ES6: How to Add a Static Class Property [duplicate] - javascript

Read the example below*, but don't pay too much attention to the EventEmitter inheritance, please – it just shows the utility of the class syntax.
I realize that the example is not correct ES2015, since there no such thing as a static class statement.
What would be the most syntactically lean way to make something like this work in ES2015?
class App extends EventEmitter {
addPage(name) {
this[name] = new App.Page;
this.emit("page-added");
}
static class Page extends EventEmitter {
constructor() {
super();
this._paragraphs = [];
}
addParagraph(text) {
this._paragraphs.push(text);
this.emit("paragraph-added");
}
}
}
Should I just split it up and use a class expression, like below? Seems less elegant.
class App extends EventEmitter {
addPage(name) {
this[name] = new App.Page;
this.emit("page-added");
}
}
App.Page = class extends EventEmitter {
constructor() {
super();
this._paragraphs = [];
}
addParagraph(text) {
this._paragraphs.push(text);
this.emit("paragraph-added");
}
};

Should I just split it up and use a class expression?
Yes, that's the way to go. If you insist on using a declaration, you'd have to make a App.Page = Page assignment afterwards.

You could have your class created inside addPage. It will create the "abstraction" I suppose you're looking for, but you'll pay in performance (each addPage call will be slower.
'use strict';
class EventEmitter {
emit(s) {
alert(s);
}
}
class App extends EventEmitter {
addPage(name) {
class Page extends EventEmitter {
constructor() {
super();
this._paragraphs = [];
}
addParagraph(text) {
this._paragraphs.push(text);
this.emit("paragraph-added");
}
}
this[name] = new Page;
this.emit("page-added");
}
}
var app = new App;
app.addPage("myPage");
app.myPage.addParagraph("Some content");
Alternatively, have both classes defined in a module, and only export the App class thus preventing pollution of the global scope.

Related

Method substitution between objects

In nodejs, typescript, I want to substitute a method of an object with a method of another object; I have written the following very simple example to better understand my problem (the real situation is, more or less, the same):
export default class A_01 {
constructor(private variableA1: string) {}
public writeSomething() {
console.log(`${this.variableA1} from class A`);
}
}
import A_01 from "./oop_class_A";
export default class B_01 extends A_01 {
constructor(private variableB1: string) {
super(variableB1);
}
public writeSomething() {
console.log(`${this.variableB1} from class B`);
}
}
import A_01 from "./oop_class_A";
class C_01 {
constructor() {}
run() {
return new A_01("Object A_01 from class C_01"); // cannot modify this object creation!!!
}
}
import A_01 from "./oop_class_A";
import B_01 from "./oop_class_B";
const D_01 = new A_01("from_class_D_01");
D_01.writeSomething();
So, how to print from_class_D_01 from class B (and NOT from class A) ?
I have tried casting
const D_01 = new A_01("from_class_D_01") as B_01
but it's only a type and I lose it at runtime.
Not sure if this is what you need, this is a very hacky way to overwrite the writeSomething method after an A_01 instance has been created.
const D_01 = new A_01("from_class_D_01")
D_01.writeSomething = B_01.prototype.writeSomething
D_01.writeSomething()
Now it will write "from class B" even though it's an instance of A_01

