Logout with a countdown progress bar - javascript

I am using the code from here to logout users after idle time (when no click is received anywhere on the body). I am trying to combine that with a countdown progress bar here
My Code below
#timeouts {
display: none;
}
#progressBar {
width: 100%;
margin: 10px auto;
height: 22px;
background-color: red;
}
#progressBar div {
height: 100%;
text-align: right;
padding: 0 10px;
line-height: 22px; /* same as #progressBar height if we want text middle aligned */
width: 0;
background-color: yellow;
box-sizing: border-box;
}
HTML
<body class="smoothscroll boxed pattern7 printable" onload="StartTimers();" onclick="ResetTimers();">
<div id="progressBar"><div></div></div>
<div id="timeouts">
<h2>Session About To Timeout</h2>
<span class="alert alert-warning">Alert! Logout in 4 Seconds</span>
</div>
</body>
JS
var timoutWarning = 10000; // Displa
var timoutNow = 14000; // Time
var logoutUrl = '/logout'; //
var warningTimer;
var timeoutTimer;
// Start timers.
function StartTimers() {
warningTimer = setTimeout("IdleWarning()", timoutWarning);
timeoutTimer = setTimeout("IdleTimeout()", timoutNow);
}
// Reset timers.
function ResetTimers() {
clearTimeout(warningTimer);
clearTimeout(timeoutTimer);
StartTimers();
document.getElementById("timeouts").style.display = "none";
progress(14, 14, $('#progressBar')); //This makes things go crazy
}
// Show idl
function IdleWarning() {
document.getElementById("timeouts").style.display = "block";
}
// Logout the user.
function IdleTimeout() {
window.location = logoutUrl;
}
function progress(timeleft, timetotal, $element) {
var progressBarWidth = timeleft * $element.width() / timetotal;
$element.find('div').animate({ width: progressBarWidth }, timeleft == timetotal ? 0 : 1000, 'linear').html(timeleft+ " s");
if (timeleft > 0) {
setTimeout(function () {
progress(timeleft - 1, timetotal, $element);
}, 1000);
}
};
progress(14, 14, $('#progressBar'));
It will work perfectly on page load. But when the function ResetTimers() is called, it is supposed to reset the progress function. But things go crazy with the progress bar showing random values. Please help me figure out what is going on.

I solved it like this.
var timoutWarning = 1140000; // Display warning after 19 minutes
var logoutUrl = '/logout'; //
var warningTimer;
var timeoutTimer;
var progressTimer;
var timeleft = 1200;
var timetotal = 1200;
// Start timers.
function StartTimers() {
warningTimer = setTimeout("IdleWarning()", timoutWarning);
progress(timeleft, timetotal, $('#progressBar'));
}
// Reset timers.
function ResetTimers() {
clearTimeout(warningTimer);
clearTimeout(progressTimer);
StartTimers();
document.getElementById("timeouts").style.display = "none";
}
// Show idl
function IdleWarning() {
document.getElementById("timeouts").style.display = "block";
}
// Logout the user.
function IdleTimeout() {
window.location = logoutUrl;
}
function progress(timeleft, timetotal, $element) {
var progressBarWidth = timeleft * 100 / timetotal;
$element.find('div').animate({ width: progressBarWidth }, timeleft == timetotal ? 0 : 1000, 'linear').html((timeleft / 60).toFixed(1) + " m");
if (timeleft > 0) {
progressTimer = setTimeout(function () { progress(timeleft - 1, timetotal, $element); }, 1000);
}
else {
IdleTimeout();
}
};
By assigning a variable to the setTimeout function call inside my recursive function and then clear it by clearTimeout(progressTimer) inside the ResetTimers() call. Thank you

