I am trying to animate my list item towards right but it animate all item towards right at once but I want it to be one after another ..here is my jQuery
var I,
total_slide = $('#slide li').length,
slide = $('#slide li');
function run() {
for (I = 1; I <= total_slide; I++) {
var total = total_slide - I
$(slide).eq(total).animate({
left: '700px'
}, 4000);
}
}
run()
You have to use setTimeout function to make pauses between animations:
function run(){
var timeout = 0, delay = 4000;
$("#slide li").each(function(){
var $li = $(this);
setTimeout(function(){
$li.animate({ left: 700 }, delay);
}, timeout);
timeout += delay;
});
}
Example
Also I would recommend to use CSS-animations whenever it's possible:
Example with CSS-animations
Related
I am trying to fade the volume of an mp3 in to 1 if the body has the class fp-viewing-0
How ever this isn't working and the volume doesn't change how can I fix this?
Code:
var audio0 = document.getElementById('audio-0');
audio0.volume = 0;
setInterval( function(){
if ($("body").hasClass("fp-viewing-0")) {
audio0.animate({volume: 1}, 1000);
}
else {
audio0.animate({volume: 0}, 1000);
}
}, 100);
HTML
<audio id="audio-0" src="1.mp3" autoplay="autoplay"></audio>
I've also tried:
$("#audio-0").prop("volume", 0);
setInterval( function(){
if ($("body").hasClass("fp-viewing-0")) {
$("#audio-0").animate({volume: 1}, 3000);
}
else {
$("#audio-0").animate({volume: 0}, 3000);
}
}, 100);
Kind Regards!
I have changed the jquery animate part to a fade made by hand. For that i created a fade time and steps count to manipulate the fade effect.
var audio0 = document.getElementById('audio-0');
audio0.volume = 0;
if ($("body").hasClass("fp-viewing-0")) {
audio0.volume = 1; //max volume
var fadeTime = 1500; //in milliseconds
var steps = 150; //increasing makes the fade smoother
var stepTime = fadeTime/steps;
var audioDecrement = audio0.volume/steps;
var timer = setInterval(function(){
audio0.volume -= audioDecrement; //fading out
if (audio0.volume <= 0.03){ //if its already inaudible stop it
audio0.volume = 0;
clearInterval(timer); //clearing the timer so that it doesn't keep getting called
}
}, stepTime);
}
Better would be to place all of this in a function that receives these values a fades accordingly so that it gets organized:
function fadeAudio(audio, fadeTime, steps){
audio.volume = 1; //max
steps = steps || 150; //turning steps into an optional parameter that defaults to 150
var stepTime = fadeTime/steps;
var audioDecrement = audio.volume/steps;
var timer = setInterval(function(){
audio.volume -= audioDecrement;
if (audio.volume <= 0.03){ //if its already inaudible stop it
audio.volume = 0;
clearInterval(timer);
}
}, stepTime);
}
Which would make your code a lot more compact and readable:
var audio0 = document.getElementById('audio-0');
audio0.volume = 0;
if ($("body").hasClass("fp-viewing-0")) {
fadeAudio(audio0, 1500);
}
What I would like to do is set each BannerImg element to display: none one at a time using a timer setup. Then, once I have looped through all BannerImg elements, I want to reset them to display: block. It's basically like a image rotator that I'm trying to make...but right now, I'm not sure how to target each BannerImg element one at a time--I am targeting them all at once, which is not what I want to do.
jQuery.noConflict();
(function($) {
$(document).ready(function() {
var BannerCount = $('BannerImg').length;
var intervalID = window.setInterval(function() {
$('.BannerImg').toggleClass("HideBannerImg");
}, 2000);
});
}(jQuery));
Use .eq(index). You'll probably want to cache your collection to make it faster:
(function($) {
$(document).ready(function() {
var $banners = $('.BannerImg');
var index = 0;
var intervalID = window.setInterval(function() {
$banners.eq(index).toggleClass("HideBannerImg");
index++;
// Check to see if we've hit the end of the collection
// If so, stop the interval.