i want to extend from one class but delete some property

I have some class for crud API service class
I want to extend it but spear few properties
for exam this is my class
class Parent {
public propertyToKeep: any;
public propertyToDelete: any;
constructor() { }
}
this is the child class
class Child extends Parent {
constructor() {
super();
}
}
Another file
where I don't want to see and get access to
export class comeComponent {
constructor(private child: Child) {
this.child.propertyToKeep // work
this.child.propertyToDelete // error and I can't even see it
}
}
I just came across the same use case as you and here's how I did it:
const Omit = <T, K extends keyof T>(Class: new () => T, keys: K[]): new () => Omit<T, typeof keys[number]> => Class;
Then you can use it like so :
class Child extends Omit(Parent, ['propertyToDelete']) {}
As you can see child only has one property now (it also works with methods).
The package from #nestjs/swagger has some nice helpers if you're dealing with a NestJS API. Their implementation is more complex so I guess they are keeping other stuff like their own property decorators (I am pretty new to Typescript so maybe I miss the point of all they are doing).
P.S: French guy tried to answer for first time with imperfect English so please be kind ^^
Here is one way to do it:
class Parent {
propertyToKeep = 'hi';
propertyToDelete = 'bye';
constructor() {}
}
class Child extends Parent {
constructor() {
super();
delete this.propertyToDelete;
}
}
const myObject = new Child();
console.log(myObject);
/* OUTPUT:
{
"propertyToKeep": "hi"
}
*/
You need to use Object.defineProperty function, for make a restriction in descriptor, enumerable to false and getter, setter with specific condition, here a complete example:
//A small example of how to make an invisible property in Child class.
class Parent{
constructor(){
this.propertyToKeep = "Visible";
this.propertyToDelete = "Not visible in subclass child";
}
}
Object.defineProperty(Parent.prototype, "propertyToDelete", {enumerable: false,
configurable: true,
get: function(){
if(!(this instanceof Child)){
return this._propertyToDelete;
}
},
set: function(v){
if(!(this instanceof Child)){
this._propertyToDelete = v;
}
}});
Object.freeze(Parent.prototype);
class Child extends Parent {
constructor() {
super();
}
}
//console.log(Child.prototype);
let chd = new Child();
console.log("Child: --------------------------------");
console.log(chd);
console.log(chd.propertyToDelete); //Undefined
console.log("Parent: -------------------------------");
let prt = new Parent();
console.log(prt);
console.log(prt.propertyToDelete); //"Not visible in subclass child"
/*let chdObj = Object.getOwnPropertyDescriptors(Child.prototype);
console.log(chdObj);*/
class SomeComponent{
#child;
constructor(child) {
this.#child = child;
console.log(this.#child); //{propertyToKeep: "Visible"}
console.log(this.#child.propertyToKeep /*work*/);
console.log(this.#child.propertyToDelete /*undefined*/);
}
}
//Now i will invoke SomeComponent
console.log("SomeComponent: -------------------------");
let sc = new SomeComponent(new Child());
That's not possible. If you declare an attribute in a parent class, you can't restrict his visibility in a child class.
From the model design point of view, that doesn't make sense as well. The problem you are exposing here indicates that your class hierarchy is not well designed and you must rethink and redesign it.

Instantiate and use 2 or more JavaScript ES6 classes

Using JavaScript ES6 I have several classes into which I want to separate the various concerns of my app. I have a main.js file in which I wish to instantiate the classes and then be able to reference and call methods across them.
My question is: What is the best/standard way to do this? My current approach is as follows;
In main.js I create an App class which instantiates two classes
import ClassOne from './ClassOne';
import ClassTwo from './ClassTwo';
export default class App {
constructor () {
this.one = new ClassOne(this);
this.two = new ClassTwo(this);
}
}
const app = new App();
Then in ClassOne.js I do something like this
export default class ClassOne {
constructor (app) {
this.app = app;
this.app.two.callMethod();
}
}
It certainly works, but does it look stoopid & is there a better way of doing it?
I would suggest having a setter in ClassOne and ClassTwo. That way only ClassOne and ClassTwo are dependent on each other, and not on an instance of App.
ClassOne.js
export default class ClassOne {
setTwo (two) {
this.two = two;
this.two.callMethod();
}
}
ClassTwo.js
export default class ClassTwo {
setOne (one) {
this.one = one;
this.one.callMethod();
}
}
main.js
import ClassOne from './ClassOne';
import ClassTwo from './ClassTwo';
export default class App {
constructor () {
this.one = new ClassOne();
this.two = new ClassTwo();
this.one.setTwo(this.two);
this.two.setOne(this.one);
}
}
const app = new App();