Related

Countdown bar Javascript not decreasing

I have this JS code for a countdown progress bar that should take a time value and decrease until time is reached, then display EXPIRED.
function progress(timeleft, timetotal, $element) {
var bar = document.getElementById("#progressBar")
var progressBarWidth = (timeleft * bar.width()) / timetotal
console.log("width is" + bar.width() + "time left is" + timeleft)
$element.find("div").animate({
width: progressBarWidth
}, timeleft == timetotal ? 0 : 1000, "linear")
if (timeleft > 0) {
setTimeout(function() {
progress(timeleft - 1, timetotal, $element)
}, 1000)
}
}
progress(180, 180, $("#progressBar"))
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="progressBar">
<div></div>
</div>
Problem is that here I set it to 3min for testing and bar doesn't decrease. I've debugged via console and 'bar.width()' seems to be undefined. Any ideas how to fix it? Thanks!
SHouldn't this
var bar = document.getElementById("#progressBar")
be this
var bar = document.getElementById("progressBar")
https://developer.mozilla.org/en-US/docs/Web/API/Document/getElementById
and
bar.width()
be
bar.clientWidth
https://developer.mozilla.org/en-US/docs/Web/API/Element
You are already passing in the $element, which IS bar.
function progress(timeleft, timetotal, $element) {
var progressBarWidth = (timeleft * $element.width()) / timetotal
console.log(`width: ${$element.width()} px | time left: ${timeleft} sec`)
$element.find("div").animate({
width: progressBarWidth
}, timeleft == timetotal ? 0 : 1000, "linear")
if (timeleft > 0) {
setTimeout(progress, 1000, timeleft - 1, timetotal, $element)
}
}
progress(60, 60, $("#progressBar"))
#progressBar div {
background: green;
height: 1em;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="progressBar">
<div></div>
</div>
Note: You can invoke setTimeout without creating a nested function call. The parameters following the timeout (2nd param) will be passed into the callback function.
Replace this:
if (timeleft > 0) {
setTimeout(function() {
progress(timeleft - 1, timetotal, $element)
}, 1000)
}
With this:
if (timeleft > 0) {
setTimeout(progress, 1000, timeleft - 1, timetotal, $element)
}
jQuery plugin!
Here is a jQuery plugin version
(($) => {
const init = ($bar) => {
if ($bar.find('div').length === 0) $bar.append($('<div>'));
}
const run = ($bar, duration, timeRemaining, callback) => {
update($bar, duration, timeRemaining)
if (timeRemaining > 0) {
setTimeout(tick, 1000, $bar, duration, timeRemaining, callback)
} else {
callback()
}
}
const update = ($bar, duration, timeRemaining) => {
const width = (timeRemaining * $bar.width()) / duration
$bar.find('div').animate({
width: width
}, timeRemaining == duration ? 0 : 1000, 'linear')
}
const tick = ($bar, duration, timeRemaining, callback) => {
run($bar, duration, timeRemaining - 1, callback)
}
$.fn.progress = function(duration, timeRemaining, callback) {
init(this)
run(this, duration, timeRemaining, callback);
return this
}
})(jQuery);
$('#progress-bar-1').progress(10, 10, () => {
console.log('Task #1 completed!')
})
$('#progress-bar-2').progress(5, 5, () => {
console.log('Task #2 completed!')
})
div[id^="progress-bar"] div {
background: green;
height: 1em;
margin-bottom: 0.5em;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="progress-bar-1"></div>
<div id="progress-bar-2"></div>

How to create a progress timer based on two dates in javascript

My goal is to create a progress bar that shows a countdown in seconds between one Javascript date and one MYSQL date. So far I have the dates and can subtract them, but I can't get a value that works in seconds for the progress bar. here is my code. Creation date is from a MYSQL datetime.
JAVASCRIPT
$(document).ready(function(){
var deadline= new Date(Date.parse("<? echo $creation_date; ?>"));
var x = setInterval(function() {
var now = Date.now();
var timeleft = deadline - now;
if (timeleft < 0) {
clearInterval(x);
timeleft = 0;
}, 1000);
// draw the bar
function progress(timeleft, timetotal, $element) {
var progressBarWidth = timeleft * $element.width() / timetotal;
$element.find('div').animate({ width: progressBarWidth }, timeleft == timetotal ? 0 : 1000, 'linear');
if(timeleft > 0) {
setTimeout(function() {
progress(timeleft - 1, timetotal, $element);
}, 1000);
}
};
// 86400 is 24 hours.
progress(timeleft, 86400, $('#timerBar'));
HTML
<div id="timerBar">
<div>Time Left</div>
</div>
CSS
#timerBar {
width: 90%;
margin: 10px auto;
height: 30px;
background-color: #efd0d0;
}
#timerBar div {
height: 100%;
text-align: right;
padding: 0 30px;
line-height: 22px;
width: 0;
background-color: #d05656;
box-sizing: border-box;
}

