Safari: IndexedDB: Cannot create object stores in separate transactions - javascript

It appears that the Safari and iPhone web browsers are incapable of allowing the user to create different object stores from separate transactions. This is even the case when the user closes the database, increments the version number and then uses createObjectStore() within the onupgradedneeded callback.
Is there a workaround?
For example, visit http://bl.ocks.org/redgeoff/1dea140c52397d963377 in Safari and you'll get an alert with the "AbortError" when Safari attempts to create the 2nd object store.
For convenience, here is the same snippet of code:
var idb = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB
|| window.msIndexedDB;
// Generate a unique db name as IndexedDB is very delicate and we want our test
// to focus on a new DB
var dbName = 'mydb' + '_' + (new Date()).getTime() + '_'
+ Math.round(1000000*Math.random());
var db = null;
var version = 1;
var open = function (version, onSuccess, onUpgradeNeeded) {
var request = null;
if (version) {
request = idb.open(dbName, version);
} else { // 1st time opening?
request = idb.open(dbName);
}
request.onupgradeneeded = function () {
if (onUpgradeNeeded) {
onUpgradeNeeded(request);
}
};
request.onsuccess = function () {
db = request.result;
if (onSuccess) {
onSuccess(request);
}
};
request.onerror = function () {
console.log('error=', request.error);
alert('error=' + JSON.stringify(request.error));
};
};
var createObjectStore = function (name, callback) {
db.close(); // synchronous
version++; // increment version to trigger onupgradeneeded
open(version, callback, function (request) {
request.result.createObjectStore(name, {
keyPath: 'id'
});
});
};
// NOTE: we could create the first store when opening the DB for the first time, but we'll keep
// things simple and reuse our createObjectStore code for both object stores
open(null, function () {
createObjectStore('store1', function () {
createObjectStore('store2', function () {
console.log('done creating both stores');
});
});
});
I tried using a sleep of 2 secs after the DB is closed and reopened and that doesn't appear to work. If there is no workaround then this essentially means that you cannot use the IndexedDB implementation in Safari to dynamically create object stores, which means that you need to know all your object stores before creating a DB.

Unless I am mistaken and someone has a workaround, the best way to dynamically add object stores is to implement a db-per-object-store design. In other words, you should create a new database whenever you need to create a new object store.
Another good option is to use https://github.com/axemclion/IndexedDBShim to emulate IndexedDB with WebSQL.

Related

Uncaught DOMException: Failed to execute 'put' on 'IDBObjectStore': Evaluating the object store's key path did not yield a value at request.onsuccess

I'm trying to Store some application data using indexedDB
Here is my code
function _getLocalApplicationCache(_, payload) {
const indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.shimIndexedDB;
if (!indexedDB) {
if (__DEV__) {
console.error("IndexedDB could not found in this browser.");
}
}
const request = indexedDB.open("ApplicationCache", 1);
request.onerror = event => {
if (__DEV__) {
console.error("An error occurred with IndexedDB.");
console.error(event);
}
return;
};
request.onupgradeneeded = function () {
const db = request.result;
const store = db.createObjectStore("swimlane", {keyPath: "id", autoIncrement: true});
store.createIndex("keyData", ["name"], {unique: false});
};
request.onsuccess = () => {
// creating the transition
const db = request.result;
const transition = db.transaction("swimlane", "readwrite");
// Reference to our object store that holds the swimlane data;
const store = transition.objectStore("swimlane");
const swimlaneData = store.index("keyData");
payload = JSON.parse(JSON.stringify(payload));
store.put(payload);
const Query = swimlaneData.getAll(["keyData"]);
Query.onsuccess = () => {
if (__DEV__) {
console.log("Application Cache is loaded", Query.result);
}
};
transition.oncomplete = () => {
db.close();
};
};
}
If I do use different version then 1 here --> indexedDB.open("ApplicationCache", 1);
I'm getting a error like they keyPath is already exist. And other than than for version 1 I'm getting this error.
Can someone please help me where i'm doing wrong.
Review the introductory materials on using indexedDB.
If you did something like connect and create a database without a schema, or created an object store without an explicit key path, and then you stored some objects, and then you edited the upgradeneeded callback to specify the keypath, and then never triggered the upgradeneeded callback to run because you continue to use current version number instead of a newer version number, it would be one possible explanation for this error.
The upgradeneeded callback needs to have logic that checks for whether the object stores and indices already exist, and only create them if they do not exist. If the store does not exist, create it and its indices. If the store exists and the indices do not, add indices to the store. If the store exists and the indices exist, do nothing.
You need to trigger the upgradeneeded callback to run after changing your database schema by connecting with a higher version number. If you do not connect with a higher version number, the callback never runs, so you will end up connecting to the older version where your schema changes have not taken place.