Dynamically inherit from instance of the class in JavaScript

I am kind of struggling with inheritance in JavaScript. Let's say I have a following class:
class Parent {
constructor({ name, someOtherStuff } = {}) {
this.name = name;
this.someOtherStuff = someOtherStuff;
}
someMethod() {
// ...
}
}
and I would like to create a decorator that would allow me to do following:
#parent({
name: 'foo',
someOtherStuff: 'bar'
})
class MyClass extends Component {
myMethod() {
// ...
}
}
const instance = new MyClass();
// Those tests must pass
expect(instance.someMethod).toBeFunction();
expect(instance.name).toEqual('foo');
expect(instance.someOtherStuff).toEqual('bar');
expect(instance.myMethod).toBeFunction();
expect(instance instanceof Parent).toBe(true);
expect(instance instanceof MyClass).toBe(true);
Is there a way to create such decorator? I tried multiple solutions, but none of them really satisfies all the tests.
const parent = (...args) => (Target) => {
// Target corresponds to MyClass
const parent = new Parent(...args);
// ...
};
lodash is allowed.
Why use decorators? You can just extend parent class
class MyClass extends Parent {
constructor() {
super({name: 'foo', someOtherStuff: 'bar'});
}
}
You can use decorators to create a new class that inherits, apply some mixins, and go from there. JS classes don't have mutliple inheritance, so you can't do this directly, but you can combine the two manually or create a proxy that will do what you want.
I've been using wrapper classes for a decorator-based DI library by returning a class like so:
static wrapClass(target, {hook = noop} = {}) {
return class wrapper extends target {
static get wrappedClass() {
return target;
}
constructor(...args) {
super(...Injector.fromParams(args).getDependencies(wrapper).concat(args));
}
}
}
The decorator is really returning a new constructor with closure over the original, but that's enough for most purposes.

Typescript: How to extend two classes?

