to my HTML5 video player. I am attempting to write the files into the chrome file system as a blob and then read them from there. I believe that I am running into an issue where the files are not actually being written, just the file name. As my below code is currently constituted, it works, though still only if it is permanently connected to the internet. My goal is to have the files download to a persistent directory in the filesystem and then continue to play if the internet is disconnected.
$(document).ready(function() {
var dir = "http://www.kevmoe.com/networks/gsplayer/";
var fileextension = ".mp4";
var srcfiles = $.ajax({
//This will retrieve the contents of the folder if the folder is configured as 'browsable'
url: dir,
success: function(data) {
//List all .mp4 file names in the page
$(data).find("a:contains(" + fileextension + ")").each(function() {
var filename = $(this).attr("href").replace(window.location.host, "").replace("http://", "");
$("#container").append("<div id='div1' class='video'><video id='video1' class='vidarray' preload='none' poster='bkg.png'><source src='" + filename + "' type='video/mp4'></video></div>");
async: false;
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
window.requestFileSystem(window.PERSISTANT, 200000 * 1024 * 1024, initFS, errorHandler);
function initFS(fs) {
console.log('filesystem engaged'); // Just to check if everything is OK :)
// place the functions you will learn bellow here
function errorHandler(err) {
var msg = 'An error occured: ';
};
function createDir(rootDir, folders) {
rootDir.getDirectory(folders[0], {
create: true
}, function(dirEntry) {
if (folders.length) {
createDir(dirEntry, folders.slice(1));
}
}, errorHandler);
};
createDir(fs.root, 'files/video/'.split('/'));
fs.root.getDirectory('video', {}, function(dirEntry) {
var dirReader = dirEntry.createReader();
dirReader.readEntries(function(entries) {
for (var i = 0; i < entries.length; i++) {
var entry = entries[i];
if (entry.isDirectory) {
console.log('Directory: ' + entry.fullPath);
} else if (entry.isFile) {
console.log('File: ' + entry.fullPath);
}
}
}, errorHandler);
}, errorHandler);
fs.root.getFile(filename, {
create: true,
exclusive: true
}, function(fileEntry) {
fileEntry.createWriter(function(fileWriter) {
var blob = new Blob([data], {
type: 'video/mp4'
});
fileWriter.write(blob);
}, errorHandler);
console.log('file downloaded');
}, errorHandler);
//Try to add an event listener for when all files are finished loading into file system. Then use another function to source the videos locally.
var dirReader = fs.root.createReader();
var entries = [];
// Call the reader.readEntries() until no more results are returned.
dirReader.readEntries(function(results) {
//List all .mp4 file names in the page
$(results).find("a:contains(" + fileextension + ")").each(function() {
var filename = $(this).attr("href").replace(window.location.host, "").replace("http://", "");
$("#container").append("<div id='div1' class='video'><video id='video1' class='vidarray' preload='none' poster='bkg.png'><source src='" + filename + "' type='video/mp4'></video></div>");
async: false;
}, errorHandler);
});
};
function errorHandler() {
console.log('An error occured');
};
});
var videos = $('.video');
//handle ending of video
videos.find('video').on('ended', function() {
playNextVideo(videos);
});
// start with the first one
playNextVideo(videos);
function playNextVideo(videoList) {
var activeVideo = videoList.filter('.active').removeClass('active'), // identify active video and remove active class
activeIndex = videoList.index(activeVideo), // get the active video index in the group
nextVideo = videoList.eq(activeIndex + 1), // get the next video in line
actualVideo;
// if there is no next video start from first
if (nextVideo.length == 0) nextVideo = videoList.first();
// pause all videos
videoList.find('video').each(function() {
this.pause();
})
// get reference to next video element
actualVideo = nextVideo.find('video').get(0);
// add active class to next video
nextVideo.addClass('active');
// load and play
actualVideo.volume = 0.04;
actualVideo.load();
actualVideo.play();
}
}
});
});
filesystem: protocol stores files with reference to same origin as document which requests LocalFileSystem. That is, if JavaScript at Question is created at, for example, http://example.org, the path to LocalFileSystem should be same origin as http://example.org, not file: protocol.
