What is the benefit of using compose? - javascript

I'm learning to use Ramda and have come across compose. But I can't grasp the purpose of it
let value = R.compose( calledThird, calledSecond, calledFirst('hello') );
// vs
let value = calledThird( calledSecond( calledFirst('hello') ) );
Is it purely to allow currying? Perhaps...
let curried = R.compose( calledThird, calledSecond, calledFirst );
curried('hello');
Is there any other purpose?

Your second example is exactly the reason for it, although this in fact has nothing to do with currying.
Functional composition allows you to build more sophisticated functions out of simpler ones.
Imagine you have some datatype that you need to sort, let's say a collection of appointments. Given that you already have a sortByDate function and a reverse function, you can write sortByDateDescending as
var sortByDateDescending = function(appointments) {
return reverse(sortByDate(appointments));
}
or in ES6:
const sortByDateDescending = appointments => reverse(sortByDate(appointments));
There is nothing wrong with this. But if you were to write it with a compose helper, it has several advantages:
var sortByDateDescending = compose(reverse, sortByDate);
First of all, it's clearly shorter, and the difference will grow more substantial as you add more functions, especially with pre-es6 code.
But more importantly, this allows you to focus on what's meaningful. You are combining functions here; the data that will eventually be passed through is the goal, but while you're building the new function, it's mostly a distraction.
By writing it this way, you get to focus on what's going on: you are sorting the list by date, and then you are reversing the result.
Languages more closely focused on functional programming make this simpler still, with an unobtrusive operator rather than a function like compose. In Haskell, the equivalent would look like
sortByDateDescending = reverse . sortByDate
But Javascript does not offer that elegance. The best we can do is create functions like compose (or its order-reversed twin, pipe.)
My introduction to Ramda post offers many more examples of working in this style.
Currying, by the way, is a different beast altogether. It is one technique that makes it much easier to reuse functions in such compositions. But it's mostly a distraction here. If you're interested, I also have a post on the issue.

Scott's answer is great - just wanted to add some more real-life examples.
You can identify places to improve code when you see a lot of this sort of pattern, where you're constantly massaging some data with passthrough functions:
var list = [3, 4, 1, 2];
list = filterOutEvens(list);
list = sort(list);
list = prependFoo(list);
You may be tempted to do something like this instead:
[3, 4, 1, 2].filterOutEvens().sort().prependFoo();
But then you remember that to make that possible, you'd have to add stuff to Array.prototype, which is definitely a no-no.
R.compose gives you the next best thing (remember that it works right-to-left):
var processList = R.compose(prependFoo, sort, filterOutEvens);
processList([3, 4, 1, 2]);
Here's the full example if you want to play around with it:
function filterOutEvens(list) {
return list.filter(function(item) {
return item % 2 !== 0;
});
}
function sort(list) {
// More cleanly use R.sort here instead of native Array.prototype.sort, which operates in-place.
var diff = function(a, b) { return a - b; };
return R.sort(diff, list);
}
function prependFoo(list) {
return list.map(function(item) {
return 'foo-' + item;
});
}
var processList = R.compose(prependFoo, sort, filterOutEvens);
var result = processList([3, 4, 1, 2]);
// -> ["foo-1", "foo-3"]
// Display Stackoverflow snippet output.
document.body.innerHTML = JSON.stringify(result, null, 2);
<script src="//cdn.jsdelivr.net/ramda/0.19.1/ramda.min.js"></script>

Related

Calling a variable from inside another function is bad?