How to disable JavaScript Function when other function is running

Hi,
I'm learning/practicing to make my custom slider in JS/JQuery, and I've written below code. Its almost running well but little issues. What I'm doing is I'm running it two types,
Auto running after each 5 seconds with autoRun() Function
On every click to slider indicator run to relevant slide with click event.
In below code, I'm facing couple of issues, and will be very thankful to you if you help me.
Issues I'm facing are:
When I click to slider indicator, I want to disable auto Run function for a specific time like 5 second so my slider look more professional.
When it goes to last slide or come back to first slide, console is showing an error below, and it also take double time eg: 10 seconds to go next slide.
"Uncaught TypeError: Cannot read property 'left' of undefined"
$(function () {
var $mainSliderWrap = $('#slider_main_wrapper')
, $sliderMain = $mainSliderWrap.find('.main-slider')
, $sliderchildren = $sliderMain.children('li')
, $sliderIndicator = $mainSliderWrap.find('.slider-main-indicator');
// Slider Setup
window.addEventListener('resize', initMainSlider);
initMainSlider();
// Slider SetUp function
function initMainSlider() {
var wWidth = window.outerWidth
, sliderMainWidth = wWidth * $sliderchildren.length
$sliderMain.css('width', sliderMainWidth + 'px');
$sliderMain.children('li').first().addClass('visible');
$sliderIndicator.children('li').first().addClass('active');
}
// Want to Run Slider on Click event
$sliderIndicator.on('click', 'li', updateMainSlider);
// If Click Event Not happenening then I want to auto run Slider after 5 seconds
autoRun()
function autoRun() {
var mainSliderChildLenght = $sliderchildren.length;
var i = 0;
var next = true;
var dir;
setInterval(function () {
if (mainSliderChildLenght == i || i < 0) {
next = !next;
if (i < 0) {
i = 0;
}
}
if (next) {
dir = 'next';
i++;
}
else {
dir = 'prev';
i--;
if(i < 0) {
return
}
}
updateMainSlider(dir);
$('#result').text(i)
}, 5000);
}
// Here is the function for Updating the Slider
function updateMainSlider(a) {
var visibleSlide = $sliderchildren.filter('.visible')
, actualTranslate = getTranslateValue($sliderMain, 'X');
if (a == 'next' || a == 'prev') { // inside this if is running when function is called from autoRun()
console.log(a)
var newSlide = (a == 'next') ? visibleSlide.next() : visibleSlide.prev()
, newSlideOffsetLeft = newSlide.offset().left
, valueToTranslte = -newSlideOffsetLeft + actualTranslate;
setTranslateValue($sliderMain, 'translateX', valueToTranslte);
visibleSlide.removeClass('visible');
newSlide.addClass('visible');
$sliderIndicator.children('.active').removeClass('active');
$sliderIndicator.find('li').eq(newSlide.index()).addClass('active');
}
else { // inside this if is running when function is called from click event
console.log(a)
var newSlide = $(a.target)
, $newSlideIndicatorIndex = newSlide.index()
, $visibleSlideIndex = visibleSlide.index();
if ($newSlideIndicatorIndex !== $visibleSlideIndex && !$($sliderIndicator).hasClass('disable-click')) {
$($sliderIndicator).addClass('disable-click');
setTimeout(function () {
$($sliderIndicator).removeClass('disable-click');
}, 1000);
var diff = $newSlideIndicatorIndex - $visibleSlideIndex
, valueToTranslte = -(diff * window.outerWidth) + actualTranslate;
setTranslateValue($sliderMain, 'translateX', valueToTranslte);
$($sliderchildren[$visibleSlideIndex]).removeClass('visible');
$($sliderchildren[$newSlideIndicatorIndex]).addClass('visible');