If you are trying to store files or folders for accessing at file: protocol, offline, you can create an .html document to use as a template bookmark.
Visit the local .html file once while online to get files and populate LocalFileSystem. If navigator.onLine is true, navigate to http://example.org, else get and process files and folders stored at LocalFileSystem.
Create a list as JSON or JavaScript Array to store list of files to fetch, instead of parsing an .html document for file locations.
Store local file as a bookmark. Launch Chromium, Chrome with --allow-file-access-from-files flag set to access filesystem: protocol from file: protocol and file: protocol at filesystem: protocol, if not online.
<!DOCTYPE html>
<html>
<head>
<title>LocalFileSystem Offline Videos Bookmark</title>
</head>
<body>
<script>
// location to visit if online
const onLineURL = "https://lorempixel.com/"
+ window.innerWidth
+ "/"
+ window.innerHeight + "/cats";
const props = {
requestedBytes: 1024 * 1024 * 20000,
folder: "videos",
// list of files to fetch for offline viewing
mediaList: [
"http://mirrors.creativecommons.org/movingimages/webm/"
+ "ScienceCommonsJesseDylan_240p.webm"
, "https://nickdesaulniers.github.io/netfix/demo/frag_bunny.mp4"
]
};
let grantedBytes = 0;
function getLocalFileSystem ({requestedBytes = 0, mediaList=[], folder = ""}) {
if (!requestedBytes || !mediaList.length || !folder) {
throw new Error("requestedBytes: Number"
+ " or mediaList: Array"
+ " or folder: String not defined");
};
// do stuff with `filesystem:` URL
function processLocalFilePath(localPath) {
const video = document.createElement("video");
document.body.appendChild(video);
video.controls = true;
video.src = localPath;
}
function errorHandler(err) {
console.log(err);
}
function writeFile(dir, fn, fp, localPath) {
console.log(dir, fn, fp, localPath);
dir.getFile(fn, {}, function(fileEntry) {
fileEntry.createWriter(function(fileWriter) {
fileWriter.onwriteend = function(e) {
// do stuff when file is written
console.log(e.type, localPath + " written");
window.webkitResolveLocalFileSystemURL(localPath
, function(file) {
// file exists in LocalFileSystem
processLocalFilePath(localPath);
}, errorHandler)
};
fileWriter.onerror = errorHandler;
fetch(fp).then(function(response) {
return response.blob()
}).then(function(blob) {
fileWriter.write(blob);
}).catch(errorHandler)
}, errorHandler);
}, errorHandler);
}
if (mediaList && mediaList.length) {
navigator.webkitTemporaryStorage.requestQuota(requestedBytes
, function(grantedBytes_) {
grantedBytes = grantedBytes_;
console.log("Requested bytes:", requestedBytes
, "Granted bytes:", grantedBytes);
window.webkitRequestFileSystem(window.TEMPORARY
, grantedBytes
, function(fs) {
const url = fs.root.toURL();
mediaList.forEach(function(filename) {
const localPath = url + folder + "/"
+ filename.split("/").pop();
window.webkitResolveLocalFileSystemURL(localPath
, function(file) {
// file exists in LocalFileSystem
console.log(localPath + " exists at LocalFileSystem");
processLocalFilePath(localPath)
}, function(err) {
console.log(err, localPath
+ " not found in LocalFileSystem");
// Exception is thrown if file
// or folder path not found
// create `folder` directory, get files
fs.root.getDirectory(folder, {}
, function(dir) {
writeFile(dir
, filename.split("/").pop()
, filename
, localPath);
}),
errorHandler
})
})
})
}, errorHandler)
}
}
if (location.href !== onLineURL && navigator.onLine) {
location.href = onLineURL;
} else {
getLocalFileSystem(props);
}
</script>
</body>
</html>
See also
How to use webkitRequestFileSystem at file: protocol
How to print all the txt files inside a folder using java script
Read local XML with JS
How to Write in file (user directory) using JavaScript?