if (index === $banners.length) {
clearInterval(intervalID);
}
}, 2000);
});
}(jQuery));
I'm kind of guessing you want something like this (correct me if I'm wrong):
setInterval(function () {
if ($('.BannerImg').last().hasClass('HideBannerImg')) {
$('.HideBannerImg').first().removeClass('HideBannerImg');
} else {
$('.BannerImg').not('.HideBannerImg').first().addClass('HideBannerImg');
}
}, 1000);
jQuery.noConflict();
(function($) {
$(document).ready(function() {
var iterator = 0;
var BannerCount = $('BannerImg').length;
var intervalID = window.setInterval(function() {
$('.BannerImg').eq(iterator).toggleClass("HideBannerImg");
iterator += 1;
if (iterator === BannerCount.length - 1) {
clearInterval(intervalID);
$('.BannerImg').removeClass("HideBannerImg");
}
}, 2000);
});
}(jQuery));
try this recursive function
var images = $('.BannerImg').each();
var hideImage = function(index){
images[index].toggleClass("HideBannerImg");
if(index < images.length-1)
setTimeout(function(){
hideImage(index++);
}, 2000);
}
hideImage(0);
After calling $('.BannerImg') you need to use jQuery's each to loop over each of the elements it selected.
jQuery.noConflict();
(function($) {
$(document).ready(function() {
$('.BannerImg').each(function() {
var $this = $(this);
var intervalID = window.setInterval(function() {
$this.toggleClass("HideBannerImg");
}, 2000);
});
});
}(jQuery));
Just note that this will toggle on and off over and over until you clear the interval.
I'm trying to run each animation function one after the other instead of all at once.
This is what I've got so far:
$(document).ready(function(){
var bars = $('.bar');
bars.each(function(){
var widthpercent = $(this).attr("data-percent");
$(this).fadeIn();
$(this).animate({width:widthpercent},500);
});
});
I've tried using .delay() and setTimeout() in various combinations to no avail.
Could anyone point me in the right direction? Thank you!
It sounds to me like you're looking for animate's complete function. You can write a recursive function to keep calling the function in the complete function until all the items have been animated. To simplify: every time one element is animated, a callback is fired that animates the next element. That is the purpose of the complete parameter, so I'm certain that is what you're looking for.
Here's an example you can adapt to your specific needs.
Live demo here (click).
var $divs = $('div');
function animate(element) {
$(element).animate({height: '30px'}, {
complete: function() {
if (current < $divs.length-1) {
++current;
animate($divs[current]);
}
}
});
}
var current = 0;
animate($divs[current]);
Further, this same logic can be applied to your fadeIn. Just wrap fadeIn's callback around that logic, like this:
Live demo here (click).
var $divs = $('div');
function animate(element) {
$(element).fadeIn(function() { //now the animation is a callback to the fadeIn
$(element).animate({height: '70px'}, {
complete: function() {
if (current < $divs.length-1) {
++current;
animate($divs[current]);
}
}
});
});
}
var current = 0;
animate($divs[current]);
And here's your code: live demo here (click).
$(document).ready(function(){
var $divs = $('.bar');
function animate(element) {
$(element).fadeIn(function() { //you could unwrap this depending on what you're looking for
var widthpercent = $(element).attr("data-percent");
$(element).animate({
width:widthpercent,
duration: '500ms'
}, {
complete: function() {
if (current < $divs.length-1) {
++current;
animate($divs[current]);
}
}
});
}); //end fadeIn callback
}
var current = 0;
animate($divs[current]);
});
Try this:
var animate = function (el) {
return function () {
var widthpercent = el.data('percent');
el.fadeIn();
el.animate({
width: widthpercent
}, 500);
}
}
var bars = $('.bar');
bars.each(function (index) {
var $this = $(this);
setTimeout(animate($this), index * 500);
});
Fiddle
$(document).ready(function(){
var bars = $('.bar');
bars.each(function(i){
var widthpercent = $(this).attr("data-percent");
$(this).delay(i*800).animate({width:widthpercent,opacity:1,},500);
});
});
This will animate after delaying 800 * i milliseconds.
See this JSFiddle example.
I have a problem, I have 3 button lets say it's called #pos1, #pos2 and #pos3.