$sliderIndicator.children('.active').removeClass('active');
$sliderIndicator.find('li').eq($newSlideIndicatorIndex).addClass('active');
} // end if
} // end else
} // end function
// SetTranslate Value Fucntion
function setTranslateValue(element, property, value) {
$(element).css({
'transform': property + '(' + value + 'px)'
});
}
// Get Translate Value function
function getTranslateValue(element, axis) {
var trValue = $(element).css('transform');
if (trValue !== 'none') {
trValue = trValue.split(')')[0];
trValue = trValue.split(',');
trValue = (axis == 'X') ? trValue[4] : trValue[5];
}
else {
trValue = 0;
}
return Number(trValue);
}
})
ol {
list-style: none;
margin: 0;
padding: 0;
}
body {
margin: 0;
padding: 0;
}
.slider-main-wrapper {
box-shadow: inset 0 0 20px orange;
min-height: 100vh;
}
ol.main-slider {
height: 85vh;
box-shadow: inset 0 0 20px green;
transition: transform 500ms ease;
}
ol.main-slider > li {
float: left;
}
ol.main-slider > li .silder-main-content {
width: 100vw;
height: 85vh;
display: flex;
justify-content: center;
align-items: center;
}
ol.main-slider > li.visible .silder-main-content {
box-shadow: inset 0 0 140px green;
}
ol.slider-main-indicator {
height: 15vh;
display: flex;
}
ol.slider-main-indicator li {
box-shadow: inset 0 0 2px green;
flex: 1;
width: 100%;
display: flex;
justify-content: center;
align-items: center;
cursor: pointer;
}
ol.slider-main-indicator li.active {
box-shadow: inset 0 0 80px green;
cursor: default;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="result" style="font-size: 30px; position: absolute;
top: 0; left: 0"></div>
<div class="slider-main-wrapper" id="slider_main_wrapper">
<ol class="main-slider">
<li>
<div class="silder-main-content">
<h1>First Slide</h1>
</div>
</li>
<li>
<div class="silder-main-content">
<h2>Second Slide</h2>
</div>
</li>
<li>
<div class="silder-main-content">
<h1>Third Slide</h1>
</div>
</li>
<li>
<div class="silder-main-content">
<h1>Fourth Slide</h1>
</div>
</li>
</ol>
<!--end slides-->
<ol class="slider-main-indicator">
<li> <span class="text">First Slide</span> </li>
<li> <span class="text">Second Slide</span> </li>
<li> <span class="text">Third Slide</span> </li>
<li> <span class="text">Fourth Slide</span> </li>
</ol>
<!--end slide indicator-->
</div>
you'll want to clearInterval when you click, the setInterval again once the processing due to the "click" event completes - so, for a start, you'll need to save the returned value of setInterval to use in clearInterval
autoRun in this code returns a function which starts the interval
this is just "part" of your code, not the whole thing - trying to keep it readable regarding the changes I have implemented
$sliderIndicator.on('click', 'li', updateMainSlider);
// save the function returned by autoRun
var go = autoRun();
// start autoRun
go();
// add a variable to store interval identifier
var interval;
function autoRun() {
var mainSliderChildLenght = $sliderchildren.length;
var i = 0;
var next = true;
var dir;
// return a function to begin autoRun for real
return function() {
// save interval identifier
interval = setInterval(function () {
// your code unchanged
}, 5000);
};
}
function updateMainSlider(a) {
var visibleSlide = $sliderchildren.filter('.visible')
, actualTranslate = getTranslateValue($sliderMain, 'X');
if (a == 'next' || a == 'prev') {
// your code - unchanged
} else {
// clear interval
clearInterval(interval);
// your code - unchanged
// now add this to restart the interval
go();
}
}
