<!DOCTYPE html>
<html>
<body>
<script text="type/javascript">
var countdown=function()
{
// create a couple of elements in an otherwise empty HTML page
this .heading=document.createElement("h1");
this .heading_text=document.createTextNode("Big Head!");
this .heading.appendChild(heading_text);
this .document.body.appendChild(heading);
}
var obj1 = new countdown();
</script>
</body>
</html>
In the above code I am unable to add appendChild(heading_text) to the heading_text property and facing error
"Uncaught ReferenceError: heading_text is not defined".
How to proceed with this program.?
because this.heading_text exists and heading_text doesn't
make it
var countdown=function()
{
// create a couple of elements in an otherwise empty HTML page
var heading=document.createElement("h1");
var heading_text=document.createTextNode("Big Head!");
heading.appendChild(heading_text);
document.body.appendChild(heading);
}
you are declaring variables in wrong way..
declaring a variable in js is like this
var variable;
so, in your script change these lines:
this .heading=document.createElement("h1");
this .heading_text=document.createTextNode("Big Head!");
this .heading.appendChild(heading_text);
this .document.body.appendChild(heading);
into this:
var heading=document.createElement("h1");
var heading_text=document.createTextNode("Big Head!");
heading.appendChild(heading_text);
document.body.appendChild(heading);
Related
HTML:
<script>
var A = 10;
</script>
I want this variable " A " in the javascript file. how to do that?
You can use the window object to access the element and store it in another variable
var x=window.A
console.log(x)
<html>
<head><script>
var A = 10;
</script></head>
<body></body>
</html>
<html>
<head>
<script type="text/javascript">
var image = document.getElementById(image);
var desc = document.getElementById(desc);
var images = ["http://i.imgur.com/XAgFPiD.jpg", "http://i.imgur.com/XAgFPiD.jpg"]
var descs = ["1", "2"]
var num = 0;
var total = images.length;
function clicked(){
num = num + 1;
if (num > total){
num = 0;
}
image.src = images[num];
desc.innerHTML = images[num];
}
document.getElementById(submit).onclick(clicked());
</script>
</head>
<body>
<div><h2>Project |</h2><h2> | herbykit</h2></div>
<div>
<button id="submit">Next</button><br/>
<img id="image" src="http://i.imgur.com/XAgFPiD.jpg" height="20%" width="50%"/>
<p id="desc">first desc.</p>
</div>
</body>
</html>
The line "document.getElementById(submit).onclick(clicked());" throws an error
"ReferenceError: submit is not defined"
When I tried accessing buttons in general
[through getElementsByClassName & getElementsByTagName]
it gave an error of "ReferenceError: button is not defined"
Using strings in getElementById it throws the error "getElementById is null"
I found several questions and answers to this.
Only one of them I understood how to implement, due to the use of PHP and that being the error on most others. Other solutions I found involved errors numerically.
On this error I tried a fix of printwindow.document.getElementById(..etc
This gives me an error of "ReferenceError: printwindow is not defined"
Browsers run JavaScript as soon as possible in order to speed up rendering. So when you receive this code:
<html>
<head>
<script type="text/javascript">
var image = document.getElementById(image); // Missing quotes, typo?
... in runs intermediately. There's no <foo id="image"> on page yet, so you get null. Finally, you get the rest of the page rendered, including:
<img id="image" src="http://i.imgur.com/XAgFPiD.jpg" height="20%" width="50%"/>
It's too late for your code, which finished running long ago.
You need to bind a window.onload even handler and run your code when the DOM is ready (or move all JavaScript to page bottom, after the picture).
It should be document.getElementById('submit').onclick(clicked());
your must enclose the id you are searching for in quotes:
document.getElementById('ID_to_look_up');
You are executing javascript before your 'body' rendered. Thus document.getElementById("submit") would return null. Because there are no "submit" DOM element yet.
One solution is to move your javascripts under 'body', Or use JQuery with
$(document).ready(function() {
...
});
Your variable also has scope problem, your function cannot access variable declared outside this function with 'var' declaration. If you really need that variable, you should remove 'var' declaration.
A better way is to move all your variable inside clicked function. like following code
<html>
<head>
</head>
<body>
<div><h2>Project |</h2><h2> | herbykit</h2></div>
<div>
<button id="submit">Next</button><br/>
<img id="image" src="http://i.imgur.com/XAgFPiD.jpg" height="20%" width="50%"/>
<p id="desc">first desc.</p>
</div>
</body>
<script type="text/javascript">
function clicked(){
var image = document.getElementById("image");
var desc = document.getElementById("desc");
var images = ["http://i.imgur.com/XAgFPiD.jpg", "http://i.imgur.com/XAgFPiE.jpg"];
var descs = ["1", "2"];
var num = 0;
var total = images.length;
num = num + 1;
if (num > total){
num = 0;
}
image.src = images[num];
desc.innerHTML = images[num];
}
document.getElementById("submit").onclick = clicked;
</script>
</html>
I am learning JavaScript.
I am trying toggle the text on a page using the replaceChild() method. I came up with the code below. I don't understand why it will not work. Pls help.