I want to makes it automatically click #pos1 button in 2 seconds, after that click the #pos2 after another 2 seconds, and #pos3 after another 2 seconds,
after that back to the #pos1 in another 2 seconds and so on via jQuery.
HTML
<button id="pos1">Pos1</button>
<button id="pos2">Pos2</button>
<button id="pos3">Pos3</button>
Anyone can help me please?
Try
$(function() {
var timeout;
var count = $('button[id^=pos]').length;
$('button[id^=pos]').click(function() {
var $this = $(this);
var id = $this.attr('id');
var next = parseInt(id.substring(4), 10) + 1;
if( next >= count ){
next = 1
}
if (timeout) {
clearTimeout(timeout);
}
timeout = setTimeout(function() {
$('#pos' + next).trigger('click');
}, 2000);
})
timeout = setTimeout(function() {
$('#pos1').trigger('click');
}, 2000);
})
var posArray = ["#pos1", "#pos2", "#pos3"];
var counter = 0;
setInterval(function() {
$(posArray[counter]).triggerHandler('click');
counter = ((counter<2) ? counter+1 : 0);
}, 2000);
That should do the trick, though you did not mention when you want it to stop running.
Well I don't know what you already have but technically it could be done via triggerHandler()
var currentPos = 1,
posCount = 3;
autoclick = function() {
$('#pos'+currentPos).triggerHandler('click');
currentPos++;
if(currentPos > posCount) { currentPos = 1; }
};
window.setInterval(autoclick,2000);
If I have understood you question right, you need to perform click in a continuous loop in the order pos1>pos2>pos3>pos1>pos2 and so on. If this is what you want, you can use jQuery window.setTimeout for this. Code will be something like this:
window.setTimeout(performClick, 2000);
var nextClick = 1;
function performClick() {
if(nextClick == 1)
{
$("#pos1").trigger("click");
nextClick = 2;
}
else if(nextClick==2)
{
$("#pos2").trigger("click");
nextClick = 3;
}
else if(nextClick == 3)
{
$("#pos3").trigger("click");
nextClick = 1;
}
window.setTimeout(performClick, 2000);
}
This is quite buggy but will solve your problem.
using setInterval()
Calls a function or executes a code snippet repeatedly, with a fixed time delay between each call to that function.
var tempArray = ["pos1", "pos2", "pos3"]; //create an array to loop through
var arrayCounter = 0;
setInterval(function() {
$('#' + tempArray[arrayCounter ]).trigger('click');
arrayCounter = arrayCounter <2 ? arrayCounter +1 : 0;
}, 2000);
fiddle here
check your console for fiddle example
I have a jQuery/JS function that is using setInterval to loop through some image slides I have. It just flips through every 5 seconds...
Now I want it to pause if my mouse is hovered over it. How do I go about doing that on the setInterval function?
var current = 1;
function autoAdvance() {
if (current == -1) return false;
jQuery('#slide_menu ul li a').eq(current % jQuery('#slide_menu ul li a').length).trigger('click', [true]);
current++;
}
// The number of seconds that the slider will auto-advance in:
var changeEvery = jQuery(".interval").val();
if (changeEvery <= 0) {
changeEvery = 10;
}
var itvl = setInterval(function () {
autoAdvance()
}, changeEvery * 1000);
Something like this would work assuming interval is defined in an outer scope:
$('.slideshow img').hover(function() {
interval = clearInterval(interval);
}, function() {
interval = setInterval(flip, 5000);
});
(function () {
var imgs = $('#your_div img'), index = 0, interval,
interval_function = function () {
imgs.eq(index).hide();
index = (index + 1) % imgs.length;
imgs.eq(index).show();
};
imgs.eq(0).show();
interval = setInterval(interval_function, 5000);
$('#your_div').hover(function () {
clearInterval(interval);
}, function () {
interval = setInterval(interval_function, 5000);
});
}());
Example: http://jsfiddle.net/Zq7KB/3/
I reused some old code I wrote for a question the other day, but I figured it didn't matter that much. The trick is to store your interval in a variable that you keep in the background. Then, when you hover over the container, clear the interval. When you hover out of the container, re-set the interval. To get a better feel of how this works, change those 5000s to 1000s so it passes more quickly for testing.
Hope this helps.