Doesn't add records into PouchDB when used same function over again

I'm trying to create a database with "users" and their data in it. Strangely it doesn't put() new variables in it when I try to for the third time. To do all this I create a local database dblocal and replicate this DB to the remote db called dbremote. At first I create a document with one variable.
function newuser() {
if (window.document.consent_form.consent_to_share.value) {
var id = "p" + Date.now() + "-" + Math.floor(Math.random() * 10000);
var dblocal = new PouchDB(id);
var consenttoshare = window.document.consent_form.consent_to_share.value;
document.cookie = id;
var dbremote = 'http://localhost:5984/experiment';
dblocal.put({
_id: id,
consent: consenttoshare
});
dblocal.replicate.to(dbremote, {live: true});
}
}
This all worked well, in another js file I'm trying to add a variable to the same document by executing the following function putdb(). Im doing this in the following way (as said in their documentation is the right way):
function putdb () {
if (document.cookie){
var id = document.cookie;
var loggedin = "True";
var dblocal = new PouchDB(id);
dblocal.get(id).then(function (doc) {
doc.loggedin = loggedin;
return dblocal.put(doc);
}).then(function () {
return dblocal.get(id);
}).then(function (doc) {
console.log(doc);
var dbremote = 'http://localhost:5984/experiment';
dblocal.replicate.to(dbremote, {live: true});
});
}
}
This succesfully added the variable loggedin to the document as I wanted. However upon trying to add information to this document for the third time (again in another js file), nothing happens. I used exactly the same approach as before but only use different variables.
function putdb (checked) {
if (document.cookie) {
var id = document.cookie;
var checkedlist = [];
for (i = 0; i < checked; i++) {
checkedlist.push($("input[type=checkbox]:checked")[i].value)
}
var playlistname = document.getElementById("playlistname").value;
var dblocal = new PouchDB(id);
dblocal.get(id).then(function (doc) {
doc.checkedlist = checkedlist;
doc.playlistname = playlistname;
return dblocal.put(doc);
}).then(function () {
return dblocal.get(id);
}).then(function (doc) {
console.log(doc);
var dbremote = 'http://localhost:5984/experiment';
dblocal.replicate.to(dbremote, {live: true});
});
}
}
I checked all variables, they are correct.
I tried plain text variables.
The script does run.
I tried to add information to the document the way I did the first time.
None of all this seems to add another variable to the document as I wanted in the last function. I think it has to do with the way pouchDB works which I don't know. help is much appreciated!
There are a number of problems in your code that results in bad usage of PouchDB, and may lead to problems.
First of all, it does not make a lot of sense to give your document the same id as the name of your database. Assuming you want a one database per user approach, there are two approaches you can follow.
Multiple document approach
You can instead make multiple documents within the same database with different id's. For instance, your 'consent' information may be stored like this:
var id = "p" + Date.now() + "-" + Math.floor(Math.random() * 10000);
let dblocal = new PouchDB(id);
document.cookie = id;
let dbremote = 'http://localhost:5984/experiment';
dblocal.put({
_id: "consent",
consent: window.document.consent_form.consent_to_share.value
});
dblocal.replicate.to(dbremote, {live: true});
While your playlist information is stored like this:
dblocal.put({
_id: "playlist",
name: playlistname,
itemsChecked: checkedlist
});
Single-document approach
The second option is to store a single document containing all the information you want to store that is associated to a user. In this approach you will want to fetch the existing document and update it when there is new information. Assuming you named your document global-state (i.e. replace "consent" in the first code snippet with "global-state"), the following code will update a document:
dblocal.get("global-state").then((doc)=>{
doc.loggedIn = true; // or change any other information you want
return dblocal.put(doc);
}).then((response)=>{
//handle response
}).catch((err)=>{
console.log(err);
});
Furthermore, you should only call the
dblocal.replicate.to(dbremote, {live: true});
function once because the 'live' option specifies that future changes will automatically be replicated to the remote database.

