I would love a clear explanation as to better understand what's going on here?
I can create what look like primitive types with Object. It looks like a number but not quite for a string. I was under the impression that Object() was used to create all objects in js (ie of type object) but not primitive types, like number, string boolean.
There are times when a primitive type (Boolean, Number or String) needs to be converted to object albeit temporarily.
Look at this example:
var str = 'javascript';
str = str.substring(4);// You get "script" but how?
How can you call a function on something that is not an object? The reason is that primitive value is wrapped into Object(String) on which substring() method is defined. If it was not done, you would not be able to call the method in the primitive type. Such wrappers are called Primitive Wrappers.
Also, it doesn't mean that str has now become an object. So, if you said:
str.myProp = 10;
and then console.log(str.myProp);//You would get undefined
The difference between a reference type and a primitive wrapper object is lifetime. Primitive wrappers die soon.
So you can think of
var str = 'javascript';
str = str.substring(4);// You get "script" but how?
As these lines:
var str = new String(“javascript”);
str = str.substring(4);
str = null;
Now coming to what you are doing:
number = Object(5);
Here you are wrapping a number primitive into an object. It is as if you had written:
number = new Number(5);
Here, Object(5) is behaving as a factory and depending on the type of the input(number, string), it gives back object by wrapping primitive value into it.
So, Object(5) is equivalent to new Number(5) and Object('test') is as if saying new String('test').
Hope this helps!
The notion of primitives and objects is slightly implementation dependent. But you can think of it like this:
Primitives are not objects. They have their own special semantics, such as the string "hello" is the same no matter how many times you create one. However, the object new String("hello") should return a new string every time.
In many implementations, there is auto-boxing and unboxing of primitives when they need to act like objects and vice-versa. I would suggest reading this question for more details: What is the difference between string literals and String objects in JavaScript?
You can use Object.prototype.valueOf() to get [[PrimitiveValue]] 5 or "test".
var number = new Object(5);
var aString = new Object("test");
console.log(number.valueOf(), aString.valueOf());
5.toString();
As you can see Number is an object. But number is not. In some cases primitives are wrapped by objects to implement object like behaviours...
5 // primitive type
Object(5) // wrapper of that primitive type
5.toString() === Object(5).toString() //...
I'm building a DSL which would benefit from being able to hack some JS internals. I understand this is a very bad idea in general JS usage, but for my purposes it's okay. The following code works fine:
var str = new String("blah");
str.valueOf = function() { return 10 }
console.log(str * 10); // outputs 100
But this doesn't:
var str = "blah";
str.valueOf = function() { return 10 }
console.log(str * 10); // outputs NaN (because str === "blah")
Can someone who understands the internals a bit explain what's happening here? What's the underlying difference between these two examples?
And now what if I want to change the String prototype itself, so I can set the valueOf method of all strings, no matter when/where/how they are created? Is this possible? Unfortunately this doesn't seem to work:
String.prototype.valueOf = function() { return 10 }
console.log("blah" * 10); // NaN
Though this does:
String.prototype.valueOf = function() { return 10 }
console.log("blah".valueOf() * 10); // 100
And so does this:
String.prototype.valueOf = function() { return 10 }
console.log(new String("blah") * 10); // 100
Why does the JS engine treat "blah" and new String("blah") differently? Thanks!
By the way, here is a good article that sort of led me to explore this stuff.
When you do
var str = "blah";
you're creating a string primitive, but when you do
var str = new String("blah");
you're invoking the constructor and creating a String object.
When you have an object, javascript internally calls valueOf when trying to use that object where a primitive should be inserted.
For primitives it's the opposite, to be able to chain on methods, javascript needs an object, and internally primitives are wrapped with new String when calling object methods on the primitive.
In other words, when you have a string primitive, and you try to call str.valueOf, javascript will internally do new String(str) before it calls valueOf and returns the value.
However when you try to use the string direcly you still just have the primitive, and valueOf isn't called, the primitive value is inserted direcly.
From MDN
Note that JavaScript distinguishes between String objects and
primitive string values. (The same is true of Boolean and Numbers.)
String literals (denoted by double or single quotes) and strings
returned from String calls in a non-constructor context (i.e., without
using the new keyword) are primitive strings.
JavaScript automatically
converts primitives to String objects, so that it's possible to use
String object methods for primitive strings.
In contexts where a
method is to be invoked on a primitive string or a property lookup
occurs, JavaScript will automatically wrap the string primitive and
call the method or perform the property lookup.
Taken from MDN
String literals (denoted by double or single quotes) and strings
returned from String calls in a non-constructor context (i.e., without
using the new keyword) are primitive strings. JavaScript automatically
converts primitives to String objects, so that it's possible to use
String object methods for primitive strings. In contexts where a
method is to be invoked on a primitive string or a property lookup
occurs, JavaScript will automatically wrap the string primitive and
call the method or perform the property lookup.
So, I thought (logically) operations (method calls) on string primitives should be slower than operations on string Objects because any string primitive is converted to string Object (extra work) before the method being applied on the string.