I want to save my time and reuse common code across classes that extend PIXI classes (a 2d webGl renderer library).
Object Interfaces:
module Game.Core {
export interface IObject {}
export interface IManagedObject extends IObject{
getKeyInManager(key: string): string;
setKeyInManager(key: string): IObject;
}
}
My issue is that the code inside getKeyInManager and setKeyInManager will not change and I want to reuse it, not to duplicate it, here is the implementation:
export class ObjectThatShouldAlsoBeExtended{
private _keyInManager: string;
public getKeyInManager(key: string): string{
return this._keyInManager;
}
public setKeyInManager(key: string): DisplayObject{
this._keyInManager = key;
return this;
}
}
What I want to do is to automatically add, through a Manager.add(), the key used in the manager to reference the object inside the object itself in its property _keyInManager.
So, let's take an example with a Texture. Here goes the TextureManager
module Game.Managers {
export class TextureManager extends Game.Managers.Manager {
public createFromLocalImage(name: string, relativePath: string): Game.Core.Texture{
return this.add(name, Game.Core.Texture.fromImage("/" + relativePath)).get(name);
}
}
}
When I do this.add(), I want the Game.Managers.Manager add() method to call a method which would exist on the object returned by Game.Core.Texture.fromImage("/" + relativePath). This object, in this case would be a Texture:
module Game.Core {
// I must extend PIXI.Texture, but I need to inject the methods in IManagedObject.
export class Texture extends PIXI.Texture {
}
}
I know that IManagedObject is an interface and cannot contain implementation, but I don't know what to write to inject the class ObjectThatShouldAlsoBeExtended inside my Texture class. Knowing that the same process would be required for Sprite, TilingSprite, Layer and more.
I need experienced TypeScript feedback/advice here, it must be possible to do it, but not by multiple extends since only one is possible at the time, I didn't find any other solution.
There is a little known feature in TypeScript that allows you to use Mixins to create re-usable small objects. You can compose these into larger objects using multiple inheritance (multiple inheritance is not allowed for classes, but it is allowed for mixins - which are like interfaces with an associated implenentation).
More information on TypeScript Mixins
I think you could use this technique to share common components between many classes in your game and to re-use many of these components from a single class in your game:
Here is a quick Mixins demo... first, the flavours that you want to mix:
class CanEat {
public eat() {
alert('Munch Munch.');
}
}
class CanSleep {
sleep() {
alert('Zzzzzzz.');
}
}
Then the magic method for Mixin creation (you only need this once somewhere in your program...)
function applyMixins(derivedCtor: any, baseCtors: any[]) {
baseCtors.forEach(baseCtor => {
Object.getOwnPropertyNames(baseCtor.prototype).forEach(name => {
if (name !== 'constructor') {
derivedCtor.prototype[name] = baseCtor.prototype[name];
}
});
});
}
And then you can create classes with multiple inheritance from mixin flavours:
class Being implements CanEat, CanSleep {
eat: () => void;
sleep: () => void;
}
applyMixins (Being, [CanEat, CanSleep]);
Note that there is no actual implementation in this class - just enough to make it pass the requirements of the "interfaces". But when we use this class - it all works.
var being = new Being();
// Zzzzzzz...
being.sleep();
I would suggest using the new mixins approach described there: https://blogs.msdn.microsoft.com/typescript/2017/02/22/announcing-typescript-2-2/
This approach is better, than the "applyMixins" approach described by Fenton, because the autocompiler would help you and show all the methods / properties from the both base and 2nd inheritance classes.
This approach might be checked on the TS Playground site.
Here is the implementation:
class MainClass {
testMainClass() {
alert("testMainClass");
}
}
const addSecondInheritance = (BaseClass: { new(...args) }) => {
return class extends BaseClass {
testSecondInheritance() {
alert("testSecondInheritance");
}
}
}
// Prepare the new class, which "inherits" 2 classes (MainClass and the cass declared in the addSecondInheritance method)
const SecondInheritanceClass = addSecondInheritance(MainClass);
// Create object from the new prepared class
const secondInheritanceObj = new SecondInheritanceClass();
secondInheritanceObj.testMainClass();
secondInheritanceObj.testSecondInheritance();
I found an up-to-date & unparalleled solution: https://www.npmjs.com/package/ts-mixer
You are welcome :)
TypeScript supports decorators, and using that feature plus a little library called typescript-mix you can use mixins to have multiple inheritance with just a couple of lines
// The following line is only for intellisense to work
interface Shopperholic extends Buyer, Transportable {}
class Shopperholic {
// The following line is where we "extend" from other 2 classes
#use( Buyer, Transportable ) this
price = 2000;
}
I think there is a much better approach, that allows for solid type-safety and scalability.
First declare interfaces that you want to implement on your target class:
interface IBar {
doBarThings(): void;
}
interface IBazz {
doBazzThings(): void;
}
class Foo implements IBar, IBazz {}
Now we have to add the implementation to the Foo class. We can use class mixins that also implements these interfaces:
class Base {}
type Constructor<I = Base> = new (...args: any[]) => I;
function Bar<T extends Constructor>(constructor: T = Base as any) {
return class extends constructor implements IBar {
public doBarThings() {
console.log("Do bar!");
}
};
}