I want to make my JS code to be less repetitive with an organized look. But I don't know if calling a function from inside another function is a bad practice, like Global Variables.
I share a piece of the code here.
thanks.
function getEx() {
return document.getElementById('example')
}
function getExTwo() {
return document.getElementById("exampleTwo");
}
function getTheValue() {
let getExValue = getEx();
let getExTwoValue = getExTwo();
}
Calling a function from within another function is absolutely not bad coding. That's part of what functions are for, really -- breaking up logical processes into smaller pieces.
Here's an example of how this can work.
// Note: This is new ES6/ES7 syntax for writing JavaScript functions.
// I'm using it here because it's very terse.
const add = (a, b) => a + b;
const multiply = (a, b) => a * b;
const square = (a) => multiply(a, a);
const sumOfSquares = (arr) => {
let sum = 0;
arr.forEach(number => sum += square(number));
return sum;
};
In the (simplified) example above, we use different functions to break up the distinct logical pieces of the problem into smaller, more manageable problems. For example, to calculate the sum of the squares of the array [1, 10, 12], we want to be able to add things and we want to be able to square things, so it's a good idea to create functions for performing each of those steps. We might even want to use other functions within those functions (e.g. calling multiply from within square).
Now, is it possible to go overboard with creating new functions? Yes. Try to avoid writing multiple functions that are basically the same. But otherwise... go nuts!
Calling a function from within another function is not bad. It is a recommended way of reducing repetition by breaking your code into smaller pieces, each handling some specific logic.
Here is a simplified version of your code:
// ps: $ is not from jquery it is just a normal variable.
const $ = document.querySelector
const getValues = () => {
const firstVal = $('#example')
const secondVal = $('#exampleTwo')
}