You may still need to tweak some things, I haven't gone through your code in depth
as requested
$(function () {
var $mainSliderWrap = $('#slider_main_wrapper')
, $sliderMain = $mainSliderWrap.find('.main-slider')
, $sliderchildren = $sliderMain.children('li')
, $sliderIndicator = $mainSliderWrap.find('.slider-main-indicator');
// Slider Setup
window.addEventListener('resize', initMainSlider);
initMainSlider();
// Slider SetUp function
function initMainSlider() {
var wWidth = window.outerWidth
, sliderMainWidth = wWidth * $sliderchildren.length
$sliderMain.css('width', sliderMainWidth + 'px');
$sliderMain.children('li').first().addClass('visible');
$sliderIndicator.children('li').first().addClass('active');
}
// Want to Run Slider on Click event
$sliderIndicator.on('click', 'li', updateMainSlider);
// If Click Event Not happenening then I want to auto run Slider after 5 seconds
var go = autoRun();
// start autoRun
go();
var interval;
function autoRun() {
var mainSliderChildLenght = $sliderchildren.length;
var i = 0;
var next = true;
var dir;
return function() {
setInterval(function () {
if (mainSliderChildLenght == i || i < 0) {
next = !next;
if (i < 0) {
i = 0;
}
}
if (next) {
dir = 'next';
i++;
}
else {
dir = 'prev';
i--;
if(i < 0) {
return
}
}
updateMainSlider(dir);
$('#result').text(i)
}, 5000);
});
}
// Here is the function for Updating the Slider
function updateMainSlider(a) {
var visibleSlide = $sliderchildren.filter('.visible')
, actualTranslate = getTranslateValue($sliderMain, 'X');
if (a == 'next' || a == 'prev') { // inside this if is running when function is called from autoRun()
console.log(a)
var newSlide = (a == 'next') ? visibleSlide.next() : visibleSlide.prev()
, newSlideOffsetLeft = newSlide.offset().left
, valueToTranslte = -newSlideOffsetLeft + actualTranslate;
setTranslateValue($sliderMain, 'translateX', valueToTranslte);
visibleSlide.removeClass('visible');
newSlide.addClass('visible');
$sliderIndicator.children('.active').removeClass('active');
$sliderIndicator.find('li').eq(newSlide.index()).addClass('active');
}
else { // inside this if is running when function is called from click event
clearInterval(interval);
console.log(a)
var newSlide = $(a.target)
, $newSlideIndicatorIndex = newSlide.index()
, $visibleSlideIndex = visibleSlide.index();
if ($newSlideIndicatorIndex !== $visibleSlideIndex && !$($sliderIndicator).hasClass('disable-click')) {
$($sliderIndicator).addClass('disable-click');
setTimeout(function () {
$($sliderIndicator).removeClass('disable-click');
}, 1000);
var diff = $newSlideIndicatorIndex - $visibleSlideIndex
, valueToTranslte = -(diff * window.outerWidth) + actualTranslate;
setTranslateValue($sliderMain, 'translateX', valueToTranslte);
$($sliderchildren[$visibleSlideIndex]).removeClass('visible');
$($sliderchildren[$newSlideIndicatorIndex]).addClass('visible');
$sliderIndicator.children('.active').removeClass('active');
$sliderIndicator.find('li').eq($newSlideIndicatorIndex).addClass('active');
} // end if
go();
} // end else
} // end function
// SetTranslate Value Fucntion
function setTranslateValue(element, property, value) {
$(element).css({
'transform': property + '(' + value + 'px)'
});
}
// Get Translate Value function
function getTranslateValue(element, axis) {
var trValue = $(element).css('transform');
if (trValue !== 'none') {
trValue = trValue.split(')')[0];
trValue = trValue.split(',');
trValue = (axis == 'X') ? trValue[4] : trValue[5];
}
else {
trValue = 0;
}
return Number(trValue);
}
})