calling a function object to load your js

function FriendlyChat() {
// statements
}
FriendlyChat.protoype.somemethod = function() {
// statements
};
FriendlyChat.protoype.somemethod2 = function() {
//statements
};
window.onload = function() {
window.friendlyChat = new FriendlyChat();
};
So i noticed the above structure for js while working on a google codelab.
And I have two ques.
in normal objects you have to call the function i.e Object.somemethod()
How does this structure call the methods assigned to it.
From my limited understanding, Firendlychat.protoype.the method treats the
function as an object and the methods are passed to the new object created on
window.onload.Via
inheritance, The object created i.e friendlychat has all these methods.
Yet none of the methods are called in any way. How does this work?
Is there any advantage to structuring your code in this way other than
readability
Note :
Main function
function FriendlyChat() {
this.checkSetup();
// Shortcuts to DOM Elements.
this.messageList = document.getElementById('messages');
this.messageForm = document.getElementById('message-form');
// Saves message on form submit.
this.messageForm.addEventListener('submit', this.saveMessage.bind(this));
this.signOutButton.addEventListener('click', this.signOut.bind(this));
this.signInButton.addEventListener('click', this.signIn.bind(this));
// Toggle for the button.
var buttonTogglingHandler = this.toggleButton.bind(this);
this.messageInput.addEventListener('keyup', buttonTogglingHandler);
this.messageInput.addEventListener('change', buttonTogglingHandler);
// Events for image upload.
this.submitImageButton.addEventListener('click', function(e) {
e.preventDefault();
this.mediaCapture.click();
}.bind(this));
this.mediaCapture.addEventListener('change',
this.saveImageMessage.bind(this));
this.initFirebase();
}
//the methods are setup here
// Sets up shortcuts to Firebase features and initiate firebase auth.
FriendlyChat.prototype.initFirebase = function() {
this.auth = firebase.auth();
this.database = firebase.database();
this.storage = firebase.storage();
// Initiates Firebase auth and listen to auth state changes.
this.auth.onAuthStateChanged(this.onAuthStateChanged.bind(this));
};
// Saves a new message on the Firebase DB.
FriendlyChat.prototype.saveMessage = function(e) {
e.preventDefault();
}
};
FriendlyChat.prototype.setImageUrl = function(imageUri, imgElement) {
imgElement.src = imageUri;
};
// Saves a new message containing an image URI in Firebase.
// This first saves the image in Firebase storage.
FriendlyChat.prototype.saveImageMessage = function(event) {
event.preventDefault();
var file = event.target.files[0];
// Clear the selection in the file picker input.
this.imageForm.reset();
// Check if the file is an image.
if (!file.type.match('image.*')) {
var data = {
message: 'You can only share images',
timeout: 2000
};
this.signInSnackbar.MaterialSnackbar.showSnackbar(data);
return;
}
// Check if the user is signed-in
if (this.checkSignedInWithMessage()) {
// TODO(DEVELOPER): Upload image to Firebase storage and add message.
}
};
// Signs-in Friendly Chat.
FriendlyChat.prototype.signIn = function() {
var provider = new firebase.auth.GoogleAuthProvider();
this.auth.signInWithRedirect(provider);
};
// Signs-out of Friendly Chat.
FriendlyChat.prototype.signOut = function() {
this.auth.signOut();
};
One of the advantages I've seen when using prototype inheritance was that you can control all instances of an object. For ex:
function FriendlyChat() {
this.chatIsActive = true;
}
FriendlyChat.prototype.deactivateChat = function(...rooms) {
for (chatRoom of rooms) {
chatRoom.chatIsActive = false;
}
};
var chat1 = new FriendlyChat();
var chat2 = new FriendlyChat();
var chatController = new FriendlyChat();
chatController.deactivateChat(chat1, chat2)
console.log(chat1.chatIsActive)
In ES6, however, you can do it:
class FriendlyChat {
constructor() {
this.chatIsActive = true;
}
static deactivateChat(...rooms) {
for (let chatRoom of rooms) {
chatRoom.chatIsActive = false;
}
}
}
var chat1 = new FriendlyChat();
var chat2 = new FriendlyChat();
FriendlyChat.deactivateChat(chat1, chat2)
console.log(chat1.chatIsActive)
And the another advantage of using prototype is that you can save memory spaces when you make an object from new keyword. For instance, the code in ES5 above, you can see chat1 and chat2 I've made by using new. Then chat1 and chat2 will be able to access deactivateChat() method which is in a sharing-space. It's because of the concept, called prototype-chaining.
And the next ES6 version is just a syntactic sugar - under the hood it does the same as ES5 version
I post this as a reference to others who have been faced with this dilemma.
First of all, ONe of the core issues for me was migrating from java, I seemed to be familiar territory but things work a bit different in js.I strongly recommend these links:
Objects in Detail
js Prototype
So the key to why this method works is due to the
window.friendlyapp =new friendlychat()
Now normally in most languages you have an object
obj() {
attr : value
method: function() {}
}
And then to use the method you do
var child = new obj();
child.method();
but in this method the var is made an instance of the window object and thats why none of the methods of the app need to be explicitly called.