Programming optional ignorance

In Javascript what is the best way to handle scenarios when you have a set of arrays to perform tasks on sets of data and sometimes you do not want to include all of the arrays but instead a combination.
My arrays are labeled in this small snippet L,C,H,V,B,A,S and to put things into perspective the code is around 2500 lines like this. (I have removed code notes from this post)
if(C[0].length>0){
L=L[1].concat(+(MIN.apply(this,L[0])).toFixed(7));
C=C[1].concat(C[0][0]);
H=H[1].concat(+(MAX.apply(this,H[0])).toFixed(7));
V=V[1].concat((V[0].reduce(function(a,b){return a+b}))/(V[0].length));
B=B[1].concat((MAX.apply(this,B[0])-MIN.apply(this,B[0]))/2);
A=A[1].concat((MAX.apply(this,A[0])-MIN.apply(this,A[0]))/2);
D=D[1].concat((D[0].reduce(function(a,b){return a+b}))/(D[0].length));
S=S[1].concat((S[0].reduce(function(a,b){return a+b}))/(S[0].length));
}
It would seem counter-productive in this case to litter the code with tones of bool conditions asking on each loop or code section if an array was included in the task and even more silly to ask inside each loop iteration with say an inline condition as these would also slow down the processing and also make the code look like a maze or rabbit hole.
Is there a logical method / library to ignore instruction or skip if an option was set to false
All I have come up with so far is kind of pointless inline thing
var op=[0,1,1,0,0,0,0,0]; //options
var L=[],C=[],H=[],V=[],B=[],A=[],D=[],S=[];
op[0]&&[L[0]=1];
op[1]&&[C[0]=1,console.log('test, do more than one thing')];
op[2]&&[H[0]=1];
op[3]&&[V[0]=1];
op[4]&&[B[0]=1];
op[5]&&[A[0]=1];
op[6]&&[A[0]=1];
It works in that it sets only C[0] and H[0] to 1 as the options require, but it fails as it needs to ask seven questions per iteration of a loop as it may be done inside a loop. Rather than make seven versions of the the loop or code section, and rather than asking questions inside each loop is there another style / method?
I have also noticed that if I create an array then at some point make it equal to NaN rather than undefined or null the console does not complain
var L=[],C=[],H=[],V=[],B=[],A=[],D=[],S=[];
L=NaN;
L[0]=1;
//1
console.log(L); //NaN
L=undefined;
L[0]=1
//TypeError: Cannot set property '0' of undefined
L=null
L[0]=1
//TypeError: Cannot set property '0' of null
Am I getting warmer? I would assume that if I performed some math on L[0] when isNaN(L)===true that the math is being done but not stored so the line isn't being ignored really..
If I understand what you want I would do something like this.
var op = [...],
opchoice = {
//these can return nothing, no operation, or a new value.
'true': function(val){ /*operation do if true*/ },
'false': function(val){ /*operation do if false*/ },
//add more operations here.
//keys must be strings, or transformed into strings with operation method.
operation: function(val){
//make the boolean a string key.
return this[''+(val == 'something')](val);
}
};
var endop = [];//need this to prevent infinite recursion(loop).
var val;
while(val = op.shift()){
//a queue operation.
endop.push(opchoice.operation(val));
}
I'm sure this is not exactly what you want, but it's close to fulfilling the want of not having a ton of conditions every where.
Your other option is on every line do this.
A = isNaN(A) ? A.concat(...) : A;
Personally I prefer the other method.
It looks like you repeat many of the operations. These operations should be functions so at least you do not redefine the same function over and over again (it is also an optimization to do so).
function get_min(x)
{
return +(MIN.apply(this, a[0])).toFixed(7);
}
function get_max(x)
{
return +(MAX.apply(this, a[0])).toFixed(7);
}
function get_average(x)
{
return (x[0].reduce(function(a, b) {return a + b})) / (x[0].length);
}
function get_mean(x)
{
return (MAX.apply(this, x[0]) - MIN.apply(this, x[0])) / 2;
}
if(C[0].length > 0)
{
L = L[1].concat(get_min(L));
C = C[1].concat(C[0][0]);
H = H[1].concat(get_max(H));
V = V[1].concat(get_average(V));
B = B[1].concat(get_mean(B));
A = A[1].concat(get_mean(A);
D = D[1].concat(get_average(D));
S = S[1].concat(get_average(S));
}
You could also define an object with prototype functions, but it is not clear whether it would be useful (outside of putting those functions in a namespace).
In regard to the idea/concept of having a test, what you've found is probably the best way in JavaScript.
op[0] && S = S[1].concat(get_average(S));
And if you want to apply multiple operators when op[0] is true, use parenthesis and commas:
op[3] && (V = V[1].concat(get_average(V)),
B = B[1].concat(get_mean(B)),
A = A[1].concat(get_mean(A));
op[0] && (D = D[1].concat(get_average(D)),
S = S[1].concat(get_average(S)));
However, this is not any clearer, to a programmer, than an if() block as shown in your question. (Actually, many programmers may have to read it 2 or 3 times before getting it.)
Yet, there is another solution which is to use another function layer. In that last example, you would do something like this:
function VBA()
{
V = V[1].concat(get_average(V));
B = B[1].concat(get_mean(B));
A = A[1].concat(get_mean(A));
}
function DS()
{
D = D[1].concat(get_average(D));
S = S[1].concat(get_average(S));
}
op = [DS,null,null,VBA,null,null,...];
for(key in op)
{
// optional: if(op[key].hasOwnProperty(key)) ... -- verify that we defined that key
if(op[key])
{
op[key](); // call function
}
}
So in other words you have an array of functions and can use a for() loop to go through the various items and if defined, call the function.
All of that will very much depend on the number of combinations you have. You mentioned 2,500 lines of code, but the number of permutations may be such that writing it one way or the other will possibly not reduce the total number of lines, but it will make it easier to maintain because many lines are moved to much smaller code snippet making the overall program easier to understand.
P.S. To make it easier to read and debug later, I strongly suggest you put more spaces everywhere, as shown above. If you want to save space, use a compressor (minimizer), Google or Yahoo! both have one that do a really good job. No need to write your code pre-compressed.