simple animation in java script

I'm trying to learn Java Script Animations and I found really good examples on this site: http://javascript.info/tutorial/animation#maths-the-function-of-progress-delta
But the problem is, as a beginner, I don't understand how the functions and objects work with each other.
Question 01
I copied the example "Let’s create a movement animation on it’s base:" But my version does not work.
<!DOCTYPE HTML>
<html>
<head>
<style>
.example_path{
position: relative;
width: 600px;
height: 100px;
border-style: solid;
border-width: 5px;
}
.example_block{
position: absolute;
width: 100px;
height: 100px;
background-color: yellow;
}
</style>
</head>
<body>
<div onclick="move(this.children[0])" class="example_path">
<div class="example_block"></div>
</div>
<script>
function move(element, delta, duration) {
var to = 500
animate({
delay: 10,
duration: duration || 1000, // 1 sec by default
delta: delta,
step: function(delta) {
element.style.left = to*delta + "px"
}
})
}
</script>
</body>
</html>
output console: ReferenceError: animate is not defined
Does anyone know what the problem is?
Question 02
My second wish is, to integrate the easeInOut function
function makeEaseInOut(delta) {
return function(progress) {
if (progress < .5)
return delta(2*progress) / 2
else
return (2 - delta(2*(1-progress))) / 2
}
}
bounceEaseInOut = makeEaseInOut(bounce)
How can I link both code snippets? The code is also from this page: http://javascript.info/tutorial/animation#maths-the-function-of-progress-delta
Add animate and makeEaseInOut into your script tag then you can use them. You may want to include the functions in a separate JavaScript file eventually.
<script>
function animate(opts) {
var start = new Date
var id = setInterval(function() {
var timePassed = new Date - start
var progress = timePassed / opts.duration
if (progress > 1) progress = 1
var delta = opts.delta(progress)
opts.step(delta)
if (progress == 1) {
clearInterval(id)
}
}, opts.delay || 10)
}
function makeEaseInOut(delta) {
return function(progress) {
if (progress < .5)
return delta(2*progress) / 2
else
return (2 - delta(2*(1-progress))) / 2
}
}
bounceEaseInOut = makeEaseInOut(bounce)
</script>
that's what I tried.
I still have problems.
output console: delta is not a function. bounce is not a function.
I know I have to learn more about creating functions. But right now I'm not that good to solve the problem.
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<style>
.example_path{
position: relative;
width: 600px;
height: 100px;
border-style: solid;
border-width: 5px;
}
.example_block{
position: absolute;
width: 100px;
height: 100px;
background-color: yellow;
}
</style>
<script>
function move(element, delta, duration) {
var to = 500;
animate({
delay: 10,
duration: duration || 1000, // 1 sec by default
delta: delta,
step: function(delta) {
element.style.left = to*delta + "px"
}
});
}
function animate(opts) {
var start = new Date;
var id = setInterval(function() {
var timePassed = new Date - start;
var progress = timePassed / opts.duration;
if (progress > 1) progress = 1
var delta = opts.delta(progress);
opts.step(delta);
if (progress == 1) {
clearInterval(id);
}
}, opts.delay || 10);
}
function makeEaseInOut(delta) {
return function(progress) {
if (progress < .5)
return delta(2*progress)/2;
else
return (2 - delta(2*(1-progress)))/2;
};
}
varbounceEaseInOut = makeEaseInOut(bounce);
</script>
</head>
<body>
<div onclick="move(this.children[0], makeEaseInOut(bounce), 3000)" class="example_path">
<div class="example_block"></div>
</div>
</body>
</html>
I've made a very simple animation using javascript, hope it helps, try to "Run code snippet" for better understanding.
/*JavaScript*/
function myMove() {
var elem = document.getElementById("animate");
var pos = 0;
var id = setInterval(frame, 5);
function frame() {
if (pos == 350) {
clearInterval(id);
} else {
pos++;
elem.style.top = pos + 'px';
elem.style.left = pos + 'px';
}
}
}
function Back() {
var elem1 = document.getElementById("animate");
var id1 = setInterval(frame2, 5);
var pos1 = 350;
function frame2() {
if (pos1 == 0) {
clearInterval(id1);
} else {
pos1--;
elem1.style.top = pos1 + 'px';
elem1.style.left = pos1 + 'px';
}
}
}
/*CSS*/
#container {
width: 400px;
height: 400px;
position: relative;
background: yellow;
}
#animate {
width: 50px;
height: 50px;
position: absolute;
background-color: red;
}
/*HTML*/
<button onclick="myMove()">Click Me</button>
<button onclick="Back()"> roll back</button>
<div id ="container">
<div id ="animate"></div>
</div>