Is it possible to abort an IndexedDB upgrade event?

I'm trying to implement an IndexedDB interface that allows a user to migrate data from a previous database (DB) version (oldVersion detected in onupgradeneeded handler, event.target.oldVersion) to a recent version (currentVersion about to be open), meaning I need to:
cancel or abort the currentVersion open-operation
open the previous DB (oldVersion detected in onupgradeneeded)
read its data
close the DB
(continue with the normal process of opening a currentVersion DB)
I'm having trouble when opening oldVersion because I cannot abort (Exception 11) the currentVersion upgrade event (it is also not cancelable).
Exception 11: An operation was called on an object on which it is not allowed or at a time when it is not allowed.
Is it possible to somehow cancel or abort the upgrade event for currentVersion, in order for me to open the oldVersion...?
Note: ...If not, is there anyother way to migrate data from older versions of a DB that I'm missing?
Is it possible to somehow cancel or abort the upgrade event for currentVersion, in order for me to open the oldVersion...?
var rq = indexedDB.open(name, ver);
rq.onupgradeneeded = function(e) {
rq.transaction.abort();
};
rq.onsuccess = function(e) { console.log('THIS SHOULD NOT RUN'); };
rq.onerror = function(e) { console.log('This should run'); };
is there anyother way to migrate data from older versions of a DB that I'm missing?
Usually this is the whole purpose of upgradeneeded - during the verionchange transaction provided to you, you migrate the data and schema from the old version.
var rq = indexedDB.open(name, 2);
rq.onupgradeneeded = function(e) {
var db = rq.result;
if (e.oldVersion < 1) {
// database didn't exist at all, create new schema
db.createObjectStore('store2');
} else if (e.oldVersion < 2) {
// do the migration - assumes v1 had 'store1'
var store1 = rq.transaction.objectStore('store1');
var store2 = db.createObjectStore('store2');
var r = store1.openCursor();
r.onsuccess = function() {
var cursor = r.result;
if (cursor) {
store2.put(cursor.value, cursor.key);
cursor.continue();
} else {
// migration done, delete old store
db.deleteObjectStore('store1');
}
};
}
};