An alternative approach could be to utilize ServiceWorker
Adding a Service Worker and Offline into your Web App
Service Worker Sample: Custom Offline Page Sample
Your user must grant your app permission to store data locally before your app can use persistent storage.
That's why you have to request quota first. The amount of bytes you ask for is 200000 * 1024 * 1024 bytes.
window.storageInfo.requestQuota(PERSISTENT, 200000 * 1024 * 1024,
function(grantedBytes) {
window.requestFileSystem(window.PERSISTENT, grantedBytes, onInitFs, errorHandler);
},
errorHandler
);
MDN documentation
I noticed you are writing this for Chrome, here's how you manage the quota in Chrome

Cordova - download image from URL to the pictures gallery

I created a simple cordova android app and I am trying to download an image from an URL to the pictures gallery, but I really can't figure out what is going wrong.
I have already searched a lot here in stackoverflow, including the following links:
Phonegap - Save image from url into device photo gallery
How to save an Image object into a file in Android with Phonegap?
I have installed cordova File Transfer plugin and tried to do the example from the official site, but it didn't work too: https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file-transfer/
I tried 2 different codes, which are:
1) First attempt:
document.getElementById("myBtn").addEventListener("click", function () {
download("http://cordova.apache.org/static/img/cordova_bot.png", "data", "new_file");
});
function download(URL, Folder_Name, File_Name) {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, fileSystemSuccess, fileSystemFail);
function fileSystemSuccess(fileSystem) {
var download_link = encodeURI(URL);
ext = download_link.substr(download_link.lastIndexOf('.') + 1); //Get extension of URL
var directoryEntry = fileSystem.root; // to get root path of directory
directoryEntry.getDirectory(Folder_Name, {
create: true,
exclusive: false
}, onDirectorySuccess, onDirectoryFail); // creating folder in sdcard
var rootdir = fileSystem.root;
var fp = rootdir.toURL();
fp = fp + "/" + Folder_Name + "/" + File_Name + "." + ext; // fullpath and name of the file which we want to give
filetransfer(download_link, fp);
}
function onDirectorySuccess(parent) {
// Directory created successfuly
}
function onDirectoryFail(error) {
alert("Unable to create new directory: " + error.code);
}
function fileSystemFail(evt) {
//Unable to access file system
alert(evt.target.error.code);
}
}
function filetransfer(download_link, fp) {
var fileTransfer = new FileTransfer();
fileTransfer.download(download_link, fp,
function (entry) {
alert("download complete: " + entry.fullPath);
//cordova.plugins.imagesaver.saveImageToGallery(entry.fullPath, successCallback, errorCallback);
},
function (error) {
alert("download error source " + error.source);
}
);
}
In this attempt, I get the alert message "download complete: /my_folder/new_file.png" but I can't find where the picture is downloaded.
It is definitely not in the pictures gallery or anywhere I can find it.
2) Second attempt:
function download() {
window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024, function (fs) {
var url = 'http://cordova.apache.org/static/img/cordova_bot.png';
fs.root.getFile('downloaded-image.png', {
create: true,
exclusive: false
}, function (fileEntry) {
file_transfer(fileEntry, encodeURI(url), true);
}, onErrorCreateFile);
}, onErrorLoadFs);
}
function onErrorLoadFs(msg){
alert(msg);
}
function onErrorCreateFile(msg){
alert(msg);
}
function file_transfer(fileEntry, uri, readBinaryData) {
var fileTransfer = new FileTransfer();
var fileURL = fileEntry.toURL();
fileTransfer.download(
uri,
fileURL,
function (entry) {
alert("download complete: " + entry.toURL());
if (readBinaryData) {
// Read the file...
readBinaryFile(entry);
} else {
// Or just display it.
displayImageByFileURL(entry);
}
},
function (error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
},
null, // or, pass false
{
//headers: {
// "Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
//}
}
);
}
In this attempt, I get the alert message "download complete: file:///data/user/0/com.companyname.xxxxxxx/cache/downloaded-image.png", but I also can't find the picture anywhere in the device.