Mousewheel scroll event fire only once per scroll-session [duplicate]

This question already has an answer here:
jQuery page scroll event logic -- how to throttle
(1 answer)
Closed 6 years ago.
I am trying to mimic the functionality of the following website: www.verbaasd.net. Each scrolling "session" will only trigger one action.
Each time a user scrolls down an action will happen depending on the status of variabel count. I only want this to happen ONCE per scroll. For example if a user has a Macbook with touchpad it will fire multiple times very vast. The count will go from 1 to 4 pretty much instantly. Is there a way to set a timeout or something so it stops for 0.5 sec when variabel count increases or decreases by 1?
Current code:
var count = 1;
$(window).on('mousewheel DOMMouseScroll', function(e) {
if (e.originalEvent.wheelDelta / 120 > 0) {
count -= 1;
} else {
count += 1;
}
if (count < 1) count = 1;
if (count > 4) count = 4;
switch (count) {
case 1:
// do something
break;
case 2:
// do something
break;
case 3:
// do something
break;
case 4:
// do something
break;
}
$(".cd-background-wrapper").attr("data-slide", count);
});
I recommend other way.
You should use 'preventDefault' and delay effect using setTimeout.
I wrote a simple prototype code below link.
(only tested on Chrome and safari)
http://codepen.io/nigayo/pen/PNEvmY
[HTML]
<body>
<div id="wrap">
<section>section A</section>
<section>section B</section>
<section>section C</section>
<section>section D</section>
</div>
</body>
[CSS]
body {
overflow: hidden;
height: 100%;
}
#wrap {
position: relative;
width: 100%;
height: 100%;
top: 0;
}
section {
width: 100%;
height: 600px;
}
section:nth-child(1) {
background: red;
}
section:nth-child(2) {
background: blue;
}
section:nth-child(3) {
background: green;
}
section:nth-child(4) {
background: magenta;
}
[JavaScript]
(function() {
var currentPanel = 1;
var wrap = $('#wrap');
var panelsize = 600;
var step = 10;
var interval = 1000;
var direction = 1;
var bAnimation = false;
function animation() {
setTimeout(function() {
var currentTop = parseInt(wrap.css("top"));
if (direction < 0) {
if (currentTop <= minValue) {
setTimeout(function() {
bAnimation = false;
}, interval);
return;
}
} else {
if (currentTop >= minValue) {
setTimeout(function() {
bAnimation = false;
}, interval);
return;
}
}
wrap.css({
"top": currentTop - step
});
animation();
}, 16);
}
$(window).bind('mousewheel DOMMouseScroll', function(event) {
event.preventDefault();
if (bAnimation) return;
var currentTop = parseInt(wrap.css("top"));
if (event.originalEvent.wheelDelta < 0) {
//down scroll
minValue = currentTop - panelsize;
step = 10;
direction = -1;
} else {
//up scroll
minValue = currentTop + panelsize;
step = -10;
direction = 1;
}
console.log(minValue, bAnimation);
bAnimation = true;
animation();
});
})();
If you refer to my codes, you should use 'jquery animate function' or 'requestAnimationframe' for animation logic.
Answer thanks to A. Wolff. Using _.throttle with lodash.js did the trick! You can find more info here: https://css-tricks.com/the-difference-between-throttling-and-debouncing/

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