<html>
<head>
<script>
function toggleText() {
var be= document.getElementById("main");
var b4= be.getElementsByTagName("h1");
var l8 = document.createElement("h1").innerHTML="After";
var l88 = document.createElement("h1").innerHTML="Before";
if (b4[0].innerHTML=="Before"){
be.replaceChild(l8,b4[0])
}
if (b4[0].innerHTML=="After") {
be.replaceChild(l88,b4[0]);
}
}
</script>
</head>
<body>
<div id="main" onclick="toggleText()">
<h1>Before</h1>
</div>
</body>
</html>
As CBrone wrote, you have to create h1 instance first, store it to variable and then call innerHML on the variable.
Another problem is if structure. First you replace the element and then test the same element for another condition and do another operation. In this case is better to use if ... else if ... statement instead of if ... if ..., which is the root of your problem.
Here is working toggleText function
function toggleText() {
var be= document.getElementById("main");
var b4= be.getElementsByTagName("h1");
var l8 = document.createElement("h1");
l8.innerHTML="After";
var l88 = document.createElement("h1");
l88.innerHTML="Before";
if (b4[0].innerHTML == "Before")
{
be.replaceChild(l8, b4[0]);
}
else if (b4[0].innerHTML=="After")
{
be.replaceChild(l88, b4[0]);
}
}
Here is working fiddle
In addition to what’s been said in comments already:
var l8 = document.createElement("h1").innerHTML="After";
var l88 = document.createElement("h1").innerHTML="Before";
After this your variables do not contain references to the created elements, but the string values that you assigned to their innterHTML. (The result of an assignment operation is the assigned value.) And trying to pass text values instead of element references to replaceChild afterwards must fail for that reason.
Do this in two steps – create the elements first and save their reference into the variables – and then manipulate their innerHTML afterwards.
var l8 = document.createElement("h1");
l8.innerHTML="After";
var l88 = document.createElement("h1");
var l88 = .innerHTML="Before";
(And maybe use better suited variable names, because if you keep your current “naming scene” up you’ll get confused sooner or later.)
May I suggest the following, for better readability:
<html>
<head>
<script>
function toggleText() {
var be= document.getElementById("main");
var b4= be.getElementsByTagName("h1")[0];
if (b4.innerHTML=="Before") {
b4.innerHTML = "After";
}
else if (b4.innerHTML=="After") {
b4.innerHTML = "Before";
}
}
</script>
</head>
<body>
<div id="main" onclick="toggleText()">
<h1>Before</h1>
</div>
</body>
</html>
I copy some javascript example form jsfiddle and run them on local server but it shows the error on google chrome at inspect_element/console. Any suggestions for fixing this? Thanks.
error:
Uncaught TypeError: Object #<HTMLDocument> has no method 'getElementByName'
compute onclick
my code:
<!DOCTYPE html>
<html>
<head>
<title>My fruit</title>
<script type="text/javascript">
function checkFruit(){
var fruit_radio_pointers = document.getElementsByName("fruit");
var which_fruit = null;
for(var i=0; i<fruit_radio_pointers.length; i++){
if(fruit_radio_pointers[i].checked){
which_fruit = fruit_radio_pointers[i].value;
break;
}
}
alert(which_fruit);
}
document.getElementById("my_btn").addEventListener("click", checkFruit, false);
</script>
</head>
<body>
<p>
<button id="my_btn">Which Fruit?</button>
</p>
</body>
</html>
Names do not enforce uniqueness in html, so the function is getElementsByName (note the s after Element). When you change this, remember it will return an array, not one element.
How do you completely replace a function in JavaScript?
I got this code, but it doesn't work. The DOM gets updated, though. What's up with that?
<html>
<head>
<script id="myScript" type="text/javascript">
function someFunction() {
alert("Same old.");
}
</script>
</head>
<body>
<input type="button" onclick="someFunction();" value="A button." />
<script>
function replace() {
var oldFunctionString = someFunction.toString();
var oldContents = oldFunctionString.substring(oldFunctionString.indexOf("{") + 1, oldFunctionString.lastIndexOf("}") );
var newCode = "alert(New code!);";
var newFunctionString = "function someFunction(){"+newCode+"}";
var scriptTag = document.getElementById('myScript');
scriptTag.innerHTML = scriptTag.innerHTML.replace(oldFunctionString,newFunctionString);
}
replace();
</script>
</body>
</html>
JSfiddle here
Setting .innerHTML doesn't re-execute a script. If you really wanted to do that, you'd have to create a new script element and append it to the DOM, which then overwrites what the previous script has done (not possible in all cases, of course).
If you want to replace that function, just use
somefunction = function() {
alert(New code!); // syntax error, btw
};
Of course, to replace only parts of the code (not knowing all of it) you could try regex and co. Still just reassign the new function to the variable:
somefunction = eval("("
+ somefunction.toString().replace(/(alert\().*?(\);)/, "$1New code!$2")
+ ")");
It seems you are trying to work with strings, not the function itself. Just do this instead:
someFunction = function () { /* your function code here */ }