I have already tried the application in two different android devices.
This is how I did it.
you will need the cordova file plugin
it wil take a url(png in my case)
and it will save it in your download folder (which makes it apear in the gallery of your phone)
//download file to device
function DownloadToDevice(fileurl) {
var blob = null;
var xhr = new XMLHttpRequest();
xhr.open("GET", fileurl);
xhr.responseType = "blob";//force the HTTP response, response-type header to be blob
xhr.onload = function()
{
blob = xhr.response;//xhr.response is now a blob object
console.log(blob);
var storageLocation = "";
switch (device.platform) {
case "Android":
storageLocation = 'file:///storage/emulated/0/';
break;
case "iOS":
storageLocation = cordova.file.documentsDirectory;
break;
}
var folderpath = storageLocation + "Download";
var filename = "Myimg.png";
var DataBlob = blob;
window.resolveLocalFileSystemURL(folderpath, function(dir) {
dir.getFile(filename, {create:true}, function(file) {
file.createWriter(function(fileWriter) {
fileWriter.write(DataBlob);
//Download was succesfull
}, function(err){
// failed
console.log(err);
});
});
});
}
xhr.send();
}
You should change the line
window.requestFileSystem(window.TEMPORARY, 5 * 1024 * 1024,
->
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0,
and
if download success, you should re-scan your device storage, because Cordova does not know if the file is downloaded.
so i made a plugin ,
It is a plugin that updates the gallery after downloading.
https://github.com/pouu69/cordova-plugin-gallery-refresh
If you are still looking for solution try this working plugin for android
cordova plugin add cordova-plugin-downloadimage-to-gallery
I use this function with callbacks.
To check the different types of cordovaFileSystem see here or check the ones available to you by typing in the console console.log(cordova.file)
downloadFileToDevice('https://example.com/image.jpg', 'myimg.jpg', cordova.file.cacheDirectory,
(err, filePath) => {
if (err) {
console.log('An error was found: ', err)
} else {
console.log('file downloaded successfully to: ' + filePath)
}
})
Function declaration
function downloadFileToDevice (fileurl, filename, cordovaFileSystem, callback) {
var blob = null
var xhr = new XMLHttpRequest()
xhr.open('GET', fileurl)
xhr.responseType = 'blob' // force the HTTP response, response-type header to be blob
xhr.onload = function () {
blob = xhr.response // xhr.response is now a blob object
var DataBlob = blob
window.resolveLocalFileSystemURL(cordovaFileSystem, function (dir) {
dir.getFile(filename, { create: true }, function (file) {
file.createWriter(function (fileWriter) {
fileWriter.write(DataBlob)
callback(null, cordovaFileSystem + filename)
}, function (err) {
callback(err)
})
})
})
}
xhr.send()
}

CKEditor response callback after file attached successfully

Using CKEditor to send email and upload attachments. Below is the minimal configuration I've from this source.