Create list/array from a dictionary using custom function

I've such an input array that every element of the array is a dictionary {x:a_int, y:a_int}. Now I need to extract all y values and create a new array, so that it can be used to calculate the maximum of all y-values. Here is my current code:
var inputArray = [{x:1,y:100},{x:2,y:101},{x:3,y:103}];
function extractY(data) {
var result = [];
data.forEach(function (item) {
result.push(item.y);
});
return result;
}
// Test code
var yArray = extractY(inputArray);
console.log(Math.max.apply(Math, yArray));
I want to make code shorter. As I'm new to javascript, I'd like to know, if it possible to shorten the function extractY(). My imagination is to have a transformation function. The code should not rely on jQuery and does not have to consider old browser compatibility.
You can simply use Array.prototype.map, which will create a new Array with the values returned by the function passed to it, like this
function extractY(data) {
return data.map(function (item) {
return item.y;
});
}
Or you can simply write the same as
console.log(Math.max.apply(Math, inputArray.map(function(item) {
return item.y;
})));
Using reduce, you can get the maximum y value directly:
inputArray.reduce(function(prev, curr) {
return prev.y > curr.y ? prev : curr;
}).y
With underscore:
_.max(_.pick(inputArray, 'y'))
With d3:
d3.max(inputArray, function(d) { return d.y; })
Note in response to #AmitJoki's comment: Yes, I know this question was not tagged underscore. If you don't want to use underscore, feel free to ignore this answer. Having said that, underscore is a highly useful utility toolbelt that is perfect for solving problems such as this, among many other things. It's exhaustively tested and robust and efficient and handles all the edge cases correctly. Unlike certain other bloated libraries, it's quite lightweight and is well worth learning.
I doubt if it falls within the realm of common sense to imply that the failure to mark a question "underscore" means that underscore-based answers are somehow not acceptable, considering that it's easy to imagine that in many cases the OP may not even be aware of that option and might welcome a suggestion about how to write more compact code, while learning a useful tool in the process.