Chrome Extension with Database API interface

I want to update a div with a list of anchors that I generate from a local database in chrome. It's pretty simple stuff, but as soon as I try to add the data to the main.js file via a callback everything suddenly becomes undefined. Or the array length is set to 0. ( When it's really 18. )
Initially, I tried to install it into a new array and pass it back that way.
Is there a setting that I need to specify in the chrome manifest.json in order to allow for communication with the database API? I've checked, but all I've been able to find was 'unlimited storage'
The code is as follows:
window.main = {};
window.main.classes = {};
(function(awe){
awe.Data = function(opts){
opts = opts || new Object();
return this.init(opts);
};
awe.Data.prototype = {
init:function(opts){
var self = this;
self.modified = true;
var db = self.db = openDatabase("buddy","1.0","LocalDatabase",200000);
db.transaction(function(tx){
tx.executeSql("CREATE TABLE IF NOT EXISTS listing ( name TEXT UNIQUE, url TEXT UNIQUE)",[],function(tx,rs){
$.each(window.rr,function(index,item){
var i = "INSERT INTO listing (name,url)VALUES('"+item.name+"','"+item.url+"')";
tx.executeSql(i,[],null,null);
});
},function(tx,error){
});
});
self._load()
return this;
},
add:function(item){
var self = this;
self.modified = true;
self.db.transaction(function(tx){
tx.executeSql("INSERT INTO listing (name,url)VALUES(?,?)",[item.name,item.url],function(tx,rs){
//console.log('success',tx,rs)
},function(tx,error){
//console.log('error',error)
})
});
self._load()
},
remove:function(item){
var self = this;
self.modified = true;
self.db.transaction(function(tx){
tx.executeSql("DELETE FROM listing where name='"+item.name+"'",[],function(tx,rs){
//console.log('success',tx,rs)
},function(tx,error){
//console.log('error',tx,error);
});
});
self._load()
},
_load:function(callback){
var self = this;
if(!self.modified)
return;
self.data = new Array();
self.db.transaction(function(tx){
tx.executeSql('SELECT name,url FROM listing',[],function(tx,rs){
console.log(callback)
for(var i = 0; i<rs.rows.length;i++)
{
callback(rs.rows.item(i).name,rs.rows.item(i).url)
// var row = rs.rows.item(i)
// var n = new Object()
// n['name'] = row['name'];
// n['url'] = row['url'];
}
},function(tx,error){
//console.log('error',tx,error)
})
})
self.modified = false
},
all:function(cb){
this._load(cb)
},
toString:function(){
return 'main.Database'
}
}
})(window.main.classes);
And the code to update the list.
this.database.all(function(name,url){
console.log('name','url')
console.log(name,url)
var data = []
$.each(data,function(index,item){
try{
var node = $('<div > '+item.name + '</div>');
self.content.append(node);
node.unbind();
node.bind('click',function(evt){
var t = $(evt.target).attr('href');
chrome.tabs.create({
"url":t
},function(evt){
self._tab_index = evt.index
});
});
}catch(e){
console.log(e)
}
})
});
From looking at your code above, I notice you are executing "self._load()" at the end of each function in your API. The HTML5 SQL Database is asynchronous, you can never guarantee the result. In this case, I would assume the result will always be 0 or random because it will be a race condition.
I have done something similar in my fb-exporter extension, feel free to see how I have done it https://github.com/mohamedmansour/fb-exporter/blob/master/js/database.js
To solve a problem like this, did you check the Web Inspector and see if any errors occurs in the background page. I assume this is all in a background page eh? Try to see if any error occurs, if not, I believe your encountering a race condition. Just move the load within the callback and it should properly call the load.
Regarding your first question with the unlimited storage manifest attribute, you don't need it for this case, that shouldn't be the issue. The limit of web databases is 5MB (last I recall, it might have changed), if your using a lot of data manipulation, then you use that attribute.
Just make sure you can guarantee the this.database.all is running after the database has been initialized.

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