But in this test case, the result is opposite. The code block-1 runs faster than the code block-2, both code blocks are given below:
code block-1 :
var s = '0123456789';
for (var i = 0; i < s.length; i++) {
s.charAt(i);
}
code block-2 :
var s = new String('0123456789');
for (var i = 0; i < s.length; i++) {
s.charAt(i);
}
The results varies in browsers but the code block-1 is always faster. Can anyone please explain this, why the code block-1 is faster than code block-2.
JavaScript has two main type categories, primitives and objects.
var s = 'test';
var ss = new String('test');
The single quote/double quote patterns are identical in terms of functionality. That aside, the behaviour you are trying to name is called auto-boxing. So what actually happens is that a primitive is converted to its wrapper type when a method of the wrapper type is invoked. Put simple:
var s = 'test';
Is a primitive data type. It has no methods, it is nothing more than a pointer to a raw data memory reference, which explains the much faster random access speed.
So what happens when you do s.charAt(i) for instance?
Since s is not an instance of String, JavaScript will auto-box s, which has typeof string to its wrapper type, String, with typeof object or more precisely s.valueOf(s).prototype.toString.call = [object String].
The auto-boxing behaviour casts s back and forth to its wrapper type as needed, but the standard operations are incredibly fast since you are dealing with a simpler data type. However auto-boxing and Object.prototype.valueOf have different effects.
If you want to force the auto-boxing or to cast a primitive to its wrapper type, you can use Object.prototype.valueOf, but the behaviour is different. Based on a wide variety of test scenarios auto-boxing only applies the 'required' methods, without altering the primitive nature of the variable. Which is why you get better speed.
This is rather implementation-dependent, but I'll take a shot. I'll exemplify with V8 but I assume other engines use similar approaches.
A string primitive is parsed to a v8::String object. Hence, methods can be invoked directly on it as mentioned by jfriend00.
A String object, in the other hand, is parsed to a v8::StringObject which extends Object and, apart from being a full fledged object, serves as a wrapper for v8::String.
Now it is only logical, a call to new String('').method() has to unbox this v8::StringObject's v8::String before executing the method, hence it is slower.
In many other languages, primitive values do not have methods.
The way MDN puts it seems to be the simplest way to explain how primitives' auto-boxing works (as also mentioned in flav's answer), that is, how JavaScript's primitive-y values can invoke methods.
However, a smart engine will not convert a string primitive-y to String object every time you need to call a method. This is also informatively mentioned in the Annotated ES5 spec. with regard to resolving properties (and "methods"¹) of primitive values:
NOTE The object that may be created in step 1 is not accessible outside of the above method. An implementation might choose to avoid the actual creation of the object. [...]
At very low level, Strings are most often implemented as immutable scalar values. Example wrapper structure:
StringObject > String (> ...) > char[]
The more far you're from the primitive, the longer it will take to get to it. In practice, String primitives are much more frequent than StringObjects, hence it is not a surprise for engines to add methods to the String primitives' corresponding (interpreted) objects' Class instead of converting back and forth between String and StringObject as MDN's explanation suggests.
¹ In JavaScript, "method" is just a naming convention for a property which resolves to a value of type function.
In case of string literal we cannot assign properties
var x = "hello" ;
x.y = "world";
console.log(x.y); // this will print undefined
Whereas in case of String Object we can assign properties
var x = new String("hello");
x.y = "world";
console.log(x.y); // this will print world
String Literal:
String literals are immutable, which means, once they are created, their state can't be changed, which also makes them thread safe.
var a = 's';
var b = 's';
a==b result will be 'true' both string refer's same object.
String Object:
Here, two different objects are created, and they have different references:
var a = new String("s");
var b = new String("s");
a==b result will be false, because they have different references.
If you use new, you're explicitly stating that you want to create an instance of an Object. Therefore, new String is producing an Object wrapping the String primitive, which means any action on it involves an extra layer of work.
typeof new String(); // "object"
typeof ''; // "string"
As they are of different types, your JavaScript interpreter may also optimise them differently, as mentioned in comments.
When you declare:
var s = '0123456789';
you create a string primitive. That string primitive has methods that let you call methods on it without converting the primitive to a first class object. So your supposition that this would be slower because the string has to be converted to an object is not correct. It does not have to be converted to an object. The primitive itself can invoke the methods.
Converting it to an full-blown object (which allows you to add new properties to it) is an extra step and does not make the string oeprations faster (in fact your test shows that it makes them slower).
I can see that this question has been resolved long ago, there is another subtle distinction between string literals and string objects, as nobody seems to have touched on it, I thought I'd just write it for completeness.
Basically another distinction between the two is when using eval. eval('1 + 1') gives 2, whereas eval(new String('1 + 1')) gives '1 + 1', so if certain block of code can be executed both 'normally' or with eval, it could lead to weird results
The existence of an object has little to do with the actual behaviour of a String in ECMAScript/JavaScript engines as the root scope will simply contain function objects for this. So the charAt(int) function in case of a string literal will be searched and executed.