sequential calls of methods asynchronously

I have a list of methods I am calling in a method, as follows:
this.doOneThing();
someOtherObject.doASecondThing();
this.doSomethingElse();
When this is synchronous, they are executed one after the other, which is required. But now I have someOtherObject.doASecondThing() as asynchronous, and I might turn doOneThing as async too. I could use a callback and call that.doSomethingElse from inside the callback:
var that = this;
this.doOneThing( function () {
someOtherObject.doASecondThing(function () {
that.doSomethingElse();
});
});
However, because the sequence is growing, it seems a little messy to have callbacks call each other, for some reason it makes the sequence not look as obvious as before, and the indentation might grow with the number of methods called in the sequence.
Is there a way to make this look better? I could use the observer pattern also but it doesn't make things very obvious either, in my opinion.
Thanks,
Continuations, and why they're causing callback spaghetti
Writing in callbacks forces you to write in sometime akin to "continuation-passing style" (CPS), an extremely powerful but difficult technique. It represents a total inversion of control, literally turning a computation "upside-down". CPS makes your code's structure explicitly reflect the control flow of your program (sometimes a good thing, sometimes a bad thing). In effect, you are explicitly writing down the stack out of anonymous functions.
As a prerequisite for understanding this answer, you may find this useful:
http://matt.might.net/articles/by-example-continuation-passing-style/
For example this is what you are doing:
function thrice(x, ret) {
ret(x*3)
}
function twice(y, ret) {
ret(y*2)
}
function plus(x,y, ret) {
ret(x+y)
}
function threeXPlusTwoY(x,y, ret) {
// STEP#1
thrice(x, // Take the result of thrice(x)...
function(r1) { // ...and call that r1.
// STEP#2
twice(y, // Take the result of twice(y)...
function(r2) { // ...and call that r2.
// STEP#3
plus(r1,r2, // Take r1+r2...
ret // ...then do what we were going to do.
)
}
)
}
)
}
threeXPlusTwoY(5,1, alert); //17
As you've complained about, this makes for fairly indented code, because closures are the natural way to capture this stack.
Monads to the rescue
One way to unindent CPS is to write "monadically" like in Haskell. How would we do that? One nice way of implementing monads in javascript is with the dot-chaining notation, similar to jQuery. (See http://importantshock.wordpress.com/2009/01/18/jquery-is-a-monad/ for an amusing diversion.) Or we can use reflection.
But first we need a way to "write down the plumbing", and THEN we can find a way abstract it away. Tragically it's sort of hard to write a generic monad syntax in javascript, so I will use lists to represent computations.
// switching this up a bit:
// it's now 3x+2x so we have a diamond-shaped dependency graph
// OUR NEW CODE
var _x = 0;
var steps = [
[0, function(ret){ret(5)},[]], //step0:
[1, thrice,[_x]], //step1: thrice(x)
[2, twice,[_x]], //step2: twice(x)
[3, plus,[1, 2]] //step3: steps[1]+steps[2] *
]
threeXPlusTwoX = generateComputation(steps);
//*this may be left ambiguous, but in this case we will choose steps1 then step2
// via the order in the array
That's kinda ugly. But we can make this UNINDENTED "code" work. We can worry about making it prettier later (in the last section). Here our purpose was to write down all the "necessary information". We'd like an easy way to write each "line", along with a context we can write them in.
Now we implement a generateComputation which generates some nested anonymous functions which would perform the above steps in-order if we executed it. This is what such an implementation would look like:
function generateComputation(steps) {
/*
* Convert {{steps}} object into a function(ret),
* which when called will perform the steps in order.
* This function will call ret(_) on the results of the last step.
*/
function computation(ret) {
var stepResults = [];
var nestedFunctions = steps.reduceRight(
function(laterFuture, step) {
var i = step[0]; // e.g. step #3
var stepFunction = step[1]; // e.g. func: plus
var stepArgs = step[2]; // e.g. args: 1,2
console.log(i, laterFuture);
return function(returned) {
if (i>0)
stepResults.push(returned);
var evalledStepArgs = stepArgs.map(function(s){return stepResults[s]});
console.log({i:i, returned:returned, stepResults:stepResults, evalledStepArgs:evalledStepArgs, stepFunction:stepFunction});
stepFunction.apply(this, evalledStepArgs.concat(laterFuture));
}
},
ret
);
nestedFunctions();
}
return computation;
}
Demonstration:
threeXPlusTwoX = generateComputation(steps)(alert); // alerts 25
sidenote: reduceRight semantics implies the steps on the right will be more deeply nested in functions (further in the future). FYI for those not familiar, [1,2,3].reduce(f(_,_), x) --> f(f(f(0,1), 2), 3), and reduceRight (due to poor design considerations) is actually equivalent to [1.2.3].reversed().reduce(...)
Above, generateComputation made a bunch of nested functions, wrapping them in one another in preparation, and when evaluated with ...(alert), unpeeled them one-by-one to feed into the computation.
sidenote: We have to use a hack because in the previous example, we used closures and variable names to implement CPS. Javascript does not allow sufficient reflection to do this without resorting to crafting a string and evaling it (ick), so we eschew functional style temporarily and opt for mutating an object that keeps track of all parameters. Thus the above more closely replicates the following:
var x = 5;
function _x(ret) {
ret(x);
}
function thrice(x, ret) {
ret(x*3)
}
function twice(y, ret) {
ret(y*2)
}
function plus(x,y, ret) {
ret(x+y)
}
function threeXPlusTwoY(x,y, ret) {
results = []
_x(
return function(x) {
results[0] = x;
thrice(x, // Take the result of thrice(x)...
function(r1) { // ...and call that r1.
results[1] = r1;
twice(y, // Take the result of twice(y)...
function(r2) { // ...and call that r2.
results[2] = r2;
plus(results[1],results[2], // Take r1+r2...
ret // ...then do what we were going to do.
)
}
)
}
)
}
)
}
Ideal syntax
But we still want to write functions in a sane way. How would we ideally like to write our code to take advantage of CPS, but while retaining our sanity? There are numerous takes in the literature (for example, Scala's shift and reset operators are just one of the many ways to do so), but for sanity's sake, let's just find a way to make syntactic sugar for regular CPS. There are some possible ways to do it:
// "bad"
var _x = 0;
var steps = [
[0, function(ret){ret(5)},[]], //step0:
[1, thrice,[_x]], //step1: thrice(x)
[2, twice,[_x]], //step2: twice(x)
[3, plus,[1, 2]] //step3: steps[1]+steps[2] *
]
threeXPlusTwoX = generateComputation(steps);
...becomes...
If the callbacks are in a chain, we can easily feed one into the next without worrying about naming. These functions only have one argument: the callback argument. (If they didn't, you could curry the function as follows on the last line.) Here we can use jQuery-style dot-chains.
// SYNTAX WITH A SIMPLE CHAIN
// ((2*X) + 2)
twiceXPlusTwo = callbackChain()
.then(prompt)
.then(twice)
.then(function(returned){return plus(returned,2)}); //curried
twiceXPlusTwo(alert);
If the callbacks form a dependency tree, we can also get away with jQuery-style dot-chains, but this would defeat the purpose of creating a monadic syntax for CPS, which is to flatten the nested functions. Thus we won't go into detail here.
If the callbacks form a dependency acyclic graph (for example, 2*x+3*x, where x is used twice) we would need a way to name the intermediate results of some callbacks. This is where it gets interesting. Our goal is to try to mimic the syntax at http://en.wikibooks.org/wiki/Haskell/Continuation_passing_style with its do-notation which "unwraps" and "rewraps" functions into and out of CPS. Unfortunately the [1, thrice,[_x]] syntax was the closest we could easily get to that (and not even close). You could code in another language and compile to javascript, or using eval (queue the ominous music). A bit overkill. Alternatives would have to use strings, such as:
// SUPER-NICE SYNTAX
// (3X + 2X)
thriceXPlusTwiceX = CPS({
leftPart: thrice('x'),
rightPart: twice('x'),
result: plus('leftPart', 'rightPart')
})
You can do this with only a few tweaks to the generateComputation I described. First you adapt it to use logical names ('leftPart', etc.) rather than numbers. Then you make your functions actually lazy objects which behave like:
thrice(x).toListForm() == [<real thrice function>, ['x']]
or
thrice(x).toCPS()(5, alert) // alerts 15
or
thrice.toNonCPS()(5) == 15
(You would do this in an automated way with some kind of decorator, not manually.)
sidenote: All your callback functions should follow the same protocol about where the callback parameter is. For example if your functions begin with myFunction(callback, arg0, arg1, ...) or myFunction(arg0, arg1, ..., callback) they might not be trivially compatible, though if they aren't presumably you could do a javascript reflection hack to look at the source code of the function and regex it out, and thus not have to worry about it.
Why go through all that trouble? This allows you to mix in setTimeouts and prompts and ajax requests without suffering from "indent hell". You also get a whole bunch of other benefits (like being able to write a 10-line nondeterministic-search sudoku solver, and implementing arbitrary control-flow operators) which I will not go into here.

just some beginner level javascript I thought was cool

I was thinking about design patterns lately, and I had an idea about one I hadnt came across yet (im sure it exists), so I tried to make it, and to my surprise it was easier than I thought. I thought it was cool, so Id like to share it with ya.
//pass this object a function, and it adds its
//biological and technological distinctiveness to itself
var snowman = {
snowballs: [],
addsnow: function(snow) {
this.snowballs.push(snow);
},
getsnow: function(index) {
con(this.snowballs[index]);
}
}
function squareArea(x, y) {
return x * y;
}
function circleArea(r) {
return Math.PI * 2 * r;
}
snowman.addsnow(squareArea);
snowman.addsnow(circleArea);
console.log( snowman.snowballs[0](5,3) );//15
console.log( snowman.snowballs[1](3) );//18 or so
snowman.getsnow(0);
What practical uses do you think it could have? What do you think about the idea of objects cannibalizing other objects?
This is a bad pattern. Basically you are giving methods a non-human readable name. You might as well write your functions like this:
Bad practise example:
function x1(A,B){
// DO SOMETHING
}
function x2(A){
// DO SOMETHING ELSE
}
Sticking it to a human readable namespace doesn't help matters.
However, it can be the first code part of a Command pattern ;) See objection.command

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