function Bazz<T extends Constructor>(constructor: T = Base as any) {
return class extends constructor implements IBazz {
public doBazzThings() {
console.log("Do bazz!");
}
};
}
Extend the Foo class with the class mixins:
class Foo extends Bar(Bazz()) implements IBar, IBazz {
public doBarThings() {
super.doBarThings();
console.log("Override mixin");
}
}
const foo = new Foo();
foo.doBazzThings(); // Do bazz!
foo.doBarThings(); // Do bar! // Override mixin
Unfortunately typescript does not support multiple inheritance. Therefore there is no completely trivial answer, you will probably have to restructure your program
Here are a few suggestions:
If this additional class contains behaviour that many of your subclasses share, it makes sense to insert it into the class hierarchy, somewhere at the top. Maybe you could derive the common superclass of Sprite, Texture, Layer, ... from this class ? This would be a good choice, if you can find a good spot in the type hirarchy. But I would not recommend to just insert this class at a random point. Inheritance expresses an "Is a - relationship" e.g. a dog is an animal, a texture is an instance of this class. You would have to ask yourself, if this really models the relationship between the objects in your code. A logical inheritance tree is very valuable
If the additional class does not fit logically into the type hierarchy, you could use aggregation. That means that you add an instance variable of the type of this class to a common superclass of Sprite, Texture, Layer, ... Then you can access the variable with its getter/setter in all subclasses. This models a "Has a - relationship".
You could also convert your class into an interface. Then you could extend the interface with all your classes but would have to implement the methods correctly in each class. This means some code redundancy but in this case not much.
You have to decide for yourself which approach you like best. Personally I would recommend to convert the class to an interface.
One tip: Typescript offers properties, which are syntactic sugar for getters and setters. You might want to take a look at this: http://blogs.microsoft.co.il/gilf/2013/01/22/creating-properties-in-typescript/
A very hacky solution would be to loop through the class you want to inherit from adding the functions one by one to the new parent class
class ChildA {
public static x = 5
}
class ChildB {
public static y = 6
}
class Parent {}
for (const property in ChildA) {
Parent[property] = ChildA[property]
}
for (const property in ChildB) {
Parent[property] = ChildB[property]
}
Parent.x
// 5
Parent.y
// 6
All properties of ChildA and ChildB can now be accessed from the Parent class, however they will not be recognised meaning that you will receive warnings such as Property 'x' does not exist on 'typeof Parent'
In design patterns there is a principle called "favouring composition over inheritance". It says instead of inheriting Class B from Class A ,put an instance of class A inside class B as a property and then you can use functionalities of class A inside class B.
You can see some examples of that here and here.
In my case I used concatenative inheritance.
Maybe for someone this way will be helpful:
class Sprite {
x: number;
y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
}
class Plane extends Sprite {
fly(): string {
return 'I can Fly!'
}
}
class Enemy {
isEnemy = true;
}
class Player {
isPlayer = true;
}
// You can create factory functions to create new instances
const enemyPlane = Object.assign(new Plane(1, 1), new Enemy());
const playerPlane = Object.assign(new Plane(2, 2), new Player());
Also I recommend reading Eric Elliott's articles about js inheritance:
The Heart & Soul of Prototypal OO: Concatenative Inheritance
3 Different Kinds of Prototypal Inheritance
There are so many good answers here already, but i just want to show with an example that you can add additional functionality to the class being extended;
function applyMixins(derivedCtor: any, baseCtors: any[]) {
baseCtors.forEach(baseCtor => {
Object.getOwnPropertyNames(baseCtor.prototype).forEach(name => {
if (name !== 'constructor') {
derivedCtor.prototype[name] = baseCtor.prototype[name];
}
});
});
}
class Class1 {
doWork() {
console.log('Working');
}
}
class Class2 {
sleep() {
console.log('Sleeping');
}
}
class FatClass implements Class1, Class2 {
doWork: () => void = () => { };
sleep: () => void = () => { };
x: number = 23;
private _z: number = 80;
get z(): number {
return this._z;
}
set z(newZ) {
this._z = newZ;
}
saySomething(y: string) {
console.log(`Just saying ${y}...`);
}
}
applyMixins(FatClass, [Class1, Class2]);
let fatClass = new FatClass();
fatClass.doWork();
fatClass.saySomething("nothing");
console.log(fatClass.x);
You can call Dynamic Inheritance or Class Factory.
type ClassConstructor<T> = {
new (...args: any[]): T;
};
interface IA {
a: string;
}
interface IB {
b: string;
}
interface IAB extends IA, IB {}
class EmptyClass {}
function GetA<T>(t: ClassConstructor<T> = EmptyClass as any) {
class A extends (t as any) implements IA {
a = 'Default value a';
}
return A as unknown as ClassConstructor<IA & T>;
}
function GetB<T>(t: ClassConstructor<T> = EmptyClass as any) {
class B extends (t as any) implements IB {
b = 'Default value b';
}
return B as unknown as ClassConstructor<IB & T>;
}
class C extends GetA<IB>(GetB()) implements IAB {}
Found a way:
export interface IsA {
aWork(): void
}
export interface IsB {
}
export class A implements IsA {
aWork() { }
}
export class B implements IsB {
bWork() { }
}
export interface IsAB extends A, B {}
export class IsAB {}
Then you can
export class C extends IsAB {}
or even
const c = new IsAB {}

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