CKEDITOR.replace('email.Message', {
filebrowserUploadUrl: '/Controller/UploadAttachment',
extraPlugins: 'attach', // attachment plugin
toolbar: this.customToolbar, //use custom toolbar
autoCloseUpload: true, //autoClose attachment container on attachment upload
validateSize: 30, //30mb size limit
onAttachmentUpload: function(response) {
/*
the following code just utilizes the attachment upload response to generate
ticket-attachment on your page
*/
attachment_id = $(response).attr('data-id');
if (attachment_id) {
attachment = $(response).html();
$closeButton = $('<span class="attachment-close">').text('x').on('click', closeButtonEvent)
$('.ticket-attachment-container').show()
.append($('<div>', {
class: 'ticket-attachment'
}).html(attachment).append($closeButton))
.append($('<input>', {
type: 'hidden',
name: 'attachment_ids[]'
}).val(attachment_id));
}
}
});
On the Controller side I've got below code
const string scriptTag = "<script type='text/javascript'>window.parent.CKEDITOR.tools.callFunction({0}, '{1}', '{2}')</script>";
public ContentResult UploadAttachment()
{
string basePath = HttpContext.Server.MapPath("~/assets/Images/");
const string baseUrl = #"/ckfinder/userfiles/";
var funcNum = 0;
int.TryParse(Request["CKEditorFuncNum"], out funcNum);
if (Request.Files == null || Request.Files.Count < 1)
return BuildReturnScript(funcNum, null, "No file has been sent");
if (!System.IO.Directory.Exists(basePath))
return BuildReturnScript(funcNum, null, "basePath folder doesn't exist");
var receivedFile = Request.Files[0];
var fileName = receivedFile.FileName;
if (string.IsNullOrEmpty(fileName)) {
return BuildReturnScript(funcNum, null, "File name is empty");
}
var sFileName = System.IO.Path.GetFileName(fileName);
var nameWithFullPath = System.IO.Path.Combine(basePath, sFileName);
//Note: you may want to consider using your own naming convention for files, as this is vulnerable to overwrites
//e.g. at the moment if two users uploaded a file called image1.jpg, one would clash with the other.
//In the past, I've used Guid.NewGuid() combined with the file extension to ensure uniqueness.
receivedFile.SaveAs(nameWithFullPath);
var url = baseUrl + sFileName;
return BuildReturnScript(funcNum, url, null);
}
private ContentResult BuildReturnScript(int functionNumber, string url, string errorMessage) {
return Content(
string.Format(scriptTag, functionNumber, HttpUtility.JavaScriptStringEncode(url ? ? ""), HttpUtility.JavaScriptStringEncode(errorMessage ? ? "")),
"text/html"
);
}
Below is the response I get back inside onAttachmentUpload - function
<form enctype="multipart/form-data" method="POST" dir="ltr" lang="en" action="/Controller/UploadAttachment?CKEditor=email_Message&CKEditorFuncNum=0&langCode=en">
<label id="cke_73_label" for="cke_74_fileInput_input" style="display:none"></label>
<input style="width:100%" id="cke_74_fileInput_input" aria-labelledby="cke_73_label" type="file" name="attachment" size="38">
</form>
<script>
window.parent.CKEDITOR.tools.callFunction(98);
window.onbeforeunload = function({
window.parent.CKEDITOR.tools.callFunction(99)
});
</script>
But it is expecting some data-id for attachment id. I've no idea what the response should look like. Could someone tell me what the actual response should look like and what is the data-id its expecting as attr in response? Also, is there anyway I can upload multiple files with this?
This is how I am returning the response now and rendering the attached file. Hope it might help someone in future.