With a real object you add one more layer where the charAt(int) method also are searched on the object itself before the standard behaviour kicks in (same as above). Apparently there is a surprisingly large amount of work done in this case.
BTW I don't think that primitives are actually converted into Objects but the script engine will simply mark this variable as string type and therefore it can find all provided functions for it so it looks like you invoke an object. Don't forget this is a script runtime which works on different principles than an OO runtime.
The biggest difference between a string primitive and a string object is that objects must follow this rule for the == operator:
An expression comparing Objects is only true if the operands reference
the same Object.
So, whereas string primitives have a convenient == that compares the value, you're out of luck when it comes to making any other immutable object type (including a string object) behave like a value type.
"hello" == "hello"
-> true
new String("hello") == new String("hello") // beware!
-> false
(Others have noted that a string object is technically mutable because you can add properties to it. But it's not clear what that's useful for; the string value itself is not mutable.)
The code is optimized before running by the javascript engine.
In general, micro benchmarks can be misleading because compilers and interpreters rearrange, modify, remove and perform other tricks on parts of your code to make it run faster.
In other words, the written code tells what is the goal but the compiler and/or runtime will decide how to achieve that goal.
Block 1 is faster mainly because of:
var s = '0123456789'; is always faster than
var s = new String('0123456789');
because of the overhead of object creation.
The loop portion is not the one causing the slowdown because the chartAt() can be inlined by the interpreter.
Try removing the loop and rerun the test, you will see the speed ratio will be the same as if the loop were not removed. In other words, for these tests, the loop blocks at execution time have exactly the same bytecode/machine code.
For these types of micro benchmarks, looking at the bytecode or machine code wil provide a clearer picture.
we can define String in 3-ways
var a = "first way";
var b = String("second way");
var c = new String("third way");
// also we can create using
4. var d = a + '';
Check the type of the strings created using typeof operator
typeof a // "string"
typeof b // "string"
typeof c // "object"
when you compare a and b var
a==b ( // yes)
when you compare String object
var StringObj = new String("third way")
var StringObj2 = new String("third way")
StringObj == StringObj2 // no result will be false, because they have different references
In Javascript, primitive data types such is string is a non-composite building block. This means that they are just values, nothing more:
let a = "string value";
By default there is no built-in methods like toUpperCase, toLowerCase etc...
But, if you try to write:
console.log( a.toUpperCase() ); or console.log( a.toLowerCase() );
This will not throw any error, instead they will work as they should.
What happened ?
Well, when you try to access a property of a string a Javascript coerces string to an object by new String(a); known as wrapper object.
This process is linked to concept called function constructors in Javascript, where functions are used to create new objects.
When you type new String('String value'); here String is function constructor, which takes an argument and creates an empty object inside the function scope, this empty object is assigned to this and in this case, String supplies all those known built in functions we mentioned before. and as soon as operation is completed, for example do uppercase operation, wrapper object is discarded.
To prove that, let's do this:
let justString = 'Hello From String Value';
justString.addNewProperty = 'Added New Property';
console.log( justString );
Here output will be undefined. Why ?
In this case Javascript creates wrapper String object, sets new property addNewProperty and discards the wrapper object immediately. this is why you get undefined. Pseudo code would be look like this:
let justString = 'Hello From String Value';
let wrapperObject = new String( justString );
wrapperObject.addNewProperty = 'Added New Property'; //Do operation and discard
Maybe this is weird, but I have one more question for the same GA API helper function.
I need strings which will specify filter conditions, but I don't know how to use it properly.
Basically I want to generate and return a string such as "ga:medium==organic" from this function call medium.equals(organic) where var organic = "organic" and var medium = "ga:medium". I know how to work with the two strings to produce the output, and there are a lot more conditions to code for, but I just need to know how to invoke the function on the string medium and then how to use both the invoking object (string) and the arguments to return an output. Is what I'm asking possible?
You can add methods to the string object and then refer to this to access the string you're operating on.
String.prototype.equals = function(arg) {
return this + "==" + arg;
}
var medium = "ga:medium";
var organic = "organic";
var output = medium.equals(organic); // "ga:medium==organic"
Working demo: http://jsfiddle.net/jfriend00/hNLy6/
If your question is to compare two string logically and not as objects:
You can make use of the "===" operator which compares two operands for logical equality as
well as the type of the operands.
Example:
var x="5";
x==="5" // returns true
x===5 // returns false
Refer to this: http://www.w3schools.com/js/js_comparisons.asp
I was fooling around with the idea of adding a method onto the Object class like so:
Object.prototype.is = function(operand) {
return this === operand;
};
10.is(10); // returns false
I'm a little vexed by the outcome, can anyone offer some insight?
In JavaScript, numeric primitives are not instances of Number. When the compiler sees 10.is it wraps 10 in a Number object (since only objects can have properties). That object is not equal to the argument 10 because === suppresses automatic type conversion.
P.S. You need something like (10).is(10) for your code to be legal syntax.