[AcceptVerbs(HttpVerbs.Post)]
public ContentResult UploadAttachment() {
string basePath = HttpContext.Server.MapPath("~/somepath");
var funcNum = 0;
int.TryParse(Request["CKEditorFuncNum"], out funcNum);
if (Request.Files == null || Request.Files.Count < 1)
return Content("No file has been sent");
if (!System.IO.Directory.Exists(basePath))
Directory.CreateDirectory(Path.Combine(basePath));
var receivedFile = Request.Files[0];
var fileName = receivedFile.FileName;
if (string.IsNullOrEmpty(fileName)) {
return Content("File name is empty");
}
var sFileName = System.IO.Path.GetFileName(fileName);
var nameWithFullPath = Path.Combine(basePath, sFileName);
receivedFile.SaveAs(nameWithFullPath);
var content = "<span data-href=\"" + nameWithFullPath + "\" data-id=\"" + funcNum + "\"><i class=\"fa fa-paperclip\"> </i> " + sFileName + "</span>";
return Content(content);
}
and on the JS side I have below code to append the uploaded file name:
CKEDITOR.replace('email.Message', {
filebrowserUploadUrl: '/Controller/UploadAttachment',
extraPlugins: 'attach', // attachment plugin
toolbar: this.customToolbar, //use custom toolbar
autoCloseUpload: true, //autoClose attachment container on attachment upload
validateSize: 30, //30mb size limit
onAttachmentUpload: function(response) {
/*
the following code just utilizes the attachment upload response to generate
ticket-attachment on your page
*/
attachment_id = $(response).attr('data-id');
if (attachment_id) {
attachment = response;
$closeButton = '<span class="attachment-close btn btn-danger float-right" style="margin-top:-7px"><i class="fa fa-trash"></i></span>'; //.on('click', closeButtonEvent)
$respDiv = '<ol class="breadcrumb navbar-breadcrumb" style="padding:18px 15px"><li style="display:block">' + attachment + $closeButton + '</li></ol>';
$('.ticket-attachment-container').show()
.append($('<div>', {
class: 'ticket-attachment'
}).html($respDiv))
.append($('<input>', {
type: 'hidden',
name: 'attachment_ids[]'
}).val(attachment_id));
$('.ticket-attachment-container').on('click', '.attachment-close', function() {
$(this).closest('.ticket-attachment').remove();
if (!$('.ticket-attachment-container .ticket-attachment').length)
$('.ticket-attachment-container').hide();
});
}
}
});

Cordova App : How to get the actual path of file

I'm using Cordova to make android and iOS app, now I would like to check if file already exist in the dirctory.
First I download file from server and save it locally using the code below
$scope.downloadFile = function(){
alert(cordova.file.dataDirectory)
var fileTransfer = new FileTransfer();
var uri = encodeURI("http://example.com/files/th/001.mp3");
var downloadPath = cordova.file.dataDirectory+'001.mp3'; // ANDROID
fileTransfer.download(
uri,
downloadPath,
function(entry) {
$scope.savepath = entry.toInternalURL();
alert("download complete: " + entry.toURL());
alert('saved at : '+entry.toInternalURL());
},
function(error) {
alert("download error source " + error.source);
alert("download error target " + error.target);
alert("upload error code" + error.code);
},
false,
{
headers: {
"Authorization": "Basic dGVzdHVzZXJuYW1lOnRlc3RwYXNzd29yZA=="
}
}
);
}//End DownloadFile
and I would like to check if the file already exist using checkIfFileExists(path) method
function checkIfFileExists(path){
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function(fileSystem){
//alert('result: '+JSON.stringify(fileSystem.root))
fileSystem.root.getFile(path, { create: false }, fileExists, fileDoesNotExist);
}, getFSFail); //of requestFileSystem
}
function fileExists(fileEntry){
alert("File " + fileEntry.fullPath + " exists!");
}
function fileDoesNotExist(){
alert("file does not exist");
}
function getFSFail(evt) {
console.log(evt.target.error.code);
}
I checked on my phone, the file is already saved to Android/data/com.myname.myappname/file/001.mp3
but the problem is the code always show file does not exist whenever I use the path like
cordova.file.dataDirectory+'001.mp3';
or cdvfile://localhost/persistent/files/001.mp3
or 'cdvfile://localhost/files/001.mp3'
so I would like to ask that the real path that I need to use to check if the file exist or not.
Please provide me any suggestion.
Regards.
Do you need to use or CheckFileExists? You could try using Phonegap's FileReader method?
var reader = new FileReader();
var fileSource = cordova.file.dataDirectory+'001.mp3'
reader.onloadend = function(evt) {
if(evt.target.result == null) {
// Null? You still have a problem: file doesn't exist.
} else {
// Otherwise the file exists.
}
};
//Check if the file exists
reader.readAsDataURL(fileSource);

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